Hi all
I found it useful to use "hold position" command to make units shot as soon as they stop, like for examples at or rushing infantry, but does it give any buff to the unit or it just stops it?
Thank you in advance
Search found 549 matches
- 14 Jul 2016, 12:31
- Forum: General - CoH1 / BKMOD1
- Topic: "Hold position" command
- Replies: 2
- Views: 901
- 05 Jul 2016, 17:49
- Forum: General - CoH1 / BKMOD1
- Topic: Removing traps
- Replies: 7
- Views: 1725
Removing traps
Hi all
Is there any way, different from activating them by capturing/getting inside, to remove traps from strategic points or buildings?
Is there any way, different from activating them by capturing/getting inside, to remove traps from strategic points or buildings?
- 04 Jul 2016, 18:59
- Forum: Matchmaking & Strategies
- Topic: Blitz vs RE.
- Replies: 20
- Views: 3155
Re: Blitz vs RE.
Nice game! I think there have been a few times when you could have get mortar and pak with geneers instead of volks, aren't they cheaper to reinforce? And you lost a volks squad with mg and bren to get pak back when i think you had a geneer squad doing nothing. You've even been unlucky when pak miss...
- 01 Jul 2016, 16:24
- Forum: General - CoH1 / BKMOD1
- Topic: Hospital
- Replies: 12
- Views: 2854
Re: Hospital
Thank you
- 01 Jul 2016, 12:34
- Forum: General - CoH1 / BKMOD1
- Topic: Hospital
- Replies: 12
- Views: 2854
Re: Hospital
Ok thanks
But what if i shoot medics? I see you can kill them while they go picking up bodies, so they won't bring soldiers to the hospital. Does killing them stop the medical station from collecting wounded soldiers or they spawn again and keep doing their job?
But what if i shoot medics? I see you can kill them while they go picking up bodies, so they won't bring soldiers to the hospital. Does killing them stop the medical station from collecting wounded soldiers or they spawn again and keep doing their job?
- 01 Jul 2016, 07:05
- Forum: General - CoH1 / BKMOD1
- Topic: Hospital
- Replies: 12
- Views: 2854
Hospital
Hi everyone, i have a pair of questions about how hospitals work. I noticed that sometimes, even by having many inf losses, hospital "red bar" to create a new squad doesn't progress, so i'd like to know if it has a maximum range to go and pick up wounded bodies or if i'm not paying enough ...
- 24 Jun 2016, 10:28
- Forum: Matchmaking & Strategies
- Topic: PvP exhausting game
- Replies: 10
- Views: 2079
Re: PvP exhausting game
Well, i usually keep at least a recce alive for recon when i play raf, but i still have difficutlies in using more units together so i lost it many times cause i've not been quick enough to pull it back. I feel a bit more comfortable with us/wehr scouts for how they work though, and I usually forget...
- 23 Jun 2016, 17:25
- Forum: Matchmaking & Strategies
- Topic: PvP exhausting game
- Replies: 10
- Views: 2079
Re: PvP exhausting game
Yeah that would be great.. i posted it right after the game end so i had ran out of patience to write something more about it.. even if you have suggestions about how to play better i would be grateful
- 21 Jun 2016, 15:39
- Forum: Matchmaking & Strategies
- Topic: PvP exhausting game
- Replies: 10
- Views: 2079
PvP exhausting game
Allies: 2xRaf + tanks
Axis: Terror + Def + Bk
Axis: Terror + Def + Bk
- 17 Jun 2016, 20:46
- Forum: General - CoH1 / BKMOD1
- Topic: CW playstyle
- Replies: 33
- Views: 5479
Re: CW playstyle
Do Lt and captain gain experience through their own kills to get veterancies or they get it if units under their influence get kills?
- 11 Jun 2016, 07:46
- Forum: General Discussions on Strategy and Theory
- Topic: Veterancy
- Replies: 20
- Views: 7721
Re: Veterancy
Sent you contact request. I'm Patri(ck)zio_Roversi.
1 question: are you playing bk as MessUupgood?
1 question: are you playing bk as MessUupgood?
- 10 Jun 2016, 23:08
- Forum: General Discussions on Strategy and Theory
- Topic: Veterancy
- Replies: 20
- Views: 7721
Re: Veterancy
Definitly.
- 10 Jun 2016, 09:43
- Forum: General - CoH1 / BKMOD1
- Topic: CW playstyle
- Replies: 33
- Views: 5479
Re: SAS commandos
Yeah i joined that group some time ago but i didn't see much going on there (and i must admit i didn't checked it very frequently as well, so my fault, but i promise i'll do now ) I think that group is a great initiative though (the "playing paired with a pro" purpose to learn some tricks ...
- 10 Jun 2016, 08:52
- Forum: General - CoH1 / BKMOD1
- Topic: CW playstyle
- Replies: 33
- Views: 5479
Re: SAS commandos
What is this corsix you talk about? Can you see all theese "hidden" stats and buffs by using it? Thank you for giving me theese informations about LT and Cap This is what i was looking for, not a rebalance or general buff, just knowledge about the game to be more effective thank you so much
- 10 Jun 2016, 07:42
- Forum: General - CoH1 / BKMOD1
- Topic: CW playstyle
- Replies: 33
- Views: 5479
Re: SAS commandos
what do you mean by buffs for units? There is tenent and captain but every faction has an officer, and since this is an expansive faction nobody really wants to spend res on rebuilding a tenent once he's dead. Apart from commandos buffs from tech tree and arty's different shots unlocks (if you want ...
- 09 Jun 2016, 15:53
- Forum: General - CoH1 / BKMOD1
- Topic: CW playstyle
- Replies: 33
- Views: 5479
Re: SAS commandos
So wouldn't a little cost reduction have sense? I repeat, i'm not so experienced, but i've very rarely seen someone destroying points, even with SE saboteurs. It could be useful to cut off some territory, but after they see sas on the field axis doesn't need so many units to go and kill them. And on...
- 07 Jun 2016, 13:13
- Forum: General - CoH1 / BKMOD1
- Topic: SAS commandos
- Replies: 16
- Views: 4368
Re: SAS commandos
Ok thank you guys
- 06 Jun 2016, 16:33
- Forum: General - CoH1 / BKMOD1
- Topic: SAS commandos
- Replies: 16
- Views: 4368
Re: SAS commandos
Ok thank you Sukin!
But why is the cost so high if it's such a crap unit?
But why is the cost so high if it's such a crap unit?
- 05 Jun 2016, 16:15
- Forum: General - CoH1 / BKMOD1
- Topic: SAS commandos
- Replies: 16
- Views: 4368
Re: SAS commandos
So how do you use them to make them so effective and undefeatable?
- 04 Jun 2016, 17:45
- Forum: General - CoH1 / BKMOD1
- Topic: SAS commandos
- Replies: 16
- Views: 4368
Re: SAS commandos
And i would like to know how weapons slots work... if i get 2 brens and 2 zooks is 4 .. if i get 2 brens i can only pick 1 more weapon (3 in total). Haven't tried by picking no bren but what's the difference between picking 2 zooks instead of 2 mp44s or other weapons?
- 04 Jun 2016, 15:56
- Forum: General - CoH1 / BKMOD1
- Topic: SAS commandos
- Replies: 16
- Views: 4368
SAS commandos
Hi everyone I've been playing quite a few games lately, and after playing RAF and Luft doc i noticed that after just 1 tech tree unlock Reg5 become extremely good and gain veterancies at a normal speed, while SAS, which i think are the most expansive inf unit in the game, at least for the initial co...
- 11 May 2016, 08:45
- Forum: General - CoH1 / BKMOD1
- Topic: Gammon bombs at function
- Replies: 6
- Views: 1477
Re: Gammon bombs at function
Ok, thank you so much for your replies guys
- 10 May 2016, 16:23
- Forum: General - CoH1 / BKMOD1
- Topic: Gammon bombs at function
- Replies: 6
- Views: 1477
Re: Gammon bombs at function
but how can you use them to make a lot of damage? i've tried them many times against bot... and a gammon made lot of damage on an hetzer just once out of 50 bombs i've thrown at sdkfzs or tanks... they seem to explode on ground and not on the tank.. is there a particular way to use them or i'm just ...
- 10 May 2016, 09:25
- Forum: General - CoH1 / BKMOD1
- Topic: Gammon bombs at function
- Replies: 6
- Views: 1477
Gammon bombs at function
Hello everyone, i'm still a newcomer to bk and i noticed that gammon bombs are described as anti tank granades but when i use them against tanks or sdkfzs they don't really do much damage doing sometimes critical. is it normal that this anti tank purpose is not very effective or am i using them wron...