Vehicle flamethrower animation fx
Posted: 10 Dec 2014, 22:19
So guys,
Bk is cool and the best of the best but while i first don´t want to wait day by day for a BK 2 release and second don´t want to play vCOH2 with it´s Fuck Off tank damage system anymore i started some weeks ago with a little own project to give the german tanks more firepower.
So and now i have a little problem and want to ask if somebody could help me. The last days i build the Flammpanzer II Flamingo with two flamethrowers from KV-8 and based on the Luchs. Everything works fine without the flame shot animation itself. Ellwood said it won´t work without changing the "RGO".
So my question is quite simple. Do anyone know how to get this fucking flame fx animation to work?
Thanks
Bk is cool and the best of the best but while i first don´t want to wait day by day for a BK 2 release and second don´t want to play vCOH2 with it´s Fuck Off tank damage system anymore i started some weeks ago with a little own project to give the german tanks more firepower.
So and now i have a little problem and want to ask if somebody could help me. The last days i build the Flammpanzer II Flamingo with two flamethrowers from KV-8 and based on the Luchs. Everything works fine without the flame shot animation itself. Ellwood said it won´t work without changing the "RGO".
So my question is quite simple. Do anyone know how to get this fucking flame fx animation to work?
Thanks