Ok, so you say you installed it already, but this shows the installer running, not the launcher...
What did you try to do?
Does it work if you start the launcher file from the game directory directly?
Search found 138 matches
- 14 Oct 2017, 19:15
- Forum: Technical Support
- Topic: BK 5.0 fail to install
- Replies: 14
- Views: 4614
- 14 Oct 2017, 12:18
- Forum: Technical Support
- Topic: BK 5.0 fail to install
- Replies: 14
- Views: 4614
Re: BK 5.0 fail to install
Hm, that sounds like a windows problem. Can you upload a screenshot of the error message?
I run everything on Win10 without any problems, btw - does your windows user have full privileges (normal account) or is it in any way limited?
I run everything on Win10 without any problems, btw - does your windows user have full privileges (normal account) or is it in any way limited?
- 07 Oct 2017, 09:34
- Forum: Mapping Corner
- Topic: [MAP] Neuville (6) revised
- Replies: 11
- Views: 14446
Re: [MAP] - Neuville Revised
Well, that's a nice one. However, aren't the base sectors a little small? Especially for US it could get a little crammy, no?
Also, I like the idea of a 2v2 version of this (for a 1v1 that might be too big though).
Also, I like the idea of a 2v2 version of this (for a 1v1 that might be too big though).
- 05 Oct 2017, 09:11
- Forum: Mapping Corner
- Topic: [MAP] Trun (6) revised
- Replies: 20
- Views: 20298
Re: [MAP] - Edit Trunz
Could you add some screenshots to show off the changes?
I don't feel like downloading a map and starting a game to see the differences, especially if some of them are not "in your face" so I might miss them...
I don't feel like downloading a map and starting a game to see the differences, especially if some of them are not "in your face" so I might miss them...
- 12 Sep 2017, 16:26
- Forum: Matchmaking & Strategies
- Topic: Just somewhat nice game
- Replies: 20
- Views: 4268
Re: Just somewhat nice game
Omg... you guys really have it in for each other, do you ^^
Well, I'm gonna lock this down and save Nieles some work xD
Well, I'm gonna lock this down and save Nieles some work xD
- 11 Sep 2017, 18:48
- Forum: General - CoH1 / BKMOD1
- Topic: Panzerelite Luftwaffe cluster bombs
- Replies: 9
- Views: 2473
Re: Panzerelite Luftwaffe cluster bombs
Well, it's bad if you walk right into them, but there are ways to prevent that.
Either use Shermans with mine clearing equipent or pioneers with minesweepers to find them, then just shoot them.
Either use Shermans with mine clearing equipent or pioneers with minesweepers to find them, then just shoot them.
- 11 Sep 2017, 00:00
- Forum: Announcements
- Topic: Blitzkrieg Mod 5.0.0 Patch
- Replies: 138
- Views: 104743
Re: Blitzkrieg Mod 5.0.0 Patch
The K98 sound is much more realistic than the vanilla one, yes it sounds less powerful but it's a rifle, not a ship cannon...
- 10 Sep 2017, 17:25
- Forum: Matchmaking & Strategies
- Topic: WARNING skills needed ahead
- Replies: 36
- Views: 6076
Re: WARNING skills needed ahead
Yeah, that's what I noticed as well (still watching atm), there's almost no AA effort on the allied team... not surprising that you got your butt handed to you by airstrikes^^ Also, while the map was adequately sized it had a lot of ammo, so the cost was never an issue. At +50 ammo there's not a lot...
- 10 Sep 2017, 15:21
- Forum: Matchmaking & Strategies
- Topic: WARNING skills needed ahead
- Replies: 36
- Views: 6076
Re: WARNING skills needed ahead
Would you please stop this Kindergarten? It's like kids throwing sand with you two... Either bitch at each other in PMs or I'll start removing your nonsense here ^^ The topic is the AT Airraid, and that can be debated objectively without devolving this into a "you're less skilled than me"...
- 10 Sep 2017, 13:36
- Forum: Matchmaking & Strategies
- Topic: Marking Replays - please read!
- Replies: 0
- Views: 10418
Marking Replays - please read!
Hello, since this has mostly turned into a section for discussing replays above all else, I would like to set some basic standard for posting replays: 1. Put the played version of the mod in the Title in Brackets, like [4.9.8] oder [5.0.0], this helps by letting other players know which version they...
- 10 Sep 2017, 13:12
- Forum: Matchmaking & Strategies
- Topic: WARNING skills needed ahead
- Replies: 36
- Views: 6076
Re: WARNING skills needed ahead
Is it on 5.0?
If not I won't watch it bc I won't downgrade again for a replay...
If not I won't watch it bc I won't downgrade again for a replay...
- 10 Sep 2017, 13:09
- Forum: Announcements
- Topic: Blitzkrieg Mod 5.0.0 Patch
- Replies: 138
- Views: 104743
Re: Blitzkrieg Mod 5.0.0 Patch
So I had one idea regarding sounds throughout my conversation with Kr0noZ on Discord btw, though I am not sure if it's technically as well as practically possible or not... As I am also really unsure if this would affect compatibility. However; the idea I have in mind is: What if there would be a b...
- 09 Sep 2017, 23:40
- Forum: Announcements
- Topic: Blitzkrieg Mod 5.0.0 Patch
- Replies: 138
- Views: 104743
Re: Blitzkrieg Mod 5.0.0 Patch
I like to think bk is something like wikipedia where everyone is free to contribute but only the best is kept based on a voting system but it seems only a few make the decisions. This isn't a democracy^^ as if anyone here actually fired Kar98 or PaK40 in real life...how can you say what is "c...
- 05 Sep 2017, 12:03
- Forum: Announcements
- Topic: Blitzkrieg Mod 5.0.0 Patch
- Replies: 138
- Views: 104743
Re: Blitzkrieg Mod 5.0.0 Patch
Great work devs cant wait to try out the new def doc Sorry to burst that bubble, but the def doc rework I started is still in the concept phase and was never intended to be rolled out in 4.9.9. or 5.0 This will take considerably more time still, since there's a LOT to consider. Keep an eye on my pi...
- 04 Sep 2017, 20:14
- Forum: Mapping Corner
- Topic: Workshop map's
- Replies: 7
- Views: 12333
Re: Workshop map's
Perhaps the BK map packs could be placed there anyway?
- 02 Sep 2017, 13:34
- Forum: Balancing & Suggestions
- Topic: delivering reinforcement to our allies
- Replies: 13
- Views: 2404
Re: delivering reinforcement to our allies
I'm not even sure if the engine allowed that feature, and even if it did - I think it would be horrible for balance, so I'd vote against it.
- 01 Sep 2017, 10:58
- Forum: Other mods
- Topic: Wikinger Mod A.I Tour
- Replies: 3
- Views: 10865
Re: MOVED: Wikinger Mod A.I Tour
Relocated to proper forum
- 30 Aug 2017, 23:30
- Forum: Balancing & Suggestions
- Topic: Rework of Defensive Doctrine - Concept
- Replies: 43
- Views: 34447
Re: Rework of Defensive Doctrine - Concept
Just a small update: - I got Corsix up and running and I'm now experimenting with some changes to units to base my data/recommendations on - I have taken notes of all the player feedback, including the stuff about other WM docs being more in need of a rework. I can't rework 3 docs at once because th...
- 18 Aug 2017, 17:55
- Forum: Balancing & Suggestions
- Topic: Rework of Defensive Doctrine - Concept
- Replies: 43
- Views: 34447
Re: Rework of Defensive Doctrine - Concept
Well, semi auto rifles are apparently somewhat strange at the moment, but for the purpose of this rework it should be about the same as the Garand.
None. You get them when you reach the required tech level.
What unlock will unlock the stupa or grille?
None. You get them when you reach the required tech level.
- 18 Aug 2017, 15:13
- Forum: Balancing & Suggestions
- Topic: Rework of Defensive Doctrine - Concept
- Replies: 43
- Views: 34447
Re: Rework of Defensive Doctrine - Concept
I have finished the first round of edits. See 1st post for changes.
- 18 Aug 2017, 07:32
- Forum: Balancing & Suggestions
- Topic: Rework of Defensive Doctrine - Concept
- Replies: 43
- Views: 34447
Re: Rework of Defensive Doctrine - Concept
Thanks for all the feedback, keep it coming. I noticed that some points DO need clarification, so I'll work on that later today and edit my responses into the 1st Post in a different color; stay tuned; Unfortunately, due to RL I'm going to be a little busy the next couple days and then gone for a we...
- 17 Aug 2017, 13:06
- Forum: Balancing & Suggestions
- Topic: Rework of Defensive Doctrine - Concept
- Replies: 43
- Views: 34447
Rework of Defensive Doctrine - Concept
Hello, as some of you know i've been working on a def doc rework for a while now. Time to present my suggestion. Warning - Very long post!!! This contains some edits in response to feedback and questions from MarKr ()who has seen a almost finished draft and provided some insights to it. Rework of De...
- 15 Aug 2017, 11:12
- Forum: General - CoH1 / BKMOD1
- Topic: Sticky Bombs
- Replies: 19
- Views: 4579
Re: Sticky Bombs
Can you make a bug thread please and be specific abut what seems to be bugged with the Elefant TD? That would interest me.
Sticky Bomb should probably get it's crit values adjusted to be more reliable in causing engine or track damage and immobilize; That way it would work as intended.
Sticky Bomb should probably get it's crit values adjusted to be more reliable in causing engine or track damage and immobilize; That way it would work as intended.
- 15 Aug 2017, 00:15
- Forum: Balancing & Suggestions
- Topic: Doctrine Specialization: Example Firefly in the RAF doc and Grenadiers in Wermacht
- Replies: 31
- Views: 7588
Re: Doctrine Specialization: Example Firefly in the RAF doc and Grenadiers in Wermacht
Don't be. In part that goes pretty well as a confirmation for what I was looking at anyway. Also, I might steal some of those ideas - don't complain if something seems familiar
- 14 Aug 2017, 17:37
- Forum: Balancing & Suggestions
- Topic: Doctrine Specialization: Example Firefly in the RAF doc and Grenadiers in Wermacht
- Replies: 31
- Views: 7588
Re: Doctrine Specialization: Example Firefly in the RAF doc and Grenadiers in Wermacht
To some degree. You can't fix that without working over all 3 docs for a faction, and I don't see that happening. It's just too much stuff to change. Also, it's been like that in vanilla also, where doctrines mattered much less overall. To a point, some difference should be possible without breaking...