Search found 251 matches
- 01 Jan 2016, 12:49
- Forum: Balancing & Suggestions
- Topic: Nashorn replacement
- Replies: 48
- Views: 8147
Re: Nashorn replacement
Something should be done to give more diversity to this doc. I've noticed that most players only choose PE for SE (and sometimes Luft) but not much TH. There must be a reason for it. Not to mention playing TH on 1vs1 is really really difficult. It is supposed to be an offensive doc, something to cra...
- 30 Dec 2015, 16:35
- Forum: Balancing & Suggestions
- Topic: Nashorn replacement
- Replies: 48
- Views: 8147
Re: Nashorn replacement
"The only real issue i can see here is that PE inf might be overpriced or stats too bad since a Volks squad has a damageouput of a heavy assault squad and in my opinion and experience a Volks squad in combat is preferable over a standard PE Pgren squad." Right, it has already been discusse...
- 30 Dec 2015, 10:48
- Forum: Balancing & Suggestions
- Topic: Nashorn replacement
- Replies: 48
- Views: 8147
Re: Nashorn replacement
Problem is Tank Hunters are ultra vulnerable to infantry. Their MG's, as I pointed out and Warhakws developped, is absolutely, totally, and perfectly useless, it does strictly NOTHING to infantry, and paying 35 ammo don't help, so you are totally exposed to every shit they are throwing at you, as Su...
- 29 Dec 2015, 16:25
- Forum: Balancing & Suggestions
- Topic: Nashorn replacement
- Replies: 48
- Views: 8147
Nashorn replacement
Could the TH doc Nashorn be replaced by something more useful? This topic has been already discussed and most people don't use the Nashorn in TH doctrine because for the same price you have a better overall tank hunter as the Jagdpanzer IV. As the Nashorn is placed on the actual techtree after the P...
- 19 Dec 2015, 09:36
- Forum: General - CoH1 / BKMOD1
- Topic: How is the mod's AI doing?
- Replies: 4
- Views: 1292
Re: How is the mod's AI doing?
What happened with Mettiu? He was the one (but not the only) improving AI throughout the years.
- 18 Dec 2015, 10:02
- Forum: General - CoH1 / BKMOD1
- Topic: How is the mod's AI doing?
- Replies: 4
- Views: 1292
Re: How is the mod's AI doing?
Wrong.
This will probably be implemented: http://forum.bkmod.net/viewtopic.php?f=15&t=786
This will probably be implemented: http://forum.bkmod.net/viewtopic.php?f=15&t=786
- 16 Dec 2015, 09:37
- Forum: Balancing & Suggestions
- Topic: Volks
- Replies: 19
- Views: 2859
Re: Volks
Because the Volks are very well equipped I think PG could get an mp40 for close combat and early game. Later it's ok because you can pick up weapons from the ground and have an MG to cover the squad equipped with the deadly gewehr. But imo the early game has some troubles. Maybe an mp40 for only 2 m...
- 14 Dec 2015, 09:24
- Forum: Balancing & Suggestions
- Topic: Volks
- Replies: 19
- Views: 2859
Re: Volks
A small buff with their standard weapon would be good, yes, and I really support the idea of a mp40 for close range. Let's see what Mark or Wolf think...
- 14 Dec 2015, 06:17
- Forum: Balancing & Suggestions
- Topic: Volks
- Replies: 19
- Views: 2859
Re: Volks
Yeah the problem here is that volks are very good for their price but PG aren't at all, at least in early game.
- 13 Dec 2015, 06:01
- Forum: Balancing & Suggestions
- Topic: Volks
- Replies: 19
- Views: 2859
Re: Volks
Yes, I agree with Warhawks. Let's leave the prices like they are but the K98 can not have the same stats for volks and for PanzerGrenadiers. OK PG can build and repair but if they don't get the gewehr they are not very performing in combat and often need to have an mg next to them or pick up a weapo...
- 12 Dec 2015, 11:21
- Forum: Balancing & Suggestions
- Topic: Volks
- Replies: 19
- Views: 2859
Re: Volks
Yeah, you are right but grenadiers upgrades cost also a lot, even more.
Are volks stronger than luft pios? Because I feel these are really terrible
Are volks stronger than luft pios? Because I feel these are really terrible
- 12 Dec 2015, 04:25
- Forum: Balancing & Suggestions
- Topic: Volks
- Replies: 19
- Views: 2859
Volks
Hi, I pretty much like the Volks and always choose them, but aren't they a little OP? Cheap price, possibility of having an mp40, faust, mg34... In fact I prefer to build a first volks squad and lather a second rather than going for grens. Ok they have less health but 2 squads allow much more option...
- 02 Dec 2015, 05:07
- Forum: Balancing & Suggestions
- Topic: Early game vehicle domination
- Replies: 14
- Views: 2336
Re: Early game vehicle domination
Yes from my side. Jeeps are schwimms are amazingly annoying. I often see full squads destroyed or heavily killed (3-4 members) because of one of these vehicles. The rocket launcher jeep is also very annoying and should get a freezing time. If the nebel has a stupid time after everything, the rocket ...
- 23 Nov 2015, 09:30
- Forum: Balancing & Suggestions
- Topic: Flamethrowers
- Replies: 8
- Views: 1495
Re: Flamethrowers
It's also fun to see a flame squad standing for 30 sec in front of a tank without suffering any casualty while damaging the tank
- 20 Nov 2015, 10:11
- Forum: Balancing & Suggestions
- Topic: Arty suggestion(s)
- Replies: 12
- Views: 2418
Re: Arty suggestion(s)
Set up time for nebel is a joke and should be removed. No other unit has a freezing time EVERY FUCKING MOVEMENT. Getting out the barracks, rotating, moving, after firing...
- 11 Nov 2015, 18:30
- Forum: Bugs
- Topic: Hummel's static location
- Replies: 42
- Views: 6700
Re: Hummel's static location
I never use Hummel too, Wespe performs way better overall. Cheaper, more versatile, excellent range, and not so less effective. This is why I suggest the ammo halftrack to reduce ONLY Hummel arty costs (20-25 max). For Wespe 15 is perfect. You say: "(2 Wespe, 2 Hummel, one 210mm, which is no Ho...
- 11 Nov 2015, 14:25
- Forum: Bugs
- Topic: Hummel's static location
- Replies: 42
- Views: 6700
Re: Hummel's static location
the point is making the ammo half track a little bit worth because now it only reduces the arty cost by 15 if I'm not wrong, and this is really nothing
- 10 Nov 2015, 11:42
- Forum: Bugs
- Topic: Hummel's static location
- Replies: 42
- Views: 6700
Re: Hummel's static location
[ I also would choose ten times a Priest over a Hummel. Hummel shot (especially the strong one) is devastating, but in no way it is 2 times stronger than a Priest's. Therefore the ammo half track should really be buffed to be worth. It is not cheap and it needs command points (not to mention when it...
- 09 Nov 2015, 11:14
- Forum: Bugs
- Topic: Hummel's static location
- Replies: 42
- Views: 6700
Re: Hummel's static location
I also would choose ten times a Priest over a Hummel. Hummel shot (especially the strong one) is devastating, but in no way it is 2 times stronger than a Priest's. Therefore the ammo half track should really be buffed to be worth. It is not cheap and it needs command points (not to mention when it e...
Re: Desync
Always happens in Scheldt vs AI
- 20 Oct 2015, 11:41
- Forum: Technical Support
- Topic: Games Vs CPU start lagging after a while
- Replies: 8
- Views: 2698
Re: Games Vs CPU start lagging after a while
Extra large vs AI maps are simply unplayable for me after 5 minutes in mid settings. Doesn't make any difference if there is or there isn't popcap (125-225-250) and doesn't matter if we plat 3vs4, 2vs4 or 2vs3. However it's not that bad if my mate(s) and I are using the same internet connection, dir...
- 20 Oct 2015, 08:55
- Forum: Balancing & Suggestions
- Topic: Supression time
- Replies: 5
- Views: 1228
Re: Supression time
I also think a player shouldn't be rewarded by its mistakes. This zero skill tactic you mention also applies to infantry against most tanks charging frontally and under the fire of their MG's, which is especially unnerving (even if I also do it myself) not only with AT squads but with normal squads ...
- 19 Oct 2015, 10:20
- Forum: Balancing & Suggestions
- Topic: Supression time
- Replies: 5
- Views: 1228
Supression time
Hi, I would like to report something I always found a little bit annoying but considered it "normal". However, I would like to know if it is really intended or not. When any enemy MG of any faction is suppressing your infantry squad, so it is stuck on the ground and can barely move, and yo...
- 09 Oct 2015, 08:30
- Forum: Bugs
- Topic: AI ALLIES BUGS
- Replies: 10
- Views: 1930
Re: AI ALLIES BUGS
sorry, this has never been a pvsai mod, otherwise the rest of the sentence wouldn't make any sense. It has always been a pvp mod but there has always been a coder. No coder anymore so nothing to do in that sense until one offers his knowledge and time.
- 08 Oct 2015, 11:51
- Forum: Bugs
- Topic: AI ALLIES BUGS
- Replies: 10
- Views: 1930
Re: AI ALLIES BUGS
This has never been a pvsai mod but for your information until Mettiu left there has always been (at least since early 2010 when I started playing BK) coders improving the AI from version to version.