Search found 3461 matches
- 11 Jul 2022, 19:53
- Forum: Balancing & Suggestions
- Topic: 95 mm artillery Churchil
- Replies: 31
- Views: 3330
Re: 95 mm artillery Churchil
Why not to give this unit a similar ROF and accuracy as Stuh? I think Stuh is in the right spot, we’re is not that deadly to infantry using direct fire and good vs emplacements. 95mm Churchill reloads in 15 seconds, StuH 25 seconds. So that is one difference. We made it this way because the 95mm sh...
- 11 Jul 2022, 17:29
- Forum: Balancing & Suggestions
- Topic: 95 mm artillery Churchil
- Replies: 31
- Views: 3330
Re: 95 mm artillery Churchil
It feels like it does twice the amount of dmg you write down here. Like 5-6 hit kill for medium tank and 8 hit kill or something for heavies. Was it just changed to this this path or was it like that last patch? I think last time we touched this was one patch after the churchill got direct fire. In...
- 11 Jul 2022, 16:04
- Forum: Balancing & Suggestions
- Topic: 95 mm artillery Churchil
- Replies: 31
- Views: 3330
Re: 95 mm artillery Churchil
Just to clarify: I'm not against some nerfs to the churchill. I'm just saying that fiddling with the projectile settings either won't change much or will make the direct-shooting totally useless. The direct fire has 40% accuracy at max range and it already has 40% accuracy nerf against infantry that...
- 11 Jul 2022, 14:05
- Forum: Balancing & Suggestions
- Topic: 95 mm artillery Churchil
- Replies: 31
- Views: 3330
Re: 95 mm artillery Churchil
For instance, take a look at PIATs (which is a handheld AT weapon but still) clearly proves that u can not only avoid it, but u can also drive accross a missed shot & get hit. Aaaand of course you took the only example I can think of that uses a different settings for projectiles :lol: Yes, PIATs a...
- 11 Jul 2022, 13:54
- Forum: Balancing & Suggestions
- Topic: Artillery makes this game unplayable
- Replies: 8
- Views: 942
Re: Artillery makes this game unplayable
I would suggest limiting ALL kinds of artillery to 1 piece per kind, for example, 1/105mm M2A1 L/22.5 Howitzer and 1/ 105mm M2A1 L/22.5 Howitzer Emplacement plus 1/Priest, I took as example Allies artillery, this amount of artillery is more than enough. Limits on 105 howitzers, Nebels and similar i...
- 11 Jul 2022, 09:35
- Forum: Balancing & Suggestions
- Topic: 95 mm artillery Churchil
- Replies: 31
- Views: 3330
Re: 95 mm artillery Churchil
I really doubt that changing projectile speed will change anything. When these tanks shoot at something, they target a specific entity (one soldier, vehicle or tank). The game does its usual accuracy calculation and if it rolls a hit, the shot acts like a "guided" projectile that will hit even if th...
- 07 Jul 2022, 12:36
- Forum: Bugs
- Topic: 5.3.1 bugs
- Replies: 42
- Views: 4219
Re: 5.3.1 bugs
When playing CW RE, I cannot seem to understand how to upgrade my CW Rifles for the Precision Shot (I can upgrade Bren and Rifle Grenade). Maybe a button is missing there? I checked it and there is a mistake - the sniper upgrade and ability are present on the rifle section from HQ truck. The squad ...
- 07 Jul 2022, 08:52
- Forum: General - CoH1 / BKMOD1
- Topic: First impression of 531
- Replies: 38
- Views: 4570
Re: First impression of 531
The changelog explains resons for changes. Pretty much all the changes were suggested and discussed here by players.
If you see any changes as problematic, you can say why you think so in the topic where the change was discussed.
If you see any changes as problematic, you can say why you think so in the topic where the change was discussed.
- 07 Jul 2022, 07:47
- Forum: Bugs
- Topic: 5.3.1 bugs
- Replies: 42
- Views: 4219
- 07 Jul 2022, 07:42
- Forum: General - CoH1 / BKMOD1
- Topic: Sturmtiger
- Replies: 36
- Views: 3992
Re: Sturmtiger
Well i like ST but i think its absolutly useless with demage and price thats very stupid idea tu up price on it cuz that 1 shoot high price bullshit and reloading time not cost for that to call it on battle field i used that 1 time from last 20 battles for WH,unless it gat back that dmg from before...
- 06 Jul 2022, 23:23
- Forum: Announcements
- Topic: Beta 5.3.1 (live on July 6th 2022)
- Replies: 3
- Views: 4421
Re: Beta 5.3.1 (live on July 6th 2022)
The beta has gone live today.
- 03 Jul 2022, 13:06
- Forum: Balancing & Suggestions
- Topic: Luftwaffe Glider
- Replies: 48
- Views: 3716
Re: Luftwaffe Glider
but it is also a fact that after Falls HP got nerfed they came down to Airborne and RAF infantry level but with the difference they don't have a natural FHQ like the glider or airborne FHQ that give those doctrines huge support and make them more front line units They can retreat to the command squ...
- 02 Jul 2022, 22:19
- Forum: Balancing & Suggestions
- Topic: Luftwaffe Glider
- Replies: 48
- Views: 3716
Re: Luftwaffe Glider
we should ask why players preferred to play this doctrine over others, not to nerf it, to make change and improve the less playable doctrines without brake the balance of the game. We did. We asked about that while working on 5.1.8 changes. What answer did we get? " I like it because it is the most...
- 27 Jun 2022, 15:13
- Forum: Balancing & Suggestions
- Topic: Artillery/Indirect Fire Self Defence
- Replies: 15
- Views: 1268
Re: Artillery/Indirect Fire Self Defence
Veterancy and command car bonuses apply only to the main gun, the .50cal is not affected by them at all, so no buff stacking.tarakancheg wrote: ↑27 Jun 2022, 01:40couple of vet-2 shermans+command car are as effective as an aa (just stack buffs lol).
- 26 Jun 2022, 23:25
- Forum: Balancing & Suggestions
- Topic: Luftwaffe Glider
- Replies: 48
- Views: 3716
Re: Luftwaffe Glider
You can’t not compare RAF gliders with a tons of units and options like lights vehicle, 75mm artillery AT gun, HE, Etc… with the one I proposed here, and it sounds funny when you talk about a NERFED panther, that can be 1 shut by an Achilles, what advantages are you talking about? Allies have air s...
- 26 Jun 2022, 18:23
- Forum: Balancing & Suggestions
- Topic: Luftwaffe Glider
- Replies: 48
- Views: 3716
Re: Luftwaffe Glider
So Luft would have the benefit of paradrops like AB, but also the benefit of "glider HQs" just like RAF. All of that combined with the strongest weapon upgrades for infantry in a doc that has Panthers available. When we added 50mm mortar to PE, some people were complaining that we're mirroring facti...
- 26 Jun 2022, 12:55
- Forum: General Discussions on Strategy and Theory
- Topic: Americans are fucking trash now in this game
- Replies: 7
- Views: 4498
Re: Americans are fucking trash now in this game
Like if I have to be 90%ocd with the americans, but 50% with the germans, you and I both know that that's still an advantage. That means, I'm paying attention to one place where another is not getting it, so maybe I do good in situation 1, but in situation 2 a squad wipes because of a grenade. In t...
- 25 Jun 2022, 13:41
- Forum: Balancing & Suggestions
- Topic: Artillery/Indirect Fire Self Defence
- Replies: 15
- Views: 1268
Re: Artillery/Indirect Fire Self Defence
While I am not suggesting to remove those armaments, I would encourage the balance team to investigate the effectiveness of self-defence armaments. I am not certain if this would hit limitations of the modding engine, but simply making the top-mounted MG of the M3 half-track facing backwards would ...
- 25 Jun 2022, 12:56
- Forum: General Discussions on Strategy and Theory
- Topic: Americans are fucking trash now in this game
- Replies: 7
- Views: 4498
Re: Americans are fucking trash now in this game
Man...where do I even start. Well... at the start I guess. The AT glitch thing totally ripped Americans apart. What's wrong with AT? What glitch do you mean? The panther 3 from blitzkrieg doctrine fucking takes vet 3 squads out in cover with like 1 or 2 shots, VERY little warning. I think you mean t...
- 23 Jun 2022, 22:13
- Forum: Announcements
- Topic: Beta 5.3.1 (live on July 6th 2022)
- Replies: 3
- Views: 4421
Re: Beta 5.3.1
Based on the feedback received from the beta testing, we decided to release one more beta before the update goes live. Here are the changes to the new beta: In the previous update you asked to cancel the thing where you lose control of your squad for a few moments when they throw a satchel charge. S...
- 23 Jun 2022, 20:56
- Forum: Technical Support
- Topic: Crash on Startup all of a sudden
- Replies: 7
- Views: 2753
Re: Crash on Startup all of a sudden
If you don't wanna wait for the official fix, you can try this: 1) Go to (your CoH directory)\Blitzkrieg\Locale\(language you play in) and open the file with the .ucs extension. I recommend using for it some simple text editor such as NotePad that is part of Windows. 2) Once you open the file, press...
- 23 Jun 2022, 20:31
- Forum: Technical Support
- Topic: Crash on Startup all of a sudden
- Replies: 7
- Views: 2753
Re: Crash on Startup all of a sudden
When I switch from beta to live version, the game starts without a problem. It is a beta-specific problem. Switch to the live version until we fix it.
- 23 Jun 2022, 19:59
- Forum: Technical Support
- Topic: Crash on Startup all of a sudden
- Replies: 7
- Views: 2753
Re: Crash on Startup all of a sudden
There has been an update for the beta today. I haven't had time to make an announcement topic yet. This seems to be connected to it. We're working on it.
- 21 Jun 2022, 16:13
- Forum: Balancing & Suggestions
- Topic: Hotkey Suggestions
- Replies: 35
- Views: 3999
Re: Hotkey Suggestions
i dont see a retreat button here. Also do we really need to overhaul entire hotkey setup if we only need to fix some overlaps? Retreat is on the ability panel - top row on the right, therefore retreat button would be "R". It is not necessary but I would say it is a "quality of life" change. It is n...
- 20 Jun 2022, 23:41
- Forum: Balancing & Suggestions
- Topic: Hotkey Suggestions
- Replies: 35
- Views: 3999
Re: Hotkey Suggestions
However, Tiger mentioned the Reinforce button which I forgot about.
Green = ability panel
Orange = unit upgrades
Brown = Reinforce
Would this work?Green = ability panel
Orange = unit upgrades
Brown = Reinforce