Search found 82 matches
- 12 Oct 2020, 16:25
- Forum: General - CoH1 / BKMOD1
- Topic: New Patch Constructive Feedback
- Replies: 14
- Views: 2356
Re: New Patch Constructive Feedback
At first I thought "Oh my God what have they done?" but then realised I just needed to get used to the new "style". One thing is I think some of the "unfair" ability of some armies gave them their own personality of sorts. I didn't have a problem with the Axis sometimes seeming to be much more power...
- 12 Oct 2020, 16:16
- Forum: Bugs
- Topic: [5.2.0] British AI team mate HQ vehicles jam
- Replies: 5
- Views: 1093
[5.2.0] British AI team mate HQ vehicles jam
Seen this kind of thing a few times now. I think its also why a British AI controlled team mate have so few medium to heavy tanks on the field even by mid to late game. The two attached images show 1. A "jam" of HQ vehicles. At first I thought it was the light tank stuck at the wall that was blockin...
- 22 Sep 2020, 13:20
- Forum: Bugs
- Topic: [V5.2.0] British AI Squad mate does not rebuild base
- Replies: 0
- Views: 273
[V5.2.0] British AI Squad mate does not rebuild base
This was on Manor Hill v2 (4). The British base vehicle was destroyed but a new one was never put on the field. I was playing as American with the two enemy teams being AI as well.
- 01 Sep 2020, 14:10
- Forum: Bugs
- Topic: [5.0.0] Enemy AI not aggressive and tanks stay in base area
- Replies: 7
- Views: 1954
Re: [5.0.0] Enemy AI not aggressive and tanks stay in base area
No we haven't touched the AI settings during the beta at all. This is what confuses me about the AI - you change nothing in the AI setting and suddenly it performs better :? But as I said the balance/damage of various weapons, vehicles and units has changed so this would affect the AI as well, righ...
- 31 Aug 2020, 16:00
- Forum: Bugs
- Topic: [5.0.0] Enemy AI not aggressive and tanks stay in base area
- Replies: 7
- Views: 1954
Re: [5.0.0] Enemy AI not aggressive and tanks stay in base area
I know his is an old thread but it applies to the current beta and I think dev's deserve to know when all their hard work is paying off ! So I've been playing 5.1.8f beta and it's there's a MUCH more difficult end game with both opposing armies as AI. I've had multiple times now when huge flanking o...
- 05 Jul 2020, 13:38
- Forum: Balancing & Suggestions
- Topic: Show when base attacks can't be used and possible revised victory condition
- Replies: 0
- Views: 317
Show when base attacks can't be used and possible revised victory condition
Hi, mod just keeps on getting better and better ! First off I have used some abilities to attack the base before that allow their use but the attack never happens. For example the Nebelwerfer will start producing smoke but never actually fire anything when fired on the enemy base. There was another ...
- 14 Apr 2020, 19:19
- Forum: Announcements
- Topic: New Super Pershing model for BK!
- Replies: 14
- Views: 13086
Re: New Super Pershing model for BK!
Looks great !
What's the double barrelled thing on the turret ?
What's the double barrelled thing on the turret ?
- 24 Mar 2020, 12:54
- Forum: Forum Stuff
- Topic: Forum update 19.3.2020
- Replies: 3
- Views: 1345
Re: Forum update 19.3.2020
Thanks. Does look a bit bare. Get creative !
- 02 Mar 2020, 19:41
- Forum: Other mods
- Topic: Historical Add-on For Blitzkrieg mod
- Replies: 172
- Views: 173559
Re: Historical Add-on For Blitzkrieg mod
Hello guys! the new Historical Add-on V2.4.5. is now available! https://www.moddb.com/mods/historical-add-on-for-bk-mod/downloads/historical-add-on-10-afrika-43-d-day-44 Have fun! Hi justforfun1. Thanks so much for the update ! However I am still getting this problem with the German AI. As you can ...
- 01 Mar 2020, 13:41
- Forum: Balancing & Suggestions
- Topic: Prevent tanks from showing rear end to enemy when manouvering
- Replies: 12
- Views: 1676
Prevent tanks from showing rear end to enemy when manouvering
Sometimes when I've sent a tank somewhere it goes into an elaborate maneuver and ends up deciding it needs to reverse for no apparent reason. This is often into the enemy. On more than one occasion I've been frantically having to micromanage a tank because it goes into "suicide" mode and insists on ...
- 01 Mar 2020, 13:31
- Forum: Balancing & Suggestions
- Topic: Crew eject capability
- Replies: 3
- Views: 813
Re: Crew eject capability
Interesting. The post title actually made me think of the tank commander who does get ejected. I did not get a screenshot but he does not take the tank experience with him.
- 21 Dec 2019, 19:30
- Forum: General - CoH1 / BKMOD1
- Topic: Screenshot thread
- Replies: 1
- Views: 1143
Screenshot thread
Taken from Afrika 43 for BK mod . http://files.michaelzfreeman.org/RelicCOH_2019_12_21_17_45_07_411.jpg Tank beauty shot. http://files.michaelzfreeman.org/RelicCOH_2019_12_21_18_03_02_175.jpg A quiet moment with with the commander. http://files.michaelzfreeman.org/RelicCOH_2019_11_09_19_13_53_437.jp...
- 21 Dec 2019, 19:11
- Forum: General - CoH1 / BKMOD1
- Topic: Amazing work
- Replies: 2
- Views: 5763
Re: Amazing work
It's splendid isn't it. If your're a North Afrika fan then I also recommend a modthat is based on BK. I was just playing in the desert. Smoke was choking the battlefield. Spitfires were falling from the skies. "I can almost smell the cordite" is a cliche, but it holds here .
- 21 Dec 2019, 19:07
- Forum: General - CoH1 / BKMOD1
- Topic: Most Vanilla players have no idea there is a mod called BK!
- Replies: 1
- Views: 792
Re: Most Vanilla players have no idea there is a mod called BK!
Mention it in the chat ? Post on Steam forums ?
- 19 Nov 2019, 19:48
- Forum: Announcements
- Topic: COH2 is free only for this WE!
- Replies: 6
- Views: 2252
Re: COH2 is free only for this WE!
Oh, well. Yes, you can't beat a good free game - This site has got me many over the years that I would have otherwise missed - https://isthereanydeal.com
- 19 Nov 2019, 19:43
- Forum: Other mods
- Topic: Historical Add-on For Blitzkrieg mod
- Replies: 172
- Views: 173559
Re: Historical Add-on For Blitzkrieg mod
Hi. Anyone else having problems with AI games in BK Afrika mod ? The Axis AI can only build engineers. Something seems to have changed in the BK scripts since Afrika was last updated that broke something. I can only play as the Axis with Allied AI opposition as the, what seems to be a bug, does not ...
- 17 Nov 2019, 18:14
- Forum: Announcements
- Topic: COH2 is free only for this WE!
- Replies: 6
- Views: 2252
Re: COH2 is free only for this WE!
Could this be a hint that they have COH3 on the way ?
- 03 Nov 2019, 21:41
- Forum: Balancing & Suggestions
- Topic: What happened to the "Reinforce" icon ?
- Replies: 2
- Views: 741
Re: What happened to the "Reinforce" icon ?
Right. Weird. I could swear the icon was in vanilla Blitzkrieg but it appears to be from Africa 43. So to me the Blitzkrieg one could do with something similar.
- 03 Nov 2019, 17:20
- Forum: Balancing & Suggestions
- Topic: What happened to the "Reinforce" icon ?
- Replies: 2
- Views: 741
What happened to the "Reinforce" icon ?
Hi, I always thought the little bit of artwork for for the reinforce icon was a slightly amusing thumbnail of a rather narked off looking soldier. It just added to the style and character of Blitzkrieg. But now it's gone being replaced by a generic looking black and white silhouette of a soldier and...
- 02 Nov 2019, 14:24
- Forum: Announcements
- Topic: 5.1.8 Beta (Update 5, Balance Checkpoint)
- Replies: 9
- Views: 13035
Re: 5.1.8 Beta (Update 5, Balance Checkpoint)
Hi. what was the 2.0 GB steam update today ? I'm not signed up to the beta unless this has just come out of beta ?
- 29 Aug 2019, 16:50
- Forum: General Discussions on Strategy and Theory
- Topic: Who's is the artwork in victory message and other places ?
- Replies: 1
- Views: 16357
Who's is the artwork in victory message and other places ?
Hi, I searched the forum and tried finding a readme in my steam installation but could not see this. There is artwork (paintings) on, for example, the victory message that comes up at the end of a round as well as other places in the mod. Were these paintings custom made for BK or are they from some...
- 02 Apr 2019, 16:22
- Forum: Bugs
- Topic: Stuka siren way too loud
- Replies: 1
- Views: 7106
Stuka siren way too loud
Hi, All the other sounds are fine but this stuka sound is literally in danger of damaging my hearing. I either have to turn the master volume right down, quickly rip my headphones off (seriously!) or quickly shift to another position on the map. I know the Stuka siren is supposed to sound scary but ...
- 28 Mar 2019, 14:10
- Forum: Announcements
- Topic: Public Beta access
- Replies: 10
- Views: 23066
Re: Public Beta access
Viper wrote:Michael_Z_Freeman wrote:Hi. Is the beta still the same as the live files as I'm not getting a download.
yes.
517 beta = 517 official
at the moment.
OK, thanks.
- 27 Mar 2019, 20:43
- Forum: Announcements
- Topic: Public Beta access
- Replies: 10
- Views: 23066
Re: Public Beta access
Hi. Is the beta still the same as the live files as I'm not getting a download.
Re: 25p bug
Hi. I get this as well. I was playing on Beamont against AI and built a British Howitzer ( 87.6mm Q.F. 25-Pounder Mk II L/28 Howitzer emplacement ). It failed to fire when selecting "Supercharge" bombardment. At first I thought it was because I built it too near a building. I destroyed it ...