Jalis wrote:You know Markr, my point is often reasonable/predictable. I say something true and an other people say it is false. I give evidence it is true, but the other guy never acknowledge he was wrong, so I claim again I was true.
So...your "reasonable" point is to hear "yes, jalis, you are right"...that is truly reasonable and not childish at all.
Jalis wrote:It was claim at start I was wrong and AI worked perfectly. Afaik it was never acknowledged afrika had serious trouble with AI.
fact is it have serious problem.
Even if you want to hear that you are right, isn't this a matter of point of view and priorities? You say AI in Africa addon has "serious problem" - look at what the phrase means. "Serious" means "weighty or important", "problem (noun)" is "a question proposed for solution or discussion". It has been said by jff that AI is not main concern because the addon is not meant for PvP. Therefore even if the AI had a problem, it is not a serious one because AI is not important for the addon. And it is actually not a problem either - it was a question proposed for discussion and the resolution of the discussion was that it stays as it is because it is not needed to focus on the AI because the addon aims for PvP.
So all in all AI in Afrika does not have a "serious problem". Since the addon is not made for PvE, any AI is a bonus, not a core function. So if you want to hear "yes, jalis, you're right" I think all you could get from jff is "yes, jalis, AI does not work as you want it to work (and I don't care)".
Jalis wrote:Point also it is not author dont want to put ressource in AI, but he cant because he have knowledge only in the graphic part of the game.
Money is not the only resource you can invest. Time is a resource you can invest into things too. Even if jff doesn't have the knowledge to improve AI, he could do it by investing time to finding someone who would do it for Afrika addon and then invest more time to test the AI. But as said above, AI is not the focus of the addon so there is no logical reason why he would invest his resources (time) into AI development.
Jalis wrote:--- Author of models ... please you know like me it is false. Panzerblitz also. The Fi 156 was in blitzkrieg 4.0 and had been removed in the following patch because it had been know this model was really pirated, and we all know the pz II story, so stop with that.
I know nothing of that, I did not play BK in that time. I don't even know what Fi 156 is...and don't care really. I don't know what the situation back then was. jff says models are used legitimately. You say they are not. It is a word against a word. I have no reason to trust your word over his and since there is the working pricnciple of the presumption of innocence, I believe him unless proven otherwise.
Jalis wrote:Competent ; it is simple, I m enough competent to make a mod from A to Z. So I m enough competent to estimate the work done. In this particular case I point more lack of work than work done. Portraits is a good exemple, it is the kind of work I did, except for me, I made original portrait, I didn't copy pasted it from an other game. It is a matter of days no more to create an original gallery of portrait for all coh/bk units. I gave an example last year iirc.
Yes, you have the knowledge to make a mod from scratch. Do you have the knowledge, or maybe "ability", to be able to say how much work who did in certain process in which you took no part? Unless you are some sort of omnipotent entity, you cannot know that. So how do you know what the jff did and what did the others? Even if jff had help from other people (of whom all are credited in Afrika), he was the one leading the project. Since you know what it takes to make a mod "from A to Z" you know that it takes more than just setting up stats, putting model files into the game, making textures and portraits. It is also needed to come up with an interesting concept for the doctrines, for the units used and units available for the doctrines, the command trees (what they provide and how they are unlocked), also comming up with some unique features/mechanics (as I understand in Africa are the "one-time" commanders which is something that BK does not have etc.), and also updating the mod, communicating with community (in general the PR work), solving problems you encounter in the mod-making process...all of that is part of the mod making process, or SHOULD be if you want to have a mod that is popular among the people. And JFF did that, made it happen and turned his concept into a working model.
You say that you have the knowledge of coming up with a mod from scratch but you have not done so...or at least your projects never received even a fraction of popularity of justforfun's work. So you can say "I could
do it" while jff can say "I have done
I would say jff deserves more credit than you're giving him.