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by Krieger Blitzer
19 Jan 2016, 01:48
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51054

Re: Final initial list! v4.95/v5.00

@Tiger : That's was easily predictable, and logic. If noone was discussing points, this discussion would not exist ^^ I should have wrote it like that "It's more logic to see it on panther than on tiger". I do play coh2, quite often, but not vanilla, at all. There it is just like this : A...
by Krieger Blitzer
19 Jan 2016, 01:39
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51054

Re: Final initial list! v4.95/v5.00

Right into my trap Hawks... @Eldrak; Did u now get what I mean when I said that some people might be ranting already? Back to Hawks; first of all before responding back to ur points here.. there is something u should really know... This is the final form of part 6 after including the modified points...
by Krieger Blitzer
19 Jan 2016, 00:03
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51054

Re: Final initial list! v4.95/v5.00

*give a rope to tiger* Wanna the hook and the stool too ? Not now yet Moving the flank speed from the tiger to the panther is a good idea, a logical idea yeah ^^ Yup, sure... However that it's probably worth to mention again that it can noway become available there by default as already included on...
by Krieger Blitzer
18 Jan 2016, 22:32
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51054

Re: Final initial list! v4.95/v5.00

What I hate currently is how the Tiger somehow has got the flank speed ability while Panthers don't, if Tigers will maintain the flank speed through the next patch.. I mean that; if the flank speed won't be moved to Panthers... I would more likely suicide As there would be no logical reason then to ...
by Krieger Blitzer
18 Jan 2016, 22:23
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51054

Re: Final initial list! v4.95/v5.00

Well, yes... Hotchkiss was actually a French tank which was later used by the Nazis.. and it only had a very slow speed of just about 30 Km\h of which is a fact that I am definitely aware of! It even means that the Tiger which is a heavy tank is still much faster Hotchkiss is like the poor Churchill...
by Krieger Blitzer
18 Jan 2016, 19:56
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51054

Re: Final initial list! v4.95/v5.00

@Tiger Chill man, we dont need any evidence, arty wont be changed anyway since there is no a single logical reason for this. I know that it won't be changed in specific 'accordingly' to these suggestions through part 5 as that both exactly the points number 3 and 4 are actually denied which I don't...
by Krieger Blitzer
18 Jan 2016, 19:44
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51054

Re: Final initial list! v4.95/v5.00

I am obviously asked to be not discussing this point here anymore, that's why I think I still have to reply this in only 2 short lines... And plz DON'T respond back! I will prove to u all exactly what I meant also just with clear evidences yet as I claimed that the Wespe actually has less range than...
by Krieger Blitzer
18 Jan 2016, 16:22
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51054

Re: Final initial list! v4.95/v5.00

Personally; I do appreciate this request as I don't actually mind it too... However that with higher veterancy levels.. I think that it should be more accurate already then!

Honestly I would just increase the moving speed of this tank a little bit :P
by Krieger Blitzer
18 Jan 2016, 11:47
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51054

Re: Final initial list! v4.95/v5.00

@MarKr; I haven't checked anything since some long time, as I am also unable to check now sadly as u know... However that on the next 26th of Jan when I am back.. I am going to show u something which is rather very interesting regarding the actual ranges of these units generally in the game! There i...
by Krieger Blitzer
18 Jan 2016, 11:24
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51054

Re: Final initial list! v4.95/v5.00

I do play arty docs very often and I can confidently claim you that the basic range of Wespe is enough to be used effectively.

Oh well... Alright, if u say so! ^^
by Krieger Blitzer
18 Jan 2016, 10:49
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51054

Re: Final initial list! v4.95/v5.00

I admit that I perhaps don't play arty based docs so often... However that it's quite obvious that the basic range of the Wespe is just too low to be used effectively anyhow. There were 3 different topics made complaining about the Hummel being not as good as the Priest somehow.. that's why I repres...
by Krieger Blitzer
18 Jan 2016, 09:49
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51054

Re: Final initial list! v4.95/v5.00

This is actually a good idea... We need to probably hear this information from MarKr! But just to put it clear once again.. what I said here is that the Wespe does have less standard range than the Priest, then later the same range but for higher cost than the Priest which is 75 ammo using the upgra...
by Krieger Blitzer
18 Jan 2016, 08:04
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51054

Re: Final initial list! v4.95/v5.00

We are pvp players mate!
by Krieger Blitzer
18 Jan 2016, 07:49
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51054

Re: Final initial list! v4.95/v5.00

why you don't propose to make it cost 75 ammo than as well? Wespe already pays 75 ammo for a longer range barrage which still has less range than the Priest! The Wespe range is noway close to the Priest in fact.. not sure if u really know this whether not. Not to mention that using the RA doc spott...
by Krieger Blitzer
17 Jan 2016, 23:33
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51054

Re: Final initial list! v4.95/v5.00

I must say that.. this is a very difficult question... :D
My point is, to plz keep it in mind! :P
by Krieger Blitzer
17 Jan 2016, 22:49
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51054

Re: Final initial list! v4.95/v5.00

It doesn't need a test! Definitely the WH Schwim is way much better compared to the PE one when it comes to survivability, however that as already mentioned too.. they both just suck so bad vs MGs which is not the case somehow with the Jeep if facing any HMG 42s for some reasons... Plz keep in mind ...
by Krieger Blitzer
17 Jan 2016, 20:15
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51054

Re: Final initial list! v4.95/v5.00

Note:- I didn't say that it's fine or 'ok' on this either btw, as I actually didn't even comment on this sentence which MarKr replied at...
by Krieger Blitzer
17 Jan 2016, 20:02
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51054

Re: Final initial list! v4.95/v5.00

@Sukin; Saying that my texts are not worth commenting while commenting them at the same time.. is quite funny and honestly not worth commenting if I would say! Why not? Even if shell doesnt penetrate the armor it causes some destructions. So, let's implement this for the rest of all the other weapon...
by Krieger Blitzer
17 Jan 2016, 18:51
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51054

Re: Final initial list! v4.95/v5.00

High damage? 2-3% that what you call high damage? I said while BOUNCING, should they deal any damage while bouncing???!!! So, how will you spawn there if you cant have view? I will burst your bubble, but they are exactly supposed to be behind enemy lines, capturing and setting booby traps on points...
by Krieger Blitzer
17 Jan 2016, 18:12
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51054

Re: Final initial list! v4.95/v5.00

Hmm... But this thing is very cheap and unlimited in numbers btw! ^^
by Krieger Blitzer
17 Jan 2016, 17:15
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51054

Re: Final initial list! v4.95/v5.00

Regarding RLs, they are completely broken in the game to be honest with u.. as they are dealing quite some high damage to Tigers and Panthers even while bouncing in fact! I am looking forward to see a totally retuned RL values. Currently they are just weird... Anyway. 3) Why only 200 mp cheaper? I t...
by Krieger Blitzer
17 Jan 2016, 15:40
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51054

Re: Final initial list! v4.95/v5.00

Sukin-kot (SVT) wrote:that's why I propose to decrease their HP by 25%.

I assume that this is the response already;
MarKr wrote:From my experience even a small change can have severe consequences on the gameplay (remember Jeep gun :/ )

So, they are just fine currently at last...
by Krieger Blitzer
17 Jan 2016, 12:00
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51054

Re: Final initial list! v4.95/v5.00

@Sukin; MarKr already said his opinion here regarding this one I guess... It still seem to me that the Luft infantry would actually received a nerf...Cheaper in terms of MP but less combat efficiency. Sure, you can boost that with weapon upgrades but that costs resources again so the "lower cos...
by Krieger Blitzer
17 Jan 2016, 07:30
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51054

Re: Final initial list! v4.95/v5.00

So what we finally going to do with Luftwaffe? Reg 5 for 450 MP as airdrop and MP40 at default. Up to 6 FG42 or STGs or a mix of both can be purchased. Also having this def boost. Current reinforce cost keep untouched. (?) Gebirgs as 450 MP call in without touching the current reinforce cost and LM...
by Krieger Blitzer
16 Jan 2016, 23:24
Forum: General - CoH1 / BKMOD1
Topic: 634 Mappack Download (UPDATE! NEW GOOGLE DRIVE LINK!)
Replies: 26
Views: 19475

Re: 634 Mappack Download (UPDATE! NEW GOOGLE DRIVE LINK!)

Yes, go ahead... Whenever u manage to report anything for me back; then plz do it in PMs.. not here! :)