i refered to the faction as a whole benefiting more from infantry paired with vehicles, not just one doctrine of it.
So far its much easier to combine simple Volksgren and Halftracks/20 mm vehicles as it is to combine PE inf with vehicles. The fact that their core inf can repair vehicles doesnt really helps as it effectively takes out both, the vehicles and your main line inf out of combat. As WH its way easier to fall back with your vehicles, repair it with a cheap repair unit while your inf keeps fighting. In early stage (i know and you know that i start with standard res) i often cant get my vehicles repaired in time untill i get the thrid building up with its repair station upgrade.
And the combat stats of my main line inf and even the better infantry isnt better (actually worse) than that of new Volksgrens and WH grens while spending effectively more.
You mean like having a combat unit for a construction unit
thats really special and that really helps the faction. Its like saying brits is special bc they have a 315 MP sapper squad. Wow, what an advantage.
Or tier 1 combat vehicles?
WH cant get vehicles out that fast perhaps, but they can get their vehicle building way quicker now as well. In order to get both, inf and vehicle building, they both pay about the same.
Or non-doctrinal elite infantry?
Their combat stats arent superior to that of Volksgrens and WH grens (which are actually better or just as good at least)
Or nearly all combat infantry being able to repair vehicles?
which, as mentioned above, isnt much of an advantage in early mid stage bc you have to draw your combat inf out of combat. So for the duration of repair you end up having little left to fight with. But i mentioned it above.
Or an entire building dedicated to upgrading base infantry?
Well, even with some of them used you dont necessarily end up better than WH once. Cap rate for example wont bypass that of basic WH grens even when you upgraded the cap rate buff. The combat buff is good but Terror and def doc buffing their inf as well by doctrinal upgrades.
Or a non-linear tier structure that allows effectively 2 choices of buildings for each tier?
Which i actually hope for all factions to be less straight linear and more flexible in tecing. The last two buildings is not so much of a bonus i would say, depending on which doc you play. WH gets tanks and TD´s (stugs and JP IV) out of one and the same building. So you can say its a bit different as PE gets tanks and heavy tanks out of the same building while WH gets tanks and td´s out of one.
So the general feeling is that PE is still quite a mirror to WH on a a factional level and boths infantry combat strenght is at the same level with PE having pioneer capabilties added to their main inf which can be an advantage but also a disadvantage. Its a difference but non that would make me to decide playing PE. Choosing PE is mainly based on: 1. Do i need Mobile howitzers for a long arty battle? and 2. Luftwaffe forces and air strikes?
But no one chooses PE or WH bc their factional gameplay is so fundamentally different.