kwok wrote:Little known fact. Bikes have bigger reveal radius than schwimms which is why I use the bike.
Another annoying thing about axis players: they almost NEVER account for the recce, I always have to specifically remind them every game “get recce counters”. Nope they get a grenadiers to match their volks and my instead (talk about over stacking the same capabilities). Even after the recce fuel bump patch, axis players are given more time to deal with the recce, enough to fit their extra grenadiers in but nooooo, still won’t get. Rather get a second grenadiers.
Another fun note: playing bigger maps makes artying targets like mg42s harder. Not that hard to make enemies waste ammo firing at nothing.
More fun arguments! Terror doc is not an arty doc, yet it has the most arty capability across all wm doctrines. It has an offmap, a cheap non-cp costing option, and a mobile SP power level killing option. Whereas the second place doctrine only has a more expensive fuel costing and cp costing field howitzer that costs the same amount to fire as a nebel, and off map option, and an option entirely on a different cp path from the rest of the artillery options. Terror has the best wm arty options as well as the most formidable tanks of all tiers.
Don’t make me go on about the stug cuz it is one of my favorite tanks. It hasn’t been touch for balancing for sooo long. They are natural Achilles counters by cost because the Achilles will be underutilizing its power to a stug and still come out in a similar match up scenario as if the Achilles faced a high tier tank.
Fun fact, one minesweeper costs less than a British anti-inf mine.
Bike even worse than schimm, its can't reverse.
To find blitz sneaky infantry you can use safely M-20, but for finding INF sneaky rangers, you need always loose your bike or schimm?!) 1 second enough to kill bike with this rangers.
Its like you find shark underwater.
Terror like arty doc is shit, single 2 sec shoot, or annoying not stop arty spamming, which one can broke tracks.
Everything cost like a hell, what point to have it, if you can't shoot?
Firestorm great example, worst of map arty, no damage to tanks with 200 ammo cost, but vs infantry, its not better than inf arty call.
Brits have enough time to mine central point, move back 3 metres and wait you, and you have no idea, he just wait you, or this point already with mine.
So you probably removing mine under fire right? cool...
Comparing stug-4 and achilles, incomparable! stug-4 bad vs churchill and pershing, but achilles, good vs everything except KT, JT.
M-10 can oneshot panthers with hit and run, hetzer good vs pershing and churchils.
So Stug worst here, to be compareble this guys, in WH you need wait tiger with that big cost.