Panzerblitz1 wrote:With his 380mm rocket shells (350 Kg) who can travel up to 6 km, + 150mm frontal armor... it makes the churchill 290mm mortar spigot tiny in comparison, the damaging effect of the SturmTiger rocket would be more like the V1 in game, lol, many years ago we tried to implemented it, but it was impossible, PvP's games would be cursed with that unit, even if we slow the fire rate as hell, without talking how boring it will be in game for players who bought that "arty sitting duck" Panzer for quite a lot of CP's doing anything than waiting to reload or get smashed by airstrikes, and making this unit look like the Stupa is ridiculous, the Stupa is doing a great job and fit perfectly the PvP Bk gameplay.
We can't implement units in Bk just for the sake of having units, it need to fit a purpose, every units in bk, even if some are not used often have a purpose, and they are not breaking the balance, this is not (for now) the case of the SturmTiger, actually i can even tell you more about it, for the little story, when EF team tried to implement the ST in their mod it was a catastrophy regarding the balance, and their damage setings are less realistic than ours, so imagine, they had to remove it pretty quickly from the game, and having a ST acting like a Stupa with similar datas is a complete nonsense.
Didnt cause the Sturmtiger huge trouble within the old BK crew. Of what i heared that was one reason why the old BK crew broke apart. Maybe i am wrong but there was some kind of theory arround in BK.
And AVRE is not comparable to Sturmtiger. The Spigot had a large calibre but the shell itself was completely different with different purpose. Out of 18 kg total shell weight it carried approx 12,7 kg explosives.
The Sturmtiger shot shells with a weight of 345kg and 125 kg of that is explosive substance. The Stupa fired a 38kg (8 kg of that was cartrigde) shell. So less than 30 or 25 kilo of high explosives. Just get these numbers and what it would actually mean. The V1 carried almost 850 KG of high explosives (and yes, in game the explosion is probably still too small).
So with a sturmtiger we could expect to annihilate entire forces with each shot.... tanks, inf, all fortifications.... everything. How to balance? Endless reload times, unrealistic low damage and AoE? but wouldnt it then be a "different looking stupa"?
So i agree that there is little sense and would just cause many more issues as it would solve. We could just add it for "fun" i think. Maybe giving it the name "Just for fun RE annihilator".