Search found 340 matches
Re: Dr. Markr
Ok, i will try dear just for u.
Re: Dr. Markr
WHAT THE FUCK IS THIS HUNNY!???
I'm refuse to go see a shrink.. are you fucking nuts?! who is this "Dr. Markr " anyways huh? fuck is this it's not like i belong in a mental institution or something. WTF KWOK!
I'm refuse to go see a shrink.. are you fucking nuts?! who is this "Dr. Markr " anyways huh? fuck is this it's not like i belong in a mental institution or something. WTF KWOK!
- 10 Feb 2016, 05:49
- Forum: General - CoH2 / BKMOD2
- Topic: Actual SYSTEM requirement of BKMOD???
- Replies: 8
- Views: 14556
Re: Actual SYSTEM requirement of BKMOD???
ultra shader setting is the buggiest to have on bk, it is not stable no matter the hardware and yes exactly what illa said. the old engine cannot take full advantage of ur pc's hardware
- 09 Feb 2016, 19:19
- Forum: General - CoH1 / BKMOD1
- Topic: Changes for the next patch
- Replies: 67
- Views: 10072
Re: Changes for the next patch
I woll not tolerate these talks any longer. It's either you trust me to keep my gardening flower safe or u gardening file for divorce
- 07 Feb 2016, 21:11
- Forum: General - CoH1 / BKMOD1
- Topic: Changes for the next patch
- Replies: 67
- Views: 10072
Re: Changes for the next patch
What the pudding are u even gardening talking about
- 07 Feb 2016, 17:11
- Forum: General - CoH1 / BKMOD1
- Topic: Changes for the next patch
- Replies: 67
- Views: 10072
Re: Changes for the next patch
Idk what your talking about kwok.. ive always remained loyal
- 03 Feb 2016, 18:40
- Forum: General - CoH1 / BKMOD1
- Topic: Final initial list! v4.95/v5.00
- Replies: 384
- Views: 51132
Re: Final initial list! v4.95/v5.00
The most common allied inf in late game is endless rifles and rangers from inf doc which doesn't care about snipers, 101s which don't care about them as well and commando which can't be hit by snipers when they activate smoke. Axis do suffer from snipers a lot because in late game most commons are ...
- 02 Feb 2016, 03:35
- Forum: General - CoH1 / BKMOD1
- Topic: Final initial list! v4.95/v5.00
- Replies: 384
- Views: 51132
Re: Final initial list! v4.95/v5.00
You guys are some fuckin dbag dickhead fucking idiots.. great job u fuck ups.. now mark left bc of u dumbass fuckin imbeciles dumb fuckin idiots goodluck dickheads
- 18 Oct 2015, 19:45
- Forum: Matchmaking & Strategies
- Topic: what a great fuckin match epic firefly
- Replies: 29
- Views: 3526
Re: what a great fuckin match epic firefly
MarKr wrote:I watched about 3/4 of it then I had to go so I did not finish it...why?
b/c i feel totally fuckin honored hahaha
- 12 Oct 2015, 03:52
- Forum: Matchmaking & Strategies
- Topic: what a great fuckin match epic firefly
- Replies: 29
- Views: 3526
Re: what a great fuckin match epic firefly
hey markr, did u actually watch the replay?? :]
- 11 Oct 2015, 02:41
- Forum: Matchmaking & Strategies
- Topic: what a great fuckin match epic firefly
- Replies: 29
- Views: 3526
what a great fuckin match epic firefly
warhawk and i vs kwok and babyseal what a fuckin epic firefly lol, warhawks did nicely with smoke support, too bad we didnt sync the smoke attacks correctly.
- 09 Oct 2015, 07:00
- Forum: Off-Topic
- Topic: pb&j with dr evil, mini me, and austin powers?
- Replies: 0
- Views: 747
pb&j with dr evil, mini me, and austin powers?
we were missing one piece of bread!
- 07 Oct 2015, 22:44
- Forum: Matchmaking & Strategies
- Topic: 3v3 on dust n stones
- Replies: 0
- Views: 542
3v3 on dust n stones
kwok, myself, and babysealbatter are mr. peanut butter, mr. jelly, and mr. bread, respectively lol.
- 06 Oct 2015, 18:41
- Forum: Matchmaking & Strategies
- Topic: what a weird match
- Replies: 0
- Views: 536
what a weird match
lol triple sniper?
- 28 Sep 2015, 20:30
- Forum: Matchmaking & Strategies
- Topic: MUST WATCH THIS REPLAY!! AIRPOWER!
- Replies: 0
- Views: 538
MUST WATCH THIS REPLAY!! AIRPOWER!
axis:
1 luft and 2 def
allies:
2 raf and 1 air
1 luft and 2 def
allies:
2 raf and 1 air
- 24 Sep 2015, 15:53
- Forum: Matchmaking & Strategies
- Topic: 15 minutes game!
- Replies: 7
- Views: 1335
Re: 15 minutes game!
Yea there was clearly lag or some weird shit going on here
- 22 Sep 2015, 18:11
- Forum: Matchmaking & Strategies
- Topic: 4v4s on goodwood awesome game
- Replies: 0
- Views: 491
4v4s on goodwood awesome game
pro players
- 21 Sep 2015, 03:03
- Forum: General - CoH1 / BKMOD1
- Topic: What is missing? 4950!
- Replies: 253
- Views: 28908
Re: What is missing? 4950!
So i am forced Play big maps? because inf doc? and res? No, ever tough off call in arty? upon mortar hts? or stuka? wich mostly 1 Shell kill them? ranger spamm? zook spamm? whats with all this... a mortar not survive without vet at start, in late/medium game and as said how should we get any ammo w...
- 18 Sep 2015, 01:16
- Forum: General - CoH1 / BKMOD1
- Topic: A Developer Independent Solution for Balance - Large Maps
- Replies: 30
- Views: 7524
Re: A Developer Independent Solution for Balance - Large Map
Sukin-kot (SVT) wrote:I guess most of the map creators are gone from coh already...who cares.
lmao sukin u da man i would say the same thing, how would they find me?
- 17 Sep 2015, 23:53
- Forum: Matchmaking & Strategies
- Topic: 4v4 on montargis
- Replies: 2
- Views: 659
4v4 on montargis
i thought this match was pretty nice. not so much teamplay from my side and crimax, we kinda did our own thing lol, but veto and blitz had some nice teamwork on their side
- 17 Sep 2015, 22:41
- Forum: Balancing & Suggestions
- Topic: Snipers shooting from transporters
- Replies: 24
- Views: 3433
Re: Snipers shooting from transporters
Thats another reduction of possible tactics, what is sucks. That's just as if I said that nerfing 107 mortar in last patch was bad because it reduced possible tactics. Or simililar to saying that we should enable transporting mortar units in Kangaroos and allow them fire from inside which would be ...
- 16 Sep 2015, 18:16
- Forum: General - CoH1 / BKMOD1
- Topic: A Developer Independent Solution for Balance - Large Maps
- Replies: 30
- Views: 7524
Re: A Developer Independent Solution for Balance - Large Map
TLDR: Large maps do not solve everything. Balances will be needed as always, but large maps will find true imbalances as well as allow balance changes to be more controlled compared to small maps. Erich brought up an interesting point (I just played with him and lost. What a shame. You're going dow...
- 16 Sep 2015, 18:04
- Forum: Balancing & Suggestions
- Topic: Snipers shooting from transporters
- Replies: 24
- Views: 3433
Re: Snipers shooting from transporters
Mark, it is almost like you said before about combat value... it cost a lot to do so. Higher price doesn't mean OP unit necessarily, i know. But think of it as an expensive tank just not a tank.. once lost - which can be done very easily - it takes a huge toll on your economy
- 16 Sep 2015, 11:32
- Forum: Balancing & Suggestions
- Topic: Snipers shooting from transporters
- Replies: 24
- Views: 3433
Re: Snipers shooting from transporters
Firstly: Its only possible with Kangaroo. Secondly: Double sniper + vehicle will cost you 1000 mp, very risky investment, since it can be one shoted by stuka rocket, plane, pak and etc. Thats why im for "No", thats a cool feature with own advantages and disatvantages. I agree with sukin, ...
- 30 Aug 2015, 23:57
- Forum: Matchmaking & Strategies
- Topic: wow what a crazy 2v3
- Replies: 2
- Views: 831
Re: wow what a crazy 2v3
haha indeed it was Alman, thanks for watching!