Search found 583 matches
- 12 Jun 2019, 00:33
- Forum: Announcements
- Topic: 5.1.8. beta (Doctrine rework, update 2)
- Replies: 58
- Views: 58902
Re: 5.1.8. beta (Doctrine rework, update 2)
I tried a couple of games. Had alot of fun. god my ass handed to me by a mass of stg grens and pz3 Ns. destroyed him in the rematch with a bit of Combat engineer Spam. My issues so far is when a Pershing was one hit killed by a pak43 emplacement. I dont like the one hit kill mentality and would just...
- 28 May 2019, 17:41
- Forum: Balancing & Suggestions
- Topic: CQB Squad / Axis Infantry Weaponry
- Replies: 6
- Views: 5965
Re: CQB Squad / Axis Infantry Weaponry
going invisible mit battle is sick. In one game i shred an entire Reg 5 squad with my M16 HT. But one men came down from sky as reinforcment.... invisible, right next to my M16, landed in the bush, grapped the Schreck and shot my M16. So while he actually lost 550 MP squad without losses for me, i ...
- 28 May 2019, 16:49
- Forum: Balancing & Suggestions
- Topic: (1v2,2v3 etc) PVP Compensation Mode
- Replies: 6
- Views: 6870
Re: (1v2,2v3 etc) PVP Compensation Mode
the person with double resources will need a lot less resources for teching than the other 2 combined. and will get the teching done quicker due to obvious reasons. My question is can it be done to only affect specific resources, manpower/fuel instead of all 3 resources. And what about pop cap? I kn...
- 17 Mar 2019, 18:43
- Forum: Balancing & Suggestions
- Topic: Stupa
- Replies: 15
- Views: 6060
Re: Stupa
I think the problem is that you can't dodge the shots. They just appear instantly. in Coh 2 brummbar has a deadly cannon that lowers the health of infantry to one shot status, and deals some damage to vehicles. But the shell is slow moving and not hard to dodge for moving vehicles (Infantry will be ...
- 28 Dec 2018, 14:37
- Forum: Bugs
- Topic: Canadian 76 shermans vs tigers
- Replies: 9
- Views: 1954
Re: Canadian 76 shermans vs tigers
DEATH TO THE TIGERS!
Edit: Not the player "Tiger"
Edit: Not the player "Tiger"
- 28 Dec 2018, 14:10
- Forum: Announcements
- Topic: HAPPY HOLIDAYS!
- Replies: 11
- Views: 11840
Re: HAPPY HOLIDAYS!
Happy holidays
- 18 Dec 2018, 23:48
- Forum: Balancing & Suggestions
- Topic: TH doc unlocks and upgrades
- Replies: 18
- Views: 2292
Re: TH doc unlocks and upgrades
Do you guys know how shit the TH tanks would be without Zimmerzeit? just as shitty as all the other tanks that get penetrated twice and instantly explode. Dont see why TH tanks should survive 33%-100% more hits than other tanks and still be able to spam them to all hell. You kill one TH hellspawn an...
- 18 Dec 2018, 00:09
- Forum: Matchmaking & Strategies
- Topic: lehr says it's base bomb
- Replies: 3
- Views: 8283
Re: lehr says it's base bomb
Anything is allowed when destroying Germany heavy tanks.
- 18 Dec 2018, 00:06
- Forum: General - CoH1 / BKMOD1
- Topic: How far are long, medium and short ranges?
- Replies: 8
- Views: 1887
Re: How far are long, medium and short ranges?
If 60 is when infantry start shooting, it cannot be units have a detection range of 15 - they would ba able to see almost nothing. Do you mean 150? but that seems too much. Vision range and detection range are different. Alot of units in this game can camoflauge and is a big thing in this mod. Dete...
- 18 Dec 2018, 00:00
- Forum: Balancing & Suggestions
- Topic: TH doc unlocks and upgrades
- Replies: 18
- Views: 2292
Re: TH doc unlocks and upgrades
I think ambush is not very fun to play agaisnt. I hate it when stuff goes invisible while I fire at it and it just shoots me and there is nothing you can do. Might as well replace SD2 with cluster bomb frag heavy bomber. That is how they are used anyway. If your problems is bazookas and piats we cou...
- 17 Dec 2018, 08:17
- Forum: General - CoH1 / BKMOD1
- Topic: How far are long, medium and short ranges?
- Replies: 8
- Views: 1887
Re: How far are long, medium and short ranges?
60 units is when the infantry start shooting. Tiger has a range of 75 I believe. The tiger is like, 8 units long? dont know how long unit is myself. but alot of recon units have a detection range of 15 (Captain, M20. Recon, Jeep) Not Leuitenant though. So you could use that to measure close range. O...
- 16 Dec 2018, 22:45
- Forum: General - CoH1 / BKMOD1
- Topic: How far are long, medium and short ranges?
- Replies: 8
- Views: 1887
Re: How far are long, medium and short ranges?
Dont think here is a real reason to get g43. They do more damage than the KAR, but the KAR has more accuracy. MP44 are still quite good at long range. But to answer your question. Close range is 0-15 Units, Medium is 15-30, Long range is 30-45? and distant range is 45-60? Think it was these values, ...
- 16 Dec 2018, 02:05
- Forum: General - CoH1 / BKMOD1
- Topic: Are Tank Commanders worth it?
- Replies: 13
- Views: 2503
Re: Are Tank Commanders worth it?
Commanders dont change the vehcile hit table. And most anti tank guns have a 5% insta kill crit chance vs the "TANK" template. What I meant was that medium tanks that have about 600 hp will have a higher chance of survival vs cannons like the panther that does, 100-130 x 5 = 500-650dmg per...
- 16 Dec 2018, 01:16
- Forum: General - CoH1 / BKMOD1
- Topic: Are Tank Commanders worth it?
- Replies: 13
- Views: 2503
Re: Are Tank Commanders worth it?
vet 3 is worth it if you dont want to get one hit killed by most vehicles.
- 13 Dec 2018, 15:07
- Forum: Balancing & Suggestions
- Topic: Poor Doctrine Design - Luft
- Replies: 176
- Views: 33151
Re: Poor Doctrine Design - Luft
Could we change the FG42 moving accuracy to 0.5 from 0.75? One of my reason for this is that most fire on the move weapons had gotten some kinds of nerf compared to their Vcoh counterpart. (Allied Fanboy Here) M1 garand having a 0.15 accuracy penalty on the move, M1 Thompson losing its 50% burst dur...
- 17 Apr 2018, 00:41
- Forum: Balancing & Suggestions
- Topic: 2pdr Tetrarch/Daimler
- Replies: 15
- Views: 3765
Re: 2pdr Tetrarch/Daimler
The damage would go down to 150 which is still high enough actually.. and in return they would shoot faster, meaning that the time they need to kill something is eventually reduced, not the opposite! Not to mention that higher rate of fire would suit them better against Puma armored cars in case th...
- 16 Apr 2018, 18:03
- Forum: Balancing & Suggestions
- Topic: 2pdr Tetrarch/Daimler
- Replies: 15
- Views: 3765
Re: 2pdr Tetrarch/Daimler
It can not be considered a buff in any way since it doubles the time it takes to kill anything. Dont see why Daimler should have it's damage halved and ROF doubled intead of stupid 88mm and 90mm guns.
- 06 Apr 2018, 17:57
- Forum: Balancing & Suggestions
- Topic: Balance blues and other musings.
- Replies: 9
- Views: 2550
Re: Balance blues and other musings.
US: Captain call-in riflemen cost 300 mp, have 7 men, come with 2 BARS, and cost 18 to reinforce instead of 25 like a normal rifle squad does. Is this intentional? If not, please take a look at the reinforce cost and adjust it to where the normal riflemen squad is. This was discussed before but not...
- 06 Apr 2018, 00:41
- Forum: Balancing & Suggestions
- Topic: The bunkers. Ultimate defence structure
- Replies: 10
- Views: 1892
Re: The bunkers. Ultimate defence structure
Make them dof doc only? Upgrade required to build them and so the 450 MP become the standard cost anyway. But what about goliath? poor other doctrines can't live without it xD I see no reason why it should be removed. .maybe the bunkers could be built with an MG squad inside right away? Just an ide...
- 05 Apr 2018, 17:14
- Forum: Balancing & Suggestions
- Topic: Hand grenades
- Replies: 12
- Views: 2195
Re: Hand grenades
Combat engineers in Infantry doctrine have a special grenade (don't remember name now) which is not very effective v soldiers in the open (thus also not vs emplacements) but has increased effect vs soldiers in buildings. Haven't tried them vs emplacements, but the definelty work againt people in re...
- 04 Apr 2018, 14:40
- Forum: Balancing & Suggestions
- Topic: Rifleman
- Replies: 53
- Views: 9689
Re: Rifleman
Could you also check the Defensive doctrine Building MG? They seem to pin even "Suppression Immune Squads"
- 01 Apr 2018, 21:37
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 39230
Re: 5.1.4 preview
I didn't really want mediums stronger but heavies weaker. Sure it's the Medium guns that get stronger, but that reflect the Heavies Armor. And from your statement, I would guess making mediums fire faster is out of the question and makes sense to me. From what I've learned from the time I've been de...
- 01 Apr 2018, 17:44
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 39230
Re: 5.1.4 preview
Now I look like an idiot for not noticing...
- 01 Apr 2018, 10:54
- Forum: Balancing & Suggestions
- Topic: Tank entrenched position delay
- Replies: 24
- Views: 3635
Re: Tank entrenched position delay
Doesn't allied HT Mortar have more hp or same as AXIS one? I haven't noticed anything different about them. And I think 95mm always one hit kills Mortar HT with a direct hit. And it was tanks that have Arty resitance. But does pz4 have it or only the elite tanks like Tiger and jagdpanther? Does pant...
- 01 Apr 2018, 10:36
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 39230
Re: 5.1.4 preview
Stubby pz4's where used a lot irl and their performance pretty much sucks and get forgotten after the second phase of the game. Didn't they all get retrofitted with new guns? But what did they then use the old guns for? It's not like the guns themselves went out of date, but the tank definetly did ...