Search found 3461 matches
- 21 Nov 2018, 22:33
- Forum: General - CoH1 / BKMOD1
- Topic: BK mod Is awesome ! One small error about realism (Axis have nukes?)
- Replies: 34
- Views: 6724
Re: BK mod Is awesome ! One small error about realism (Axis have nukes?)
I know u face a lot of rant everyday and most of time your job is to refuse to people and keep the vision of the mod straight. I wouldn't say that my job here is to refuse most things people want. I would say that my job is to be sceptical about problem reports that don't seem to be right when we c...
- 21 Nov 2018, 18:49
- Forum: Balancing & Suggestions
- Topic: Brumm
- Replies: 6
- Views: 7139
Re: Brumm
@MenciousMoldbug: most (if not all, not sure now) vehicles don't take any advantage from the cover they're "in". So the cover bonuses are ignored when calculating accuracy against tanks/vehicles.
- 21 Nov 2018, 16:55
- Forum: General - CoH1 / BKMOD1
- Topic: BK mod Is awesome ! One small error about realism (Axis have nukes?)
- Replies: 34
- Views: 6724
Re: BK mod Is awesome ! One small error about realism (Axis have nukes?)
OK, I admit you're right, I've just found something in crits that makes infantry die almost every time - this has been around for years so it is not something that the patch would bring in but it is harsh in the AoE to infantry. Will be changed for Hotchkiss and Stuka HT both. In general perspective...
- 21 Nov 2018, 15:52
- Forum: Announcements
- Topic: 5.1.6 beta4
- Replies: 48
- Views: 39010
Re: 5.1.6 beta4
OK, correction. Pantherthurm has less HP than regular bunker so yes, it is more susceptible and can die in less hits. Pantherthurm has 3 000HP, 4 direct hits from 105mm deal 2412 damage so you would need 5 direct hits. "Near hit" deals 251,25 damage, even if all 8 shots landed on the "...
- 21 Nov 2018, 15:06
- Forum: Announcements
- Topic: 5.1.6 beta4
- Replies: 48
- Views: 39010
Re: 5.1.6 beta4
This is sort of funny because in another topic I just got critized for " ignoring the practical dimension over the theory " and now you tell me here that in theory it could be a problem... this is no longer possible because you run too fast with the ammunition I would say it fullfills its ...
- 21 Nov 2018, 14:38
- Forum: General - CoH1 / BKMOD1
- Topic: BK mod Is awesome ! One small error about realism (Axis have nukes?)
- Replies: 34
- Views: 6724
Re: BK mod Is awesome ! One small error about realism (Axis have nukes?)
How does that change anything, seha? As DankMan wrote - TH doctrine usually has lots of ammo in reserve because they don't have much to spend it on - with unlocks you get ammo upgrades for free and they don't have any expensive offmap arty or airstrikes to spend the ammo on, so if you only increase ...
- 21 Nov 2018, 13:07
- Forum: General - CoH1 / BKMOD1
- Topic: BK mod Is awesome ! One small error about realism (Axis have nukes?)
- Replies: 34
- Views: 6724
Re: BK mod Is awesome ! One small error about realism (Axis have nukes?)
I am not ignoring anything practical but you guys are giving me your FEELINGS from the game where one Hotchkiss barrage kills your units and based on this experience you tell me "Barrages kill my all my units, they deal too much damage, lower the damage". And you assume that the rockets de...
- 21 Nov 2018, 12:22
- Forum: Announcements
- Topic: 5.1.6 beta4
- Replies: 48
- Views: 39010
Re: 5.1.6 beta4
The detail of your inquiry is awesome. What changes do you mean? You say that it is because of "all the changes" - does that mean all the changes together from all betas sofar? If so, how is it possible that you have only discovered this after the last update? If it is just about the lalst...
- 21 Nov 2018, 12:14
- Forum: General - CoH1 / BKMOD1
- Topic: BK mod Is awesome ! One small error about realism (Axis have nukes?)
- Replies: 34
- Views: 6724
Re: BK mod Is awesome ! One small error about realism (Axis have nukes?)
I don't get why its so hard to change hotchkiss values to pre-nuke values ? Because it makes no sense to have Hotchkiss as the only unit with pre-5.1.5 stats while every other unit keeps the new stuff, especially when it would mean that Hotchkiss would have range of 175 again (which is almost the s...
- 20 Nov 2018, 18:24
- Forum: Announcements
- Topic: 5.1.6 beta4
- Replies: 48
- Views: 39010
Re: 5.1.6 beta4
Where does it say the precision is back at 5.1.4 level?
- 20 Nov 2018, 15:44
- Forum: Announcements
- Topic: 5.1.6 beta4
- Replies: 48
- Views: 39010
5.1.6 beta4
Hello, some of you may have noticed that BK beta branch downloaded an update. This is just a smaller patch which adresses mainly the problems with "howitzers do not hit anything". There is a slight change for static howitzers - they fire 8 shots in a barrage instead of previous 6 and they ...
- 20 Nov 2018, 01:23
- Forum: General - CoH1 / BKMOD1
- Topic: BK mod Is awesome ! One small error about realism (Axis have nukes?)
- Replies: 34
- Views: 6724
Re: BK mod Is awesome ! One small error about realism (Axis have nukes?)
Over and over again. Yes, damage has been touched, now it deals more damage if the rocket lands on the HEAD of a soldier (which would have killed them with the old damage anyway) or directly on a tank, everywhere else it deals SAME or LESS damage. So explain to me how it is possible that the problem...
- 19 Nov 2018, 18:56
- Forum: General - CoH1 / BKMOD1
- Topic: BK mod Is awesome ! One small error about realism (Axis have nukes?)
- Replies: 34
- Views: 6724
Re: BK mod Is awesome ! One small error about realism (Axis have nukes?)
If it was fixed in the beta, do you think I would be complaining? There are tons of people who keep complaining about stuff that is solved in beta but they don't know because they never played it, how am I suposse to know you are not one of them? when the main problem was the stupid AOE, and the un...
- 19 Nov 2018, 15:33
- Forum: General - CoH1 / BKMOD1
- Topic: BK mod Is awesome ! One small error about realism (Axis have nukes?)
- Replies: 34
- Views: 6724
Re: BK mod Is awesome ! One small error about realism (Axis have nukes?)
What is your problem? You make a post with obvious sarcasm and exageration and when you receive a reply in the same way, you get triggered? Anyway, have you played any games in the beta where Hotchkiss received changes? It is nice to keep complaining about something but more constructive would be to...
- 19 Nov 2018, 11:31
- Forum: General - CoH1 / BKMOD1
- Topic: BK mod Is awesome ! One small error about realism (Axis have nukes?)
- Replies: 34
- Views: 6724
Re: BK mod Is awesome ! One small error about realism (Axis have nukes?)
I believe that the developers are wrong in giving the axis side tactical nukes as they weren't even invented yet, and the Germans didn't even invent them. I believe poster is wrongly informed about the effects of an actual nuclear warhead, especially when he brings up the "realism" argume...
- 18 Nov 2018, 23:05
- Forum: General - CoH1 / BKMOD1
- Topic: Strongest substance in the world?
- Replies: 8
- Views: 2034
Re: Strongest substance in the world?
this will make it easier because when the crew is only 2 soldiers. if you kill 1 of them. there is no third guy who can replace. it is not always the third guy who dies first. sometimes one of the 2 soldiers operating the gun die first. That is not very reliable solution - usually the extra soldier...
- 18 Nov 2018, 22:50
- Forum: General - CoH1 / BKMOD1
- Topic: Strongest substance in the world?
- Replies: 8
- Views: 2034
Re: Strongest substance in the world?
and how does that solve the problem? Only the two guys that operate the gun are hard to kill because they are in the "cover zone" of the AT. If you reduce the number of soldier to 2, then the one extra (standing behind the gun) will not be there and the two operating the gun will still be ...
- 18 Nov 2018, 22:27
- Forum: General - CoH1 / BKMOD1
- Topic: Strongest substance in the world?
- Replies: 8
- Views: 2034
Re: Strongest substance in the world?
Actually it was kwok who first came with the theory that the problem is the model and it seems to be the case. In every other aspect the gun is set the same way as Axis 37mm gun and the problem is not showing there so it suggests the problem is really with the model. The reason why shots are hitting...
- 18 Nov 2018, 16:22
- Forum: Announcements
- Topic: 5.1.6 beta3
- Replies: 74
- Views: 65521
Re: 5.1.6 beta3
Sorry if I took an agressive attitude but it is simply because I said these things many times and it gets boring to keep saying it over and over.
- 18 Nov 2018, 13:54
- Forum: Announcements
- Topic: 5.1.6 beta3
- Replies: 74
- Views: 65521
Re: 5.1.6 beta3
By "sherman equivalent to StuG IV" you mean that Sherman should have no turret, should have camo, should cost 400MP 40F, should have its HP lowered to 636 form the current 700? And what exactly do you mean "a bit less of penetration power against it"?
- 18 Nov 2018, 12:51
- Forum: Announcements
- Topic: 5.1.6 beta3
- Replies: 74
- Views: 65521
Re: 5.1.6 beta3
mofetagalactica wrote:Was the brumbauer buffed after arty changes accidntly?
Can you specify what behavior you mean? I mean, it hasn't been touched so I'm quite curious what you mean...
- 17 Nov 2018, 17:56
- Forum: General - CoH1 / BKMOD1
- Topic: idea for gunners
- Replies: 8
- Views: 2640
Re: idea for gunners
now when the tank top gunners die, you repair the tank and they come back to life again..... unrealistic . (...) it will be possible to upgrade only next to HQ buildings or ammo & transporter trucks. I can see how that is so much more realistic "Sir, Pvt. Litoris got hit!" "What?...
- 14 Nov 2018, 21:50
- Forum: Bugs
- Topic: [5.1.5] 81mm M1 mortar recovered by PE has "60mm barrage" tooltip
- Replies: 1
- Views: 7849
Re: [5.1.5] 81mm M1 mortar recovered by PE has "60mm barrage" tooltip
This is just a wrong text applied. You don't need to worry about the mortar shooting "weaker" rounds. It will be fixed.
- 13 Nov 2018, 17:26
- Forum: Balancing & Suggestions
- Topic: Poor Doctrine Design - Luft
- Replies: 176
- Views: 33718
Re: Poor Doctrine Design - Luft
"bullet is a bullet" yes, it is true but the different stats such as HP and damage taken is there to make a difference between basic and elite infantry. Yes, I know that some people would like to make "elites" to only have more abilities and so more tactical options but then agai...
- 13 Nov 2018, 16:55
- Forum: Announcements
- Topic: 5.1.6 beta3
- Replies: 74
- Views: 65521
Re: 5.1.6 beta3
The mobile howitzers have all got a range cut down to 180. What bugs me a bit is that even with long range ability that costs ammo additional ammo (axis) or CP (CW) they dont get the range static howitzers have. Would it be possible to give them their old boost back so they can get the same range a...