Search found 473 matches

by Jalis
06 Dec 2016, 17:45
Forum: Announcements
Topic: 4.9.6 Beta
Replies: 282
Views: 54197

Re: 4.9.6 Beta

Hi all well i didn't see any changes at AI i'm working in this new beta to improve AI because for me always was so important had good cpu , But really nice Panzer III N i love it thanks .. for all this good changes Jonnyyankee, BK is a pvp mod, AI is not a priority, even not something to considere....
by Jalis
06 Dec 2016, 17:28
Forum: Announcements
Topic: 4.9.6 Beta
Replies: 282
Views: 54197

Re: 4.9.6 Beta

Jagdpanther wrote:And expressing your opinion is complaining these days?


These days and here ... let me a moment to think ... YES :lol:

It is no more a forum, it is the Wailing wall.
by Jalis
06 Dec 2016, 15:21
Forum: Announcements
Topic: 4.9.6 Beta
Replies: 282
Views: 54197

Re: 4.9.6 Beta

Is really that hard to make the difference between what is acceptable and not? Do you think the people who are talking about historic accuracy/realism are talking about the things you mentioned? My answer was loaded with second degree humour and irony. It can even be interpreted as a rejecting reac...
by Jalis
06 Dec 2016, 02:20
Forum: General - CoH1 / BKMOD1
Topic: Axis vs Allies doctrine structure
Replies: 23
Views: 5667

Re: Axis vs Allies doctrine structure

Could allowing mixed factions in team solve the problem ? Point if players dont like it for historical immersion nobody force them to use option.
by Jalis
06 Dec 2016, 02:12
Forum: Announcements
Topic: 4.9.6 Beta
Replies: 282
Views: 54197

Re: 4.9.6 Beta

Any chance we can split the topic to separate threads to talk about all these? Simply make a new post in general section. We will explain tiger must be remove because it rarelely saw action like you said... even I feel this affirmation a bit #light#. I will add fallschirm cant be paradrop, their f4...
by Jalis
05 Dec 2016, 03:55
Forum: Other mods
Topic: infantry, little standalone
Replies: 8
Views: 13493

Re: infantry, little standalone

Axis Familly.

edit ; no more useful
by Jalis
05 Dec 2016, 03:12
Forum: Announcements
Topic: 4.9.6 Beta
Replies: 282
Views: 54197

Re: 4.9.6 Beta

I cant give opinion about balance. I m not enough aware about pvp. My opinion is sturmtiger have not been introduced to rebalance something, but to enhance realism and historical accuracy. V1 was simply an old Vcoh remnant and there was not 1000 solutions to replace it. However now people see someth...
by Jalis
05 Dec 2016, 01:33
Forum: Announcements
Topic: 4.9.6 Beta
Replies: 282
Views: 54197

Re: 4.9.6 Beta

JimQwilleran wrote: Maybe you Russians have a bit impaired sense of "objectiveness", it's hard to find it in your country.


Not sure it is your wisest attack.

a little picture to change this harmfull atmosphere ? an attempt to recreate Panzerblitz Sturm in action s movie.
by Jalis
04 Dec 2016, 01:53
Forum: History/Realism
Topic: WW2 German tanks price and production comparaison.
Replies: 2
Views: 11187

Re: WW2 German tanks price and production comparaison.

Various info I have about shermans give an average cost of 50.000 $ ( around 1940). And dont think a hellcat for exemple could be less expensive. I have that as exemple everyone can access. m However basic cost even interresting is not all. A rich country can afford to pay more. Others important fac...
by Jalis
03 Dec 2016, 22:13
Forum: Other mods
Topic: infantry, little standalone
Replies: 8
Views: 13493

Re: infantry, little standalone

IIRC heroes were present in a squad leader extension ( a 80 s wargame, not a video game) and NHC mod allows them for players, when COH started a shy aprroach in campaign.
by Jalis
02 Dec 2016, 18:14
Forum: Other mods
Topic: infantry, little standalone
Replies: 8
Views: 13493

Re: infantry, little standalone

Familly portrait.

Edit ; no more useful
by Jalis
01 Dec 2016, 19:23
Forum: Other mods
Topic: infantry, little standalone
Replies: 8
Views: 13493

Re: infantry, little standalone

looks cool Chuck Norris At difference of pvp, disbalance is not a problem in solo or multi-coop. It is even a secondary difficulty setting. If doctrines, for exemple, are disbalanced, it allows players to modulate difficulty. I will not hide, for exemple, axis defense is rather easy, simply because...
by Jalis
01 Dec 2016, 14:46
Forum: Announcements
Topic: 4.9.6 Beta
Replies: 282
Views: 54197

Re: 4.9.6 Beta

ACE tanks are better than normal versions of those tanks even without TC. The commander is only a bonus that makes them even better. It s ignoring peoples imaginary force, encouraged by propaganda, that mades heros, somethime forged them. It is not the tank who an ace, it is crews. Often in the cre...
by Jalis
25 Nov 2016, 23:39
Forum: Other mods
Topic: infantry, little standalone
Replies: 8
Views: 13493

infantry, little standalone

Hi,

it is a little stand alone based on bk, I release for end of the year times. Like said in the title it is close to an infantry only, and public target is typically solo and multicoop players.

Christmas time availability ended.
by Jalis
24 Nov 2016, 05:02
Forum: Announcements
Topic: 4.9.6 Beta
Replies: 282
Views: 54197

Re: 4.9.6 Beta

There is still some fools to paint a 13 on their plane and be surprise when shoot down in flames. :roll:
by Jalis
23 Nov 2016, 02:14
Forum: General - CoH1 / BKMOD1
Topic: HE shells agains "soft" vehicles
Replies: 8
Views: 1954

Re: HE shells agains "soft" vehicles

I thought that greyhound's turret was bigger xD. Greyhound is a 4 crews members vehicles. Two are in the turret. Turret traverse was manual / hand crank. Staghound was a 5 crews, 3 in the turret that had an hydraulic traverse system. However result was the staghound was almost twice heavier than th...
by Jalis
21 Nov 2016, 23:46
Forum: General - CoH1 / BKMOD1
Topic: HE shells agains "soft" vehicles
Replies: 8
Views: 1954

Re: HE shells agains "soft" vehicles

T17e1 max armour, frontal upper glacis 22 mm @ 30 degres from vertical type rolled homogeneous steel Turret front 44.5 mm @ 45 degres gun shield/mantlet 1 inch, so 2.54 mm type cast homogeneous steel nota to have see a staghound sloped armour is true but not completly accurate definition, I would mo...
by Jalis
20 Nov 2016, 21:03
Forum: Bugs
Topic: Broken penetration values.
Replies: 20
Views: 4098

Re: Broken penetration values.

However; I doubt that there are any available models of Pak43 emplacements. none are needed, an emplaced gun, is just an entity Inside an other. You have emplacement model, you have pak 43 model, you can have a pak 43 emplacement. Question could be, on the scale, where is pak 43 place between pak 4...
by Jalis
20 Nov 2016, 06:29
Forum: Bugs
Topic: Jagdtiger HE fail
Replies: 11
Views: 2206

Re: Jagdtiger HE fail

"your target is higher than than you." the shell hits the fence too even when it should pose no trouble shooting over it. And it is exactly like an HE shell is supposed to act. It is supposed to explode at contact, not pass through except it is dud ammo. I can understand it s frustrating ...
by Jalis
20 Nov 2016, 02:06
Forum: Bugs
Topic: Jagdtiger HE fail
Replies: 11
Views: 2206

Re: Jagdtiger HE fail

It s normal your he fails Jagdpanther, your target is higher than than you. HE need perfectly flat flat without obstacle, or in same condition, your target lower than you instead of falt land. HE detonanted at first obstacle encountered, and target in soil. The only solution I have tested up to day ...
by Jalis
19 Nov 2016, 19:42
Forum: Bugs
Topic: Broken penetration values.
Replies: 20
Views: 4098

Re: Broken penetration values.

@Jalis; Yes, yes... Don't worry about that. If video is part / summary of a larger scale test, it is more acceptable. However I prefere stat to movie, at least in matter of test. If it can help ; it is possible to make this kind of test alone, even without modify anything with mod Tools. You just n...
by Jalis
19 Nov 2016, 06:49
Forum: Bugs
Topic: Broken penetration values.
Replies: 20
Views: 4098

Re: Broken penetration values.

I dont considere a test as valid if it is below 40 try or shoot on a target. And if compare to an other gun use exactly the same target at the same distance and run also 40 test / shot. You could need spare AT gun, to avoid veterency interfere, because test are always with none vet units vs none vet...
by Jalis
13 Nov 2016, 14:34
Forum: Balancing & Suggestions
Topic: Mg Nests/Bunkers
Replies: 3
Views: 949

Re: Mg Nests/Bunkers

I think that our friend was asking for instructions how to do it by yourself. You know, Corsix etc. If I knew I would tell him . I have doubt about that. I understand both Zannis ask, and Panzerblitz answer. Disbalanced games, whatever it could be for or against the player is not a problem in solo ...
by Jalis
12 Nov 2016, 22:24
Forum: Matchmaking & Strategies
Topic: 2v3 on reversed defence hehe
Replies: 15
Views: 2582

Re: 2v3 on reversed defence hehe

how news players dare to try to join bk pvp community. Really such idiots deserve to be publically mocked. Noobs would better to play pokemon, rather join an already overloaded community.
by Jalis
09 Nov 2016, 02:22
Forum: Balancing & Suggestions
Topic: Stuart
Replies: 19
Views: 3237

Re: Stuart

So here's a fun question jalis, despite bk-environment what would you imagine the Stuart to do in a game? BK environment is typically PVP. I would (no more) make the mistake to imagine something about an unfamiliar environment. I m not a PVP, at least not at BK. Now we have some common problems, su...