Yummy wrote:First of all, there is no Marder II in game, Oliver. There is Marder I which is pretty good, and Marder III which lacks MG and it has horrible accuracy (Wolf check this unit, please).
And that E8 is a good example for Warhawks who always cry how weak USA armour is, where I disagree. 1 tiger cost a little less than 3 E8, and a tiger doesn't stand a chance against 3 E8. Furthermore USA has early/no fuel dependent Jumbo sherman, which wins games. This 5% chance is fine but Germans feel more pain from it than allies.
Just that US armor doc is often overruned by Tank IV´s. In early game when i get a sherman against inf+ single Hellcat my upkeep is dropped by almost 10 lmfao. So with a average income on most maps with about 20-25 its about half down!
A Marder cost 0 upkeep and Tank IV or hetzers just 2!
Also a single 88 and armor doc a checkmated. I played a game with just random teams and my teammate with luftwaffe did set up a single 88 and the game was lost for him. The arty player was in toruble, teamplay in booth teams were poor and when the luft player couldnt kill the jumbo with his inf he simply build up one 88, later a second, and 5 shermans (including jumbo) had been destroyed before doing a single shot on 88. He had no other option than spamming in hope that one sherman survives to hit an 88. One came in range but got killed before doing a shot.
And the fuel upgrade isnt really effective. spending in total 75 fuel to get +10. 7 mins to play to get this back and after further 6 mins one e8. At that time the opponent easily got 3 Tank IV´s. Calculating that booth are upgraded after 20 mins (which means no other tank than jumbo call in at that time and which is already much earlier as usual) you would need to play further 13-15 mins. So in a game that is lasting one hour (which is already longer than most others) the us armor player would get like one more or two e8. And afaik the second fuel upgrade needs upgraded production so most of the time the advantage gained of that "fuel boost" is like 0 or even -0.
And unless the other supply yard upgrades (especially final one) are upgraded this doc dies an upkeep death anyway. Remember that two tanks reducing the income by 8-10 which is almost a drop of 50% (wtf). Compared to that the Bk doc player need to have 4-5 Tank IV H´s for such an income drop. Also the 4 CP for fuel res trade is quickly made and 100 ammo isnt that much (i dont give HE rounds to my Tank IV´s for example). And one click and i get fuel for 1 and a half Tank IV and fuel upkeep is entirely bypassed. This is done easily within 30 mins.
and 3 e8 for one Tiger? The US armor sherman mass production has to balance out that there is no such a support on inf, arty or whatever such as BK doc or terror has. I am usually comparing basic build costs because mass productions is mostly to balance out the lack of other support stuff. That way mass production is balanced out by the fact that BK and Terror doc has inf with schrecks that can kill all kind of armor while bazookas becoming fast usless in pvp´s against heavier armor.
A basic e8 cost 500/80 or if you want a 76 sherman 460/60 currently. So two e8 cost in fact more more than one tiger + the fact that those need usually HVAP rounds while tiger dont need any ammo to deal with shermans. Keep all that in mind pls.
But i guess that post was rather something to bother me as you like to do that and i shouldnt even write a comment on that.
You could also compare two Tank IV H from bk doc vs two e8. The Tank IV´s cost more in MP but by far less in fuel (esspecially upkeep). Res needed to get tank IV is by far less than to get an e8. Its´almost sure that the Tank IV´s will win (booth fight with normal AP rounds).
For the Marder:
http://www.lexikon-der-wehrmacht.de/Waf ... arder2.htm
http://www.tanks-encyclopedia.com/ww2/n ... der_II.php
http://www.lexikon-der-wehrmacht.de/Waf ... arder1.htm
http://www.tanks-encyclopedia.com/ww2/n ... rder-I.php
I am not sure which one is it as booth had many different looks.