Search found 1024 matches
- 25 Nov 2016, 07:43
- Forum: Announcements
- Topic: 4.9.6 Beta
- Replies: 282
- Views: 53949
Re: 4.9.6 Beta
V-1 send vs what? vs bunker? damaged KT can escape. ST have really long range, how its can be destroyed? reduce range or raise cost. ST has really long range? nope, Why reducing the already reduced range? or raising the cost of something who cost alreay much more than the V1? The V1 can't be destro...
- 24 Nov 2016, 03:09
- Forum: Announcements
- Topic: 4.9.6 Beta
- Replies: 282
- Views: 53949
Re: 4.9.6 Beta
Some wrecks can be scavenged, some not, We also have another very cool models of BF109 (Reco + Straffing)
- 24 Nov 2016, 02:20
- Forum: Announcements
- Topic: 4.9.6 Beta
- Replies: 282
- Views: 53949
Re: 4.9.6 Beta
Well Jim, u have a problem, because the colors are correct... did you put the details models cursor at max? u didn't answered me.
- 24 Nov 2016, 01:42
- Forum: Announcements
- Topic: 4.9.6 Beta
- Replies: 282
- Views: 53949
Re: 4.9.6 Beta
what do u mean grey ai? jim did you put your cursor details to max? in ur graphic settings?
- 24 Nov 2016, 00:20
- Forum: Announcements
- Topic: 4.9.6 Beta
- Replies: 282
- Views: 53949
Re: 4.9.6 Beta
@ Mark ... but no little "stronger" ? I mean not a cannon, I mean liiitle bit stronger armor ? Ok, so the Panzer III and you'll noticed it in game, will be a bit quicker, the turret speed also will be quicker, the reload time will also be a tiny bit faster, the rest will be the same as th...
- 23 Nov 2016, 21:13
- Forum: Announcements
- Topic: Translations
- Replies: 196
- Views: 161964
- 23 Nov 2016, 19:15
- Forum: Announcements
- Topic: Translations
- Replies: 196
- Views: 161964
Re: Translations
Yes we need translators ASAP! German/Italian/Polish/Russian/Chinese/Spanish
- 20 Nov 2016, 23:52
- Forum: Bugs
- Topic: Broken penetration values.
- Replies: 20
- Views: 4094
Re: Broken penetration values.
We are working on the PAk 43 and the PAk 40 emplacement penetrations.
- 20 Nov 2016, 22:30
- Forum: Bugs
- Topic: Broken penetration values.
- Replies: 20
- Views: 4094
Re: Broken penetration values.
Again to make things crystal clear between us, the forum isn't a fighting area where people can insults each others freely and write hatred nonsense text wall regarding their useless brawls, its been messy between members for too long now without any friendly results, now its the time to clean the m...
- 20 Nov 2016, 08:20
- Forum: Bugs
- Topic: Jagdtiger HE fail
- Replies: 11
- Views: 2199
Re: Jagdtiger HE fail
Fixed in the next patch/closed.
- 19 Nov 2016, 20:10
- Forum: General Discussions on Strategy and Theory
- Topic: Best. Mod. Ever.
- Replies: 2
- Views: 10526
Re: Best. Mod. Ever.
thank you
- 15 Nov 2016, 23:22
- Forum: Bugs
- Topic: 4.8.5.0 Missing legs for some infantry
- Replies: 3
- Views: 1182
Re: 4.8.5.0 Missing legs for some infantry
this is not a bug, you model detail always needs to be at 100%, i keep this topic for infos, topic Closed.
- 13 Nov 2016, 23:54
- Forum: Matchmaking & Strategies
- Topic: dude wtf? op Tank Destroyer. -Dev Alert!-
- Replies: 12
- Views: 3055
Re: dude wtf? op Tank Destroyer. -Dev Alert!-
Depending of where your unit is placed, near cover, holes, etc... can affect the damage, and yes sometimes, you get lucky as F""", its happening, but its rare, i remember seeing a Panzer damaged near a crater, and the unit was bombarded like hell, finally succeed to get repaired and l...
- 13 Nov 2016, 13:41
- Forum: Balancing & Suggestions
- Topic: Mg Nests/Bunkers
- Replies: 3
- Views: 948
Re: Mg Nests/Bunkers
Tactically it doesn't make sense to have Mg's nests with the only Bk mod infantry mod, Sorry.
- 12 Nov 2016, 15:49
- Forum: Announcements
- Topic: Panzer III Ausf. N
- Replies: 56
- Views: 12932
- 11 Nov 2016, 16:22
- Forum: Matchmaking & Strategies
- Topic: Two dynamic 2v2 games on new maps
- Replies: 8
- Views: 1606
Re: Two dynamic 2v2 games on new maps
I meant early as real early unit in game, and yes i saw your 2 volks and ur puma locked Tiger side map.
- 10 Nov 2016, 23:25
- Forum: Matchmaking & Strategies
- Topic: Two dynamic 2v2 games on new maps
- Replies: 8
- Views: 1606
Re: Two dynamic 2v2 games on new maps
Great game, this early panther G locked the map pretty well, lethal!
- 10 Nov 2016, 13:54
- Forum: Balancing & Suggestions
- Topic: Stuart
- Replies: 19
- Views: 3236
Re: Stuart
Some good point where made already. jalis already pointed out that the general problem for such units is (and many light or medium vehicles in general) that heavier tanks with much more HP and better guns do not cost much more. I mean take a look.... Compare HT´s with 75 mm guns to stug III. Litera...
- 08 Nov 2016, 12:45
- Forum: Technical Support
- Topic: Sync Problem
- Replies: 17
- Views: 6566
Re: Sync Problem
For us is the Mod unplayable with this problems Today 9 Try´s and 9 Desync.... different Maps, Different Graphicsettings.... no chance. Maximum Playtime 10 !!! Mins -.- 3 x 200.000 Mbit Connections - Hostchange etc.... RIP BK Mod it was a nice time.... like i said its not coming from the mod, do yo...
- 08 Nov 2016, 12:32
- Forum: Balancing & Suggestions
- Topic: units
- Replies: 50
- Views: 9303
Re: units
Kwok you don't undertstand what i mean, did you read what i wrote more up regarding the fact that i didn't want to implement the ST because of balance? but if we found something good for it, its worth the try, and again, people aren't whining because of the V1, the V1 is soo silly in all points, tha...
- 08 Nov 2016, 03:06
- Forum: Balancing & Suggestions
- Topic: units
- Replies: 50
- Views: 9303
Re: units
[quote="kwok"]@panzerblitz I agree that bk is mostly balanced. I think we both are saying the same. And it is because the reason that the game is mostly balanced that I'm against most new units such as the ST. It is too much sudden change.[\quote] All new units is sudden changes, especiall...
- 07 Nov 2016, 22:47
- Forum: Balancing & Suggestions
- Topic: units
- Replies: 50
- Views: 9303
Re: units
Sure, I see your points. Panzer iii, I will have to disagree is a good example because it really seems more like an aesthetic change as it will be pretty much identical to something that exists. You can disagree, there will be some little changes compare to the Panzer IV Ausf E, even if they are si...
- 07 Nov 2016, 19:19
- Forum: Balancing & Suggestions
- Topic: units
- Replies: 50
- Views: 9303
Re: units
If the unit is fun to play, and do not brake anything why not? more units, more choices, it is not really how much units we could put in BK, its how much units who are fun to play with a real pvp purpose in BK, the perfect exemple is the Panzer III Ausf. N who fit perfectly in the spot we chose fo h...
- 07 Nov 2016, 16:39
- Forum: Balancing & Suggestions
- Topic: Tank Commander bonuses
- Replies: 21
- Views: 5456
Re: Tank Commander bonuses
Jagdpanther wrote:Also tank commanders could be available for all tanks, many agree viewtopic.php?f=15&t=1126
I would love to see a tank commander in the new little panzer III
The Panzer III like all Panzer IV's will have the possibity to have a tank commander.
- 07 Nov 2016, 11:57
- Forum: Announcements
- Topic: Panzer III Ausf. N
- Replies: 56
- Views: 12932
Re: Panzer III Ausf. N
Tiger1996 wrote: (Although i am honestly still so much worried about the 90mm guns change, but let's see...)
If i had to receive 1$ each time you're saying that, i think i would be very rich now...