Search found 3461 matches

by MarKr
05 Jan 2019, 20:17
Forum: Balancing & Suggestions
Topic: Doctrine Rework Survey
Replies: 31
Views: 6918

Re: Doctrine Rework Survey

As I read through the answers in the survey it seems to me that many people misunderstood the question "If you had to pick how all doctrines are designed, would you have them all balanced for 1v1's (well-rounded) or balanced for teamplay required (specialized)?" Ballanced for 1v1 means &qu...
by MarKr
05 Jan 2019, 11:13
Forum: Bugs
Topic: 25p bug
Replies: 6
Views: 6363

Re: 25p bug

the problem with 25p only came after 516 release. it was working fine before. currently the 25p can not shoot at all above 25 range. I have the 5.1.6 version and also the one with the fix kwok speaks about. In 5.1.6 I can shoot 25 pounder at any range but sometimes it bugs and then the gun rotates ...
by MarKr
05 Jan 2019, 00:34
Forum: Bugs
Topic: 25p bug
Replies: 6
Views: 6363

Re: 25p bug

You mean the thing where they sometimes turn around to fire but then they don't fire or is there something else? "are not working" sounds like "they never work" though.
by MarKr
02 Jan 2019, 14:00
Forum: Bugs
Topic: Commando Lee Enfield Rifle Squad
Replies: 3
Views: 718

Re: Commando Lee Enfield Rifle Squad

Few years ago the Sten Commandos got the Brens automatically after the weapon training and Lee-enfield commandos got nothing. People compained that the weapon composition of SMG + LMG in a squad makes little sense and so it was reworked so that Sten commandos can get the Thompsons to improve their c...
by MarKr
30 Dec 2018, 13:42
Forum: Bugs
Topic: Glitchy double infantry at efforts
Replies: 4
Views: 833

Re: Glitchy double infantry at efforts

I just checked it and the double AT grenade really unlocks with the Experienced crews. I think someone spoke about this before and I thought we fixed it some time ago....probably some files got mixed up. It will be fixed in the next update.
by MarKr
27 Dec 2018, 23:32
Forum: Balancing & Suggestions
Topic: More accurate descriptions are needed
Replies: 26
Views: 5169

Re: More accurate descriptions are needed

You can have only one bunker upgraded with the MG, the upgrade description mentions that there can only be one MG upgrade.
by MarKr
27 Dec 2018, 14:07
Forum: General - CoH1 / BKMOD1
Topic: Does loss of crew members reduced the rate of fire for crewed weapons?
Replies: 12
Views: 2130

Re: Does loss of crew members reduced the rate of fire for crewed weapons?

We played a game with kwok some time ago and he noticed there building or repairing (I am not sure which one) takes the same time no matter how many engineer squads you send to do it. I think it was building though, he was measuring time to build MG nests iirc.
by MarKr
25 Dec 2018, 17:03
Forum: Bugs
Topic: Visual glitch associated with captured 75mm Pak 40
Replies: 8
Views: 1186

Re: Visual glitch associated with captured 75mm Pak 40

Sometimes mods interfere with eachother so it could be this case. It could be installation issue because even when Steam installs it, it is possible that some data is incomplete or corrupted e.g. due to some connection issues during installation. It could also be some bug which happens only when spe...
by MarKr
25 Dec 2018, 12:24
Forum: Balancing & Suggestions
Topic: Flammpanzer
Replies: 1
Views: 562

Re: Flammpanzer

Yes, it is an oversight.
by MarKr
25 Dec 2018, 11:52
Forum: Balancing & Suggestions
Topic: More accurate descriptions are needed
Replies: 26
Views: 5169

Re: More accurate descriptions are needed

You can keep adding stuff here, it is good as a list of descriptions to change/fix when we get to it. It is not really "hard" but in many cases it is more than "fix the line". E.g. the Beobachtungs panzer has this text because it shares the ability with WM Feuerleit - they use th...
by MarKr
23 Dec 2018, 23:36
Forum: Balancing & Suggestions
Topic: Rifle AT nade being OP, crushing nazis faces
Replies: 54
Views: 6316

Re: Rifle AT nade being OP, crushing nazis faces

this is what i was trying to explain. You're mixing together two things that are not completely same. Mortar projectiles are flagged as "artillery" and they use different calculations for accuracy (at least as far as I know, the sources on this are scatchy but practical tests seem to conf...
by MarKr
23 Dec 2018, 19:34
Forum: General - CoH1 / BKMOD1
Topic: Does loss of crew members reduced the rate of fire for crewed weapons?
Replies: 12
Views: 2130

Re: Does loss of crew members reduced the rate of fire for crewed weapons?

It is possible to make the teams less efficient with losses but I would say it is not needed. HMG teams can work with one man but mortars and AT guns need at least two soldiers to work, once there is just one soldier left he goes full harakirri on himself. The mortars and AT guns are operated by 2 m...
by MarKr
23 Dec 2018, 17:26
Forum: Balancing & Suggestions
Topic: Rifle AT nade being OP, crushing nazis faces
Replies: 54
Views: 6316

Re: Rifle AT nade being OP, crushing nazis faces

Hello, and welcome. I know that math isn't the only thing affecting the outcome. I learned that when we were implementing the GrB39 - at first it did not matter what accuracy was set in files, it was always 100% accurate (even when accuracy was set directly to "0" and spread was also set h...
by MarKr
22 Dec 2018, 11:22
Forum: Balancing & Suggestions
Topic: Armor engineer and CW over repair ability
Replies: 18
Views: 2398

Re: Armor engineer and CW over repair ability

Actually, you're right. I forgot that the "improved rapairs" don't mean "over-repair" for Axis.
by MarKr
22 Dec 2018, 10:15
Forum: Balancing & Suggestions
Topic: Armor engineer and CW over repair ability
Replies: 18
Views: 2398

Re: Armor engineer and CW over repair ability

I guess it would be possible to set the game so that the over-repair would not be possible to use on certain vehicles, but people will then cry why Axis TDs such as JPIV can have it and US/CW ones cannot.
by MarKr
22 Dec 2018, 01:01
Forum: Balancing & Suggestions
Topic: Armor engineer and CW over repair ability
Replies: 18
Views: 2398

Re: Armor engineer and CW over repair ability

Yes, the over repairs increase the HP of vehicles. The ammount depends on "tier" of the vehicle. Lower-tier units get less, higher-tier units get more. I will check it when I am on my laptop and tell you exactly.
by MarKr
22 Dec 2018, 00:57
Forum: Balancing & Suggestions
Topic: Rifle AT nade being OP, crushing nazis faces
Replies: 54
Views: 6316

Re: Rifle AT nade being OP, crushing nazis faces

Making the projectile slower makes no difference, it is not a question of what I believe, it is a fact because there is nothing to react to - if the game calculates a hit, it will either hit you quickly (current speed) or a bit slower (what you want), it does not matter where you place or move your ...
by MarKr
21 Dec 2018, 21:15
Forum: Balancing & Suggestions
Topic: Rifle AT nade being OP, crushing nazis faces
Replies: 54
Views: 6316

Re: Rifle AT nade being OP, crushing nazis faces

Who is this relic expert you speak of? If they are willing to answer few questions, I would be glad to ask a few. Anyway, as far as I know, the calculation happens before the shot is fired and then it is final. When the hit chance is calculated and the target is moving, the penalty for moving target...
by MarKr
21 Dec 2018, 18:51
Forum: Balancing & Suggestions
Topic: Rifle AT nade being OP, crushing nazis faces
Replies: 54
Views: 6316

Re: Rifle AT nade being OP, crushing nazis faces

i know about the engine calculation. but the guided bazooka or panzershreck rockets dont always happen. with faster speed. it will always happen. but the reaction time allowed for the opponent player can still always help. enough reaction time can deny the engine calculation sometimes. Wait, what? ...
by MarKr
21 Dec 2018, 13:28
Forum: General - CoH1 / BKMOD1
Topic: Wierd unit death
Replies: 4
Views: 863

Re: Wierd unit death

Hard to say without a replay, possibly the AI by some miracle laid a mine there? Do you have a replay?
by MarKr
21 Dec 2018, 10:45
Forum: Balancing & Suggestions
Topic: Rifle AT nade being OP, crushing nazis faces
Replies: 54
Views: 6316

Re: Rifle AT nade being OP, crushing nazis faces

It can one shot Schwimwagens, Motorbikes, perhaps some unarmored units too. Full HP halftracks and armored cars should not be able toget killed with a single shot, though. If anyone has a replay or a video where that happened, post it here so I can investigate but IF that really happens, it is most ...
by MarKr
21 Dec 2018, 09:31
Forum: Balancing & Suggestions
Topic: Rifle AT nade being OP, crushing nazis faces
Replies: 54
Views: 6316

Re: Rifle AT nade being OP, crushing nazis faces

That's right, but there are two things. As ability is almost with no fail chance (although I never saw show was missed), it means every shot will get into the target and here we want to abuse that thing, since halftracks and armored vehicles are need two HEAT rounds to be destroyed. Make two sprint...