Search found 110 matches
- 26 Feb 2015, 21:03
- Forum: Balancing & Suggestions
- Topic: My next patch wishes (fast, effective and easy to do):
- Replies: 32
- Views: 5201
Re: My next patch wishes (fast, effective and easy to do):
3.) You cant change only the terror grens. It would affect all. Currently they cost 400 and 35 in reinforcment. 4.) Who builds more than 2 hotchkiss? US armor tanks: Only hellcat upkeep got reduced (it was 5)... finally US armor doc fields a few more tanks as intended and then you want to nerf them...
- 26 Feb 2015, 20:33
- Forum: Balancing & Suggestions
- Topic: My next patch wishes (fast, effective and easy to do):
- Replies: 32
- Views: 5201
My next patch wishes (fast, effective and easy to do):
1) Improve stats for Brit Commandos (a bit) OR give them a better weapon upgrade AND MAYBE VET 3 no-suppression-sprint. Smoke, costs, reinforcement MP are OK (don't like to speak about what i always hated, the ninja-smoke and I agreed to its nerf). 2) Fix AA units effectiveness (mobile and fixed) bu...
- 25 Feb 2015, 16:41
- Forum: General - CoH1 / BKMOD1
- Topic: Suggestions for new maps to the mappack
- Replies: 23
- Views: 6737
Re: Suggestions for new maps to the mappack
I dont know who has it but if you want test it, I have it on my cloud.
UKvaultman's Map Pack Link:
https://www.dropbox.com/s/xp24cqjko1jcf ... 9.rar?dl=0
UKvaultman's Map Pack Link:
https://www.dropbox.com/s/xp24cqjko1jcf ... 9.rar?dl=0
- 24 Feb 2015, 19:16
- Forum: Matchmaking & Strategies
- Topic: Nice clashes
- Replies: 5
- Views: 1109
Re: Nice clashes
The most noticeable thing I've seen is, how RA arty destroyed KT, Tiger, etc., almost alone ..... wow. 4.8.6.0 is on, and US should be able to build more units, cause less fuel upkeep. If arty didn't change, I suspect some balancing issue for axis, especially in late game. Obviously, I could be wron...
- 24 Feb 2015, 18:52
- Forum: General - CoH1 / BKMOD1
- Topic: Suggestions for new maps to the mappack
- Replies: 23
- Views: 6737
Re: Suggestions for new maps to the mappack
If we want to add some maps, then we should add UKvaultman's maps. They are ready-to-use and resources in it are especially balanced for BK (personally tested with UKvaultman, to avoid spam). They are good in PvP or compstomps, but, since last BK updates, I noticed some bug, but it should be nothing...
- 24 Feb 2015, 16:57
- Forum: Bugs
- Topic: 4.8.5.0 Base AA emplacements vs Air support
- Replies: 28
- Views: 4754
Re: 4.8.5.0 Base AA emplacements vs Air support
It should be fixed ASAP.
OK better stats for AA units but this is too much .... absolutely.
OK better stats for AA units but this is too much .... absolutely.
- 24 Feb 2015, 12:14
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.8.6.0 Changelog Preview
- Replies: 86
- Views: 18589
Re: Blitzkrieg Mod 4.8.6.0 Changelog Preview
So, US got its buff.
I like the work on SE doc tech tree. It is easy anyway, to understand what will be the most used path ...
We will see what happen .... axis fanboys stopped to complain for a while ... will they return ?
I like the work on SE doc tech tree. It is easy anyway, to understand what will be the most used path ...
We will see what happen .... axis fanboys stopped to complain for a while ... will they return ?
- 20 Feb 2015, 20:41
- Forum: Technical Support
- Topic: Installer asking for admin rights
- Replies: 4
- Views: 1519
Re: Installer asking for admin rights
It is not a problem related the mod but to any EXE file.
Do you have an account with Admin rights or not ?
If not, an account with administrator rights is needed to install it.
If yes, try to instaal it using admin rights (right click on exe file and choose to Run as Administrator.
Do you have an account with Admin rights or not ?
If not, an account with administrator rights is needed to install it.
If yes, try to instaal it using admin rights (right click on exe file and choose to Run as Administrator.
- 20 Feb 2015, 13:09
- Forum: General - CoH1 / BKMOD1
- Topic: 88 undestroyable
- Replies: 17
- Views: 3655
Re: 88 undestroyable
It can happen. I noticed that Inf doc arty is less precise than the Brit one, especially on long distances. Naked 88 cover (+/-) the same surface than a 75mm AT gun for example, it is a point, so it can be a problem to hit it on long distances and, as said, Priest take down 88 very easily. So my opi...
- 18 Feb 2015, 19:24
- Forum: Matchmaking & Strategies
- Topic: "other ways"
- Replies: 24
- Views: 4419
Re: "other ways"
I mixed maybe what I consider abuses and what I think about arty in general BUT "Necessary artillery to destroy more stuff" is currently present. The main problem is that it is not well distributed (Inf VS SE, Def VS RA). This is my point. My suggestions are intended to prevent possible sp...
- 18 Feb 2015, 16:10
- Forum: Matchmaking & Strategies
- Topic: "other ways"
- Replies: 24
- Views: 4419
Re: "other ways"
Before last update Air-strikes was widely used against artillery, but now AA are more effective (too much now IMHO) and artillery is again on its "golden-age" (another reason to see it reduced). Suggestions (very briefly): 1) Remove VT to RA doc (someone complained about extremly defensive...
- 17 Feb 2015, 00:44
- Forum: Matchmaking & Strategies
- Topic: "other ways"
- Replies: 24
- Views: 4419
Re: "other ways"
Just some short questions I really like to know ..... 1) Why, if game was balanced, do you talk of "shit" ? Do you mean too much artillery or too much defence ? Both ? I only had a walking-stuka, I've seen dozens of infantry fights, many tanks, spotters, mortars, snipers, assaults on both ...
- 16 Feb 2015, 17:56
- Forum: General - CoH1 / BKMOD1
- Topic: The constant perpetuating of the Ubermensch myth...
- Replies: 19
- Views: 3837
Re: The constant perpetuating of the Ubermensch myth...
I have absolutely no idea how SD2 bombs work, I never seen them at work. I can imagine it but if they are unuseful, then I ask: Does Luft really need another nerf, WTF ? Only if more effective SD2 bombs are codable I agree BUT, in balancing, I want a better VET for Gebirgs and Fallsch ! P.S.: When w...
- 16 Feb 2015, 16:36
- Forum: General - CoH1 / BKMOD1
- Topic: The constant perpetuating of the Ubermensch myth...
- Replies: 19
- Views: 3837
Re: The constant perpetuating of the Ubermensch myth...
Good or not, Gebirgs and Fallsch have a too much slow VET system especially when compared to other elite units. I don't argue about their basic stats values because imho, they are good. Opposite discussion can be done for Commandos, good VET but poor stats/effectiveness. About butterfly bombs, as I ...
- 16 Feb 2015, 11:55
- Forum: History/Realism
- Topic: Panzers in Normandy 1944
- Replies: 1
- Views: 10832
Re: Panzers in Normandy 1944
The most impressive photograph is the one with Tiger tank overturned during the heavy bombing.
Very nice photographs.
Very nice photographs.
- 15 Feb 2015, 11:56
- Forum: General - CoH1 / BKMOD1
- Topic: The constant perpetuating of the Ubermensch myth...
- Replies: 19
- Views: 3837
Re: The constant perpetuating of the Ubermensch myth...
The arguments and thoughts you posted before are widely shareable. The problem here is simply the infinite fight between Balancing and Realism. In past BK MOD was more focused on Axis Quality VS Allies Quantity. Step by step, what happened is simply what I always called the "Worse Enemy" o...
- 14 Feb 2015, 19:36
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.8.6.0 Changelog Preview
- Replies: 86
- Views: 18589
Re: Blitzkrieg Mod 4.8.6.0 Changelog Preview
The only one Brit doctrine I like to play is RAF. I should be the first to agree to any suggestions you gave. I also agree that Commandos are very weak at the moment especially if compared to Wehrmacht units. Plus, I was the first asked a nerf for what is now commonly named "ninja smoke". ...
- 12 Feb 2015, 23:06
- Forum: Balancing & Suggestions
- Topic: Clear demands.
- Replies: 48
- Views: 7317
Re: Clear demands.
I think there is too much meat on the BBQ .... If this would be a friendly-general discussion, anyone can join in with his thoughts. But, I am sure you agree that all this modifications/wishes must be done step by step only because Nobody can know the real results, nobody ! Anyway, like always, deci...
- 12 Feb 2015, 19:22
- Forum: Forum Stuff
- Topic: moddb.com links
- Replies: 1
- Views: 10738
- 11 Feb 2015, 20:39
- Forum: Balancing & Suggestions
- Topic: ISSUES
- Replies: 23
- Views: 3817
Re: ISSUES
Fun game but sadly, i think nobody has the playback file because game crashed. I am not a tank-based doctrines player but I generally agree with the others points. RAF: The old-times of "RAF IS OP !!!" are gone. RAF got nerf several times, but it still a very good doctrine currently. But, ...
- 08 Feb 2015, 12:33
- Forum: General - CoH2 / BKMOD2
- Topic: What mechanics or stuff you would like to keep from BK?
- Replies: 29
- Views: 32426
Re: What mechanics or stuff you would like to keep from BK?
My general thought about this "porting" is: if BK2 will be as possible the same of BK1, it will be a good work.
- 05 Feb 2015, 19:55
- Forum: General - CoH2 / BKMOD2
- Topic: What mechanics or stuff you would like to keep from BK?
- Replies: 29
- Views: 32426
Re: What mechanics or stuff you would like to keep from BK?
More precisely ?
What features are you talking about ?
Units ? Doctrines ? Game settings ?
What features are you talking about ?
Units ? Doctrines ? Game settings ?
- 29 Jan 2015, 14:23
- Forum: Matchmaking & Strategies
- Topic: Supreme epic!! A must to immediately see now.
- Replies: 26
- Views: 5358
Re: Supreme epic!! A must to immediately see now.
I watched this game replay ... Teams were balanced, you like to drive tanks and you do it pretty well (imho, cause i hate to drive) Any game when you are going to be defeated but the game turns on your side, can be called "epic", lucky or not it is another discussion. On the other side, an...
- 21 Jan 2015, 17:46
- Forum: General - CoH1 / BKMOD1
- Topic: Mod since 4.8.x unplayable vs. AI!
- Replies: 7
- Views: 4925
Re: Mod since 4.8.x unplayable vs. AI!
Hi, you could simply set the AI level to normal or easy. Time ago the community of compstompers asked to improve the AI difficult level because it was too much easy. I generally like new AI, it is absolutely not a "real" AI but it is more hard to counter than the past. Try playing vs norma...
- 16 Jan 2015, 12:26
- Forum: Balancing & Suggestions
- Topic: Airborne
- Replies: 58
- Views: 8568
Re: Airborne
Just a little note to this discussion: The air bombing and the air strike are two different things. The first is intended to destroy emplacements, buildings, or stationary units. The second is used to attack mobile units and tanks. In theory an air bombing, used in the wrong way, could not be effect...