Kch are gone for good reasons, why talking about that? i don't understand...its useless and lead to nothing, and no Kch will not come back.
Topic locked.
Search found 1024 matches
- 19 Dec 2016, 20:13
- Forum: Balancing & Suggestions
- Topic: Knights cross holders not terror anymore? Bring them back!!
- Replies: 29
- Views: 5108
- 19 Dec 2016, 20:03
- Forum: General - CoH1 / BKMOD1
- Topic: Terror doc
- Replies: 69
- Views: 11302
Re: Terror doc
I don't agree mate, before jumping like a Tiger on the hard work to balance the pvp game , please reconsider it and play more games, Terror is one of the toughest doctrine in Bk, bk is much more pvp balanced than ever, perfection will never exist in RTS games especially with hundreds of units involv...
- 18 Dec 2016, 17:04
- Forum: General - CoH1 / BKMOD1
- Topic: New Panzer IV Ausf. J skin.
- Replies: 3
- Views: 1467
Re: New Panzer IV Ausf. J skin.
Seems more clean than previous skin. Have gun muzzle exhaust pipe and engine ventilation grille be cleaned ? Too much shin tend to fill these parts as well as driver hatch ect ... I have just an historical reserve. 818 tank number must be easilly visible from others company tanks for coordination p...
- 18 Dec 2016, 00:53
- Forum: General - CoH1 / BKMOD1
- Topic: New Panzer IV Ausf. J skin.
- Replies: 3
- Views: 1467
New Panzer IV Ausf. J skin.
We replaced the Panzer IV Ausf. J skin for a better historical one.
Thx to Justforfun1.
Thx to Justforfun1.
- 16 Dec 2016, 19:38
- Forum: Announcements
- Topic: Translations
- Replies: 196
- Views: 166726
Re: Translations
German translations needed: (plz respect the numbers) 15000301 The Churchill infantry support tank is heavily armored and slow. It was designed to support assaulting infantry and fight light and medium tanks. The Mk VI has a 6-pounder cannon, which is not very effective against infantry but performs...
- 15 Dec 2016, 18:11
- Forum: Announcements
- Topic: Translations
- Replies: 196
- Views: 166726
Re: Translations
We need GERMAN translations here plz
- 15 Dec 2016, 17:02
- Forum: Announcements
- Topic: 4.9.6 Beta
- Replies: 282
- Views: 55663
Re: 4.9.6 Beta
you got that: http://www.tanks-encyclopedia.com/t26e4-super-pershing/
and that: http://forum.axishistory.com/viewtopic.php?t=73066
Or the US Army archives, but can't found it right now.
and that: http://forum.axishistory.com/viewtopic.php?t=73066
Or the US Army archives, but can't found it right now.
- 15 Dec 2016, 16:46
- Forum: Announcements
- Topic: 4.9.6 Beta
- Replies: 282
- Views: 55663
Re: 4.9.6 Beta
WTF? Sorry, don't know that, very interesting. But is the source reliable? In wiki stand nothing about Superpershing. Yes it is 100% reliable of course, you can't invent units and divisions like that, its perfectly documented, we got some picture of this unit as well, and Wiki is NOT a reference......
- 15 Dec 2016, 12:31
- Forum: Announcements
- Topic: 4.9.6 Beta
- Replies: 282
- Views: 55663
Re: 4.9.6 Beta
NO, and please Stop asking for more models here, The Maus never saw combat, and you just can't compare the Maus armor with anything in game, so please, again STOP asking for models, First: its not the subject here on the V 4.9.6 beta, and should be in "suggestion" , second: we can't use i...
- 14 Dec 2016, 23:12
- Forum: Technical Support
- Topic: PC Performance (Lag and FPS drop)
- Replies: 20
- Views: 12105
Re: PC Performance (Lag and FPS drop)
adam-ze-shooter wrote:What settings have you got?
everything on high except the texture details in ultra, with the HD infantry texture on, i didn't put the HD ground.
- 14 Dec 2016, 15:37
- Forum: Technical Support
- Topic: PC Performance (Lag and FPS drop)
- Replies: 20
- Views: 12105
Re: PC Performance (Lag and FPS drop)
I played on huge maps with 5 ai's with billions of units and i didn't lag once, and my pc is from 2008! i do lag on poor made maps for sure, i can see it, but on good and well made maps, no problem for me even with HD texture. Maps quality is vital for a smooth game. In any case try a well knowned o...
- 14 Dec 2016, 14:03
- Forum: Bugs
- Topic: 150mm nebelwerfer move command delay
- Replies: 9
- Views: 2035
- 14 Dec 2016, 12:08
- Forum: Bugs
- Topic: 150mm nebelwerfer move command delay
- Replies: 9
- Views: 2035
Re: 150mm nebelwerfer move command delay
Nebels are arty units, what are you talking about? what does it change that bad when you're supposed to fire from behind your line of defense, i don't get it, Nebels stays at they are.
- 13 Dec 2016, 03:17
- Forum: General - CoH1 / BKMOD1
- Topic: Do you think the beta is lagging more than usual?
- Replies: 2
- Views: 964
Re: Do you think the beta is lagging more than usual?
JimQwilleran wrote:I got all games desynced, so I pick "yes".
Desync is not lagging, do you lag?
- 12 Dec 2016, 22:33
- Forum: General - CoH1 / BKMOD1
- Topic: Do you think the beta is lagging more than usual?
- Replies: 2
- Views: 964
Do you think the beta is lagging more than usual?
Please tell us if you encounter more lag problems with the beta, thx.
- 12 Dec 2016, 22:29
- Forum: Bugs
- Topic: 150mm nebelwerfer move command delay
- Replies: 9
- Views: 2035
Re: 150mm nebelwerfer move command delay
Jagdpanther wrote:I cant manage to see the purpose of it, in vanilla it moves instantly.
Well you have 2 dudes who carry a 1,130 kg (1ton130kg) unit, so its slow to be set, it has been like that for ever for a good purpose, we will not come back to the vanilla settings.
- 12 Dec 2016, 19:55
- Forum: Technical Support
- Topic: PC Performance (Lag and FPS drop)
- Replies: 20
- Views: 12105
Re: PC Performance (Lag and FPS drop)
Yes, when maps aren't well made, it kills the fps because of the ai looking for good path in the map... for sure if the map isn't well made, with a lot of renders objects, you will lag a lot!
You also need a big machine with good graphic card + good video ram, coh with bk is very demanding.
You also need a big machine with good graphic card + good video ram, coh with bk is very demanding.
- 10 Dec 2016, 10:41
- Forum: Technical Support
- Topic: PC Performance (Lag and FPS drop)
- Replies: 20
- Views: 12105
Re: PC Performance (Lag and FPS drop)
remove all the gigas taken by your coh logfiles in documents/mygames/company of heroes relaunch/logfiles
- 10 Dec 2016, 10:26
- Forum: Matchmaking & Strategies
- Topic: AA Quads save the day
- Replies: 53
- Views: 8604
Re: AA Quads save the day
kwok wrote:In my +1200 games, i have never seen a USA AA emplacement built in t2 let alone t1.
In my +1200 games I have never had a problem killing AA emplacements.
Agreed, this won't change.
- 10 Dec 2016, 09:07
- Forum: Matchmaking & Strategies
- Topic: AA Quads save the day
- Replies: 53
- Views: 8604
Re: AA Quads save the day
Is it Tiger who speak? Or Seha? will check that.
- 10 Dec 2016, 01:49
- Forum: Matchmaking & Strategies
- Topic: AA Quads save the day
- Replies: 53
- Views: 8604
Re: AA Quads save the day
1 mortar, bye bye AA.
- 09 Dec 2016, 20:34
- Forum: Balancing & Suggestions
- Topic: Mines
- Replies: 49
- Views: 7961
Re: Mines
No problem.
- 09 Dec 2016, 17:45
- Forum: Balancing & Suggestions
- Topic: Mines
- Replies: 49
- Views: 7961
Re: Mines
you can Edit you first post to be more complete.
- 09 Dec 2016, 17:43
- Forum: Ask an Expert
- Topic: AI Support
- Replies: 7
- Views: 1949
Re: AI Support
A.I. is one of the most difficult thing you can do in mods, you needs to know how to Scar code, work on .Lua Scon, .lib, etc...etc... its H.U.G.E. good luck with that because its extremly difficult and you need to masterize that otherwise you will fuck up Vcoh & all mods in it.
- 09 Dec 2016, 17:32
- Forum: Balancing & Suggestions
- Topic: Mines
- Replies: 49
- Views: 7961
Re: Mines
You are tripple posting here... edit your first post and remove the other plz.