Search found 2410 matches
- 11 Jun 2018, 16:24
- Forum: Matchmaking & Strategies
- Topic: Goodwood madness
- Replies: 9
- Views: 1921
Re: Goodwood madness
I think ghost went SE. look at his infantry score. If he went TH I would bet the armor doc and probably RE doc would have a lot more trouble. And based on your other guesses, no AB would’ve bombed him out his tanks so harshly.
- 06 Jun 2018, 23:29
- Forum: Announcements
- Topic: New Pzb39 Panzerjäger squad
- Replies: 13
- Views: 14831
Re: New Pzb39 Panzerjäger squad
Warhawks has a point and I think it all comes down to again... is the mod trying to design factions/doctrines more specialized or well rounded? Making this change encourages more coordination which was the intent of faction design. Your composition of grens, storms, AT squad, and sct car COULD work ...
- 06 Jun 2018, 19:47
- Forum: Announcements
- Topic: New Pzb39 Panzerjäger squad
- Replies: 13
- Views: 14831
Re: New Pzb39 Panzerjäger squad
Coolio. Well can’t wait to try it. Thanks for the work to even make this an option. I’m excited for all the times I’m going to get to say “fuckyourjeep” in game.
- 06 Jun 2018, 19:20
- Forum: Announcements
- Topic: New Pzb39 Panzerjäger squad
- Replies: 13
- Views: 14831
Re: New Pzb39 Panzerjäger squad
Interesting. It will be fun to try out and find a new meta. The reason I ask for a reward unit is because the current pak with its HE sounds can act as a replacement for the reward Leig field gun which has been somewhat unusuable as the 50mm pak is needed to counter the recce transitioning to the mi...
- 06 Jun 2018, 18:13
- Forum: Announcements
- Topic: New Pzb39 Panzerjäger squad
- Replies: 13
- Views: 14831
Re: New Pzb39 Panzerjäger squad
Any news on its cost?
Any chance that this could be a reward unit instead of a flat replace?
Any chance that this could be a reward unit instead of a flat replace?
- 05 Jun 2018, 03:05
- Forum: Announcements
- Topic: 5.1.5 beta v3
- Replies: 31
- Views: 23733
Re: 5.1.5 beta v3
hahahahahaha, VIOLACION DE MADRE! please don't ban me, we like to joke around. I'm out this week so I can't test, but I was wondering if others had some comments on the last patch about the arty AOE changes? I had some interesting results and felt like sometimes it was good, sometimes it was almost ...
- 04 Jun 2018, 14:08
- Forum: Announcements
- Topic: 5.1.5 beta v3
- Replies: 31
- Views: 23733
Re: 5.1.5 beta v3
- "Periscopes" unlock in TH doctrine now increases vision of tank hunters when they are in ambush mode
Por que no lees!
Por que no lees!
- 03 Jun 2018, 22:22
- Forum: Announcements
- Topic: 5.1.5 beta v3
- Replies: 31
- Views: 23733
Re: 5.1.5 beta v3
Interesting fix by removing spotting scopes. Will def be a game changer.
- 01 Jun 2018, 14:44
- Forum: General - CoH1 / BKMOD1
- Topic: BK Meme Thread
- Replies: 13
- Views: 5613
- 01 Jun 2018, 14:42
- Forum: General - CoH1 / BKMOD1
- Topic: BK Meme Thread
- Replies: 13
- Views: 5613
Re: BK Meme Thread
In all my years... These are the best things to happen to bk.
- 30 May 2018, 17:13
- Forum: Balancing & Suggestions
- Topic: bk is dead
- Replies: 5
- Views: 1832
Re: bk is dead
I also got like 4 games in the beta yesterday. It’s like half the people who complained don’t realized there was a second adjustment from the first one.
- 29 May 2018, 18:40
- Forum: Balancing & Suggestions
- Topic: bk is dead
- Replies: 5
- Views: 1832
Re: bk is dead
I dunno.... I just had a bunch of games yesterday. Were you playing the beta or regular patch.... cuz you can’t play with others if you’re on different versions...
- 27 May 2018, 22:50
- Forum: Announcements
- Topic: 5.1.5 beta v2
- Replies: 46
- Views: 30755
Re: 5.1.5 beta v2
Personally I’d prefer if the 105 Sherman behaved more like a stuh42. More variety for inf doc over more artillery.
- 26 May 2018, 19:02
- Forum: Announcements
- Topic: 5.1.5 beta v2
- Replies: 46
- Views: 30755
Re: 5.1.5 beta v2
I’m really enjoying the patch. I played a game that just felt like a really nice pace from the usual scurrying of single pumas. I ACTUALLY killed things with my AT guns. My opponent even commented “yeah if it were last patch I would been able to make it past the AT gun”. He literally tried driving t...
- 25 May 2018, 21:24
- Forum: Announcements
- Topic: 5.1.5 beta v2
- Replies: 46
- Views: 30755
Re: 5.1.5 beta v2
Fun fact, my mod tries to replicate he filler in tank shells by allowing you to swap shells (like HE rounds in BK) each with its pros and cons. Some shells get you better long range pen, some get you better short range pen, etc. Since I work tank combat differently (no HP, it’s swapped for morale), ...
- 24 May 2018, 16:45
- Forum: Announcements
- Topic: 5.1.5 beta version
- Replies: 107
- Views: 57345
Re: 5.1.5 beta version
Not to beat a dead horse, but I did do some very light testing and also found the vehicle speeds too slow. I agree with warhawks in the problems, but not the solutions as I don’t think the original vehicle speeds are isolated problems. I think the concept of the change stands well though, despite th...
- 23 May 2018, 05:44
- Forum: Announcements
- Topic: 5.1.5 beta version
- Replies: 107
- Views: 57345
Re: 5.1.5 beta version
One of the things I mentioned in my original vehicle speed proposal was being worried about handheld AT. I don’t think this was looked at when making changes this patch? I know I didn’t provide a solution my first time around. I honestly still don’t have a good answer. Wondering if there were ideas ...
- 23 May 2018, 05:26
- Forum: Announcements
- Topic: 5.1.5 beta version
- Replies: 107
- Views: 57345
Re: 5.1.5 beta version
I mean.... the rest of the thread answers your questions.... you weren’t the first to ask.... But if you are like all the other overcomplaining non-reading just complaining participants on the forum, here’s probably the most summarized version that answers your question But gameplay wise that would ...
- 23 May 2018, 03:28
- Forum: Announcements
- Topic: 5.1.5 beta version
- Replies: 107
- Views: 57345
Re: 5.1.5 beta version
http://forum.bkmod.net/viewtopic.php?f=15&t=2435 Is there anything on the axis side that is able to stop these behemoths? For example, what can you do against greyhounds, staghounds, recces, dingos, and all that bullshit when all you have are retarded anti tank crews and 28mm PZB paper thin door...
- 22 May 2018, 21:36
- Forum: Announcements
- Topic: 5.1.5 beta version
- Replies: 107
- Views: 57345
Re: 5.1.5 beta version
It doesn’t. It has a lot of buttons already, not sure where there is room. I had a spot in mind but can’t remember right away. But thaaaaaaannksssssssss.
- 22 May 2018, 20:29
- Forum: Announcements
- Topic: 5.1.5 beta version
- Replies: 107
- Views: 57345
Re: 5.1.5 beta version
If I recall... infantry move speed is something around 4.1 or something tank speed. And it’s purely aesthetic therefore pointless. Inf suddenly going slo mo but still walking when being shot at by a suppressive volley looks silly. By moving the posture -2 instead of -1 would make them still the same...
- 22 May 2018, 19:32
- Forum: Announcements
- Topic: 5.1.5 beta version
- Replies: 107
- Views: 57345
Re: 5.1.5 beta version
I think the way “slow” works is through posture speed. I can’t access Corsix to validate something’s. There is a way to double check: does g43 suppress stack with an already exhausted squad. Pretty sure it doesn’t? In which case exhaust and g43 “suppress” is just a posture speed modifier. Which actu...
- 22 May 2018, 13:09
- Forum: Announcements
- Topic: 5.1.5 beta version
- Replies: 107
- Views: 57345
Re: 5.1.5 beta version
I didn’t get to mention this, I’m sfill away from home. When infantry speed is 3 it means something entirely different from tanks if I can recall. Their pathing set is different. At least in coh2 that’s the case. 3 means walk, 4 means sprint, 2 means slow (like exhausted), 1 means crawl. Something l...
- 21 May 2018, 14:50
- Forum: Announcements
- Topic: 5.1.5 beta version
- Replies: 107
- Views: 57345
Re: 5.1.5 beta version
I mean... markr just said they are not intended for infantry to be faster so that was just an implementation oversight, not intention. And also, all those vehicles you mentioned are pretty much the only vehicles that are used. So effectively yeah, I did intend for all vehicles. But I haven’t tried t...
- 21 May 2018, 14:30
- Forum: Announcements
- Topic: 5.1.5 beta version
- Replies: 107
- Views: 57345
Re: 5.1.5 beta version
Awwwweeeeeeshiiiiittttt. You’ve done it now markr. Fucked the mod with a patch as always right when the mod “was already near perfect and balanced”. Lol jk. Sorry I really wish I could play this patch but I won’t get a chance to until this coming weekend. Which is sad because I am really excited to ...