Search found 473 matches

by Jalis
08 Nov 2016, 23:09
Forum: Balancing & Suggestions
Topic: Stuart
Replies: 19
Views: 3236

Re: Stuart

Fact some units have problems to be usefull have roots, imo, in fact game and reality are two different things. Recons units have few value in game, where line of sight are very generous. COH is also a tactical game. Cost range between light vehicles, light tank and medium/heavy tanks is too short. ...
by Jalis
08 Nov 2016, 21:33
Forum: Balancing & Suggestions
Topic: Stuart
Replies: 19
Views: 3236

Re: Stuart

It is however a strange up from a realist/historical point of view. It was know early war, and confirmed during Africa campaign guns under 75 mm, were ineficient against infantry. It s main reason that made the 2 pdr obsolete. Afaik very late war in europe canister ammo was made for 37 mm, but no on...
by Jalis
07 Nov 2016, 16:59
Forum: Technical Support
Topic: Sync Problem
Replies: 17
Views: 6546

Re: Sync Problem

Synch problem is an old story. I m not sure sure old relic server or now steam server are responsible. It happen also in lan where there is no server, except we considere the host computer as the server. You want laught ? it happened to me in solo game. Explaination ; I have period when I test a lot...
by Jalis
07 Nov 2016, 00:47
Forum: Balancing & Suggestions
Topic: Tank Commander bonuses
Replies: 21
Views: 5455

Re: Tank Commander bonuses

15 20 or 71 per cent of what ? if it is 70% it is a lot, but if it is from a 5% basis it is not enough. However this part of the discution is not for me. I just gave an explaination, why tank commander giving bonus on penetration or recieve damage/accuracy/penetration modifiers, is something accepta...
by Jalis
06 Nov 2016, 14:51
Forum: Balancing & Suggestions
Topic: Tank Commander bonuses
Replies: 21
Views: 5455

Re: Tank Commander bonuses

just my interpretation. Penetration bonus is simply knowledge of ennemies tanks weak spots. It is not the tank commander who bless shell giving it magical power. damage reduction is how positioning your tanks to increase deflection. Point is could have been a result for nerf ennemy accuracy, using t...
by Jalis
06 Nov 2016, 09:38
Forum: Balancing & Suggestions
Topic: units
Replies: 50
Views: 9300

Re: units

I could have inversed who was for and who was against ? perhaps. OK, Ok Ruhr and Xali had violent dispute. Ruhr had leave, Xali stopped to dev and abandonned the forum, and Exactly at the same time, conviniants personals and Professionals events occured to explain his departure. Who care anyway, I m...
by Jalis
06 Nov 2016, 01:10
Forum: Balancing & Suggestions
Topic: units
Replies: 50
Views: 9300

Re: units

It is a strange logic to admit V1 is not a balance breaker but sturmtiger is. V1 is an off map arty with unlimited range, it cant be intercepted and is supposed to deal more damage than the Sturmtiger. At coh, if we admit a 6 km range, sturmtiger range would be around 120. Fact it can fire in fow or...
by Jalis
02 Nov 2016, 21:56
Forum: Balancing & Suggestions
Topic: units
Replies: 50
Views: 9300

Re: units

Answer about news models are not fully honnest or complete. Most free models have been used by BK. BK have no and afaik never had 3D modelers. COH is rather on the decline, and is about completly on 3d work, even I heard about someone working on Karl gerat morser. If it s stay some free models, it c...
by Jalis
03 Oct 2016, 16:31
Forum: Balancing & Suggestions
Topic: OP M36
Replies: 135
Views: 19799

Re: OP M36

Well; since i am the one who created this topic here, i would like to only keep it into the point that really matters... Which is the proposed changes to the Armor doc and the M36... Away from ANY other off-topic discussions! Well it seems forbidding to speak about target table problems and incoher...
by Jalis
27 Sep 2016, 21:18
Forum: Announcements
Topic: New maps / mappacks
Replies: 81
Views: 33107

Re: New maps / mappacks

Berlin is one of my prefered in 4 vs 4. I m not a pvp, but like map seems about symetric, it s probably fairly suitable. Only problem, if played with AI, is shared with all maps having rivers fords, bridges or narrow way : AI is poor for pathfinding that cause problem. 3vs3 farm Frenzy and 2vs2 hydr...
by Jalis
23 Sep 2016, 18:30
Forum: General - CoH1 / BKMOD1
Topic: Feedback about balance in 4.9.5
Replies: 58
Views: 10439

Re: Feedback about balance in 4.9.5

answer core was to explain why your SP survived the V1 attak when everything around died. Jadgpanther story is an anecdote. Now to be accurate ACE is a player point of view. It include a pack where you have a big tank with experienced tank commander. Technically it is a critical type, so correct wor...
by Jalis
23 Sep 2016, 07:23
Forum: General - CoH1 / BKMOD1
Topic: Feedback about balance in 4.9.5
Replies: 58
Views: 10439

Re: Feedback about balance in 4.9.5

i have recently dropped the V1 right above the SP... It took no damage at all.. but all the other units nearby were totally wiped out! 2 ambushed Hellcats, 1 Scott, and 1 Sherman. You dont need évidences. It is a normal feature. SP is not a normal tank. It s an ace / Armour_elite. Aces are sometime...
by Jalis
22 Sep 2016, 14:34
Forum: Bugs
Topic: Pink vehicle particles
Replies: 13
Views: 3067

Re: Pink vehicle particles

For what I know, pink is default colour. That would simply means a texture file is missing or the file path for this texture is not correct.
by Jalis
17 Sep 2016, 22:37
Forum: General - CoH1 / BKMOD1
Topic: A question related to modding
Replies: 9
Views: 2860

Re: A question related to modding

May be. I can just give hint on method I know. To pack files in SGA, I use the corsic sga Packer. If it can unpack I not aware how to do. Extract all function is quite a clue for me. So I suggested sga 2 sgb. At least if questions come later, I will be able to answer.
by Jalis
17 Sep 2016, 07:59
Forum: General - CoH1 / BKMOD1
Topic: A question related to modding
Replies: 9
Views: 2860

Re: A question related to modding

Nexus for exemple.

http://www.nexusmods.com/companyofheroe ... D774&pUp=1

Take care about the readme. Designating accuratly the archive path is important to avoid problems.
by Jalis
15 Sep 2016, 20:32
Forum: Balancing & Suggestions
Topic: OP M36
Replies: 135
Views: 19799

Re: OP M36

@devilfish I tend to heard in what you said, some interrogation I had. In a pvp game / community, change are usually made in slight touch, for what I know. What I said a bit ealier. I am not so a much pvp at COH, but I presume change cant be drastic even problems are obvious. It s an old game. Playe...
by Jalis
15 Sep 2016, 19:17
Forum: Balancing & Suggestions
Topic: OP M36
Replies: 135
Views: 19799

Re: OP M36

I think you didn't read my propositions very well. It is, my bad, I missed some important part of it. However what you suggest, cant be made like that, because of target table incoherence we will avoid to speak about. Roughly like it is, the SP gun is the normal M3 90 MM with super elite penetratio...
by Jalis
15 Sep 2016, 14:58
Forum: Balancing & Suggestions
Topic: OP M36
Replies: 135
Views: 19799

Re: OP M36

even ignore problems dont solve them, remain strictly in the subject is a legitimate demand. A bit of history. M36 at BK was at start just the pershing armour, with the pershing gun + some features for a lower price. It was a clumsy and improvised entrance imo. It was very slightly changed by Wolf, ...
by Jalis
14 Sep 2016, 22:40
Forum: Balancing & Suggestions
Topic: OP M36
Replies: 135
Views: 19799

Re: OP M36

hi I m probably bored, and have time to loose to give my opinion. Well. First BK is specifically a pvp mod. Main Concern would be balance. Usually arguing about historically accuracy or realism is dishonnest use to try to be win the bargain. Point a minimum of realism is still necessary (immo). but ...
by Jalis
10 Sep 2016, 20:45
Forum: General - CoH1 / BKMOD1
Topic: A question related to modding
Replies: 9
Views: 2860

Re: A question related to modding

Halfeatenpotato wrote:
Use for exemple sga to sgb. and


it s a little soft you perhaps also could find as sga2sgb.
by Jalis
08 Sep 2016, 22:53
Forum: Bugs
Topic: Comp stomp games de-synching on v4.8.6.0
Replies: 21
Views: 7573

Re: Comp stomp games de-synching on v4.8.6.0

Perhaps you changed you game style with steam version ?

I played about all my mp game on DVD version TOV or anthology and LAN, and have desynchro. depending game config, maps and mod, desync risk is more or less predictable.
by Jalis
08 Sep 2016, 20:10
Forum: General - CoH1 / BKMOD1
Topic: A question related to modding
Replies: 9
Views: 2860

Re: A question related to modding

Hi First I dont know how familiar you re with mod, so I will try to give hints usable by about everyone. Data you want to change are mostly in AttribArchive.sga and AttribArchivePatch.sga. Last one is first checked in game. I suggest you back up your game in order to be able to come back easily in a...
by Jalis
06 Sep 2016, 23:14
Forum: Bugs
Topic: Comp stomp games de-synching on v4.8.6.0
Replies: 21
Views: 7573

Re: Comp stomp games de-synching on v4.8.6.0

it s not server fault. it occurs also in lan games. Form what I experienced It s even not completly related to a communication problem.
by Jalis
06 Sep 2016, 23:01
Forum: General - CoH1 / BKMOD1
Topic: A question related to modding
Replies: 9
Views: 2860

Re: A question related to modding

Halfeatenpotato wrote:Hey guys,

Me, my brother and a two friends love axis bias compstoming


Dont say too loud bk is axis biaised. It is a secret.

Do you use corsix to mod the game. If you dont, use it.
by Jalis
13 Apr 2016, 20:03
Forum: History/Realism
Topic: Historical talk (again)
Replies: 49
Views: 35381

Re: Historical talk (again)

Yo, people. Remember that tactical air did not have that great an effect on enemy armor . I would be more nuanced. Like for U boot, planes, just by their presence prevented panzer to move on daylight, and forced them to hide in forest or like. Shortly because of jabos germans had precious weapons t...