Search found 333 matches

by Mr. FeministDonut
22 Nov 2018, 14:06
Forum: Matchmaking & Strategies
Topic: How to vaporize allis (PVP) as axis
Replies: 19
Views: 9385

Re: How to vaporize allis (PVP) as axis

Panzerblitz1 wrote:
The New BK Champion wrote:Wolf is still alive too??


Of course Wolf is alive, all decisions are finalized with Wolf!

As Markkr said, Wolf is more like a statue of BK mod
by Mr. FeministDonut
22 Nov 2018, 12:20
Forum: Matchmaking & Strategies
Topic: How to vaporize allis (PVP) as axis
Replies: 19
Views: 9385

Re: How to vaporize allis (PVP) as axis

The developer ; you are right, there is only one active, on the modding part. Not correct, modding part means much more than coding, all bk team members have a particular task to do, decisions to made, and are working and brainstorming together to improve the mod, its not because some devs are sile...
by Mr. FeministDonut
20 Nov 2018, 15:09
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 74
Views: 65159

Re: 5.1.6 beta3

Also, Sherman 75mm could easily penetrate Panzer 4 H armor, as it lowered plate was only 50mm.
While Jumbo was inpenetratable even by Tigers and Panthers in the frontal armor. So I don't get why shermans here are really underperforming, crushing even jumbo with AP rounds by Stugs
by Mr. FeministDonut
20 Nov 2018, 01:30
Forum: General - CoH1 / BKMOD1
Topic: BK mod Is awesome ! One small error about realism (Axis have nukes?)
Replies: 34
Views: 6664

Re: BK mod Is awesome ! One small error about realism (Axis have nukes?)

Less damage for infantry, more supression for victims! There is still tactical advantage, but less MP bleed just by 50muni barrage
by Mr. FeministDonut
20 Nov 2018, 01:04
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 33052

Re: Poor Doctrine Design - Luft

I would like to see Luft actually be grounded doctrine with no paratroopers falling from the sky, being them able to come as call-in, from buildings or just replacing heavy grens, coming with default kars and perspective to buy those OP weapons with shreks. Even more, I think mixing US inf and air d...
by Mr. FeministDonut
20 Nov 2018, 00:43
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 74
Views: 65159

Re: 5.1.6 beta3

Alright, but even with mass prod upgrade the sherman costs as much as a stug III. Just saying and shermans cost a lot of upkeep while stugs does not. As i said, i dont want any changes, just correcting statments. And WH does not fear tanks alone except you go BK doc. What is the reason for limiting...
by Mr. FeministDonut
19 Nov 2018, 19:55
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 74
Views: 65159

Re: 5.1.6 beta3

Alright, but even with mass prod upgrade the sherman costs as much as a stug III. Just saying and shermans cost a lot of upkeep while stugs does not. As i said, i dont want any changes, just correcting statments. And WH does not fear tanks alone except you go BK doc. What is the reason for limiting...
by Mr. FeministDonut
19 Nov 2018, 13:25
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 74
Views: 65159

Re: 5.1.6 beta3

No, believe me, it's not alright. In sense of US vs PE it's good, because on same tier with Sherman it could be specilized tank Hetzer or Panzer 4. While WM has a BETTER multi-role tank Stug 4 or 3, that could do same things as Shermans, but just with better penetration against it. Also, is MG stats...
by Mr. FeministDonut
19 Nov 2018, 13:10
Forum: Player Introductions
Topic: Any Iranian players here ?
Replies: 3
Views: 9964

Re: Any Iranian players here ?

Welcome! I'm from Israel and hope we can play together some day!
by Mr. FeministDonut
19 Nov 2018, 13:09
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 74
Views: 65159

Re: 5.1.6 beta3

Don't be so agressive big man, I just wanted to say that sherman historicaly could penetrate Stug reliable, why not to make Sherman in something more useful when its being compared to mighty stug that can do in AT and AI, when sherman only in AI the sherman 75 mm can destroy panzer "H" .....
by Mr. FeministDonut
18 Nov 2018, 14:56
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 74
Views: 65159

Re: 5.1.6 beta3

Don't be so agressive big man, I just wanted to say that sherman historicaly could penetrate Stug reliable, why not to make Sherman in something more useful when its being compared to mighty stug that can do in AT and AI, when sherman only in AI
by Mr. FeministDonut
18 Nov 2018, 13:36
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 74
Views: 65159

Re: 5.1.6 beta3

MarKr wrote:
mofetagalactica wrote:Was the brumbauer buffed after arty changes accidntly?

Can you specify what behavior you mean? I mean, it hasn't been touched so I'm quite curious what you mean...

Hi, I have a question: Why sherman can't be equivalent of Stug 4, but a bit less of penetration power against it?
by Mr. FeministDonut
18 Nov 2018, 12:47
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 74
Views: 65159

Re: 5.1.6 beta3

Warhawks97 wrote:wow, so many informations.
I can fully understand your arguments...

Let's talk in PM

Also, when beta will be released?
by Mr. FeministDonut
17 Nov 2018, 10:43
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 74
Views: 65159

Re: 5.1.6 beta3

Warhawks97 wrote:What do you mean?

I mean let mortars shoot as they always did in non-ability mode every infantry in their range, for additional muni cost, with maybe little buffs in reload speed. Like the same barrage ability, but with no selectable area
by Mr. FeministDonut
16 Nov 2018, 18:40
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 74
Views: 65159

Re: 5.1.6 beta3

Also, I have another suggestion: Let mortar teams pay for normal reload time (or even a bit faster than in normal version) like around 40 ammo for defense
by Mr. FeministDonut
14 Nov 2018, 05:38
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 74
Views: 65159

Re: 5.1.6 beta3

The New BK Champion wrote:Only if panzer 1 get's cheaper than m22 locust, mate.

I don't agree with your quote, even more, I find it too offensive for my over-constructive suggestion
by Mr. FeministDonut
13 Nov 2018, 21:09
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 74
Views: 65159

Re: 5.1.6 beta3

Can be Slugger bit be cheaper? It's too expensive in comparing to Hornisse
by Mr. FeministDonut
08 Nov 2018, 12:12
Forum: General - CoH1 / BKMOD1
Topic: import panzer2 from afrika
Replies: 19
Views: 13168

Re: import panzer2 from afrika

I don't really get why BK should stay as clean, because its just a mod that is free. Nobody should even care about it
by Mr. FeministDonut
05 Nov 2018, 15:22
Forum: Balancing & Suggestions
Topic: AB 101st Recoilless rifle bug
Replies: 15
Views: 5625

Re: AB 101st Recoilless rifle bug

I don't know the caliber, but it was in Luft doctrine and in vcoh.
If you could do this, it would be some what a stop gap, until beta patch comes
by Mr. FeministDonut
05 Nov 2018, 12:19
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 74
Views: 65159

Re: 5.1.6 beta3

MEFISTO wrote:Do some one have the same problem? It only happens to my with whit the beta :shock:

I think you need to call the ambulance
by Mr. FeministDonut
05 Nov 2018, 01:19
Forum: Balancing & Suggestions
Topic: AB 101st Recoilless rifle bug
Replies: 15
Views: 5625

Re: AB 101st Recoilless rifle bug

I suggest to replace it with standart rocket launcher for Tank Hunter doc immiedietly then to not let people masses suffer
by Mr. FeministDonut
04 Nov 2018, 22:55
Forum: Balancing & Suggestions
Topic: AB 101st Recoilless rifle bug
Replies: 15
Views: 5625

Re: AB 101st Recoilless rifle bug

No kwok, you don't understand, Hotchkiss is breaking the game, so it should be fixed ASAP, not like running from main version to Beta. This is main problem that should be fixed at least in few days, not just waiting for a HUGE but nice pach. If people would play beta more often, that would be nice. ...
by Mr. FeministDonut
04 Nov 2018, 19:25
Forum: Balancing & Suggestions
Topic: AB 101st Recoilless rifle bug
Replies: 15
Views: 5625

Re: AB 101st Recoilless rifle bug

It's only in Beta, but usual version is still not fixed
by Mr. FeministDonut
04 Nov 2018, 18:53
Forum: Balancing & Suggestions
Topic: AB 101st Recoilless rifle bug
Replies: 15
Views: 5625

Re: AB 101st Recoilless rifle bug

Fixed yet? I've just tested it 7 times in a row - once the Recoilless rifle is in range and the soldier stops moving, it takes 2 seconds to shoot. I haven't encountered the bug you describe. Any specific steps to reproduce the bug? I asked about Hotchkiss bug that keeps ruining usual people's games...
by Mr. FeministDonut
04 Nov 2018, 14:59
Forum: Balancing & Suggestions
Topic: AB 101st Recoilless rifle bug
Replies: 15
Views: 5625

Re: AB 101st Recoilless rifle bug

Hotchkiss is not fixed too, when will be hotfix for it?