Search found 473 matches
- 08 Nov 2016, 23:09
- Forum: Balancing & Suggestions
- Topic: Stuart
- Replies: 19
- Views: 3236
Re: Stuart
Fact some units have problems to be usefull have roots, imo, in fact game and reality are two different things. Recons units have few value in game, where line of sight are very generous. COH is also a tactical game. Cost range between light vehicles, light tank and medium/heavy tanks is too short. ...
- 08 Nov 2016, 21:33
- Forum: Balancing & Suggestions
- Topic: Stuart
- Replies: 19
- Views: 3236
Re: Stuart
It is however a strange up from a realist/historical point of view. It was know early war, and confirmed during Africa campaign guns under 75 mm, were ineficient against infantry. It s main reason that made the 2 pdr obsolete. Afaik very late war in europe canister ammo was made for 37 mm, but no on...
- 07 Nov 2016, 16:59
- Forum: Technical Support
- Topic: Sync Problem
- Replies: 17
- Views: 6546
Re: Sync Problem
Synch problem is an old story. I m not sure sure old relic server or now steam server are responsible. It happen also in lan where there is no server, except we considere the host computer as the server. You want laught ? it happened to me in solo game. Explaination ; I have period when I test a lot...
- 07 Nov 2016, 00:47
- Forum: Balancing & Suggestions
- Topic: Tank Commander bonuses
- Replies: 21
- Views: 5455
Re: Tank Commander bonuses
15 20 or 71 per cent of what ? if it is 70% it is a lot, but if it is from a 5% basis it is not enough. However this part of the discution is not for me. I just gave an explaination, why tank commander giving bonus on penetration or recieve damage/accuracy/penetration modifiers, is something accepta...
- 06 Nov 2016, 14:51
- Forum: Balancing & Suggestions
- Topic: Tank Commander bonuses
- Replies: 21
- Views: 5455
Re: Tank Commander bonuses
just my interpretation. Penetration bonus is simply knowledge of ennemies tanks weak spots. It is not the tank commander who bless shell giving it magical power. damage reduction is how positioning your tanks to increase deflection. Point is could have been a result for nerf ennemy accuracy, using t...
- 06 Nov 2016, 09:38
- Forum: Balancing & Suggestions
- Topic: units
- Replies: 50
- Views: 9300
Re: units
I could have inversed who was for and who was against ? perhaps. OK, Ok Ruhr and Xali had violent dispute. Ruhr had leave, Xali stopped to dev and abandonned the forum, and Exactly at the same time, conviniants personals and Professionals events occured to explain his departure. Who care anyway, I m...
- 06 Nov 2016, 01:10
- Forum: Balancing & Suggestions
- Topic: units
- Replies: 50
- Views: 9300
Re: units
It is a strange logic to admit V1 is not a balance breaker but sturmtiger is. V1 is an off map arty with unlimited range, it cant be intercepted and is supposed to deal more damage than the Sturmtiger. At coh, if we admit a 6 km range, sturmtiger range would be around 120. Fact it can fire in fow or...
- 02 Nov 2016, 21:56
- Forum: Balancing & Suggestions
- Topic: units
- Replies: 50
- Views: 9300
Re: units
Answer about news models are not fully honnest or complete. Most free models have been used by BK. BK have no and afaik never had 3D modelers. COH is rather on the decline, and is about completly on 3d work, even I heard about someone working on Karl gerat morser. If it s stay some free models, it c...
- 03 Oct 2016, 16:31
- Forum: Balancing & Suggestions
- Topic: OP M36
- Replies: 135
- Views: 19799
Re: OP M36
Well; since i am the one who created this topic here, i would like to only keep it into the point that really matters... Which is the proposed changes to the Armor doc and the M36... Away from ANY other off-topic discussions! Well it seems forbidding to speak about target table problems and incoher...
- 27 Sep 2016, 21:18
- Forum: Announcements
- Topic: New maps / mappacks
- Replies: 81
- Views: 33107
Re: New maps / mappacks
Berlin is one of my prefered in 4 vs 4. I m not a pvp, but like map seems about symetric, it s probably fairly suitable. Only problem, if played with AI, is shared with all maps having rivers fords, bridges or narrow way : AI is poor for pathfinding that cause problem. 3vs3 farm Frenzy and 2vs2 hydr...
- 23 Sep 2016, 18:30
- Forum: General - CoH1 / BKMOD1
- Topic: Feedback about balance in 4.9.5
- Replies: 58
- Views: 10439
Re: Feedback about balance in 4.9.5
answer core was to explain why your SP survived the V1 attak when everything around died. Jadgpanther story is an anecdote. Now to be accurate ACE is a player point of view. It include a pack where you have a big tank with experienced tank commander. Technically it is a critical type, so correct wor...
- 23 Sep 2016, 07:23
- Forum: General - CoH1 / BKMOD1
- Topic: Feedback about balance in 4.9.5
- Replies: 58
- Views: 10439
Re: Feedback about balance in 4.9.5
i have recently dropped the V1 right above the SP... It took no damage at all.. but all the other units nearby were totally wiped out! 2 ambushed Hellcats, 1 Scott, and 1 Sherman. You dont need évidences. It is a normal feature. SP is not a normal tank. It s an ace / Armour_elite. Aces are sometime...
- 22 Sep 2016, 14:34
- Forum: Bugs
- Topic: Pink vehicle particles
- Replies: 13
- Views: 3067
Re: Pink vehicle particles
For what I know, pink is default colour. That would simply means a texture file is missing or the file path for this texture is not correct.
- 17 Sep 2016, 22:37
- Forum: General - CoH1 / BKMOD1
- Topic: A question related to modding
- Replies: 9
- Views: 2860
Re: A question related to modding
May be. I can just give hint on method I know. To pack files in SGA, I use the corsic sga Packer. If it can unpack I not aware how to do. Extract all function is quite a clue for me. So I suggested sga 2 sgb. At least if questions come later, I will be able to answer.
- 17 Sep 2016, 07:59
- Forum: General - CoH1 / BKMOD1
- Topic: A question related to modding
- Replies: 9
- Views: 2860
Re: A question related to modding
Nexus for exemple.
http://www.nexusmods.com/companyofheroe ... D774&pUp=1
Take care about the readme. Designating accuratly the archive path is important to avoid problems.
http://www.nexusmods.com/companyofheroe ... D774&pUp=1
Take care about the readme. Designating accuratly the archive path is important to avoid problems.
- 15 Sep 2016, 20:32
- Forum: Balancing & Suggestions
- Topic: OP M36
- Replies: 135
- Views: 19799
Re: OP M36
@devilfish I tend to heard in what you said, some interrogation I had. In a pvp game / community, change are usually made in slight touch, for what I know. What I said a bit ealier. I am not so a much pvp at COH, but I presume change cant be drastic even problems are obvious. It s an old game. Playe...
- 15 Sep 2016, 19:17
- Forum: Balancing & Suggestions
- Topic: OP M36
- Replies: 135
- Views: 19799
Re: OP M36
I think you didn't read my propositions very well. It is, my bad, I missed some important part of it. However what you suggest, cant be made like that, because of target table incoherence we will avoid to speak about. Roughly like it is, the SP gun is the normal M3 90 MM with super elite penetratio...
- 15 Sep 2016, 14:58
- Forum: Balancing & Suggestions
- Topic: OP M36
- Replies: 135
- Views: 19799
Re: OP M36
even ignore problems dont solve them, remain strictly in the subject is a legitimate demand. A bit of history. M36 at BK was at start just the pershing armour, with the pershing gun + some features for a lower price. It was a clumsy and improvised entrance imo. It was very slightly changed by Wolf, ...
- 14 Sep 2016, 22:40
- Forum: Balancing & Suggestions
- Topic: OP M36
- Replies: 135
- Views: 19799
Re: OP M36
hi I m probably bored, and have time to loose to give my opinion. Well. First BK is specifically a pvp mod. Main Concern would be balance. Usually arguing about historically accuracy or realism is dishonnest use to try to be win the bargain. Point a minimum of realism is still necessary (immo). but ...
- 10 Sep 2016, 20:45
- Forum: General - CoH1 / BKMOD1
- Topic: A question related to modding
- Replies: 9
- Views: 2860
Re: A question related to modding
Halfeatenpotato wrote:Use for exemple sga to sgb. and
it s a little soft you perhaps also could find as sga2sgb.
- 08 Sep 2016, 22:53
- Forum: Bugs
- Topic: Comp stomp games de-synching on v4.8.6.0
- Replies: 21
- Views: 7573
Re: Comp stomp games de-synching on v4.8.6.0
Perhaps you changed you game style with steam version ?
I played about all my mp game on DVD version TOV or anthology and LAN, and have desynchro. depending game config, maps and mod, desync risk is more or less predictable.
I played about all my mp game on DVD version TOV or anthology and LAN, and have desynchro. depending game config, maps and mod, desync risk is more or less predictable.
- 08 Sep 2016, 20:10
- Forum: General - CoH1 / BKMOD1
- Topic: A question related to modding
- Replies: 9
- Views: 2860
Re: A question related to modding
Hi First I dont know how familiar you re with mod, so I will try to give hints usable by about everyone. Data you want to change are mostly in AttribArchive.sga and AttribArchivePatch.sga. Last one is first checked in game. I suggest you back up your game in order to be able to come back easily in a...
- 06 Sep 2016, 23:14
- Forum: Bugs
- Topic: Comp stomp games de-synching on v4.8.6.0
- Replies: 21
- Views: 7573
Re: Comp stomp games de-synching on v4.8.6.0
it s not server fault. it occurs also in lan games. Form what I experienced It s even not completly related to a communication problem.
- 06 Sep 2016, 23:01
- Forum: General - CoH1 / BKMOD1
- Topic: A question related to modding
- Replies: 9
- Views: 2860
Re: A question related to modding
Halfeatenpotato wrote:Hey guys,
Me, my brother and a two friends love axis bias compstoming
Dont say too loud bk is axis biaised. It is a secret.
Do you use corsix to mod the game. If you dont, use it.
- 13 Apr 2016, 20:03
- Forum: History/Realism
- Topic: Historical talk (again)
- Replies: 49
- Views: 35381
Re: Historical talk (again)
Yo, people. Remember that tactical air did not have that great an effect on enemy armor . I would be more nuanced. Like for U boot, planes, just by their presence prevented panzer to move on daylight, and forced them to hide in forest or like. Shortly because of jabos germans had precious weapons t...