Search found 745 matches
- 07 Aug 2020, 15:24
- Forum: Balancing & Suggestions
- Topic: [Pool] Super Pershing - Call in
- Replies: 23
- Views: 2525
[Pool] Super Pershing - Call in
Oh i misspelled , but second option is actually "SP shouldn't be a one time call in"
- 07 Aug 2020, 15:17
- Forum: Balancing & Suggestions
- Topic: [POLL] jagdpanther
- Replies: 19
- Views: 2137
Re: [POLL] jagdpanther
Pershing slowly getting less and less relevant after these changes lol, at least the alpha changes would help a little with motor and cheaper jacksons if it gets implemented, that if the upkeep of your own shermans or anything you hold in field as US dosn't kill your res gains first lmao.
- 07 Aug 2020, 15:12
- Forum: Balancing & Suggestions
- Topic: Panzer Support: Add Assault Grenadiers Back
- Replies: 11
- Views: 1290
Re: Panzer Support: Add Assault Grenadiers Back
We learned from british that 4 men squad dosn't go well i would still go with 6 men squad and the removal of assault pios with an the hability for pz greens to get cut wire tools, but assault greens should also be affected by the buff unlocks. (off topic) And for god sake fix the godamn shit that yo...
- 07 Aug 2020, 15:09
- Forum: Balancing & Suggestions
- Topic: US Supply yard availability
- Replies: 6
- Views: 754
Re: US Supply yard availability
It would counter balancing just by itself by comparing it againts WH 0% magical upkeep.
- 01 Aug 2020, 06:34
- Forum: Bugs
- Topic: [Alpha] Marder3
- Replies: 10
- Views: 1071
Re: [Alpha] Marder3
Are you sure it was just 1 burst? i've tried to do the same againts a marder with the vicker gun and didn't go that well, it does damage but gives enough time for the marder to retreat, afterall the marder is just a platform to put an AT gun so it dosn't have to be tow by a vehicle.
- 01 Aug 2020, 06:25
- Forum: General - CoH1 / BKMOD1
- Topic: Why Airborne units cant hide/ambush?
- Replies: 2
- Views: 548
Re: Why Airborne units cant hide/ambush?
101' should get cammo and passive cammo after unlocking the last cp that makes them better.
- 01 Aug 2020, 00:05
- Forum: Balancing & Suggestions
- Topic: Make Chaffe great again.
- Replies: 1
- Views: 338
Make Chaffe great again.
-Price reduction to 370mp 40f
-More resistent to 37mm
-Faster and more agile
-non reward unit
-More resistent to 37mm
-Faster and more agile
-non reward unit
- 01 Aug 2020, 00:00
- Forum: Balancing & Suggestions
- Topic: [POLL] jagdpanther
- Replies: 19
- Views: 2137
Re: [POLL] jagdpanther
Only agree if its gonna have the same armor than panther.
- 31 Jul 2020, 06:17
- Forum: General - CoH1 / BKMOD1
- Topic: Whats the Point of the Tank Support doctrine?
- Replies: 40
- Views: 5445
Re: Whats the Point of the Tank Support doctrine?
Instead of replacing the MG 42 unlock, just improve it to something like "weapon support unlock" that makes you able to equip panzer grenadiers with mg42's and Panzerschreck's plus double AT grenade hability. I would like to see something like that on infantry doc for riflemens too, once you unlock ...
- 30 Jul 2020, 23:18
- Forum: Balancing & Suggestions
- Topic: [BETA] Nerf Sabotage
- Replies: 14
- Views: 1541
Re: [BETA] Nerf Sabotage
troll hability that destroy games, nerf it and at the same time buff repair points speed
- 10 Jul 2020, 21:13
- Forum: Balancing & Suggestions
- Topic: [BETA] Armor Doctrine M36 Tank Destroyer usefulness
- Replies: 35
- Views: 3553
Re: [BETA] Armor Doctrine M36 Tank Destroyer usefulness
Its only good if you reeeeeeeeally realllyyyy realllyyyy really reallyyyy are in a huge urge to deal with panthers/tigers and you can't afford pershings. Anything beside that is a trash tank and pershings can somethimes too, be a fucking trash. 90mm in general are pretty meh.
- 07 Jul 2020, 22:33
- Forum: General - CoH1 / BKMOD1
- Topic: Discord
- Replies: 2
- Views: 510
Discord
Can someone leave a discord link to bkmod that dosn't expire? thanks.
- 01 Jul 2020, 21:16
- Forum: Balancing & Suggestions
- Topic: Recon limit
- Replies: 7
- Views: 932
Re: Recon limit
Flares that reveal cammoed units and the zone around is a big yes.
- 01 Jul 2020, 21:15
- Forum: Balancing & Suggestions
- Topic: Give Infantry Doctrine Engineers Grease Guns
- Replies: 17
- Views: 1653
Re: Give Infantry Doctrine Engineers Grease Guns
Well, you guys true atm CW is more agressive than US.
- 01 Jul 2020, 21:13
- Forum: Balancing & Suggestions
- Topic: Ideas for US Captains
- Replies: 3
- Views: 510
Re: Ideas for US Captains
i want US captains being an actual fight unit, so yes.
- 27 Jun 2020, 00:41
- Forum: General - CoH1 / BKMOD1
- Topic: Do Kar98k vs Garands feel balanced right now? POLL
- Replies: 6
- Views: 923
Re: Do Kar98k vs Garands feel balanced right now? POLL
Just because peopple told you "its fine" or "don't got any complains" is not a good argument to use always so watch out with that mark, if something is an error or is wrong or is too unbalanced stats wise with a weapon wich is almost a copy of it or same role, should always be looked and tweaked if ...
- 26 Jun 2020, 21:44
- Forum: General - CoH1 / BKMOD1
- Topic: Daimler HP
- Replies: 12
- Views: 1562
Re: Daimler HP
Then make the 28pzb cheaper in mp cost and done.
- 26 Jun 2020, 19:04
- Forum: General - CoH1 / BKMOD1
- Topic: Do Kar98k vs Garands feel balanced right now? POLL
- Replies: 6
- Views: 923
Re: Do Kar98k vs Garands feel balanced right now? POLL
There should be a pool of enfields vs kar98k instead of this (with the stats being show up).
- 26 Jun 2020, 19:01
- Forum: Balancing & Suggestions
- Topic: Kar98 Changes (5.1.8 beta)
- Replies: 48
- Views: 17624
Re: Kar98 Changes (5.1.8 beta)
Warhawks if you wanna arrive to a point then use the argument of enfields being stantarizated to a more close level compared to kars and dig in there. Kars vs Garands dosn't seem a problem and obviously enfields that weren't touched are getting underpowered compared to kars.
- 26 Jun 2020, 00:44
- Forum: Balancing & Suggestions
- Topic: Kar98 Changes (5.1.8 beta)
- Replies: 48
- Views: 17624
Re: Kar98 Changes (5.1.8 beta)
Release the beta as it is, wait for more peopple to test it out, i think they're fine, do something to counter cloaked units like mortars or soldiers being able to use/deploy bengals it was proposed by someone on the forum was a pretty cool idea.
Figree
Figree
- 26 Jun 2020, 00:38
- Forum: Balancing & Suggestions
- Topic: Make British Assault Squads Great: POLL
- Replies: 12
- Views: 1341
- 24 Jun 2020, 09:06
- Forum: General - CoH1 / BKMOD1
- Topic: Daimler HP
- Replies: 12
- Views: 1562
Re: Daimler HP
i like it the way it is also the 28pbz has enought rof to kill it.
- 19 Jun 2020, 16:00
- Forum: Balancing & Suggestions
- Topic: Vampire spotting poll
- Replies: 20
- Views: 2170
Re: Vampire spotting poll
My opinon: Ambush, hidden units and spotting is one of the fundamental mechanics of the game/mod and this one just straight up breaks it. It doesn't invoke any gameplay mechanic either, it's a simple as place the unit, press button and you see all (including hidden) enemy units in vast radius. Wors...
- 17 Jun 2020, 18:44
- Forum: Balancing & Suggestions
- Topic: Medic Triage
- Replies: 6
- Views: 785
Re: Medic Triage
base sector healing can cause a whole lot of mess since the triage center can be built outside of base. will it heal an entire sector? what would happen on a map like goodwood v2 where basically it's a giant 3v3 map made up of 2 sectors? i think a cleaner ask would be to just increase the radius at...
- 09 Jun 2020, 22:21
- Forum: Balancing & Suggestions
- Topic: Super Pershing vs. Jagdtiger
- Replies: 9
- Views: 1475
Re: Super Pershing vs. Jagdtiger
It would be just better if it automaticly changes to getting pershing ace after SP is destroyed, reward choices are dumb.