"Misconceptions"? Just look at facts - as Axis you need Wolfram shells to get reliable penetration against Allied heavy tanks (just as you said) and those are which? Pershing, SP, Jumbo, Churchills and maybe Comet... Those are 5 tanks out of which Pershing, SP and Jumbo are in one doctrine while Churchills and Comet in another. So as Axis you need Wolfram shells when you play against one of these two doctrines. As Axis, Def doc has Elephant, BK doc Panthers and Tigers, Terror doc Tigers, Panthers and KTs, Luft has Panthers, TH doc has JPs, JT... so 5 out of 6 Axis doctrines have something heavy, against which you need AP shots as Allies to get at least some chance to penetrate it. So as Axis in case your opponent doesn't choose Armor or RE doc, you don't need Wolfram ammo upgrade for your heavy tanks at all, because the strongest tank your opponent has is Sherman.
Yeah, yeah...Allied teams usually have one of these two but still, technically speaking there are more situations when as Axis you don't need the AP ammo because your basic shots are enough.
Thing is, it is a fact that Armor doc is currently a nightmare in most pvp games. And it is the doc of which i play the most.. choosing TH doc is now a must in team fights... Because armor doc is already capable of fielding as much tanks as both Blitz and Terror docs together, thanks to supply yard upgrades. Armor doc is currently the proper counter to ALL the Axis doc tanks. Except the TH doc ONLY!
Elephant is not a threat. This slow ass turret-less tank can die with a Hellcat, believe me. Elephant is one of the worst tanks in the game actually. I even believe it should have more range... To become at least any useful.
KT is good, but expensive as FK. The most expensive tank in the game... COMES TOO LATE as well.
Panthers and Tigers are ALREADY countered by earlier available and cheaper Jacksons and Perhsings!!
You want to buff 90mm guns, so that SP become less used... While I honestly can't get this logic! Because, Tigers and Panthers are already suffering against those earlier available and cheaper Pershings and Jacksons. And you want to buff them even further, so Axis would have no chance at all against the Pershing and Jackson? What are they going to do then against the SP later???!!! IF you buff their guns, then buff it while delaying them or increasing their cost.
Pershing vets up too fast, unlimited in numbers.. i often see 3 Pershings which is actually much. M36 has a shitload of armor to be honest, ambush ability.. and also great mobility! Yet, they are not ANY expensive and are early available somehow.
Then you ask for penetration chances (that is numbers/mathematics!) and then, when the numbers don't support what you say, you claim that numbers don't matter?
Why should the Jackson or the Pershing penetrate the Panther even more reliably then??? You just say "oh, look at these numbers here, panther is better!" Hell, NO! Panther CAN never win the Pershing always. Even usually, Panther dies with 1 shot whenever penetrated. Even by 76mm guns btw! Because of such a low HP. Just 800 HP is too LOW for its cost if you ask me! Pershing CAN never die with 1 shot by a Panther on the other hand.
Video is one case out of many and "own experience" is always tricky because people tend to remember what they like/dislike but forget about occasions that don't stand out in any way, statistic chance is what mathematically happens most often and math doesn't lie (unless you make an error in your calculations
). Accordig to me basic penetration chance of 57.6% simply IS advantage over 31.32%
So, i never said numbers don't matter.. i only meant that these numbers does NOT necessarily mean that the Panther does ALWAYS HAVE AN EDGE over the Pershing anyhow when they get to fight each other. Panther might have a better gun at longer ranges, but not more HP... Not as early available.. etc! SO again; where is the problem? I believe it's quite equally tuned as for the current state, each tank of them has advantages and disadvantages.
I totally disagree with this. Do you realize what kind of buff it would be for Armor doc? Right now Armor doc has ONE tank that has gun strong enough to take out most Axis tanks without any bigger problem (SP). If it were done as you say, suddenly Pershing, PAce, and M36(B1) would all be just as deadly. Such a buff can in no way be considered as ballanced out by simple +1 or +2 CP to unlock.
That is why I think that 90mm guns on Pershings and M36 should be stronger than they are now, but real difference would be felt against Panthers and Tigers, super heavies would still be harder to defeat. But buffing them to the line of SP is nonsense from my point of view.
The SP is the only tank in the game that does have a real 90mm gun. If you want to buff the 90mm guns, then this is how a 90mm gun should look like! And btw, the SP's gun can still bounce off 5 tanks accordingly; JagdTiger, KingTiger, Elephant. Also can bounce off JagdPanther, and lastly Panther as well... But these 2 only at max range!
Can NEVER bounce off a Tiger, but Tigers can never die with 1 shot or just TOO RARELY. Because of high HP! Panthers often die with 1 hit in fact.
These are the correct penetration stats of normal 90mm guns to be honest with you... The only unreal thing about the cannon of the SP, is the basic splash damage on the ground, which feels more like HE rounds against inf. I believe it's made this way because SP doesn't have HE shells to upgrade. The sound of the gun is also a little bit too loud, or actually exaggerated.
And well, let me propose to you how I believe Armor doc should look like; just so you get the whole picture, as i believe Armor doc won't be OP anyhow.
-SP entirely removed.
Therefore the tech tree would be modified as following, currently.. instead of:-
Sherman 1 CP > Hellcat 1 CP > Pershing 3 CP > SP 4 CP.
It will be:-
Sherman 1 CP > Hellcat 2 CP > Pershing 3 CP > PAce 3 CP.
If you notice, this way I have delayed both the Jackson and the Pershing by 1 CP. Jackson now require 5 CPs... Pershing require 6 CP. PAce still require 9 CPs.
If the player goes for Jackson first, then Pershing would require 8 CPs.. which is just slightly later available than the Panther G. And this is holistically accurate. Just like how the Panther is available after the Tiger currently...
And if he goes straight for the Pershing, then he would have it as soon as Panther A or D. Not as soon as a Tiger anymore...
Then we implement the rest of changes as a result;
-ALL Pershings should have the same gun stats of the SP. But sound effects and splash damage on the ground untouched... ONLY penetration stats should be the same, range is also untouched.
-ALL Pershings should have same armor as SP!
-US command car should provide 10 more shooting range after activating recon ability... Means 20 in total rather than currently just 10.
-War Machine should no longer affect Pershings, becoming 75 ammo cheaper in return.
-Pershings can no longer gain 1 VET level after the unlock.
-But the Pershing should be now limited to only 2 at a time. Don't forget they have the Ace, it will be the 3rd.
-76 Jumbo should be limited to 2 at a time. instead of just 1.
-Pershing price untouched.
-As a result; Pershing Ace now should be slightly more expensive, i think the cost should be 1700 MP.
-KT untouched. JT untouched, Elephant untouched.
Now Armor doc doesn't have to worry about not losing the only once SP anymore! Leading to much better gameplay
Let me hear your thoughts about these changes, and they are not a lot btw.