Search found 1107 matches
- 21 May 2015, 16:25
- Forum: Balancing & Suggestions
- Topic: Bazooka vs Tank Destroyers
- Replies: 49
- Views: 7938
Re: Bazooka vs Tank Destroyers
Well, back to the topic: I would like to ask MarKr about bazookas vs Tank destroyers AND btw... why Gebirs' panzerfaust has the range of a tank (let's say irl 2 km.) while it should be 30 m...
- 21 May 2015, 15:41
- Forum: Balancing & Suggestions
- Topic: Bazooka vs Tank Destroyers
- Replies: 49
- Views: 7938
Re: Bazooka vs Tank Destroyers
Isn't that true that every axis squad has a AT weapon? Volks have fausts+fire grenade; Grens have shreck + at grenades for def doc; PE grendiers have AT grenades; stormtroopers have shreck, SS inf has shrecks. Now look at allies... Only rangers and Airborne have bazookas... and CW is one big "h...
- 21 May 2015, 15:17
- Forum: Balancing & Suggestions
- Topic: Bazooka vs Tank Destroyers
- Replies: 49
- Views: 7938
Re: Bazooka vs Tank Destroyers
This is about HEAT vs slopped armor: If the projectile travels very fast, and thus is in a state of hypervelocity, the strength of the armour material becomes negligible – as by the impact both projectile and armour will melt and behave like fluids – and only its area density is an important factor....
- 21 May 2015, 14:14
- Forum: Balancing & Suggestions
- Topic: Bazooka vs Tank Destroyers
- Replies: 49
- Views: 7938
Re: Bazooka vs Tank Destroyers
I think that you can be 100% sure that tiger penetrates stuart, right? Even from 2000 meters tiger could penetrate 2 stuarts sitting in a row. Then why can't we be sure if weapon that penetrates 100mm can penetrate 60mm ? As I said, I just kindly ask Markr to check this to see if those values aren't...
- 21 May 2015, 14:02
- Forum: Balancing & Suggestions
- Topic: Bazooka vs Tank Destroyers
- Replies: 49
- Views: 7938
Re: Bazooka vs Tank Destroyers
I just mean that this is unrealistic. If Hetzer has max 60 mm of armor and bazooka has 100 mm of penetration, then it should be 100% of pen cases for bazooka. It's like M4 sherman with short gun was bouncing shots from tiger... Well, game is very unforgiving for allies.
- 21 May 2015, 13:41
- Forum: Balancing & Suggestions
- Topic: Bazooka vs Tank Destroyers
- Replies: 49
- Views: 7938
Bazooka vs Tank Destroyers
I have many times seen bazooka rockets bouncing of the frontal armor of Hetzers and Jagdpanzers. Isn't it unrealistic? Hetzer's armor is 60 mm (yes, it is slopped, but HEAT ignores slops) and bazooka could penetrate up to 100 mm of armor. In this case Hetzer should be always penetrated by bazooka. T...
- 20 May 2015, 13:11
- Forum: Balancing & Suggestions
- Topic: Stuh, Stupa, Scott
- Replies: 33
- Views: 5961
Re: Stuh, Stupa, Scott
lol, you never stop. 1 flame round/air burst from priest will take out a 88. so your friend should be upset with his partner. also RAF staffing run decrew 88 with insane ease. I guess they aren't that good if they don't know this already. Even if u kill the crew, enemy can use that 88 again in matt...
- 20 May 2015, 00:59
- Forum: General - CoH1 / BKMOD1
- Topic: Base bombing
- Replies: 5
- Views: 1515
Re: Base bombing
You can always do this American-style. Instead of many bombs just drop 2 nukes on their defenses .
Is the V-1 an equivalent to a nuke here ?
Is the V-1 an equivalent to a nuke here ?
- 17 May 2015, 18:22
- Forum: General - CoH1 / BKMOD1
- Topic: Possible WH Schwimm changes
- Replies: 32
- Views: 5427
Re: Possible WH Schwimm changes
Warhawks97 wrote:only if balanced. The One with two MG´s would be over the top and would probably outperform even the quad cal 50.
So let it cost 300 mp and 25 fuel ;D
- 17 May 2015, 18:20
- Forum: Balancing & Suggestions
- Topic: USA 37mm gun immortal crew
- Replies: 4
- Views: 995
Re: USA 37mm gun immortal crew
Well, I have seen it working in both ways. Once I had flanked recrewed pak with quad haltrack and it took it also 30 sec from 1 meter to kill 3 guys ;D. Many bugs happen to at guns, sometimes they are unmovable, axis pak taken by allies has a permanent HE mode, sometimes the camouflage button is mis...
- 15 May 2015, 22:19
- Forum: General - CoH1 / BKMOD1
- Topic: inf doc ranger truck
- Replies: 20
- Views: 3074
Re: inf doc ranger truck
lolTiger1996 wrote:So we are all at the end agreeing on that this doc deployable unit numbers are insane and not normal anyways.
- 11 May 2015, 22:07
- Forum: Bugs
- Topic: Bug PE Luft.doc - FW190=P47. v. 4.8.8.0
- Replies: 3
- Views: 1193
Re: Bug PE Luft.doc - FW190=P47. v. 4.8.8.0
Yea, devs already know about it, it will be fixed in the next patch .
PS. Very nice English
PS. Very nice English
- 11 May 2015, 20:21
- Forum: Balancing & Suggestions
- Topic: Stuh, Stupa, Scott
- Replies: 33
- Views: 5961
Re: Stuh, Stupa, Scott
100% agree!
- 11 May 2015, 13:41
- Forum: Matchmaking & Strategies
- Topic: Insane Tank battle at Road to chebourg
- Replies: 11
- Views: 3019
Re: Insane Tank battle at Road to chebourg
Plz, no. I can't stand your pidgin...
- 11 May 2015, 13:20
- Forum: Matchmaking & Strategies
- Topic: Insane Tank battle at Road to chebourg
- Replies: 11
- Views: 3019
Re: For Erich and Illa
Erich what you wanted to say that you've left this morning on the my profile link on this old forum? You still can not breathe 'those four defeats yesterday? : D I'm not reflect at all on the forum, I do not have time to get and bored of it, but now I do it for your pleasure ... You really are a re...
- 11 May 2015, 13:11
- Forum: Balancing & Suggestions
- Topic: Range of tanks
- Replies: 29
- Views: 4731
Re: Range of tanks
Warhawks97 wrote:stuhs, scotts and stupas would have range of normal tanks.
I agree!
- 11 May 2015, 00:42
- Forum: Balancing & Suggestions
- Topic: Range of tanks
- Replies: 29
- Views: 4731
Re: Range of tanks
Really???!!! Alright.. u guys then believe that the Tiger is just fine as is now as I actually do always, right?! I wanted or honestly tried to achieve what several of u asked before about adding a cost to the Tigerphobia while making Panthers more appealing at longer ranges but seems like if u don...
- 11 May 2015, 00:12
- Forum: Balancing & Suggestions
- Topic: Range of tanks
- Replies: 29
- Views: 4731
Re: Range of tanks
Speaking with Tiger is like herding cats guys... I ceased any endeavour leading to any form of convincing him to anything...
- 10 May 2015, 21:12
- Forum: Balancing & Suggestions
- Topic: SD2 vs vehicles
- Replies: 42
- Views: 5461
Re: SD2 vs vehicles
I agree with SD2 being too powerful vs vehicles. They should be just anti-inf mines without a chance to damage a tank.
- 09 May 2015, 12:20
- Forum: General - CoH1 / BKMOD1
- Topic: Blitzkrieg Gameplay Videos
- Replies: 28
- Views: 5003
Re: Blitzkrieg Gameplay Videos
SteelShogun wrote:Apart from uploading onto Youtube, what other ways can I share my replays on here?
You can post them in an attachment here on forum.
- 09 May 2015, 01:52
- Forum: Balancing & Suggestions
- Topic: Hold position button for vehicles
- Replies: 11
- Views: 2229
Re: Hold position button for vehicles
Hmm, but as I remember this works the same in vanilla. Am I wrong?
- 08 May 2015, 19:50
- Forum: Balancing & Suggestions
- Topic: Hold position button for vehicles
- Replies: 11
- Views: 2229
Re: Hold position button for vehicles
Haha, that sounds like an ultimate weapon, unstoppable ;D.Warhawks97 wrote: Just seldomly they dont want to respond to anything and ignoring order and ignoring even "immobilized" or "Engine destroyed" on their move towards/through the enemie lines.
- 08 May 2015, 19:45
- Forum: Balancing & Suggestions
- Topic: Hold position button for vehicles
- Replies: 11
- Views: 2229
Re: Hold position button for vehicles
sometimes tanks and vehicles are bugged (esspecially allied Tankhunters in flank speed) and they drive towards the enemie tank and sometimes speeding up when coming into gun range. Hold buttopn doesnt help. Give them as new order to drive to another location first and then press hold button. Well, ...
- 08 May 2015, 18:47
- Forum: Balancing & Suggestions
- Topic: Hold position button for vehicles
- Replies: 11
- Views: 2229
Re: Hold position button for vehicles
If enemy tank is in range your tank won't drive. If it is out of range it will. As simple as that. You can use that button to order your tank to hold in the moment when enemy is in range. Or jut simply wait for the enemy to come to you.
- 08 May 2015, 16:33
- Forum: Balancing & Suggestions
- Topic: Hold position button for vehicles
- Replies: 11
- Views: 2229
Re: Hold position button for vehicles
Dude, use this: