Search found 128 matches
- 16 Dec 2014, 10:04
- Forum: Forum Stuff
- Topic: The Old Forum (People still using it)
- Replies: 6
- Views: 12957
Re: The Old Forum (People still using it)
Thanks for responding, as there is usually a steady number online, thought I'd bring it up.
- 16 Dec 2014, 07:54
- Forum: Forum Stuff
- Topic: The Old Forum (People still using it)
- Replies: 6
- Views: 12957
The Old Forum (People still using it)
This is targeted at the Moderators/Admins, I still view the old forum every now and then, to see more people using it, then the new one. Maybe bumping the topic of The New Forum there, and posting an Announcement on the steam group, I posted the link to the new forum on the comments section but of t...
- 16 Dec 2014, 06:40
- Forum: History/Realism
- Topic: Tiger phobia.
- Replies: 3
- Views: 12834
Re: Tiger phobia.
Tiger's were awesome tanks, they still are. The first proper effort into a successful Heavy Tank, though it would have lasted longer if it's engine had more capacity, so more armour could be installed without causing the engine to burst into flames. It's weapon was excellent, gun sights also excelle...
- 16 Dec 2014, 06:24
- Forum: Balancing & Suggestions
- Topic: Remove ground fire ability
- Replies: 6
- Views: 1541
Re: Remove ground fire ability
Wake wrote: Give that ability back to the sniper. It was fun
Steady...steady...steady!
That seems like a reasonable idea, can't see why not.
- 16 Dec 2014, 06:14
- Forum: Bugs
- Topic: Unxplained lag when against British AI
- Replies: 8
- Views: 3011
Re: Unxplained lag when against British AI
I understand this, but 2 mortars is still 2 too many, as the AI always strives to get as many as they can get, it still just makes it a torturous experience.
The question of Lag vs British also exists in VCoH, and has been raised on many other forums, yet no answers on any of them.
The question of Lag vs British also exists in VCoH, and has been raised on many other forums, yet no answers on any of them.
- 14 Dec 2014, 18:29
- Forum: Balancing & Suggestions
- Topic: Grenadiers HHL3
- Replies: 7
- Views: 2067
Re: Grenadiers HHL3
No doubt they are extremely effective, but sadly, Grenadiers are never really used, plus never get a chance to use them.
- 14 Dec 2014, 13:40
- Forum: Balancing & Suggestions
- Topic: RAF gliders
- Replies: 20
- Views: 3716
Re: RAF gliders
The Triage Centre costs 300 MP, doesn't reinforce or produce units, so a price near the current is fine.
The Glider creates units, heals them and reinforces them, it also drops from the sky very conveniently.
The Glider creates units, heals them and reinforces them, it also drops from the sky very conveniently.
- 14 Dec 2014, 13:12
- Forum: Balancing & Suggestions
- Topic: RAF gliders
- Replies: 20
- Views: 3716
Re: RAF gliders
Wolf wrote:You can't be serious, that you want everywhere droppable, reinforce, heal and build station for 60 MP. Nope. If anything it woukld replace original glider with +- the same cost atleast.
I was about to say!
This thing would be an on-demand anti-ambush weapon.
- 14 Dec 2014, 05:44
- Forum: Balancing & Suggestions
- Topic: RAF gliders
- Replies: 20
- Views: 3716
Re: RAF gliders
I think the Luftwaffe doctrine should be improved at this rate, they have no field HQ, no Officer of their own, they are just regular troops, you only get two combat squads (two of each) While the US can have many different types of paratroopers, RAF can have two SAS Squads, and many commando squads...
- 13 Dec 2014, 17:39
- Forum: History/Realism
- Topic: Historical backgrounds to Tigers topic "axis & allied tanks"
- Replies: 14
- Views: 7529
Re: Historical backgrounds to Tigers topic "axis & allied ta
In the final days, the heavy 12.8's and other rooftop heavies on the flak towers turned even the biggest of Soviet tanks to trash with a single hit, but this doesn't really count.
- 13 Dec 2014, 16:36
- Forum: History/Realism
- Topic: Historical backgrounds to Tigers topic "axis & allied tanks"
- Replies: 14
- Views: 7529
Re: Historical backgrounds to Tigers topic "axis & allied ta
I understand, and know all of this, but mistakes were made, cost them the war.
Though, heavy flak batteries worked wonders against tanks of all sizes.
Though, heavy flak batteries worked wonders against tanks of all sizes.
- 13 Dec 2014, 15:16
- Forum: History/Realism
- Topic: Historical backgrounds to Tigers topic "axis & allied tanks"
- Replies: 14
- Views: 7529
Re: Historical backgrounds to Tigers topic "axis & allied ta
The Panther also arrived later, plus, the Tiger I could have racked up heaps of kills on early T-34's, back when the Tiger and Flak 18/36/37 were the only threat to them.
- 13 Dec 2014, 08:39
- Forum: Balancing & Suggestions
- Topic: Why Allies and German tanks are made equal???!!!
- Replies: 44
- Views: 11621
Re: Why Allies and German tanks are made equal???!!!
Just so you know, I knew all of this before, so you don't need to tell me.
I could consider myself an AFV expert, as I understand vehicles/weapons/armour inside and out.
I could consider myself an AFV expert, as I understand vehicles/weapons/armour inside and out.
- 13 Dec 2014, 08:11
- Forum: Balancing & Suggestions
- Topic: Why Allies and German tanks are made equal???!!!
- Replies: 44
- Views: 11621
Re: Why Allies and German tanks are made equal???!!!
Though, Larger projectiles cause more damage to the armour itself, like cracking, spalling and possibly, shattering/breaking of the armour.
- 13 Dec 2014, 05:27
- Forum: History/Realism
- Topic: Historical backgrounds to Tigers topic "axis & allied tanks"
- Replies: 14
- Views: 7529
Re: Historical backgrounds to Tigers topic "axis & allied ta
On the topic of US industry, Germany lost of Commerce War against Britian thanks to them, as the US was able to produce a Liberty Ship every 24 days, and they had multiple Shipyards all churning out a new Liberty Ship just under every month, and Germany's Uboats were unable to sink the required tonn...
- 12 Dec 2014, 06:10
- Forum: Balancing & Suggestions
- Topic: Stugs, Marders, M10´s
- Replies: 6
- Views: 1671
Re: Stugs, Marders, M10´s
The Marder III has dodgy performance, it bounces on most of it's shot, compared to any other PaK 40, this is the worst of them.
- 11 Dec 2014, 07:55
- Forum: Bugs
- Topic: Unxplained lag when against British AI
- Replies: 8
- Views: 3011
Unxplained lag when against British AI
I have decided to raise this topic again, from the previous forum, as I am still getting this lagging when I vs the British in Skirmish, whether I am host or not, it just gets worse and worse until the game looks like a slide show, as it's jumping and skipping constantly. This issue has been raised ...
- 10 Dec 2014, 17:27
- Forum: Balancing & Suggestions
- Topic: Veterancy and other things reveal hidden units
- Replies: 7
- Views: 2196
Re: Veterancy and other things reveal hidden units
I have never really had this problem, as far as I knew, it was not visible, plus they become visible for a short time after firing, don't they?
- 10 Dec 2014, 17:01
- Forum: Balancing & Suggestions
- Topic: US MG nest
- Replies: 10
- Views: 2402
Re: US MG nest
I vote in favour of putting an M1917 into a Generic MG nest, like the Vickers/MG42/M2.
This solution should keep everyone happy.
This solution should keep everyone happy.
- 10 Dec 2014, 12:53
- Forum: Balancing & Suggestions
- Topic: Infantry vs tanks
- Replies: 25
- Views: 4719
Re: Infantry vs tanks
In general, both of our solutions need to be used, as the point and click of the RPG then run into a bush, then hide.
- 10 Dec 2014, 11:36
- Forum: Balancing & Suggestions
- Topic: Infantry vs tanks
- Replies: 25
- Views: 4719
Re: Infantry vs tanks
Problem with suppression, is it costs too damn much, and I have rarely seen anyone use it, nor do I, spending 40 munitions can be used on much better things.
- 10 Dec 2014, 09:35
- Forum: Balancing & Suggestions
- Topic: Infantry vs tanks
- Replies: 25
- Views: 4719
Re: Infantry vs tanks
The problem is that tank machine guns are stupidly weak, they have terrible accuracy and terrible damage, infantry can easily surround a lone tank and start throwing/launching all kinds of stuff at them, but the tank is powerless to defend itself, due to HE rounds being limited by a silly timer (Who...
- 09 Dec 2014, 18:27
- Forum: Balancing & Suggestions
- Topic: Definitive List of Things to be Fixed
- Replies: 42
- Views: 8685
Re: Definitive List of Things to be Fixed
Glacis plate.
Nothing could be equally priced as real life, or balance would be destroyed, as some teams may have access to very cheap but effect units that would just rush.
Nothing could be equally priced as real life, or balance would be destroyed, as some teams may have access to very cheap but effect units that would just rush.
- 09 Dec 2014, 10:18
- Forum: Bugs
- Topic: German tanks digged sandbags
- Replies: 3
- Views: 1312
Re: German tanks digged sandbags
They cannot be in another firing mode IE, Rapid Fire or Camo, as the Dig-In mode is it's own mode, and it conflicts with the others, though you can camo once dug in.
- 08 Dec 2014, 18:51
- Forum: Balancing & Suggestions
- Topic: Definitive List of Things to be Fixed
- Replies: 42
- Views: 8685
Re: Definitive List of Things to be Fixed
The Super Pershing's armour does not need to be changed, I have tested it against every Wehrmacht Weapon, the only thing that could penetrate it reliably, was the Panther, Tiger and King Tiger. I tried the PaK 40 with basic ammo, nothing, APCR, very, very very rarely. PaK 38, about 6 uses (Purchasin...