Search found 601 matches

by Wolf
04 Jan 2015, 02:12
Forum: Balancing & Suggestions
Topic: Replacing useless tree upgrades from terror doc
Replies: 76
Views: 12230

Re: Replacing useless tree upgrades from terror doc

Meh, you are changing opinions rather fast, first it was Inf doc cant be without VT, because we need it against bunkers, now its not enough, and limits have to be removed and VT removed aswell. So we will have a lots of arty, which cannot be used against bunkers, because nobody will have enough munn...
by Wolf
04 Jan 2015, 00:30
Forum: Balancing & Suggestions
Topic: Replacing useless tree upgrades from terror doc
Replies: 76
Views: 12230

Re: Replacing useless tree upgrades from terror doc

What you are saying is then exactly the opposite what others would want... If they want more arty to destroy bunkers/emplacements, then increasing limits would not help because of arty prices. And prices are definitely not going down, so what do you want and why exactly, and why do you think I shoul...
by Wolf
03 Jan 2015, 23:47
Forum: Balancing & Suggestions
Topic: Replacing useless tree upgrades from terror doc
Replies: 76
Views: 12230

Re: Replacing useless tree upgrades from terror doc

Its not 2 howitzers but 4 FFS. Funny thing, removing VT would be exactly against what these guys said, as destroying stuff would be even more expensive, would be dependent on cooldown of "normal barrage" etc. It was like that before on inf doc and even that was playable, but I said okay, I...
by Wolf
03 Jan 2015, 23:39
Forum: Balancing & Suggestions
Topic: Replacing useless tree upgrades from terror doc
Replies: 76
Views: 12230

Re: Replacing useless tree upgrades from terror doc

Lol, you mean these like 6 polls he made once, and then disappeared? Really? I just don't agree what they write, and sorry but I am not going to increase arty, because somebody considers two bunkers gg in 4vs4 game. And no, its not only engineers who can destroy bunkers. And by the way, why don't yo...
by Wolf
03 Jan 2015, 22:32
Forum: Balancing & Suggestions
Topic: Replacing useless tree upgrades from terror doc
Replies: 76
Views: 12230

Re: Replacing useless tree upgrades from terror doc

Warhawks and sukin are right, a bunker requires artillery to kill. How else do you destroy a bunker? It requires 2, sometimes 3 demolition charges to blow it up and that needs engineers, an incredibly weak unit, going into enemy territory and becoming very vulnerable for about 10 seconds, at any ti...
by Wolf
03 Jan 2015, 15:47
Forum: Balancing & Suggestions
Topic: Replacing useless tree upgrades from terror doc
Replies: 76
Views: 12230

Re: Replacing useless tree upgrades from terror doc

Jeez, I would expect something else from experienced players, this is getting old, these "VT is a must, 6363974 arty pieces is a must, otherwise VT is useless". Sorry guys, no, just no, there were other changes to make especially bunkers weaker to OTHER MEANS of attack than arty. You are m...
by Wolf
31 Dec 2014, 12:33
Forum: Forum Stuff
Topic: That bullshit "jordan" spam
Replies: 7
Views: 13482

Re: That bullshit "jordan" spam

Changed captcha to something else, hopefuly it will prevent bots a bit.

Also registrations will be temporarily activated by me (for a few days). Then it will be switched back to mail activation.

If you have some reminder mails set, they might temporarily not work too.
by Wolf
30 Dec 2014, 20:22
Forum: Announcements
Topic: Blitzkrieg Mod 4.8.5.0 Changelog Preview
Replies: 100
Views: 28297

Re: Blitzkrieg Mod 4.8.5.0 Changelog Preview

keks you are so busted... you are an allied fanboy. you stink at them too... lmao so you blame the game. See that is the simple fact of what is happening to this game. People that suck at it are in control of it now... they take losses then automatically blame the game rather than the idiot behind ...
by Wolf
29 Dec 2014, 21:24
Forum: Announcements
Topic: Blitzkrieg Mod 4.8.5.0 Changelog Preview
Replies: 100
Views: 28297

Re: Blitzkrieg Mod 4.8.5.0 Changelog Preview

Why should it be a problem, if there is some obstacle? If you could do it with granted success on negative (road) or no cover (grass), then okay, but if there is something blocking the ostwind view, what exactly is the problem again? Ostwind just doesn't seem like unit which is having somewhat big p...
by Wolf
29 Dec 2014, 19:52
Forum: Announcements
Topic: Blitzkrieg Mod 4.8.5.0 Changelog Preview
Replies: 100
Views: 28297

Re: Blitzkrieg Mod 4.8.5.0 Changelog Preview

My ostwind survived 3 zooks usually? That doesn't seem low... and its effective vs inf, not really sure what is the problem with this unit. If you are going straight ahead into two at teams, you deserve to die...
by Wolf
29 Dec 2014, 02:15
Forum: Announcements
Topic: Blitzkrieg Mod 4.8.5.0 Changelog Preview
Replies: 100
Views: 28297

Re: Blitzkrieg Mod 4.8.5.0 Changelog Preview

I will give you one last chance, if you explain to me how: 1) decreasing tiger cost, increasing its armor, hitpoints etc. means "less tanks, paper tanks" 2) increasing churchill armor means "less tanks, paper tanks" 3) reducing 100% accuracy to normal accuracy of stuh, stupa, sco...
by Wolf
29 Dec 2014, 01:43
Forum: Announcements
Topic: Blitzkrieg Mod 4.8.5.0 Patch
Replies: 0
Views: 5576

Blitzkrieg Mod 4.8.5.0 Patch

Hey hey hey, another new Blitzkrieg version! Install it on top of 4.8.0.0 / 4.8.1.0 / 4.8.2.0 / 4.8.3.0, it doesn't matter which of these, go fetch it here: Mediafire Be warned, that launcher will DELETE all files and subdirectories in your Blitzkrieg folder besides these used for BK Patch, that may...
by Wolf
29 Dec 2014, 00:55
Forum: Announcements
Topic: Blitzkrieg Mod 4.8.5.0 Changelog Preview
Replies: 100
Views: 28297

Re: Blitzkrieg Mod 4.8.5.0 Changelog Preview

Not like I would expect anything else from "le Mess". No comment. @Bears: I hope you were just joking, or do you consider 100% accuracy at all times fair? KCHs which most of people wanted to remove or change, rename + who wanted different/better grenadiers etc. That is his valuable input? ...
by Wolf
28 Dec 2014, 20:17
Forum: Announcements
Topic: Blitzkrieg Mod 4.8.5.0 Changelog Preview
Replies: 100
Views: 28297

Re: Blitzkrieg Mod 4.8.5.0 Changelog Preview

For brave testers:

http://www.mediafire.com/download/chp2e ... _Patch.exe

Let us know please.
Only fixes will be made as hotfix if needed.
by Wolf
26 Dec 2014, 11:19
Forum: Forum Stuff
Topic: That bullshit "jordan" spam
Replies: 7
Views: 13482

Re: That bullshit "jordan" spam

They were all registered the same day, I switched another captcha (but bots can probably avoid that), added email verification. Lets see.
by Wolf
23 Dec 2014, 21:32
Forum: Balancing & Suggestions
Topic: Sherman E8 vs Tiger
Replies: 38
Views: 7843

Re: Sherman E8 vs Tiger

Tiger got only buffed since 4.8 iirc, 17pdrs didn't get any buff, so while this is sad story, unless you want to make game that is not based on random stuff... you have to expect things like that. It could go totally different way if second tiger shot would not miss (which doesn't happen often imho,...
by Wolf
22 Dec 2014, 16:45
Forum: Balancing & Suggestions
Topic: Truesigth + sector cap change
Replies: 7
Views: 2196

Re: Truesigth + sector cap change

True Sight is not gonna happen in CoH1. You can't just take one sample where it works on 2-3 units and believe that it will work flawlessly on BK scale games. If it would work good, it would already be in most of the mods. The way its implemented is overly complicated for various reasons, so sadly n...
by Wolf
20 Dec 2014, 23:50
Forum: General - CoH1 / BKMOD1
Topic: Arty
Replies: 25
Views: 7587

Re: Arty

The biggest problem in 4v4 maps is too much resources income and the low cooldown of the artillery, which turns it in a deadly weapon and allows a constant use of if it in almost every skirmish, rathar a supportive function. In reality artillery shot 3-4 shots per minute. If wolf makes it that way ...
by Wolf
20 Dec 2014, 00:23
Forum: Announcements
Topic: Blitzkrieg Mod 4.8.5.0 Changelog Preview
Replies: 100
Views: 28297

Re: Blitzkrieg Mod 4.8.5.0 Changelog Preview

Ace tanks become too good with Vet 4 upgrade, which is very soon available, also Aces are too good a deal, coming with both vetted TC and better tank overall, with upgrades. Yes, there was possibility of limiting aces to one time call, however that considering some random factors and certain abiliti...
by Wolf
19 Dec 2014, 23:01
Forum: Announcements
Topic: Blitzkrieg Mod 4.8.5.0 Changelog Preview
Replies: 100
Views: 28297

Blitzkrieg Mod 4.8.5.0 Changelog Preview

Hey, things are still being worked on, but to tease a bit, here is changelog preview for the new version. - US Decreased reload time of 57mm AT gun - US 107mm mortar ability range fixed - US Changed .30 emplacement to same model as .50 cal, that means decrewable too - US Reduced sticky bombs price t...
by Wolf
18 Dec 2014, 12:25
Forum: General - CoH1 / BKMOD1
Topic: Arty
Replies: 25
Views: 7587

Re: Arty

Well its still an issue and even more than before. I respect the decision to reduce arty but lets be honest, the arty issue is bigger than ever before. Wolf... the more you reduce the light and medium arty in other docs and the more you refuse adding small arty to several docs and the more you redu...
by Wolf
17 Dec 2014, 00:55
Forum: Forum Stuff
Topic: The Old Forum (People still using it)
Replies: 6
Views: 12666

Re: The Old Forum (People still using it)

I think many of those are bots (the registering ones), but I can't really tell. We can't do much anyway, after links will change, it will take while and eventually it should get upper on google etc. Many old players are still checking it too. Btw. a bit unrelated, I've set DarkFX Contrast as default...
by Wolf
16 Dec 2014, 09:44
Forum: Forum Stuff
Topic: The Old Forum (People still using it)
Replies: 6
Views: 12666

Re: The Old Forum (People still using it)

Users on old one could be various bots. I highly doubt that there is really even 20 people there.
I will post the info to the steam group when next version is out, as it will be only available on the new forum, it should shift additional people here.
by Wolf
15 Dec 2014, 10:19
Forum: Matchmaking & Strategies
Topic: How to upload replays
Replies: 3
Views: 1407

Re: How to upload replays

Or I can just allow .rec in attachments.

But yeah, knowing some upload sites never hurt anybody.
by Wolf
15 Dec 2014, 01:06
Forum: Balancing & Suggestions
Topic: Remove ground fire ability
Replies: 6
Views: 1535

Re: Remove ground fire ability

It will be removed on most AA stuff in next patch.