Search found 549 matches

by sgtToni95
08 Jan 2017, 00:23
Forum: Matchmaking & Strategies
Topic: AA Quads save the day
Replies: 53
Views: 8600

Re: AA Quads save the day

Dear Seha, I can tell you Leonida, Paso and Volks wrote here cause tiger asked them via PM to be his "mouth" during his temporary ban. Not saying they're not annoyed by this, just i seriously doubt they would have done this by their initiative. We answered Leonida and Volks by demonstratin...
by sgtToni95
07 Jan 2017, 15:26
Forum: Matchmaking & Strategies
Topic: AA Quads save the day
Replies: 53
Views: 8600

Re: AA Quads save the day

That was a 3vs3 game on Red Ball Express, and 2 noobs were in both teams.. however; the guy on our side... Accidentally picked up the wrong doc. So, we had 2 Armor docs! I wouldn't even consider that game as an example. But btw, when I played 1vs1 against Kwok before.. on Langres... He was Terror a...
by sgtToni95
07 Jan 2017, 12:29
Forum: Matchmaking & Strategies
Topic: AA Quads save the day
Replies: 53
Views: 8600

Re: AA Quads save the day

This is a small map, so it's quite easy to lock down it all with quads, expecially if your opponent just count on his paras and inf. About durability: I was watching a stream from kwok playing against AB, you probably were in that game as well (red ball iirc): he just brought mortar and pak 36 with ...
by sgtToni95
04 Jan 2017, 10:34
Forum: Matchmaking & Strategies
Topic: 4vs4 with veteran players.
Replies: 3
Views: 981

Re: 4vs4 with veteran players.

Veteran players all one side? :)
by sgtToni95
30 Dec 2016, 18:38
Forum: Balancing & Suggestions
Topic: LeiG 18 vs Pack 37
Replies: 46
Views: 8767

Re: LeiG 18 vs Pack 37

I think Field Gun and Leig18 could be compared in some ways, they have same caliber, they more or less deal the same damage (i think camo ability allows Leig to hit twice, Field gun is just there in front of you and you can turn around) , they cost exactly the same. Field gun is available later tho ...
by sgtToni95
29 Dec 2016, 10:44
Forum: Balancing & Suggestions
Topic: LeiG 18 vs Pack 37
Replies: 46
Views: 8767

Re: LeiG 18 vs Pack 37

Yeah I'm fine with Kwok's option as well. Estado, if this is not so lethal as you say, why do you insist so much? I've faced Leig18 few times, and if it's under camo and inf comes in its range it's really really painful, it kills like 4-5/6 squad members in one shot many times. You don't have to be ...
by sgtToni95
28 Dec 2016, 20:27
Forum: Balancing & Suggestions
Topic: LeiG 18 vs Pack 37
Replies: 46
Views: 8767

Re: LeiG 18 vs Pack 37

I think the reward unit combinations of Leig18+ 50mm Puma/Pak38 + "stubby"75mm Puma can provide both AT and anti inf capabilities without changing anything in the game. 50mm Puma is seen so rarelly as well, so maybe by adopting this combination you'd get 2 units seen more often instead of ...
by sgtToni95
28 Dec 2016, 08:29
Forum: Matchmaking & Strategies
Topic: 3v3 With me and Tiger
Replies: 11
Views: 2161

Re: 3v3 With me and Tiger

Thanks guys ;)
by sgtToni95
27 Dec 2016, 07:57
Forum: Balancing & Suggestions
Topic: LeiG 18 vs Pack 37
Replies: 46
Views: 8767

Re: LeiG 18 vs Pack 37

I agree with Kwok the only advandtage Field gun has is gun arc. Inf sees it => flank, leig18 can camo and barrage which means indirect fire with longer range and they have exactly the same price with Field Gun available later, keeping in mind WH already has standard 80mm mortars which can be quite e...
by sgtToni95
26 Dec 2016, 17:11
Forum: Balancing & Suggestions
Topic: LeiG 18 vs Pack 37
Replies: 46
Views: 8767

Re: LeiG 18 vs Pack 37

First upgrade of headquarter comes quite soon i think, and doesn't even need to retreat pios at HQ to build anything as US has to do. Tho i think making it a reward unit for pak36 is not the case.. boys will become available earlier in next patch to make all docs ATs/cars available almost at the sam...
by sgtToni95
25 Dec 2016, 21:10
Forum: Balancing & Suggestions
Topic: LeiG 18 vs Pack 37
Replies: 46
Views: 8767

Re: LeiG 18 vs Pack 37

I think making it a reward unit for pak36 could be quite dangerous since you'd take away WM's very early at, which is not really necessary, but taking out jeep with only swimm and inf requires quite good micro skills, and pak 36 could be a bit useful even against HTs. I think leig18 is in some ways ...
by sgtToni95
21 Dec 2016, 11:07
Forum: General - CoH1 / BKMOD1
Topic: Terror doc
Replies: 69
Views: 11260

Re: Terror doc

LOL. Tell me please, when you did played PvP Game in last time? Look how play USA players ) Only armor - spam shermans with He and Airbone Spam 101/.. this is good balance ,)))) and i told with to many players , they are agree with me, allies more op then axis. really, try will play in pvp and you ...
by sgtToni95
20 Dec 2016, 20:51
Forum: Ask an Expert
Topic: Flames
Replies: 4
Views: 1341

Flames

Don't know if this topic has already been discussed but since flame nades came out to be so "OPOPOPOP" i'd like to know more precisely how they work, and how flames in general do. A few questions to point out what i think could be useful to know during gameplay: 1) how do flame nades hit? ...
by sgtToni95
20 Dec 2016, 20:40
Forum: Balancing & Suggestions
Topic: Flame nades.
Replies: 9
Views: 2094

Re: Flame nades.

I'm not really in favour of flame nades nerf, i think they're fine now, tho i'd like to suggest an other option IF they need some tuning: maybe their range could be decreased just a bit (and i mean very very little and for all units capable of throwing them)? After 2-3 vets it becomes quite huge, al...
by sgtToni95
18 Dec 2016, 20:49
Forum: Matchmaking & Strategies
Topic: AA Quads save the day
Replies: 53
Views: 8600

Re: AA Quads save the day

I wonder if you had a countdown clock in your room keeping you updated on your ban end hahaah just joking. I'm not sure but i think upgrading a building to an Ab hq costs much more than building the "mobile" one. This would still be much more expansive than any way luft has to get one flak...
by sgtToni95
15 Dec 2016, 10:04
Forum: Matchmaking & Strategies
Topic: AA Quads save the day
Replies: 53
Views: 8600

Re: AA Quads save the day

I agree with the concept behind making that emp buildable only by AB geneers, but that would require 2 CP to unlock 101st squad, then building Ab barracks and then calling geneers (which don't have any meaningful purpose in combat) just to make emp. At this point a luft player could already have fla...
by sgtToni95
14 Dec 2016, 10:37
Forum: Matchmaking & Strategies
Topic: Nice game on Goodwood
Replies: 1
Views: 662

Re: Nice game on Goodwood

Salvy13 artyspammer
by sgtToni95
08 Dec 2016, 15:14
Forum: General - CoH1 / BKMOD1
Topic: Axis vs Allies doctrine structure
Replies: 23
Views: 5659

Re: Axis vs Allies doctrine structure

Double yes from me too.
On point 2 I particularly agree since, as it's been said, 1v1 is possible or inevitable on this mod, and having "well rounded" vs "specialized" is probably not improving balance.
by sgtToni95
06 Dec 2016, 11:56
Forum: General - CoH1 / BKMOD1
Topic: Axis vs Allies doctrine structure
Replies: 23
Views: 5659

Re: Axis vs Allies doctrine structure

I agree with kwok's suggestion of making more specialized doctrines for all factions and stripping off those who have gained too much versatility for all the reasons he mentioned. I think good players like you Sukin are more affected by the eventual need of team-mates help, or having to help them, c...
by sgtToni95
04 Dec 2016, 17:21
Forum: Announcements
Topic: 4.9.6 Beta
Replies: 282
Views: 53555

Re: 4.9.6 Beta

@Commissar you're still saying "a good player won't allow you to do it" so the problems you're mentioning don't come from unbalanced units but on how you use them. @Leonida you're only asking for easier ways to take out emps, not to have any cause you know you already have as it's been sai...
by sgtToni95
04 Dec 2016, 15:41
Forum: Announcements
Topic: 4.9.6 Beta
Replies: 282
Views: 53555

Re: 4.9.6 Beta

Maybe try to kill m16 ht with units which are not inf squads
by sgtToni95
04 Dec 2016, 11:53
Forum: Balancing & Suggestions
Topic: Move Mortar Halftracks Up 1 Tier
Replies: 13
Views: 2776

Re: Move Mortar Halftracks Up 1 Tier

Maybe delaying only the flame shot PE mortar Ht has, instead of the whole vehicle, could be a thing too. I think that shot is the only reliable thing that kills mortar emp, while if it shots normal shells it's quite a 50/50 on who's gonna win between the two (i saw emp kiling Ht quite a few times), ...
by sgtToni95
30 Nov 2016, 10:48
Forum: Bugs
Topic: SAS granades
Replies: 5
Views: 1528

SAS granades

Hi all, I noticed you can't give command to SAS units to throw granade outside their range, i mean you have to move them and get in range to throw it while all other units move and throw nade automatically even when you point a target outside their range. I know I can just use little bit of micro to...
by sgtToni95
25 Nov 2016, 13:04
Forum: Announcements
Topic: 4.9.6 Beta
Replies: 282
Views: 53555

Re: 4.9.6 Beta

Isn't there really anything you can do about snipers in FoW? I think they're even too painful now against brits since you don't have reliable counter with indirect fire (before doc choice), nor you can counter them with tommies sniper shot. If you try to rush them you might lose half of your squad j...
by sgtToni95
15 Nov 2016, 14:33
Forum: General Discussions on Strategy and Theory
Topic: Doctrines Tips
Replies: 23
Views: 17967

Re: Doctrines Tips

i made quick testings and it lasts 25+ seconds and doesn't have a deactivation range