Search found 128 matches

by V13dweller
28 Jan 2015, 18:11
Forum: Balancing & Suggestions
Topic: Suggestions about German Wermacht
Replies: 19
Views: 3773

Re: Suggestions about German Wermacht

I also need to say, the Normal Stug IV is much better than the Late Version, as the MG on the Stug IV is better than any MG on any vehicle in the game, and the Stug IV's and be used quite effectively against infantry for this reason, the Remote MG42 has the same effectiveness as a normal Hull MG, wh...
by V13dweller
28 Jan 2015, 16:37
Forum: Balancing & Suggestions
Topic: Suggestions about German Wermacht
Replies: 19
Views: 3773

Re: Suggestions about German Wermacht

I really want to see more input from people besides Warhawks, his answer are always the same, I am getting bored of him always going on an on. Warhawks answers are always the same, again and again and again, never satisfied, this unit on Axis is OP, Panzer IV is OP, Tigers OP, StuH 42 OP, Stupa OP n...
by V13dweller
28 Jan 2015, 06:42
Forum: History/Realism
Topic: All Major Variants of the Stug
Replies: 3
Views: 11822

Re: All Major Variants of the Stug

Could you reference where you found it? As there might be more interesting stuff along with it.
by V13dweller
26 Jan 2015, 18:38
Forum: Balancing & Suggestions
Topic: Sandbags
Replies: 6
Views: 1353

Re: Sandbags

If all Panzer IV Ausf F2's got the Armour Upgrade to 80mm + skirts, then I'd agree.
by V13dweller
26 Jan 2015, 16:21
Forum: Balancing & Suggestions
Topic: Airborne pack howitzer & offmap mortar strike
Replies: 9
Views: 1829

Re: Airborne pack howitzer & offmap mortar strike

The WH Officer's ability says it calls down an accurate strike of 81mm mortars but their explosions are the size of 60mm mortars, and should be addressed.
by V13dweller
25 Jan 2015, 08:26
Forum: General - CoH1 / BKMOD1
Topic: PE and WE at squads
Replies: 42
Views: 7221

Re: PE and WE at squads

Why not just buff the Hull/Coax MG's to a higher standard, like give them the accuracy of Infantry Carried MG's.
by V13dweller
25 Jan 2015, 08:20
Forum: Balancing & Suggestions
Topic: Panzer IVD and E
Replies: 17
Views: 3428

Re: Panzer IVD and E

The reason I don't use them, is because for some reason, their HE shells have less range than rifles, and about the same range as At infantry, so they are basically useless.
by V13dweller
23 Jan 2015, 06:16
Forum: Bugs
Topic: British Airborne 17 pounder emplacement
Replies: 2
Views: 1057

Re: British Airborne 17 pounder emplacement

I am pretty sure all UK doctrines can build it.
by V13dweller
22 Jan 2015, 06:45
Forum: General - CoH1 / BKMOD1
Topic: Need help tweaking this mod
Replies: 8
Views: 2554

Re: Need help tweaking this mod

If I were to be able to tweak one thing, it would be no mortars/snipers for Infantry only, that's what I have always wanted. :D
As PVP Infantry matches always turn into mortar/snipers fests which gets frustrating.

But from what I have heard, trying to edit this mod would not be a good idea.
by V13dweller
21 Jan 2015, 18:18
Forum: General - CoH1 / BKMOD1
Topic: PE and WE at squads
Replies: 42
Views: 7221

Re: PE and WE at squads

Always lower the health, AT squads are annoying as hell, they charge into a pack of tanks, pick one off, run back and repeat until all tanks are gone.

Prize for strategy here.

Tank Coaxial guns are the pinnacle of rubbish.
by V13dweller
21 Jan 2015, 17:59
Forum: Matchmaking & Strategies
Topic: Promised YouTube videos... Must see!!
Replies: 15
Views: 2970

Re: Promised YouTube videos... Must see!!

I do agree, the Tiger functions perfectly, now fix the god damn churchills! My god, it's been so long, and they are still their same terrible selves.
by V13dweller
18 Jan 2015, 16:48
Forum: Balancing & Suggestions
Topic: Triage center (again)
Replies: 3
Views: 973

Re: Triage center (again)

I think making it equal to the Wehrmacht one, 180MP and 10 fuel, including the range.

Also PE needs a way to collecting downed men, as right now, there is no option for that.

They should also receive a health buff, as right now, a Wolf with a strong breath could blow it down.
by V13dweller
18 Jan 2015, 06:05
Forum: Balancing & Suggestions
Topic: Airborne
Replies: 58
Views: 8555

Re: Airborne

The M1 Carbine was not supposed to be used at ranges past 100meters, as their sights only had two ranges, 50 meters and 100, so their accuracy at range was questionable in real life too. They also suffered from extreme bullet drop over 100 meters. As comparison, the M1 Carbine's round had the same e...
by V13dweller
17 Jan 2015, 10:25
Forum: Bugs
Topic: US 37mm AT gun.
Replies: 1
Views: 901

Re: US 37mm AT gun.

It's always been like this, probably to do with the model.

But originally the US AT gun would be de-crewed before 4.8.5.0.
by V13dweller
17 Jan 2015, 06:24
Forum: General - CoH1 / BKMOD1
Topic: A quick question
Replies: 1
Views: 934

Re: A quick question

From what I have seen, they send a steady stream of units, rather than building up a proper group.
As soon as a unit is built, it's on the way to attack, which is their main downfall.

And they use Artillery religiously to make up for their terrible co-ordination.
by V13dweller
14 Jan 2015, 05:21
Forum: Bugs
Topic: 4.8.5.0 PE buildings graphic bug
Replies: 1
Views: 862

Re: 4.8.5.0 PE buildings graphic bug

Again, it's always been like that.
by V13dweller
13 Jan 2015, 17:07
Forum: Bugs
Topic: 4.8.5.0 Pink wheels after explosion
Replies: 1
Views: 926

Re: 4.8.5.0 Pink wheels after explosion

That's always happened, on quite a few of the non-stock halftracks the Axis use, like the Stubby Barrelled 75'er and I think the mortar too.
by V13dweller
13 Jan 2015, 16:15
Forum: Bugs
Topic: 4.8.5.0 Headquarters graphic bug
Replies: 3
Views: 1204

Re: 4.8.5.0 Unfinished headquarters design feature

What are we looking at?

If your talking about the Featureless trailers, yeah, they have been there a long time.
by V13dweller
09 Jan 2015, 15:23
Forum: General - CoH1 / BKMOD1
Topic: PE and WE at squads
Replies: 42
Views: 7221

Re: PE and WE at squads

The PE AT squad has 6 men, one with the launcher, and 5 with rifles.
by V13dweller
09 Jan 2015, 05:56
Forum: General - CoH1 / BKMOD1
Topic: PE and WE at squads
Replies: 42
Views: 7221

Re: PE and WE at squads

The PE one also lacks one Panzerschreck, unless you play PE and choose TH.
by V13dweller
05 Jan 2015, 09:24
Forum: Announcements
Topic: Blitzkrieg Mod 4.8.5.0 Changelog Preview
Replies: 100
Views: 28248

Re: Blitzkrieg Mod 4.8.5.0 Changelog Preview

I must say, Are you high? The TD doctrine has some of the worst artillery in the game, bar the Armour doctrine, the Hotchkiss rockets already have poor AOE and damage as it is, removing that would break the TD doctrine more than it already is.
by V13dweller
03 Jan 2015, 18:52
Forum: Balancing & Suggestions
Topic: Replacing useless tree upgrades from terror doc
Replies: 76
Views: 12204

Re: Replacing useless tree upgrades from terror doc

I'd personally, like to see more G43's on the Wehrmacht side, right now they are PE exclusives.

And MP-40's, the MP-40s are a only really used by Volks or Assault Pioneers, and can't be used by others.
by V13dweller
03 Jan 2015, 14:52
Forum: General - CoH1 / BKMOD1
Topic: M10 Wolverine and M10 Achilles
Replies: 27
Views: 6000

Re: M10 Wolverine and M10 Achilles

I agree completely, the quad flaks are almost useless against almost everything, it can only just deal with infantry, you can forget about taking on basically anything with armour. As warhawks said, even jeeps can survive the wirblewind on most occasions, almost all other armoured vehicles can to. T...
by V13dweller
03 Jan 2015, 06:22
Forum: General - CoH1 / BKMOD1
Topic: Riffle grenades
Replies: 9
Views: 2106

Re: Riffle grenades

I prefer this over the automatic AI operated ones.
by V13dweller
02 Jan 2015, 19:01
Forum: Balancing & Suggestions
Topic: Bren Carrier-armor
Replies: 9
Views: 1970

Re: Bren Carrier-armor

Fun fact, the Schwimmwagen, along with the Kubelwagen were rear engined :D

But I thought that the recent patches fixed the broken bren carrier armour? And the Bren LMG is pretty bad against everything.