Search found 299 matches
- 04 Oct 2018, 07:10
- Forum: Balancing & Suggestions
- Topic: Overperforming Garands
- Replies: 79
- Views: 16492
Re: Overperforming Garands
I think he is talking in circles but at least this topic moved on a bit and markr promised to find a good solution without overnerfing, so I am optimistic now.
- 03 Oct 2018, 14:12
- Forum: Balancing & Suggestions
- Topic: Overperforming Garands
- Replies: 79
- Views: 16492
Re: Overperforming Garands
I didn't ask you to tell me why u think things in the mod are wrong or how to change them. I told you you should stop talking for a moment and reconsider. Have a second to think about if the things you think are bad and broken actually are bad and broken. I am not gonna waste my breath anymore.
- 03 Oct 2018, 13:09
- Forum: Balancing & Suggestions
- Topic: Overperforming Garands
- Replies: 79
- Views: 16492
Re: Overperforming Garands
Hawks, you cant be more subjective, and u can't even pretend you aren't any longer. I wonder if anyone still pays attention to this WH is op, US underpowered rant. This whole topic gradually become garbage tbh. It's the same shit you repeat every time like a broken record. Although everyone agrees w...
- 02 Oct 2018, 14:44
- Forum: Balancing & Suggestions
- Topic: Overperforming Garands
- Replies: 79
- Views: 16492
Re: Overperforming Garands
Warhawks97 wrote:
And as it seems most here but also people i talked in steam with would keep the rifles as their are and instead making price adjustments.
Funny cuz everyone I talk to supports the statement that garands are too good right now. Who is lying?
- 01 Oct 2018, 00:58
- Forum: Technical Support
- Topic: New Steam install, no "New Steam Version"
- Replies: 4
- Views: 11609
Re: New Steam install, no "New Steam Version"
Don't worry, steam is consequently bugging everything that hasn't yet been broken. The recent new friends and chat window "design" is enough of a proof.
Good luck with your struggle btw.
Good luck with your struggle btw.
- 30 Sep 2018, 16:30
- Forum: Announcements
- Topic: Blitzkrieg Mod 5.1.6 beta
- Replies: 43
- Views: 38968
Re: Blitzkrieg Mod 5.1.6 beta
The Axis 50mm PaK has it for sure, i can see it in the files and probably know the source. I checked the 37mm, 75mm, 57mm, 76mm, 88mm and 17 pounder and none of them should aut-fire at infantry though. Well maybe someone just ordered his 76mm to fire at my inf then. What would be the source of such...
- 30 Sep 2018, 14:24
- Forum: Announcements
- Topic: Blitzkrieg Mod 5.1.6 beta
- Replies: 43
- Views: 38968
Re: Blitzkrieg Mod 5.1.6 beta
I think I saw it with axis pak 50 and US 76. They fire automaticaly at inf. And I am 100% this never was a case in bk for at guns. Pak 50mm never shot inf at default.
- 30 Sep 2018, 10:50
- Forum: Announcements
- Topic: Blitzkrieg Mod 5.1.6 beta
- Replies: 43
- Views: 38968
Re: Blitzkrieg Mod 5.1.6 beta
Paks (for example axis 50mm) now target infantry automaticaly. This is very annoying. Is this change intended?
- 28 Sep 2018, 22:40
- Forum: Balancing & Suggestions
- Topic: Overperforming Garands
- Replies: 79
- Views: 16492
Re: Overperforming Garands
I agree rifle garands are overperforming. I think that if the best way would be to reduce rof. If not that, it should bullet damage then.
- 27 Sep 2018, 00:03
- Forum: Announcements
- Topic: Blitzkrieg Mod 5.1.6 beta
- Replies: 43
- Views: 38968
Re: Blitzkrieg Mod 5.1.6 beta
I still having problems to use HE on garrisoned "cammoed" units in buildings, somethimes it just dosn't shoot and stays aiming at the building is this how is supossed to work? It is the same with grenades. Before enemy solders "uncamo" in buidling, your soldiers wont fire or thr...
- 25 Sep 2018, 10:47
- Forum: Balancing & Suggestions
- Topic: some questions
- Replies: 15
- Views: 2353
Re: some questions
Oh sorry, I meant to quote this: Again, in my concept for doctrinal reworks the Officer of WM got quite some changes - for Def doc he actually provides similar sector-wide defensive bonuses as CW Captain, in Terror he is expected to command soldiers in combat so there he has some bodyguards. In BK s...
- 25 Sep 2018, 08:17
- Forum: Balancing & Suggestions
- Topic: some questions
- Replies: 15
- Views: 2353
Re: some questions
Yeah, I was thinking about that too for the doctrinal rework. However there is sort of a problem with this - if you increase a squad size same way as it is done with the PE upgrade, you cannot set which entities take these new places in the squad, the game automatically adds the entities that the s...
- 24 Sep 2018, 23:37
- Forum: Balancing & Suggestions
- Topic: [StG44] Fresh look on the gun
- Replies: 14
- Views: 2440
Re: [StG44] Fresh look on the gun
This feels like one of those "let's change something that works in the game just fine, only to make it work a little bit different with very little practical impact" topics... Is there really any problem with StG efficiency? It doesn't seem so, on contrary, it is considered one of the bes...
- 23 Sep 2018, 12:11
- Forum: Player Introductions
- Topic: Karma Police, UTC +1, PVP
- Replies: 17
- Views: 20826
Re: Karma Police, UTC +1, PVP
Yeah this guy was a cancer. I am happy he is gone finally..
- 23 Sep 2018, 02:23
- Forum: Matchmaking & Strategies
- Topic: How to play axis
- Replies: 9
- Views: 3294
Re: How to play axis
Tor wrote:There i can find rematch? just want look how he lose as axis.
I tried to ask for a rematch, but they didn't want
- 22 Sep 2018, 17:00
- Forum: Bugs
- Topic: American M1A1 AT mine is bugged
- Replies: 10
- Views: 2843
Re: American M1A1 AT mine is bugged
If u place them with greyhound, yes they will be triggered with inf.
- 22 Sep 2018, 12:11
- Forum: Announcements
- Topic: Blitzkrieg Mod 5.1.5
- Replies: 81
- Views: 63314
Re: Blitzkrieg Mod 5.1.5
With all mortars? When I tried it in past it didn't work for all of them
- 22 Sep 2018, 11:46
- Forum: Announcements
- Topic: Blitzkrieg Mod 5.1.5
- Replies: 81
- Views: 63314
Re: Blitzkrieg Mod 5.1.5
As for the "mortar barrage should cost ammo" - I am not really against it. Especsially when mortars have the "Attack ground" button which allows you to pretty much keep shelling some location non-stop for free anyway. So perhaps it could be made the way that "normal" s...
- 21 Sep 2018, 18:28
- Forum: Balancing & Suggestions
- Topic: What's the point of getting Tigers now?
- Replies: 7
- Views: 1563
Re: What's the point of getting Tigers now?
MarKr wrote:On the other hand the Flank speed ability on Tigers will be removed.
Dun dun dun!
- 16 Sep 2018, 02:43
- Forum: Announcements
- Topic: Blitzkrieg Mod 5.1.5
- Replies: 81
- Views: 63314
Re: Blitzkrieg Mod 5.1.5
Omg I agree with Mencius so much it hurts. I’ve hated the skill-less nature of mortar halfteacks ever since I first saw mortar halftracks. Mortar hts are easy tactical choice but at the same time quite high skill is required to keep them alive, becuase opponensts always prioritise taking them out. ...
- 15 Sep 2018, 12:41
- Forum: Balancing & Suggestions
- Topic: PE tweeks/changes
- Replies: 5
- Views: 1288
Re: PE tweeks/changes
shwim 128 is one of the worst units early game since it can die easily compared to the jeep which is really good(idk why you think shwims are better than jeeps, nobody uses the 128 and never have I ever psaw it in a 1v1), Idk what stormpios are and what is 315 mp cw rifles (you must be referring to...
- 14 Sep 2018, 10:13
- Forum: Bugs
- Topic: Airborne HQ Strafe bug
- Replies: 7
- Views: 2702
Re: Airborne HQ Strafe bug
It disappears after u unlock AP ammo for planes and it was already reported, wasn't it?
- 13 Sep 2018, 20:56
- Forum: Announcements
- Topic: Blitzkrieg Mod 5.1.5
- Replies: 81
- Views: 63314
Re: Blitzkrieg Mod 5.1.5
I disagree, there have to be at least 1 indirect firing weapon that is free. Making barrages paid with ammo will encourage camping, especially on maps where ammo income for each side is like +20. If people camp there's plenty of other solutions besides mortar spam. The ability to spam any kind of b...
- 13 Sep 2018, 19:32
- Forum: Announcements
- Topic: Blitzkrieg Mod 5.1.5
- Replies: 81
- Views: 63314
Re: Blitzkrieg Mod 5.1.5
Also I was going to ask why the basic mortar barrage abilities have such a small cooldown with no munition cost? The cooldown they have right now would make more sense if you had to spend a small or tiny amount of munitions. The amount of munitions you pay for the mortar units definitely does not c...
- 13 Sep 2018, 01:18
- Forum: Matchmaking & Strategies
- Topic: How to play axis
- Replies: 9
- Views: 3294
Re: How to play axis
Thx man, I really appreciate your compliments. I am no good axis player, I think I am much better with allies. PS. I played with different acc than usual beacuse I was alone with my daugher, so in case I had to leave the game in the middle of the fight if she had woken up. gg wp 20180913005047_1.jpg