Search found 2410 matches
- 14 May 2021, 20:42
- Forum: General - CoH1 / BKMOD1
- Topic: Passive camo is absurd
- Replies: 15
- Views: 1768
Re: Passive camo is absurd
I went looking through camo values, I have a hunch and would need replays to prove it. So looking at the camo stats, a lot of the camo is set up that if the units are in combat it'll take like 20 seconds before they can go back into camo. This is only if a unit shoots to reveal itself (not when it g...
- 14 May 2021, 20:32
- Forum: General - CoH1 / BKMOD1
- Topic: 76 jumbo
- Replies: 53
- Views: 5495
Re: 76 jumbo
Ah okay, if the jackson overtakes the jumbo, then why isn't the solution to make the 76 jumbo more viable within the doctrine? I heard the reason why the jackson overtakes the jumbo because of the general need for the firepower. So it doesn't sound like it's an issue that it exists... it's an issue ...
- 14 May 2021, 20:15
- Forum: General - CoH1 / BKMOD1
- Topic: 76 jumbo
- Replies: 53
- Views: 5495
Re: 76 jumbo
Both the 76 jumbo and the churchill were placed in their respective doctrines for the following reasons: The Infantry doc was also given the 76mm Jumbo because the 75mm version's function is to kill infantry and defenses and Infantry doc has enough other means to do that. What I don't understand is ...
- 14 May 2021, 19:27
- Forum: Balancing & Suggestions
- Topic: 2 inch mortar AoE tone down
- Replies: 10
- Views: 1166
Re: 2 inch mortar AoE tone down
Another factor people have specifically mentioned is that because of their shorter range they are far more accurate. It also looks like it does have modifiers applied on first strike for camoflauge. But, i assume that only applies for attacks not for barrage actions. We can look into removing that a...
- 14 May 2021, 19:22
- Forum: Balancing & Suggestions
- Topic: Panthers, are they ok?
- Replies: 214
- Views: 20495
Re: Panthers, are they ok?
This is the hardest decision so far that devs had to make in my time as a dev in my opinion. Even harder than doctrine reworks. There's such an obvious split in the community on a heavily used iconic unit that has been popular since the mod was first created. Devs have made a decision for beta testi...
- 14 May 2021, 19:19
- Forum: Balancing & Suggestions
- Topic: Elite Inf Reinforcement Cost
- Replies: 11
- Views: 1181
Re: Elite Inf Reinforcement Cost
I think we're trying some vet changes first since that has been on the backlog. Let's wait a moment for the performance tweaks, then we will beta test the reinf cost as well.
- 14 May 2021, 19:18
- Forum: Balancing & Suggestions
- Topic: Request a Change for the AT from HQ
- Replies: 17
- Views: 1679
Re: Request a Change for the AT from HQ
So I don't get it. You guys want them both timed shots, both single shots, both have no anti inf capabilities? Maybe make a poll?
- 14 May 2021, 19:07
- Forum: Balancing & Suggestions
- Topic: SAS are broken
- Replies: 24
- Views: 2424
Re: SAS are broken
hm... 2 cuban players say they are broken... 2 german players say they are not at all.... sounds like we can have a.... TWO VEE TWO??? CUBA VS GERMANY!!!!
- 14 May 2021, 19:02
- Forum: General - CoH1 / BKMOD1
- Topic: 76 jumbo
- Replies: 53
- Views: 5495
Re: 76 jumbo
Tiger, I think the argument of why this is a panther issue is because panthers come at 6CP and jumbos come at earliest 5CP behind a supply yard. By the time any type of jumbo comes to the field the panther will just push it out immediately. So jumbos are underrepresnted in the current meta regardles...
- 14 May 2021, 17:10
- Forum: Balancing & Suggestions
- Topic: Anti Air to strong right now
- Replies: 15
- Views: 1559
Re: Anti Air to strong right now
it could be possible to reduce AA radius from 60 to 45, so u need more AA units to cover your territory. That would mean the unit has to stand pretty close to the units it should protect. I am still thinking about two things: 1. Why dont we really have AA guns with different effectivness. Like as i...
- 14 May 2021, 16:08
- Forum: General - CoH1 / BKMOD1
- Topic: M5 vs M3 stuart
- Replies: 8
- Views: 1150
Re: M5 vs M3 stuart
Almost. According to corsix the first one doesn't bring democracy, it brings you "democracy". But effectively it just gets you colonized so basically the same with a different flavor.Krieger Blitzer wrote: ↑10 May 2021, 18:22The first one brings you democracy, while the other one gets you colonized.
- 14 May 2021, 16:03
- Forum: General - CoH1 / BKMOD1
- Topic: US vs Scout Car
- Replies: 13
- Views: 1788
Re: US vs Scout Car
Thanks for the answeres! I really don't like playing on high res.. Also building double PAK seems like a waste of resources. They get useless pretty quickly and that's 420mp down the drain then... I guess I just have to rely on my mate then lol Trust me. The game is WAAAY more balanced and forgivin...
- 14 May 2021, 15:59
- Forum: General - CoH1 / BKMOD1
- Topic: 76 jumbo
- Replies: 53
- Views: 5495
Re: 76 jumbo
Tweaking the panther performance as a means of indirectly increasing the viability of the jumbo is a solution as well. All possibilities. Ironically Warhawks, you saw a game I played with Dunham against Fredrickson and Wurf on la fiere. It wasn't even the panthers that murdered me as an inf doc play...
- 14 May 2021, 15:43
- Forum: General - CoH1 / BKMOD1
- Topic: 76 jumbo
- Replies: 53
- Views: 5495
Re: 76 jumbo
What I don't understand is how people think that infantry doctrine is lacking breakthrough units? It probably has the most varied artillery in game, infantry that can just magically pop out of buildings, and still has at least one variant of a jumbo. If anything the 76 jumbo is a much better breakth...
- 14 May 2021, 15:24
- Forum: Balancing & Suggestions
- Topic: Inf doc off maps
- Replies: 34
- Views: 3206
Re: Inf doc off maps
it was more like. Give us what you devs brought up as ideas :D Oh i see. Let me screen shot my stuff at least. I'm okay with my opinions public. I said in response to a question about the long tom specifically: hmm so this is a really really tough question. because to me a long tom has a specialize...
- 14 May 2021, 15:18
- Forum: Balancing & Suggestions
- Topic: Inf doc off maps
- Replies: 34
- Views: 3206
Re: Inf doc off maps
Just to give you an idea of HOW MANY NUMBERS there are.... Here's all of the tables i can come up with off the top of my head on how off map artillery behaves. Arty Action.JPG weapon table.JPG target table.JPG There's also all the sub-tables in the weapon table (like crit tables, aoe tables, etc) an...
- 14 May 2021, 15:06
- Forum: Balancing & Suggestions
- Topic: Inf doc off maps
- Replies: 34
- Views: 3206
Re: Inf doc off maps
If I gave the numbers does it really help? You'd just be baselining on a status quo and defining based on how they are today rather than what they should be. There's a saying in analyzing finance. People love to say all the time "there is a financial bubble/undervalued stock" when stock prices are h...
- 14 May 2021, 14:59
- Forum: General - CoH1 / BKMOD1
- Topic: PE strafing run
- Replies: 1
- Views: 376
Re: PE strafing run
Lord savior master wielder of corsix MarKr might have found an interesting bug with this in specific. It's true theoretically 20mm has a chance to one shot the churchill (really low pen chance * really low one shot chance). But there might be more at work here. Looking into it now.
- 14 May 2021, 14:47
- Forum: Balancing & Suggestions
- Topic: Inf doc off maps
- Replies: 34
- Views: 3206
Re: Inf doc off maps
Funny. Devs were JUST talking about what to do about the long tom off map. The first key question was "what is the point of the long tom off map?". This question extends beyond more than just the long tom though. How is off map differentiated between field artillery capability? Should there be trade...
- 29 Apr 2021, 07:21
- Forum: Balancing & Suggestions
- Topic: Possible weapon cost changes for AB infantry
- Replies: 22
- Views: 2026
Re: Possible weapon cost changes for AB infantry
So i believe the floated proposal of having the WSC upgrades cost fuel instead of ammo is less risky in terms of impact. As I said - we're not looking for a faction-wide change here, just the AB doctrine and the point was to allow the AB doc to somehow use their excess of fuel (talking about the "A...
- 28 Apr 2021, 21:42
- Forum: Balancing & Suggestions
- Topic: Possible weapon cost changes for AB infantry
- Replies: 22
- Views: 2026
Re: Possible weapon cost changes for AB infantry
Just to add flavor. Should the upgrade be something like "airdrop weapons upgrade" that tweaks this so that the weapons cost fuel and are available when in enemy territory? The flavor is it costs fuel because the plane carrying the extra weight of weapons lol. Should these weapons be available still...
- 27 Apr 2021, 05:25
- Forum: Matchmaking & Strategies
- Topic: v5.2.7 Discord
- Replies: 9
- Views: 1334
Re: v5.2.7 Discord
we call that supply yard upgrade
- 26 Apr 2021, 23:52
- Forum: Balancing & Suggestions
- Topic: Regular AT Infantry Secondary Weapon(s)
- Replies: 10
- Views: 1141
Re: Regular AT Infantry Secondary Weapon(s)
This idea was already "tested" in patches long ago where an AT squad had just 1 mp40 smg with just a team of 4 people. This was a nightmare to balance against because that squad became an all purpose every squad that countered any opening unit. There was never any reason to build a jeep or a rifleme...
- 26 Apr 2021, 23:29
- Forum: Matchmaking & Strategies
- Topic: v5.2.7 Discord
- Replies: 9
- Views: 1334
Re: v5.2.7 Discord
I'll be honest, I'm surprised we lasted as long as we did. GG.
Frankly, you had so many resources I think you could've ended this game much earlier with the manpower blitz + more panthers and Stuh42.
Looking forward to a rematch.
Frankly, you had so many resources I think you could've ended this game much earlier with the manpower blitz + more panthers and Stuh42.
Looking forward to a rematch.
- 26 Apr 2021, 23:22
- Forum: Matchmaking & Strategies
- Topic: Epic 2 vs 2 [5.27] Neueville
- Replies: 1
- Views: 431
Re: Epic 2 vs 2 [5.27] Neueville
Great game. Fantastic plays and mistakes on both sides. We want a rematch. USA vs EU. We will triumph.