Search found 2410 matches
- 16 Feb 2019, 16:44
- Forum: Announcements
- Topic: 5.1.7patch
- Replies: 58
- Views: 49421
Re: 5.1.7patch
About the rifle grenades, yeah that should've fallen under considered but not changed. Not changed because it's hard to balance the reliability of something, lots of solutions were proposed but none that were more well supported than the next. That's normally a sign that the solution is mostly uncle...
- 16 Feb 2019, 02:34
- Forum: Balancing & Suggestions
- Topic: Worthless Wasp
- Replies: 12
- Views: 2125
Re: Worthless Wasp
lol okay, that's unusual. will look into the FT stats for the wasp.
- 14 Feb 2019, 18:03
- Forum: Balancing & Suggestions
- Topic: Worthless Wasp
- Replies: 12
- Views: 2125
Re: Worthless Wasp
Ah yep sorry forgot you did post on there. Lol well I’ll leave you to it.
- 14 Feb 2019, 15:23
- Forum: Balancing & Suggestions
- Topic: Worthless Wasp
- Replies: 12
- Views: 2125
Re: Worthless Wasp
There is only partial truth to what warhawks says. Firstly, the wasp and other flame units were only recently adjusted and this was because there was a high volume and near unanimous complaints. Now there are fewer but still many complaints flames are too strong. Change decisions mostly lean on the ...
- 09 Feb 2019, 19:28
- Forum: General - CoH1 / BKMOD1
- Topic: Flamethrower vs entrenched infantry
- Replies: 21
- Views: 12781
Re: Flamethrower vs entrenched infantry
Sorry, you keep saying things with big words but not giving a solution. What would you prefer? To be able to zoom all the way out? To get a notification every time a wasp comes out of the fog of war? To have infantry be able to automatically leave trenches when wasps come? In the same vein, we have ...
- 07 Feb 2019, 23:49
- Forum: General - CoH1 / BKMOD1
- Topic: Flamethrower vs entrenched infantry
- Replies: 21
- Views: 12781
Re: Flamethrower vs entrenched infantry
I use the tac map (num 0) and use it religiously. That helps me keep awareness. I feel like this isn't a UI issue because like any strategy game, awareness and focus is a big part. Even in games where the entire game is visible at glance, take chess for example. Tunnel vision in chess is still a fac...
- 07 Feb 2019, 23:42
- Forum: Balancing & Suggestions
- Topic: Vampyre
- Replies: 26
- Views: 5567
Re: Vampyre
I'll 1v1. Not to prove anything, but I need to do some 1v1s.
- 06 Feb 2019, 20:25
- Forum: General - CoH1 / BKMOD1
- Topic: Flamethrower vs entrenched infantry
- Replies: 21
- Views: 12781
Re: Flamethrower vs entrenched infantry
Sorry I also don’t understand how this is a UI problem. Can you describe a solution? Maybe that will help
- 01 Feb 2019, 03:23
- Forum: Balancing & Suggestions
- Topic: Weapon choices for PE AG
- Replies: 19
- Views: 2537
Re: Weapon choices for PE AG
Question about smaller squad idea: PE is already has huge problems against early game sniper spams because of exactly the reasons you described. By making squads small, it will GREATLY magnify the problem smaller squad sizes definitely give more options for high micro style players but to the new pe...
- 31 Jan 2019, 19:25
- Forum: Balancing & Suggestions
- Topic: Weapon choices for PE AG
- Replies: 19
- Views: 2537
Re: Weapon choices for PE AG
Sorry not understanding, if you don’t want the lmg then don’t upgrade it? you don’t need to upgrade the lmg to upgrade any other weapons.
- 31 Jan 2019, 19:04
- Forum: General - CoH1 / BKMOD1
- Topic: Is there a way to stop manpower decreasing as your army gets bigger?
- Replies: 10
- Views: 3552
Re: Is there a way to stop manpower decreasing as your army gets bigger?
There’s a tool in Corsix that does that I think. Not at my personal computer right now but if you check around the tools section it might be there
- 29 Jan 2019, 19:47
- Forum: General - CoH1 / BKMOD1
- Topic: Mortar rounds tracking targets?
- Replies: 7
- Views: 1225
Re: Mortar rounds tracking targets?
I motion for the moderators of the forum to memorialize the skit.
- 29 Jan 2019, 15:23
- Forum: Balancing & Suggestions
- Topic: Poor Doctrine Design - Luft
- Replies: 176
- Views: 33463
Re: Poor Doctrine Design - Luft
Ooh I remember my match with shanks more clearly now. I think in that game I specifically tried playing without the Hetzer (and obviously without panther). Lol it’s more of a comfort to know I can be beat rather than a disappointment. Let’s see if we can find that replay though. Either that or it wa...
- 29 Jan 2019, 02:49
- Forum: Balancing & Suggestions
- Topic: Buildable Stug 4 Late Version
- Replies: 16
- Views: 2496
Re: Buildable Stug 4 Late Version
I think the problem isn’t balance Mefisto, it’s more about preventing desyncs. How to fix it without breaking balance.
- 29 Jan 2019, 01:26
- Forum: Balancing & Suggestions
- Topic: Poor Doctrine Design - Luft
- Replies: 176
- Views: 33463
Re: Poor Doctrine Design - Luft
No I am not upset, I’m glad. Do you have the replay and when we played this game?
Regardless, even if i win or lose a game it doesn’t change my view of over hundreds of games.
Regardless, even if i win or lose a game it doesn’t change my view of over hundreds of games.
- 28 Jan 2019, 21:52
- Forum: Balancing & Suggestions
- Topic: Poor Doctrine Design - Luft
- Replies: 176
- Views: 33463
Re: Poor Doctrine Design - Luft
I don’t really know what the Bernoulli formula is (isn’t it applied in physics though? The thing that makes trains sounds go wooooooooOOOOOOOOoooooo as they pass by?) but in terms of probability I don’t think it works where chances go down when you get multiple shots. If the chance of pen is 17% and...
- 28 Jan 2019, 20:59
- Forum: Balancing & Suggestions
- Topic: Poor Doctrine Design - Luft
- Replies: 176
- Views: 33463
Re: Poor Doctrine Design - Luft
Okay fair enough. The Hetzer did have its flank speed removed. There was also a lot of talks about the Achilles and hellcats over performing. There are a lot of tanks people find working weird. I’m starting to feel people would rather play vcoh instead of bk.
- 28 Jan 2019, 19:21
- Forum: Balancing & Suggestions
- Topic: Poor Doctrine Design - Luft
- Replies: 176
- Views: 33463
Re: Poor Doctrine Design - Luft
Your numbers might be right but I think your point of references are a bit skewed. Churchill’s and Hetzers are not comparable tanks in the sense that one is meant to be a tank destroyer, the other a durable support tank. The chances to penetrate a Churchill are intentionally low to accommodate its l...
- 28 Jan 2019, 05:29
- Forum: General - CoH1 / BKMOD1
- Topic: White cover
- Replies: 3
- Views: 992
Re: White cover
within a 5 unit circle around the tank, infantry receive:
-25% received accuracy, -50% suppression
So it's not really "cover", direction doesn't matter. I never even looked into this but this is neat info to have. Time to figure out how to exploit it... lol
-25% received accuracy, -50% suppression
So it's not really "cover", direction doesn't matter. I never even looked into this but this is neat info to have. Time to figure out how to exploit it... lol
- 28 Jan 2019, 05:24
- Forum: General - CoH1 / BKMOD1
- Topic: Suppression lasting a very long time after incoming finishes
- Replies: 1
- Views: 513
Re: Suppression lasting a very long time after incoming finishes
Yeah, the regen for coming out of suppression is either altogether halted or heavily debuffed if the unit is still in combat. So you can essentially keep a unit pinned by firing pellets at a suppressed squad because the suppressed squad "stays in combat".
- 28 Jan 2019, 05:22
- Forum: Balancing & Suggestions
- Topic: Buildable Stug 4 Late Version
- Replies: 16
- Views: 2496
Re: Buildable Stug 4 Late Version
Question here is are there any situations where a call-in WOULD be good? For example, an idea that floated in my own head was that fireflies are removed from RAF but are turned into a call-in where it would call 2 fireflies for a really high price. The reason is it doesnt seem fair that RAF would ha...
- 28 Jan 2019, 05:17
- Forum: Balancing & Suggestions
- Topic: Poor Doctrine Design - Luft
- Replies: 176
- Views: 33463
Re: Poor Doctrine Design - Luft
I don't think anyone was necessarily crying... I hear sound arguments on both sides. Because I also believe it's true that USA Airborne doctrine is one of the most powerful doctrines because it's designed just like a typical axis doctrine. But, a big reason why it's a little more forgivable for airb...
- 28 Jan 2019, 05:13
- Forum: Balancing & Suggestions
- Topic: Tiger (975/170) vs jumbo (780mp)
- Replies: 5
- Views: 1355
Re: Tiger (975/170) vs jumbo (780mp)
In general, armored combat has gotten a bit gimmicky and something I think doctrine reworks will hopefully solve. I think the issue is that it's hard to balance armor doc vs blitz/terror doc where one side has tanks meant to be good all around while the otherside has tanks that have specific roles. ...
- 28 Jan 2019, 05:09
- Forum: General - CoH1 / BKMOD1
- Topic: Mortar rounds tracking targets?
- Replies: 7
- Views: 1225
Re: Mortar rounds tracking targets?
Sorry tiger, I don't think those are the scripts you were looking for. They're structured as if to define variables and settings, not necessarily why the game would behave a certain way or lead to a crash. The answer to the question was already provided by Markr, more simply it's an editable attribu...
- 26 Jan 2019, 23:11
- Forum: Balancing & Suggestions
- Topic: Poor Doctrine Design - Luft
- Replies: 176
- Views: 33463
Re: Poor Doctrine Design - Luft
A replay that better shows why I hate luft.
attachment=0]4p_le_paradis.2019-01-26.13-51-40.rec[/attachment]
I hope sgtsmith is okay that I posted this. He absolutely played really well and I made a lot of mistakes for sure. But still, I feel like a lot can be said about what went down this game
attachment=0]4p_le_paradis.2019-01-26.13-51-40.rec[/attachment]
I hope sgtsmith is okay that I posted this. He absolutely played really well and I made a lot of mistakes for sure. But still, I feel like a lot can be said about what went down this game