Search found 2410 matches

by kwok
16 Feb 2019, 16:44
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 49421

Re: 5.1.7patch

About the rifle grenades, yeah that should've fallen under considered but not changed. Not changed because it's hard to balance the reliability of something, lots of solutions were proposed but none that were more well supported than the next. That's normally a sign that the solution is mostly uncle...
by kwok
16 Feb 2019, 02:34
Forum: Balancing & Suggestions
Topic: Worthless Wasp
Replies: 12
Views: 2125

Re: Worthless Wasp

lol okay, that's unusual. will look into the FT stats for the wasp.
by kwok
14 Feb 2019, 18:03
Forum: Balancing & Suggestions
Topic: Worthless Wasp
Replies: 12
Views: 2125

Re: Worthless Wasp

Ah yep sorry forgot you did post on there. Lol well I’ll leave you to it.
by kwok
14 Feb 2019, 15:23
Forum: Balancing & Suggestions
Topic: Worthless Wasp
Replies: 12
Views: 2125

Re: Worthless Wasp

There is only partial truth to what warhawks says. Firstly, the wasp and other flame units were only recently adjusted and this was because there was a high volume and near unanimous complaints. Now there are fewer but still many complaints flames are too strong. Change decisions mostly lean on the ...
by kwok
09 Feb 2019, 19:28
Forum: General - CoH1 / BKMOD1
Topic: Flamethrower vs entrenched infantry
Replies: 21
Views: 12781

Re: Flamethrower vs entrenched infantry

Sorry, you keep saying things with big words but not giving a solution. What would you prefer? To be able to zoom all the way out? To get a notification every time a wasp comes out of the fog of war? To have infantry be able to automatically leave trenches when wasps come? In the same vein, we have ...
by kwok
07 Feb 2019, 23:49
Forum: General - CoH1 / BKMOD1
Topic: Flamethrower vs entrenched infantry
Replies: 21
Views: 12781

Re: Flamethrower vs entrenched infantry

I use the tac map (num 0) and use it religiously. That helps me keep awareness. I feel like this isn't a UI issue because like any strategy game, awareness and focus is a big part. Even in games where the entire game is visible at glance, take chess for example. Tunnel vision in chess is still a fac...
by kwok
07 Feb 2019, 23:42
Forum: Balancing & Suggestions
Topic: Vampyre
Replies: 26
Views: 5567

Re: Vampyre

I'll 1v1. Not to prove anything, but I need to do some 1v1s.
by kwok
06 Feb 2019, 20:25
Forum: General - CoH1 / BKMOD1
Topic: Flamethrower vs entrenched infantry
Replies: 21
Views: 12781

Re: Flamethrower vs entrenched infantry

Sorry I also don’t understand how this is a UI problem. Can you describe a solution? Maybe that will help
by kwok
01 Feb 2019, 03:23
Forum: Balancing & Suggestions
Topic: Weapon choices for PE AG
Replies: 19
Views: 2537

Re: Weapon choices for PE AG

Question about smaller squad idea: PE is already has huge problems against early game sniper spams because of exactly the reasons you described. By making squads small, it will GREATLY magnify the problem smaller squad sizes definitely give more options for high micro style players but to the new pe...
by kwok
31 Jan 2019, 19:25
Forum: Balancing & Suggestions
Topic: Weapon choices for PE AG
Replies: 19
Views: 2537

Re: Weapon choices for PE AG

Sorry not understanding, if you don’t want the lmg then don’t upgrade it? you don’t need to upgrade the lmg to upgrade any other weapons.
by kwok
31 Jan 2019, 19:04
Forum: General - CoH1 / BKMOD1
Topic: Is there a way to stop manpower decreasing as your army gets bigger?
Replies: 10
Views: 3552

Re: Is there a way to stop manpower decreasing as your army gets bigger?

There’s a tool in Corsix that does that I think. Not at my personal computer right now but if you check around the tools section it might be there
by kwok
29 Jan 2019, 19:47
Forum: General - CoH1 / BKMOD1
Topic: Mortar rounds tracking targets?
Replies: 7
Views: 1225

Re: Mortar rounds tracking targets?

I motion for the moderators of the forum to memorialize the skit.
by kwok
29 Jan 2019, 15:23
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 33463

Re: Poor Doctrine Design - Luft

Ooh I remember my match with shanks more clearly now. I think in that game I specifically tried playing without the Hetzer (and obviously without panther). Lol it’s more of a comfort to know I can be beat rather than a disappointment. Let’s see if we can find that replay though. Either that or it wa...
by kwok
29 Jan 2019, 02:49
Forum: Balancing & Suggestions
Topic: Buildable Stug 4 Late Version
Replies: 16
Views: 2496

Re: Buildable Stug 4 Late Version

I think the problem isn’t balance Mefisto, it’s more about preventing desyncs. How to fix it without breaking balance.
by kwok
29 Jan 2019, 01:26
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 33463

Re: Poor Doctrine Design - Luft

No I am not upset, I’m glad. Do you have the replay and when we played this game?

Regardless, even if i win or lose a game it doesn’t change my view of over hundreds of games.
by kwok
28 Jan 2019, 21:52
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 33463

Re: Poor Doctrine Design - Luft

I don’t really know what the Bernoulli formula is (isn’t it applied in physics though? The thing that makes trains sounds go wooooooooOOOOOOOOoooooo as they pass by?) but in terms of probability I don’t think it works where chances go down when you get multiple shots. If the chance of pen is 17% and...
by kwok
28 Jan 2019, 20:59
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 33463

Re: Poor Doctrine Design - Luft

Okay fair enough. The Hetzer did have its flank speed removed. There was also a lot of talks about the Achilles and hellcats over performing. There are a lot of tanks people find working weird. I’m starting to feel people would rather play vcoh instead of bk.
by kwok
28 Jan 2019, 19:21
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 33463

Re: Poor Doctrine Design - Luft

Your numbers might be right but I think your point of references are a bit skewed. Churchill’s and Hetzers are not comparable tanks in the sense that one is meant to be a tank destroyer, the other a durable support tank. The chances to penetrate a Churchill are intentionally low to accommodate its l...
by kwok
28 Jan 2019, 05:29
Forum: General - CoH1 / BKMOD1
Topic: White cover
Replies: 3
Views: 992

Re: White cover

within a 5 unit circle around the tank, infantry receive:
-25% received accuracy, -50% suppression

So it's not really "cover", direction doesn't matter. I never even looked into this but this is neat info to have. Time to figure out how to exploit it... lol
by kwok
28 Jan 2019, 05:24
Forum: General - CoH1 / BKMOD1
Topic: Suppression lasting a very long time after incoming finishes
Replies: 1
Views: 513

Re: Suppression lasting a very long time after incoming finishes

Yeah, the regen for coming out of suppression is either altogether halted or heavily debuffed if the unit is still in combat. So you can essentially keep a unit pinned by firing pellets at a suppressed squad because the suppressed squad "stays in combat".
by kwok
28 Jan 2019, 05:22
Forum: Balancing & Suggestions
Topic: Buildable Stug 4 Late Version
Replies: 16
Views: 2496

Re: Buildable Stug 4 Late Version

Question here is are there any situations where a call-in WOULD be good? For example, an idea that floated in my own head was that fireflies are removed from RAF but are turned into a call-in where it would call 2 fireflies for a really high price. The reason is it doesnt seem fair that RAF would ha...
by kwok
28 Jan 2019, 05:17
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 33463

Re: Poor Doctrine Design - Luft

I don't think anyone was necessarily crying... I hear sound arguments on both sides. Because I also believe it's true that USA Airborne doctrine is one of the most powerful doctrines because it's designed just like a typical axis doctrine. But, a big reason why it's a little more forgivable for airb...
by kwok
28 Jan 2019, 05:13
Forum: Balancing & Suggestions
Topic: Tiger (975/170) vs jumbo (780mp)
Replies: 5
Views: 1355

Re: Tiger (975/170) vs jumbo (780mp)

In general, armored combat has gotten a bit gimmicky and something I think doctrine reworks will hopefully solve. I think the issue is that it's hard to balance armor doc vs blitz/terror doc where one side has tanks meant to be good all around while the otherside has tanks that have specific roles. ...
by kwok
28 Jan 2019, 05:09
Forum: General - CoH1 / BKMOD1
Topic: Mortar rounds tracking targets?
Replies: 7
Views: 1225

Re: Mortar rounds tracking targets?

Sorry tiger, I don't think those are the scripts you were looking for. They're structured as if to define variables and settings, not necessarily why the game would behave a certain way or lead to a crash. The answer to the question was already provided by Markr, more simply it's an editable attribu...
by kwok
26 Jan 2019, 23:11
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 33463

Re: Poor Doctrine Design - Luft

A replay that better shows why I hate luft.

attachment=0]4p_le_paradis.2019-01-26.13-51-40.rec[/attachment]

I hope sgtsmith is okay that I posted this. He absolutely played really well and I made a lot of mistakes for sure. But still, I feel like a lot can be said about what went down this game