Search found 299 matches

by The New BK Champion
14 Jan 2019, 01:10
Forum: Announcements
Topic: 5.1.6 Patch
Replies: 54
Views: 41703

Re: 5.1.6 Patch

Walderschmidt wrote:The closest range in all range brackets should have a 1-2second faster aim time.

That would require all units to have any aim time at all. Sometimes I think that some tanks like panther g or pershing have 0 aim time
by The New BK Champion
09 Jan 2019, 19:02
Forum: Balancing & Suggestions
Topic: Give All Stug IVs camo without vet requirements
Replies: 27
Views: 3373

Re: Give All Stug IVs camo without vet requirements

Christ, what are you, people. Stug 4 has a brilliant TOP MG, combining with HE and skirts upgrade, making it look like more a multi-role tank like Pz4, but with camo ability at vet1. As Hawks said, M10 requires 2CP, Sherman 76mm requires 2CP too, just to be able to have a same gun as a Stug. I'm re...
by The New BK Champion
09 Jan 2019, 10:49
Forum: Balancing & Suggestions
Topic: 3v3 4v4 Allies vs German stuff
Replies: 50
Views: 6100

Re: 3v3 4v4 Allies vs German stuff

You say "only" 1800 mp, but the cost of a tiger in panzer factory is 975mp each. So it's only 150mp cheaper overall. I don't see a problem here. I'd even make it cheaper than 1800 tbh, but 1800 is ok too I guess. What does armor doc have to counter it? Well let's see the options: 1. For sa...
by The New BK Champion
09 Jan 2019, 07:42
Forum: Balancing & Suggestions
Topic: 3v3 4v4 Allies vs German stuff
Replies: 50
Views: 6100

Re: 3v3 4v4 Allies vs German stuff

If you dont know how to effiently use the tiger stop saying that it is useless or anything else. A vet tiger can be a game winner you just probably don't know how to exploit it! I even heard a call-in option for a tiger in bk doc.... gosh! I might not know how to use tigers, true. I am not a top bk...
by The New BK Champion
09 Jan 2019, 02:09
Forum: Balancing & Suggestions
Topic: Give All Stug IVs camo without vet requirements
Replies: 27
Views: 3373

Re: Give All Stug IVs camo without vet requirements

I agree, stug should have camo with 0 vet.
by The New BK Champion
09 Jan 2019, 02:03
Forum: Balancing & Suggestions
Topic: 3v3 4v4 Allies vs German stuff
Replies: 50
Views: 6100

Re: 3v3 4v4 Allies vs German stuff

I have a funny idea. What if we make tiger tank something special? Like Hawks said they were treated as separate batalions, so why don't we make BK doc unique this way? My idea is that when u unlock the tiger tank in command tree, you get a call in ability of instantly getting 2 tigers from off-map ...
by The New BK Champion
09 Jan 2019, 01:49
Forum: Bugs
Topic: [5.1.6] M2A2 (Brit Airborne) broken
Replies: 5
Views: 1211

Re: [5.1.6] M2A2 (Brit Airborne) broken

Why do you think it's broken? It's like other guns, just doesn't have AP ammo upgrade and can't camo because it's an old infantry support gun.
by The New BK Champion
30 Dec 2018, 11:51
Forum: Balancing & Suggestions
Topic: nebel 150 mm or 210 mm
Replies: 10
Views: 1470

Re: nebel 150 mm or 210 mm

1-2 hits of caliope wipe squads as well.
by The New BK Champion
29 Dec 2018, 18:44
Forum: Bugs
Topic: Glitchy double infantry at efforts
Replies: 4
Views: 837

Re: Glitchy double infantry at efforts

That only proves how useless some doctrinal unlocks are. Literally no one has noticed that before.
by The New BK Champion
27 Dec 2018, 14:45
Forum: General - CoH1 / BKMOD1
Topic: Does loss of crew members reduced the rate of fire for crewed weapons?
Replies: 12
Views: 2134

Re: Does loss of crew members reduced the rate of fire for crewed weapons?

We played a game with kwok some time ago and he noticed there building or repairing (I am not sure which one) takes the same time no matter how many engineer squads you send to do it. I think it was building though, he was measuring time to build MG nests iirc. Nope. Repairing takes the same time f...
by The New BK Champion
25 Dec 2018, 00:01
Forum: Announcements
Topic: HAPPY HOLIDAYS!
Replies: 11
Views: 11857

Re: HAPPY HOLIDAYS!

Happy holidays to the bk mod team too :)!
by The New BK Champion
23 Dec 2018, 14:15
Forum: Balancing & Suggestions
Topic: Rifle AT nade being OP, crushing nazis faces
Replies: 54
Views: 6320

Re: Rifle AT nade being OP, crushing nazis faces

Wow, it's incredible! Very interesting information thank you! It would be terrific to have you here with us when we discuss stuff about the game. I can only wonder how many things you could teach us, and devs in particular of course, in order to make our mod much less buggy and optimalised! Please w...
by The New BK Champion
22 Dec 2018, 10:37
Forum: Balancing & Suggestions
Topic: Armor engineer and CW over repair ability
Replies: 18
Views: 2400

Re: Armor engineer and CW over repair ability

I guess it would be possible to set the game so that the over-repair would not be possible to use on certain vehicles, but people will then cry why Axis TDs such as JPIV can have it and US/CW ones cannot. But axis can't overrepair at all. It might sometimes happen as a side effect when u repair you...
by The New BK Champion
21 Dec 2018, 03:15
Forum: Bugs
Topic: [5.1.6] AI moving my units
Replies: 24
Views: 5075

Re: [5.1.6] AI moving my units

I just speak out of my experience: the way I notice the game desynced is when player's units do stuff without orders. Someone once said that desync also happens in AI games. Idk I dont play vs AI. I wounder how many hours you sitting infront of your screen just to create such phrases, WW3 is going o...
by The New BK Champion
21 Dec 2018, 03:01
Forum: Balancing & Suggestions
Topic: Rifle AT nade being OP, crushing nazis faces
Replies: 54
Views: 6320

Re: Rifle AT nade being OP, crushing nazis faces

Viper chill out, it needs 2 shots to kill a halftrack... you are histerical now
by The New BK Champion
20 Dec 2018, 17:51
Forum: Bugs
Topic: [5.1.6] AI moving my units
Replies: 24
Views: 5075

Re: [5.1.6] AI moving my units

Oh shit you are a scientist then. Forgive my lack of respect for you, phd of CoHology. I am so glad you are here, mr. expert. Please tell us more about your studies!
by The New BK Champion
20 Dec 2018, 17:48
Forum: Balancing & Suggestions
Topic: Rifle AT nade being OP, crushing nazis faces
Replies: 54
Views: 6320

Re: Rifle AT nade being OP, crushing nazis faces

I think it's ok. It still requires weapon center
by The New BK Champion
20 Dec 2018, 13:21
Forum: Bugs
Topic: [5.1.6] AI moving my units
Replies: 24
Views: 5075

Re: [5.1.6] AI moving my units

No doubt you are able use English properly, without repeating simple errors for years of course, in order to express your highly valuable opinion here, which is what we expect and desire everyday. I am so impressed by the weight of your arguments and stunning logic. Please talk to me more.
by The New BK Champion
20 Dec 2018, 01:23
Forum: Bugs
Topic: [5.1.6] AI moving my units
Replies: 24
Views: 5075

Re: [5.1.6] AI moving my units

This is one of the signs you had a desync. It is not related to desynch. What is described usually happen when game start. Even player units move without orders, player have still control and can build buildings units mines, upgrade, and even give counter orders to wandering units. I have suspicion...
by The New BK Champion
19 Dec 2018, 02:56
Forum: Balancing & Suggestions
Topic: US anti tank mines and inf doc unlocks.
Replies: 17
Views: 6964

Re: US anti tank mines and inf doc unlocks.

I def agree about mine laying speed. My questions I Would laying mines faster break immersion? I also agree with mencius, and I don't think that the speed is planting mines is a thing that people mindfully observe and take into consideration. If they did, someone would already make a notice about t...
by The New BK Champion
19 Dec 2018, 02:53
Forum: Bugs
Topic: [5.1.6] AI moving my units
Replies: 24
Views: 5075

Re: [5.1.6] AI moving my units

This is one of the signs you had a desync. It's when one of the players (or more than one) is playing his own game. Practicaly during the game there must a certain point that becomes different for different players. For example in my game my tiger is destroyed, but in my friend's game it's still ali...
by The New BK Champion
14 Dec 2018, 16:53
Forum: Player Introductions
Topic: hello!
Replies: 5
Views: 9537

Re: hello!

Oh shit, I guess I got to flee the country now xD I have absolutely nothing against you or anybody here, its just that 99.9% of the time we the devs are dealing with players frustration and when you work on a mod for that many years and receive only BS quotes or harsh replies on our work to improve...
by The New BK Champion
14 Dec 2018, 13:14
Forum: Matchmaking & Strategies
Topic: Blitzkrieg 2v2 Tournament
Replies: 9
Views: 10172

Re: Blitzkrieg 2v2 Tournament

If you don't put 1000$ prize and 500$ salary for the organizers, then no one has time for that xD. But I heard seha is a multimillionaire so maybe he can do it xD.