Search found 601 matches
- 04 Jan 2015, 02:12
- Forum: Balancing & Suggestions
- Topic: Replacing useless tree upgrades from terror doc
- Replies: 76
- Views: 12230
Re: Replacing useless tree upgrades from terror doc
Meh, you are changing opinions rather fast, first it was Inf doc cant be without VT, because we need it against bunkers, now its not enough, and limits have to be removed and VT removed aswell. So we will have a lots of arty, which cannot be used against bunkers, because nobody will have enough munn...
- 04 Jan 2015, 00:30
- Forum: Balancing & Suggestions
- Topic: Replacing useless tree upgrades from terror doc
- Replies: 76
- Views: 12230
Re: Replacing useless tree upgrades from terror doc
What you are saying is then exactly the opposite what others would want... If they want more arty to destroy bunkers/emplacements, then increasing limits would not help because of arty prices. And prices are definitely not going down, so what do you want and why exactly, and why do you think I shoul...
- 03 Jan 2015, 23:47
- Forum: Balancing & Suggestions
- Topic: Replacing useless tree upgrades from terror doc
- Replies: 76
- Views: 12230
Re: Replacing useless tree upgrades from terror doc
Its not 2 howitzers but 4 FFS. Funny thing, removing VT would be exactly against what these guys said, as destroying stuff would be even more expensive, would be dependent on cooldown of "normal barrage" etc. It was like that before on inf doc and even that was playable, but I said okay, I...
- 03 Jan 2015, 23:39
- Forum: Balancing & Suggestions
- Topic: Replacing useless tree upgrades from terror doc
- Replies: 76
- Views: 12230
Re: Replacing useless tree upgrades from terror doc
Lol, you mean these like 6 polls he made once, and then disappeared? Really? I just don't agree what they write, and sorry but I am not going to increase arty, because somebody considers two bunkers gg in 4vs4 game. And no, its not only engineers who can destroy bunkers. And by the way, why don't yo...
- 03 Jan 2015, 22:32
- Forum: Balancing & Suggestions
- Topic: Replacing useless tree upgrades from terror doc
- Replies: 76
- Views: 12230
Re: Replacing useless tree upgrades from terror doc
Warhawks and sukin are right, a bunker requires artillery to kill. How else do you destroy a bunker? It requires 2, sometimes 3 demolition charges to blow it up and that needs engineers, an incredibly weak unit, going into enemy territory and becoming very vulnerable for about 10 seconds, at any ti...
- 03 Jan 2015, 15:47
- Forum: Balancing & Suggestions
- Topic: Replacing useless tree upgrades from terror doc
- Replies: 76
- Views: 12230
Re: Replacing useless tree upgrades from terror doc
Jeez, I would expect something else from experienced players, this is getting old, these "VT is a must, 6363974 arty pieces is a must, otherwise VT is useless". Sorry guys, no, just no, there were other changes to make especially bunkers weaker to OTHER MEANS of attack than arty. You are m...
- 31 Dec 2014, 12:33
- Forum: Forum Stuff
- Topic: That bullshit "jordan" spam
- Replies: 7
- Views: 13482
Re: That bullshit "jordan" spam
Changed captcha to something else, hopefuly it will prevent bots a bit.
Also registrations will be temporarily activated by me (for a few days). Then it will be switched back to mail activation.
If you have some reminder mails set, they might temporarily not work too.
Also registrations will be temporarily activated by me (for a few days). Then it will be switched back to mail activation.
If you have some reminder mails set, they might temporarily not work too.
- 30 Dec 2014, 20:22
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.8.5.0 Changelog Preview
- Replies: 100
- Views: 28297
Re: Blitzkrieg Mod 4.8.5.0 Changelog Preview
keks you are so busted... you are an allied fanboy. you stink at them too... lmao so you blame the game. See that is the simple fact of what is happening to this game. People that suck at it are in control of it now... they take losses then automatically blame the game rather than the idiot behind ...
- 29 Dec 2014, 21:24
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.8.5.0 Changelog Preview
- Replies: 100
- Views: 28297
Re: Blitzkrieg Mod 4.8.5.0 Changelog Preview
Why should it be a problem, if there is some obstacle? If you could do it with granted success on negative (road) or no cover (grass), then okay, but if there is something blocking the ostwind view, what exactly is the problem again? Ostwind just doesn't seem like unit which is having somewhat big p...
- 29 Dec 2014, 19:52
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.8.5.0 Changelog Preview
- Replies: 100
- Views: 28297
Re: Blitzkrieg Mod 4.8.5.0 Changelog Preview
My ostwind survived 3 zooks usually? That doesn't seem low... and its effective vs inf, not really sure what is the problem with this unit. If you are going straight ahead into two at teams, you deserve to die...
- 29 Dec 2014, 02:15
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.8.5.0 Changelog Preview
- Replies: 100
- Views: 28297
Re: Blitzkrieg Mod 4.8.5.0 Changelog Preview
I will give you one last chance, if you explain to me how: 1) decreasing tiger cost, increasing its armor, hitpoints etc. means "less tanks, paper tanks" 2) increasing churchill armor means "less tanks, paper tanks" 3) reducing 100% accuracy to normal accuracy of stuh, stupa, sco...
- 29 Dec 2014, 01:43
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.8.5.0 Patch
- Replies: 0
- Views: 5576
Blitzkrieg Mod 4.8.5.0 Patch
Hey hey hey, another new Blitzkrieg version! Install it on top of 4.8.0.0 / 4.8.1.0 / 4.8.2.0 / 4.8.3.0, it doesn't matter which of these, go fetch it here: Mediafire Be warned, that launcher will DELETE all files and subdirectories in your Blitzkrieg folder besides these used for BK Patch, that may...
- 29 Dec 2014, 00:55
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.8.5.0 Changelog Preview
- Replies: 100
- Views: 28297
Re: Blitzkrieg Mod 4.8.5.0 Changelog Preview
Not like I would expect anything else from "le Mess". No comment. @Bears: I hope you were just joking, or do you consider 100% accuracy at all times fair? KCHs which most of people wanted to remove or change, rename + who wanted different/better grenadiers etc. That is his valuable input? ...
- 28 Dec 2014, 20:17
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.8.5.0 Changelog Preview
- Replies: 100
- Views: 28297
Re: Blitzkrieg Mod 4.8.5.0 Changelog Preview
For brave testers:
http://www.mediafire.com/download/chp2e ... _Patch.exe
Let us know please.
Only fixes will be made as hotfix if needed.
http://www.mediafire.com/download/chp2e ... _Patch.exe
Let us know please.
Only fixes will be made as hotfix if needed.
- 26 Dec 2014, 11:19
- Forum: Forum Stuff
- Topic: That bullshit "jordan" spam
- Replies: 7
- Views: 13482
Re: That bullshit "jordan" spam
They were all registered the same day, I switched another captcha (but bots can probably avoid that), added email verification. Lets see.
- 23 Dec 2014, 21:32
- Forum: Balancing & Suggestions
- Topic: Sherman E8 vs Tiger
- Replies: 38
- Views: 7843
Re: Sherman E8 vs Tiger
Tiger got only buffed since 4.8 iirc, 17pdrs didn't get any buff, so while this is sad story, unless you want to make game that is not based on random stuff... you have to expect things like that. It could go totally different way if second tiger shot would not miss (which doesn't happen often imho,...
- 22 Dec 2014, 16:45
- Forum: Balancing & Suggestions
- Topic: Truesigth + sector cap change
- Replies: 7
- Views: 2196
Re: Truesigth + sector cap change
True Sight is not gonna happen in CoH1. You can't just take one sample where it works on 2-3 units and believe that it will work flawlessly on BK scale games. If it would work good, it would already be in most of the mods. The way its implemented is overly complicated for various reasons, so sadly n...
- 20 Dec 2014, 23:50
- Forum: General - CoH1 / BKMOD1
- Topic: Arty
- Replies: 25
- Views: 7587
Re: Arty
The biggest problem in 4v4 maps is too much resources income and the low cooldown of the artillery, which turns it in a deadly weapon and allows a constant use of if it in almost every skirmish, rathar a supportive function. In reality artillery shot 3-4 shots per minute. If wolf makes it that way ...
- 20 Dec 2014, 00:23
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.8.5.0 Changelog Preview
- Replies: 100
- Views: 28297
Re: Blitzkrieg Mod 4.8.5.0 Changelog Preview
Ace tanks become too good with Vet 4 upgrade, which is very soon available, also Aces are too good a deal, coming with both vetted TC and better tank overall, with upgrades. Yes, there was possibility of limiting aces to one time call, however that considering some random factors and certain abiliti...
- 19 Dec 2014, 23:01
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.8.5.0 Changelog Preview
- Replies: 100
- Views: 28297
Blitzkrieg Mod 4.8.5.0 Changelog Preview
Hey, things are still being worked on, but to tease a bit, here is changelog preview for the new version. - US Decreased reload time of 57mm AT gun - US 107mm mortar ability range fixed - US Changed .30 emplacement to same model as .50 cal, that means decrewable too - US Reduced sticky bombs price t...
- 18 Dec 2014, 12:25
- Forum: General - CoH1 / BKMOD1
- Topic: Arty
- Replies: 25
- Views: 7587
Re: Arty
Well its still an issue and even more than before. I respect the decision to reduce arty but lets be honest, the arty issue is bigger than ever before. Wolf... the more you reduce the light and medium arty in other docs and the more you refuse adding small arty to several docs and the more you redu...
- 17 Dec 2014, 00:55
- Forum: Forum Stuff
- Topic: The Old Forum (People still using it)
- Replies: 6
- Views: 12666
Re: The Old Forum (People still using it)
I think many of those are bots (the registering ones), but I can't really tell. We can't do much anyway, after links will change, it will take while and eventually it should get upper on google etc. Many old players are still checking it too. Btw. a bit unrelated, I've set DarkFX Contrast as default...
- 16 Dec 2014, 09:44
- Forum: Forum Stuff
- Topic: The Old Forum (People still using it)
- Replies: 6
- Views: 12666
Re: The Old Forum (People still using it)
Users on old one could be various bots. I highly doubt that there is really even 20 people there.
I will post the info to the steam group when next version is out, as it will be only available on the new forum, it should shift additional people here.
I will post the info to the steam group when next version is out, as it will be only available on the new forum, it should shift additional people here.
- 15 Dec 2014, 10:19
- Forum: Matchmaking & Strategies
- Topic: How to upload replays
- Replies: 3
- Views: 1407
Re: How to upload replays
Or I can just allow .rec in attachments.
But yeah, knowing some upload sites never hurt anybody.
But yeah, knowing some upload sites never hurt anybody.
- 15 Dec 2014, 01:06
- Forum: Balancing & Suggestions
- Topic: Remove ground fire ability
- Replies: 6
- Views: 1535
Re: Remove ground fire ability
It will be removed on most AA stuff in next patch.