Search found 549 matches
- 03 Feb 2017, 11:43
- Forum: Announcements
- Topic: 4.9.6. Beta II
- Replies: 208
- Views: 45501
Re: 4.9.6. Beta II
A little decrease in ammo cos? 100 is still a lot to consider it worth it imo. 85 could be little better, and the fact it decreases your own emps' accuracy, leaving them exposed to inf rush with granades, makes it a double edged defensive weapon. Add the fact RE is not really focused on building tan...
- 03 Feb 2017, 11:34
- Forum: Bugs
- Topic: 95mm Churchills minesweeper
- Replies: 22
- Views: 3471
Re: 95mm Churchills minesweeper
Ok we'll check. Thanks for testing yourself
- 02 Feb 2017, 19:34
- Forum: Matchmaking & Strategies
- Topic: [Video] 3vs3 Gameplay.
- Replies: 3
- Views: 823
Re: [Video] 3vs3 Gameplay.
The next one we had could have been much more interesting by the way it started.. such a pity it desynced
- 02 Feb 2017, 09:39
- Forum: Bugs
- Topic: Little John gun upgrade
- Replies: 14
- Views: 2416
Re: Little John gun upgrade
all docs have daimler with little john, just raf has tetrarch
- 02 Feb 2017, 00:57
- Forum: Announcements
- Topic: 4.9.6. Beta II
- Replies: 208
- Views: 45501
Re: 4.9.6. Beta II
Great!
- 01 Feb 2017, 18:54
- Forum: Announcements
- Topic: 4.9.6. Beta II
- Replies: 208
- Views: 45501
Re: 4.9.6. Beta II
I think they should get a quite consistent nerf to reloading weapon time and to accuracy. This could simulate the problems caused to reloading and aiming by a scared person's shaking hands. Lasting for 2-3 seconds after getting hit(?). In my opinion this would make engies/pios more useful in combat,...
- 30 Jan 2017, 20:29
- Forum: Announcements
- Topic: 4.9.6. Beta II
- Replies: 208
- Views: 45501
Re: 4.9.6. Beta II
Great! Did you already decided which nerfs are gonna be appied?
- 30 Jan 2017, 19:35
- Forum: Bugs
- Topic: Little John gun upgrade
- Replies: 14
- Views: 2416
Little John gun upgrade
I know both units which can mount this upgrade (Daimled and AT Tetrarch) are pretty much never seen in the game, they're not very durable and their guns are not the best expecially with that reload, but i've recently been "trolled" by one of them mounting Little John gun upgrade, since tha...
- 30 Jan 2017, 12:01
- Forum: Bugs
- Topic: 17pdr gun engineer [4.9.5]
- Replies: 1
- Views: 637
Re: 17pdr gun engineer [4.9.5]
I've noticed combat engies have issues with pretty much every at gun they take control of. Happened to me as well that a 17 pdr could not move nor shoot, but could repair vehicles nearby. An other little bug is that mg loses its "hold fire" ability if it gets picked up by sappers, haven't ...
- 29 Jan 2017, 08:10
- Forum: Balancing & Suggestions
- Topic: Possible new feature for snipers
- Replies: 15
- Views: 2597
Re: Possible new feature for snipers
It could be a nice feature, I know about players who use manual firing on tanks to kill those squad members handling AT weapon, so it would be something similar.
- 27 Jan 2017, 13:25
- Forum: Player Introductions
- Topic: 525 Team, UTC +1, PVP
- Replies: 8
- Views: 12291
Re: 525 Team, UTC +1, PVP
Below 0 degrees but not that cold actually... that was just to increase the pity towards Salvy in the audience
- 27 Jan 2017, 13:15
- Forum: Announcements
- Topic: 4.9.6. Beta II
- Replies: 208
- Views: 45501
Re: 4.9.6. Beta II
@MarKr ok i see the point, suppression is fine then I still would like to see how it works on combat engeneers tho, since after the upgrades, which give them one for free, they're already quite deadly if sent with glider in the right spot. I saw Lehr countering incoming fallshirms with combat engene...
- 27 Jan 2017, 11:33
- Forum: Player Introductions
- Topic: 525 Team, UTC +1, PVP
- Replies: 8
- Views: 12291
525 Team, UTC +1, PVP
Hello everybody! We are a group of 5 real life italian (near Venice) friends, former high-school mates, which share the passion for good beer and food, and of course for BK mod! We started playing this game in Lan sessions, playing like bots against bots, then we turned to play like bots against eac...
- 27 Jan 2017, 10:30
- Forum: Announcements
- Topic: 4.9.6. Beta II
- Replies: 208
- Views: 45501
Re: 4.9.6. Beta II
I like the idea of adding suppression to give flamethrower a real combat purpose, tho i want to suggest an alternative solution which, imo, could make sense even from a "realistical" point of view. Bottom line is: There is no way to apply "fear" or "demoralization" on s...
- 25 Jan 2017, 20:07
- Forum: Bugs
- Topic: 95mm Churchills minesweeper
- Replies: 22
- Views: 3471
Re: 95mm Churchills minesweeper
I'll check again then, i thought they got same minesweeper with rotating chains as shermans, my laptop has not good resolution so i might have missed it.
- 24 Jan 2017, 19:47
- Forum: Ask an Expert
- Topic: Bulldozer
- Replies: 6
- Views: 1515
Re: Bulldozer
Well.. realistically it could work as spaced armor against heat shells like panzerfaust, but nvm.. had a feeling that had something to do with vcoh tho, so you answered me..
- 24 Jan 2017, 09:40
- Forum: Ask an Expert
- Topic: Bulldozer
- Replies: 6
- Views: 1515
Bulldozer
Hi all,
Since Crocodile Sherman and Kangaroo can mount it, what is bulldozer upgrade for? Does it give additional protection from front hits? Are those small ground hills it moves anyhow useful?
Since Crocodile Sherman and Kangaroo can mount it, what is bulldozer upgrade for? Does it give additional protection from front hits? Are those small ground hills it moves anyhow useful?
- 24 Jan 2017, 09:38
- Forum: Bugs
- Topic: 95mm Churchills minesweeper
- Replies: 22
- Views: 3471
95mm Churchills minesweeper
I was using RE lately and when i upgraded 95mm churchill with minesweeper it didn't work. I mean, i payed the ammo cost and it showed the upgrade loading, but at the end minesweeper was not mounted on the tank and the ability was not available in the unit panel.
- 13 Jan 2017, 23:14
- Forum: Balancing & Suggestions
- Topic: RA smoke barrage reworking
- Replies: 1
- Views: 614
RA smoke barrage reworking
After discussing all smoke options available in the game ( http://forum.bkmod.net/viewtopic.php?f=32&t=1607) Royal Arty doc's smoke barrage ability has came out to be not that usefull, considering it requires 2 CP and 100 ammo to be used, and might need a rework. What would the best not balance ...
- 13 Jan 2017, 12:23
- Forum: Ask an Expert
- Topic: Smoke options
- Replies: 19
- Views: 3300
Re: Smoke options
To be honest, to keep my howitzers safe i'd rather unlock supercharge shells, which provide longer range to howitzers, allowing them to be built more in the back where oneshot Grille would have hard time hitting them. Moreover normal howitzers already have defensive smoke courtain ablity, which cove...
- 13 Jan 2017, 08:49
- Forum: Ask an Expert
- Topic: Smoke options
- Replies: 19
- Views: 3300
Re: Smoke options
I actually killed an elephant with a 2 inch mortar shell once. It already received all kind of criticals and i was smoking on it to let my allied inf close, then saw it blowing up and 2 vets flying upon mortar. That was one of the weirdest things i saw in game haha. Coming back to solutions, maybe a...
- 12 Jan 2017, 23:54
- Forum: Ask an Expert
- Topic: Smoke options
- Replies: 19
- Views: 3300
Re: Smoke options
Agreed with Toni, I always felt that the RA sector smoke was near useless and can be better adjusted. I like the suggestion of it being something like random drop over an area. I tried to point this out some time ago in some other topic talking about RE or smoke, can't really remember. I'd like to ...
- 12 Jan 2017, 18:04
- Forum: Ask an Expert
- Topic: Smoke options
- Replies: 19
- Views: 3300
Re: Smoke options
actually that ability from RA works in a weird way.. i tested it few times: it smokes on vehicles and buildings on a whole sector, but it doesn't randomly cover a sector. This does not work on infantry tho, and smoke "falls" following the path a vehicle is moving on after it passes. So, im...
- 11 Jan 2017, 12:31
- Forum: Matchmaking & Strategies
- Topic: 3v3 Wolfheze
- Replies: 2
- Views: 862
3v3 Wolfheze
Tiger1996 asked me to upload this replay so here it is! Allies: sgtToni95 - RAF Leonida - Armor Wer - RE Axis: Endro - Terror Tiger1996 - Blitzkrieg Whitet1ger - Luft Pretty nice game, lasted quite long but was close till the end. Raf bombings made quite a lot of damage against inf blobs and axis ac...
- 08 Jan 2017, 10:36
- Forum: Ask an Expert
- Topic: Handheld AT weapons
- Replies: 10
- Views: 4729
Re: Handheld AT weapons
You have to consider Piats can hit behind obstacles, but they are somehow less accurate since their shells are slower and if the target moves it's so likely they're gonna miss. Well.. sometimes even if the target is not moving but that happens to all AT handheld weapons..