Search found 62 matches
- 05 Sep 2017, 16:18
- Forum: Announcements
- Topic: Blitzkrieg Mod 5.0.0 Patch
- Replies: 138
- Views: 102732
Re: Blitzkrieg Mod 5.0.0 Patch
- Now this one is serious. For some unknown reasons, some of the new revised maps severely hitting the fps. I am checking to find out why, will also contact Playmobill for that. Nonetheless; it's worth to mention that when we tested those maps on 4.9.8 there were no such issues We removed option of...
- 31 Aug 2017, 21:54
- Forum: Matchmaking & Strategies
- Topic: Games on "Revised" Maps
- Replies: 11
- Views: 1778
Re: Games on "Revised" Maps
well, for this no need to edit the map, just closing the slots we don't want i guess
- 31 Aug 2017, 03:41
- Forum: Matchmaking & Strategies
- Topic: Games on "Revised" Maps
- Replies: 11
- Views: 1778
Re: Games on "Revised" Maps
'player count' ? what do you mean ? change the number of players ? Technicaly , it is not so hard to do when u know the little trick to not loose sector layout, BUT we really have to take in account other parameters like optimisation or avaliable locations for new spawns, and map size for player con...
- 31 Aug 2017, 00:58
- Forum: Matchmaking & Strategies
- Topic: Games on "Revised" Maps
- Replies: 11
- Views: 1778
Re: Games on "Revised" Maps
Maps such as Road To Cherbourge had a number of high munition points, +16 ammo points I mean. Those were brought down to only +10 in the revised version, as we often completely avoid placing any kind of high ammunition points. And doing such a thing only helps to reduce the amount of arty throughou...
- 31 Aug 2017, 00:32
- Forum: Matchmaking & Strategies
- Topic: Games on "Revised" Maps
- Replies: 11
- Views: 1778
Re: Games on "Revised" Maps
For 'revised' maps, most of the work was focused on: - pure debug - sector balance (for example when a team has access to twice more fuel quicker than the other team) - optimisation (when the older version was lacking it, example: LaChaudiere) - fixing major pathfinding issues (sometime deep rework ...
- 29 Aug 2017, 00:28
- Forum: Matchmaking & Strategies
- Topic: 3v3 long game
- Replies: 3
- Views: 902
Re: 3v3 long game
thanks!
downloading..
*loading popcorn*
edit: nice match indeed!
downloading..
*loading popcorn*
edit: nice match indeed!
- 27 Aug 2017, 23:06
- Forum: Mapping Corner
- Topic: Revision of Bizory
- Replies: 7
- Views: 12309
Re: Revision of Bizory
new loading screen
(using alternate weather option)
(using alternate weather option)
- 19 Jun 2017, 17:18
- Forum: Mapping Corner
- Topic: MapPack 2 - Bug Reports
- Replies: 44
- Views: 32326
Re: MapPack 2 - Bug Reports
Thanks for reports guys, added know issues to 1st post, will be fixed in future map update.
- 03 Mar 2017, 21:02
- Forum: Announcements
- Topic: Translations
- Replies: 196
- Views: 160827
Re: Translations
"Remplace le M36 Jackson. Contrairement au M36 standard, basé sur le châssis du Chasseur de Chars M10 Wolverine, le M36B1 est basé sur le châssis du M4 Sherman. Le M36B1 est plus lent et plus cher que le M36, et ne peut pas se camoufler, mais il a un meilleur blindage, et peut tirer plus vite e...
- 01 Mar 2017, 15:53
- Forum: Mapping Corner
- Topic: MapPack 2 - Bug Reports
- Replies: 44
- Views: 32326
Re: MapPack 2 - Bug Reports
LOGs! Please, i need as much information on those crashes, Expecialy logs of those crash(s) if you can provide em, because without much infos, that's the kind of bugs i can't reproduce: Logs will help us greatly to figure what cause those crashes (if possible), and also, if it is related to the map...
- 26 Feb 2017, 17:20
- Forum: Mapping Corner
- Topic: MapPack 2 - Bug Reports
- Replies: 44
- Views: 32326
Re: MapPack 2 - Bug Reports
Yes, im very much aware and sorry of that gamebreaking mistake i made in the 2v2 version or Bloody Gulch. Lucky that there is a 3v3 version (without bug) that can be used as 2v2. 2v2 version will be fixed later, but we can't give any delay, so for now, use the 3v3 version instead. Also, thanks a lot...
- 18 Feb 2017, 12:41
- Forum: Mapping Corner
- Topic: MapPack 2 - Bug Reports
- Replies: 44
- Views: 32326
Re: MapPack 2 - Bug Reports
Goodwood has been revised for sector layout and bug removal, but performance remain an issue (despite it has been slightly improved): its a titan work to optimise in-depth this one, its a solo map ported for 4v4, there is unfortunatly no fast solution to fix perfs. Same thing for Wolfhetze (6), its ...
- 17 Feb 2017, 10:31
- Forum: Mapping Corner
- Topic: MapPack 2 - Bug Reports
- Replies: 44
- Views: 32326
Re: MapPack 2 - Bug Reports
Desync isn't related to maps AFAIK. not that i don't want mappack to have issues (i create this topic to gather them!), but i'm pretty sure desync has nothing to do with the map you play on. But thanks anyway for the reports, that is a good opportunity to speak about Desyncs: For example i had desyn...
- 16 Feb 2017, 14:31
- Forum: Mapping Corner
- Topic: MapPack 2 - Bug Reports
- Replies: 44
- Views: 32326
Re: MapPack 2 - Bug Reports
@Bizory- 2v2: We've not been able to reproduce this issue. On my tests, MG squad obliterated every infantry on it's south-east street. So no map bug for this.. if you encounter this behavior again, let me know, but imho its probably coming from a squad behavior (supressed, or just squad beeing dumb...
- 16 Feb 2017, 01:30
- Forum: Announcements
- Topic: New maps / mappacks
- Replies: 81
- Views: 33073
Re: New maps / mappacks
Post any trouble with new maps in the following Bug Report topic :
http://forum.bkmod.net/viewtopic.php?f=5&t=1672&p=16616#p16616
Thanks a lot, this way we will be able to adress these issues in a future patch.
http://forum.bkmod.net/viewtopic.php?f=5&t=1672&p=16616#p16616
Thanks a lot, this way we will be able to adress these issues in a future patch.
- 16 Feb 2017, 01:29
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.6 Patch
- Replies: 98
- Views: 37496
Re: Blitzkrieg Mod 4.9.6 Patch
Post any trouble with new maps in the following Bug Report topic :
http://forum.bkmod.net/viewtopic.php?f=5&t=1672&p=16616#p16616
Thanks a lot, this way we will be able to adress them in a future patch.
http://forum.bkmod.net/viewtopic.php?f=5&t=1672&p=16616#p16616
Thanks a lot, this way we will be able to adress them in a future patch.
- 16 Feb 2017, 01:17
- Forum: Mapping Corner
- Topic: MapPack 2 - Bug Reports
- Replies: 44
- Views: 32326
MapPack 2 - Bug Reports
Please report all issues you find in the MapPack 2, so we can address em in the next patch. Known Issues: - General : Some antivirus can corrupt files during the download. (yes, that is lame) Avast does it for example, but its not the only one to do it. To prevent that in Avast, you must deactivate ...
- 14 Feb 2017, 15:50
- Forum: Announcements
- Topic: New maps / mappacks
- Replies: 81
- Views: 33073
Re: New maps / mappacks
Here is all the people that participates:
And Endromede worked on it also so he should be in the list
If i forgot someone, sorry
WhiteFlash
Neroleone
Playmobill
TheSphinx
Sizzlorr
Sylver
DCW
Finalizer
Uruk
Nobody
Endromede
UKVaultman
Cam51
Porta
Sarcasm
Diekroete
Mystic-Car
RegelDAs
Tiger Tank
And Endromede worked on it also so he should be in the list
If i forgot someone, sorry
- 14 Feb 2017, 13:31
- Forum: Announcements
- Topic: New maps / mappacks
- Replies: 81
- Views: 33073
Re: New maps / mappacks
30 Maps for MapPack 2: 2p_argentan_crossroads 2p_D913 2p_kurland_pocket 4p_6p_Le_Paradis 4p_Autry_revised 4p_beaumont 4p_bizory 4P_BloodyGulch 4p_bocage 4p_bretonneux 4p_d_day_plus_seven 4P_D913 4p_HighValley 4p_hinderdam 4p_manor_hill 4p_martainville 4p_normandy 4p_road_to_caen 6P_BloodyGulch 6P_G...
- 14 Feb 2017, 10:32
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.6 Patch
- Replies: 98
- Views: 37496
Re: 4.9.6
Little technical precision: But NOW, to everyone: Please remove ANY custom maps you have, right now! well.. in worst case, you'll see twice the same map, as the file name should be slightly different, so there shouldn't be any conflict (but that is in theory). To be safe : here is a list of the mapp...
- 13 Feb 2017, 09:35
- Forum: Technical Support
- Topic: Game crashes after quitting a match
- Replies: 9
- Views: 4749
Re: Game crashes after quitting a match
..or just try to go into your 'Documents' folder, and remove the temp.rec in this folder: ..\Documents\my games\Company of Heroes Relaunch\playback\
And see if it stops your crashes.
And see if it stops your crashes.
- 14 Jan 2017, 17:40
- Forum: Mapping Corner
- Topic: [MAP] Revision : La Chaudiere (6)
- Replies: 26
- Views: 23001
Re: Map Revision : La Chaudiere (6)
Should i add 2 in autry too ? not sure it has 2x AA on each spawn on autry.
- 14 Jan 2017, 17:23
- Forum: Mapping Corner
- Topic: [MAP] Revision : La Chaudiere (6)
- Replies: 26
- Views: 23001
Re: Map Revision : La Chaudiere (6)
About the bridge: I'll expensively descriptive, because its also the purpose of this topic. as you probably know, there is no model that allow to go under, so in this case, we have to build a bridge from scratch, with a little bit of everything as components. ⋅ Walls on each side of brid...
- 09 Nov 2016, 18:38
- Forum: Mapping Corner
- Topic: [MAP] Revision : LaFiere (6)
- Replies: 11
- Views: 13037
Re: Map Revision : LaFiere (6)
- 'updated truck pic on 1st post. - Forest change is added it in changelog, but im limited to 10 capture per post, so i cant add it to 1st post - For allies new entrance, its a double edge sword: now allies slot 1 can be attacked and can no longer bunker their only entrance like before, so its more ...
- 09 Nov 2016, 17:18
- Forum: Mapping Corner
- Topic: [MAP] Revision : LaFiere (6)
- Replies: 11
- Views: 13037
Re: Map Revision : LaFiere (6)
updated all screenshots on 1st post..
changelog is Otw, but will be long to write, Endro and I did a lot more modifications that we thought.
edit: changelog in 1st post.
changelog is Otw, but will be long to write, Endro and I did a lot more modifications that we thought.
edit: changelog in 1st post.