Search found 220 matches

by XAHTEP39
05 Nov 2016, 21:50
Forum: Balancing & Suggestions
Topic: units
Replies: 50
Views: 9300

Re: units

XAHTEP39 stop asking for models we don't have, its getting boring. It is just a discuss, I do not put an "ultimatum"; it is intresting to hear viewpoint of R-DEVs. I know about model of Kubel in the EF therefore cited the example, that this unit is a real ( not as Maus or Tortoise ) , is ...
by XAHTEP39
05 Nov 2016, 20:41
Forum: Announcements
Topic: Panzer III Ausf. N
Replies: 56
Views: 12798

Re: Something is hiding...something new...

Or Pz.III ausf. M (50-mm L/60) or Pz. III ausf. N (75-mm L/24) - cannon is in bushes, but i think that it is ausf. N ;) with skirts, of course - the lastest modification 8-)
by XAHTEP39
05 Nov 2016, 18:58
Forum: Balancing & Suggestions
Topic: units
Replies: 50
Views: 9300

Re: units

In this topic about "units" with active presence of R-DEVs, I return to dialog about WH Schwimmwagen - http://forum.bkmod.net/viewtopic.php?f=27&t=502 Currently PE has Schwimm with different abilities and one MG, WH has Schwimm with one MG only and passenger sit; But primary - Schwimms...
by XAHTEP39
05 Nov 2016, 13:39
Forum: Matchmaking & Strategies
Topic: Not so skilled 2vs2 Linden
Replies: 0
Views: 690

Not so skilled 2vs2 Linden

nearly 2 hours of battle on Linden.
XAHTEP39 (SE)+TAVARES (TH) vs dgendoss (INF)+NOHOMO(Tank)
TAVARES disconnected at the middle of battle, maybe AI help me :)
by XAHTEP39
04 Nov 2016, 15:22
Forum: Balancing & Suggestions
Topic: Tank Commander bonuses
Replies: 21
Views: 5456

Re: Tank Commander bonuses

... and additional overall bonus of Tank Commander, if a Tank Commander is into tank - "boost of xp for veteran-stages of tank".
by XAHTEP39
02 Nov 2016, 19:59
Forum: General - CoH1 / BKMOD1
Topic: Hospital
Replies: 12
Views: 2844

Re: Hospital

Hi all, I've a question about hospitals: all have to collect 6 wounded. Note pls that wounded disappear after a while so a medic might come too late to pick the guy up. All sides have to collect 6 men in BK. WH spawns volksgrens, Brits basic inf squad and US riflmen. ... Moreover pe does not even h...
by XAHTEP39
02 Nov 2016, 18:07
Forum: Balancing & Suggestions
Topic: units
Replies: 50
Views: 9300

Re: units

@Panzerblitz1 I see that Pz.III ausf. N is appeared in the google localization sheet of BK-mod.
Will be 3 standard "stubby" gun-fire mode - HE switch AP and single shoot HEAT ? Is available optional side skirts?
by XAHTEP39
02 Nov 2016, 17:59
Forum: Announcements
Topic: Translations
Replies: 196
Views: 161150

Re: Translations

I can do the Russian translation. "Кот" , в русском переводе я всё уже актуализировал, можешь взглянуть, м.б. внести свои коррективы "свежим взглядом" I check, all russian translations are actual already. P.S. I see, that many new subscriptions of Spanish translations is not up-...
by XAHTEP39
29 Oct 2016, 19:13
Forum: Balancing & Suggestions
Topic: units
Replies: 50
Views: 9300

Re: units

@Panzerblitz1 , BK-mod shows very early versions of Pz. IV (ausf.D , ausf.E , ausf F1), which produced maximum until 1942. But last versions of Pz.III is produced in 1943 ( it is same time of Pz.IV ausf.H ) - it is versions ausf.L/M with 50-mm L/60 and "stubby" ausf. N with 75-mm L/24, mo...
by XAHTEP39
25 Oct 2016, 20:37
Forum: Balancing & Suggestions
Topic: Bunker/MG-42 nest of PE
Replies: 2
Views: 690

Bunker/MG-42 nest of PE

Hi, mates! Now start unit of PE - the panzergrenadiers - can build only a Bunker; a MG-42 nest ( and Bunker of course ) is available only for limited half-elite stormpioneers. I remind, that other 3 fractions (US, WH, CW) can build MG nest by start unit. My suggestion about PE MG-42 nest constructio...
by XAHTEP39
03 Oct 2016, 20:50
Forum: Balancing & Suggestions
Topic: axis units vs allies units
Replies: 64
Views: 10692

Re: axis units vs allies units

... Also interesting that when people bring this specific topic up they say that Sherman 105 and StuH had same roles in RL but everyone always wants 105 to work as StuH and not the other way around I want 80-mm front armor ( penetration chance of enemy shells ) of Stuh.42 (like as StuG.III/SthuG.IV...
by XAHTEP39
02 Jul 2016, 15:02
Forum: Technical Support
Topic: Music & sound in main menu
Replies: 1
Views: 987

Music & sound in main menu

The question is short:
Is it possible to replace music&sound in main menu by own melody?
by XAHTEP39
02 Jul 2016, 14:20
Forum: Balancing & Suggestions
Topic: Vetted inf.
Replies: 16
Views: 2659

Re: Vetted inf.

A question about vets of tanks/vehicles: Why some tanks/vehicles didn`t get veterancy ( or get but it is not displayed? ) ? e.g. Sdkfz.221 /Scout Car/ (one shreds dozens infantry, but it is without vet) or Nashorn (one destroy several tanks, but it is without vet), although Tank Commander get vetlev...
by XAHTEP39
23 Jun 2016, 13:59
Forum: General Discussions on Strategy and Theory
Topic: Cover types and their bonuses
Replies: 8
Views: 4010

Re: Cover types and their bonuses

Nice article!
This numbers (%) is about static targets, but what is about moving targets "on negative" (roads), "on water", "on open" , "on yellow" (craters terrain) ?
by XAHTEP39
06 Jun 2016, 22:29
Forum: Bugs
Topic: Random skins missing?
Replies: 14
Views: 2915

Re: Random skins missing?

guys come on... models are different from each others, don't be silly, it has been removed because with those units it was bugging as hell... i remember very well that using the skin swapper on the Jadpanther model, we had gun missing texture. If random-camo is bugged, then ok, we will play with st...
by XAHTEP39
06 Jun 2016, 16:45
Forum: Bugs
Topic: Random skins missing?
Replies: 14
Views: 2915

Re: Random skins missing?

Hmm, but there are 3 available random skins of Hetzer now, I don`t see any bugs with Hetzers really...
by XAHTEP39
22 May 2016, 15:08
Forum: Bugs
Topic: Bugs. 1. artillery, caliope. 2. resources 3. APCRs and HE 4.
Replies: 10
Views: 1988

Re: Bugs. 1. artillery, caliope. 2. resources 3. APCRs and H

pjagpz has 60mm (it is the same as hetzer), jagpz70 has 80mm. i meant sherman 76 apcr cant pen normal jagpz at long range with apcrs, but it should. i think apcrs should also pen jagpz70, cause these apcrs has 220mm of pen at close range and about 170-180mm at longer distance. 80mm armour after slo...
by XAHTEP39
21 May 2016, 17:26
Forum: Bugs
Topic: Bugs. 1. artillery, caliope. 2. resources 3. APCRs and HE 4.
Replies: 10
Views: 1988

Re: Bugs. 1. artillery, caliope. 2. resources 3. APCRs and H

all jagpanzers/panthers/jagtiger shot infantry. so maybe jackson shoult too? APCR in 4.9.3 is much better. i play mostly us, and i can say shermans apcr doesnt work, it cant panetrate jagpanzer, where in 4.9.3 it penetrates it at every range. The Jagdpanzers use not all the same armor type and they...
by XAHTEP39
14 May 2016, 14:39
Forum: Bugs
Topic: "Log me on automatically each visit" button does not work
Replies: 2
Views: 882

Re: "Log me on automatically each visit" button does not wor

Loging on forum?
Check you cookie.
by XAHTEP39
13 May 2016, 23:49
Forum: Matchmaking & Strategies
Topic: Retreat and counterattack!!!
Replies: 2
Views: 837

Retreat and counterattack!!!

RedBalls Express 40 minut of battle Allies: Rodski + Princess Leia + Leberwurst = Inf+AB+Armor Axis: Me = SE Yuri = Terr Vernichtung = TD The main cool thing of this battle is a allies tanks and infantries flank attack in middle of round and capture many points. But after axis with support of decrep...
by XAHTEP39
01 May 2016, 22:57
Forum: Matchmaking & Strategies
Topic: Good 2vs2 not so skilled players )))
Replies: 0
Views: 592

Good 2vs2 not so skilled players )))

Autry 1 hour of battle Allies: Paine & Dias = Inf+Armor Axis: Me = SE Hans = Terr Intersting intense battle with - many off-map sector artillery (200Ammo), - allies heavy casualties by flag-booby-traps, - Nashorns vs Shermans with heavy casualties both side, - Panzerschrecks ambushs ( note: they...
by XAHTEP39
30 Apr 2016, 21:40
Forum: General - CoH1 / BKMOD1
Topic: Pz. IV "stubby"s
Replies: 6
Views: 1595

Re: Pz. IV "stubby"s

As far as I can tell the biggest difference is the armor on Aufs. D - it is significantely weaker - pretty much any at weapon can penetrate it without problem...maybe BOYS and some weaker ATs can have lower chance of penetration but it is still very good chance. ... Hmm, armor... Game description o...
by XAHTEP39
29 Apr 2016, 16:44
Forum: General - CoH1 / BKMOD1
Topic: Pz. IV "stubby"s
Replies: 6
Views: 1595

Re: Pz. IV "stubby"s

I know about turret MG-42 of F1, I interest about other "unvisible" characterstics. It will be good to know detailed info, like as topics "Hetzer vs JagdPz.IV/48" ( http://forum.bkmod.net/viewtopic.php?f=27&t=887 ), "StuG.III vs StuG.IV" ( http://forum.bkmod.net/vie...
by XAHTEP39
29 Apr 2016, 16:41
Forum: General - CoH1 / BKMOD1
Topic: Pz. IV "stubby"s
Replies: 6
Views: 1595

Pz. IV "stubby"s

There are 3 Pz.IV with "stubby"-gun (75-mm KwK 37 L/24) in various WH and PE doctrines. It is ausf. D , ausf. E and since 4.9.6 ausf. F1. What is difference beetwen 3 "stubby" Panzers (HP, accuracy, armor ( IRL they have similar 50-mm front armor ), penetration chance, rate and r...
by XAHTEP39
28 Apr 2016, 20:57
Forum: Balancing & Suggestions
Topic: Abilities of SE SturmPioneers and Saboteors
Replies: 4
Views: 1306

Re: Abilities of SE SturmPioneers and Saboteors

I ve never used this flame bomb, is it effective? The main purpose of my suggestion of displacement is correct "MP-40-upgrade" of SE SturmPioneers. So, displacement of Flame-bomb exactly to Sabotage-squad follows from the main purpose (correct MP-40s unlock ) as the measure to save unique...