Search found 325 matches

by Wake
27 Feb 2016, 07:52
Forum: Balancing & Suggestions
Topic: AT units
Replies: 21
Views: 3815

Re: AT units

Achilles one shot panthers 90% times, like 17 pound gun, but Jackson with AP does not, without AP jackson have low chance penetrate panthers, why jackson cost much more? and feels like jackson with AP worse than achilles without AP. In same time have fight where over repaired sherman take 2 from PA...
by Wake
26 Feb 2016, 19:14
Forum: Balancing & Suggestions
Topic: 2nd Recoiless Rifle for 101st
Replies: 46
Views: 9106

Re: 2nd Recoiless Rifle for 101st

Why this poll is just opened totally forever btw?! It will never end or what??!! The poll of the 3rd Zooka removal long time ago on the other hand for example.. had only a certain period for voting, not to mention that it was proposed by Wolf himself. You can guys can see the results, correct? Righ...
by Wake
26 Feb 2016, 18:54
Forum: Balancing & Suggestions
Topic: Flames
Replies: 7
Views: 1495

Re: Flames

Can we also discuss the price of the flame units?

Bren Carrier "Wasp" - 400 MP/15 Fuel
Flame Hetzer - 400 MP/60 Fuel
Sherman Crocodile - 425 MP/60 Fuel
Terror Flame Halftrack - 275 MP/35 Fuel

I believe that all of these, except for the flame hetzer, are overpriced. What do you think?
by Wake
26 Feb 2016, 18:49
Forum: General - CoH1 / BKMOD1
Topic: Least played mods
Replies: 18
Views: 3850

Re: Least played mods

What do you have in mind? I liked this mode back in times when we played BK at dorms with friends. 1250 gives enough time to win in the "anihilation way" but in case one side decides to camp near bases they simply lose because of stalling. I really like kwok's "experimental" ide...
by Wake
26 Feb 2016, 07:11
Forum: Balancing & Suggestions
Topic: 2nd Recoiless Rifle for 101st
Replies: 46
Views: 9106

Re: 2nd Recoiless Rifle for 101st

Tiger, that first scenario costs 1200 MP That's 1245 MP if 101st get 2 recoiless rifles per drop. Currently, with only 1 recoiless rifle per squad, in order to get 6 recoiless rifles, a player needs to spend 2490 MP. But Tiger does bring up a good point about reducing 101st price. I would support t...
by Wake
26 Feb 2016, 05:19
Forum: Balancing & Suggestions
Topic: 2nd Recoiless Rifle for 101st
Replies: 46
Views: 9106

2nd Recoiless Rifle for 101st

The US Airborne 101st squad previously received two recoiless rifles in the package they deployed with. Now they only get one. It was removed for a variety of reasons, but the biggest reason seemed to be that even when the recoiless rifle was deflected by tank armor, it would still do a small amount...
by Wake
26 Feb 2016, 01:58
Forum: General - CoH1 / BKMOD1
Topic: Least played mods
Replies: 18
Views: 3850

Re: Least played mods

Keep the infantry only mode, as it is fun, but we only need one variant of the infantry only mode. We don't need all the different pop cap and VP versions of infantry only.
by Wake
20 Feb 2016, 21:25
Forum: Balancing & Suggestions
Topic: Panzer 4 mass production for PE
Replies: 32
Views: 5028

Re: Panzer 4 mass production for PE

JimQwilleran wrote:
AI always uses AP ammo because of cheating resources. If u ever play in team with AI, u can see that. It fires all abilities anytime it can, like smoke cover for AA emplacement etc.


Shit, then I'm wrong.
by Wake
20 Feb 2016, 21:08
Forum: Balancing & Suggestions
Topic: Panzer 4 mass production for PE
Replies: 32
Views: 5028

Re: Panzer 4 mass production for PE

I just played a test game vs AI, me as TH and enemy as USA. So the AI likes to spam the 76(W) Sherman, and even with tank commander + zimmerit + vet, the Panzer IV J and H were still being threatened by the Shermans. The 76mm shots usually penetrated, and would take away about 1/4 to 1/3 of the Panz...
by Wake
20 Feb 2016, 03:49
Forum: Balancing & Suggestions
Topic: PE stormpioniers
Replies: 41
Views: 7437

Re: PE stormpioniers

I think a separate thread should be made regarding the topic that creeps in on other threads: How to make PE better?
by Wake
20 Feb 2016, 03:47
Forum: Balancing & Suggestions
Topic: Panzer 4 mass production for PE
Replies: 32
Views: 5028

Re: Panzer 4 mass production for PE

I agree with Warhawks in that it might be OP but I am just wondering, Blitz doc can spam Panzer IV Js for 410 MP and 45 fuel (compare a Sherman, which costs 400/40) after only 3 CP. If it's not such a big problem there, then would it also not be a problem in TH after 9 CP, then 4 for zimmerit and 3 ...
by Wake
19 Feb 2016, 21:21
Forum: Balancing & Suggestions
Topic: Panzer 4 mass production for PE
Replies: 32
Views: 5028

Re: Panzer 4 mass production for PE

This is outdated information, 76mm got reworked and now they penetrate panzers quite well. Upgraded zooka never bounces off panzer 4 as far as I remember. But I got your point, I have to add that this unlock should be pure late game benefit, not after 4 CP available like for BK, 7-8 I would say ( +...
by Wake
19 Feb 2016, 20:53
Forum: Balancing & Suggestions
Topic: PE stormpioniers
Replies: 41
Views: 7437

Re: PE stormpioniers

The upgrades and abilities with Sturmpioneers are a little weird with SE. Pretty much, there are only 3 upgrade "slots" that they get. Normally, they can get a flamethrower for 65 munition, or 2 MP40s for 25 munition. They also have the "hold position" button. However, if you go ...
by Wake
19 Feb 2016, 20:47
Forum: Balancing & Suggestions
Topic: Panzer 4 mass production for PE
Replies: 32
Views: 5028

Re: Panzer 4 mass production for PE

What I do is use the Panzer IV Ausf. J. It's the exact same as the Ausf. H, except that it comes without skirts and has a slower turret rotation. But for this you get a price from the H (580/80) to the J (550/60). On maps with a high fuel income, this Panzer IV is spammable enough already, and USA i...
by Wake
18 Feb 2016, 19:43
Forum: Balancing & Suggestions
Topic: PE stormpioniers
Replies: 41
Views: 7437

Re: PE stormpioniers

It depends strongly on the player who controles them. For me Stormpioneers are my favorite PE unit and if I build one I mostly manage to get it to vet 2-3 (without buying MP40 upgrade). Other players who use them wrong think they are "useless". THey are no close combat unit. They are a lo...
by Wake
18 Feb 2016, 03:34
Forum: Matchmaking & Strategies
Topic: Video Tutorial: How to Use Smoke to Destroy Base Defenses
Replies: 3
Views: 966

Video Tutorial: How to Use Smoke to Destroy Base Defenses

I felt that many people do not know what smoke does or how to use it. So I made this quick video showing what smoke does, and how you can use it to use infantry to destroy base defenses. Watch the YouTube video to see. m Any unit firing into or out of smoke has severe accuracy penalties. For example...
by Wake
17 Feb 2016, 04:48
Forum: Matchmaking & Strategies
Topic: Blitzkrieg Tech Tree (List of All Units & Prices)
Replies: 74
Views: 105495

Re: Blitzkrieg Tech Tree (List of All Units & Prices)

Another big update - I added all of the reinforcement costs to each unit that can reinforce. I would like to point out the incredibly high reinforce cost of US Airborne, PE Assault Grenadiers, and SAS. Similarly, I would like to point out the incredibly low reinforce cost of the US 7-man riflemen sq...
by Wake
16 Feb 2016, 22:45
Forum: General - CoH1 / BKMOD1
Topic: PE PGrens vs Heavy PGrens vs StPioneers
Replies: 6
Views: 1773

Re: PE PGrens vs Heavy PGrens vs StPioneers

don't you think the basic PE infantry should be the Sturmpioneer, replacing the basic PE grenadiers? Would be more logical. And then the heavy infantry should be the Heavy PGrens and the super heavy the Waffen SS stosstrup. I don't think so. Sturmpioneers are supposed to be special assault infantry...
by Wake
16 Feb 2016, 22:36
Forum: Balancing & Suggestions
Topic: Nashorn replacement
Replies: 48
Views: 8148

Re: Nashorn replacement

I would like to point out that many people don't know that TH doc has the Panzer IV J and H. These are really good tanks, and what makes them good in TH doc is that they can get the "Zimmerit" upgrade and the "veteran tank crews" from the command tree. This makes their armor real...
by Wake
15 Feb 2016, 23:09
Forum: General - CoH1 / BKMOD1
Topic: PE PGrens vs Heavy PGrens vs StPioneers
Replies: 6
Views: 1773

Re: PE PGrens vs Heavy PGrens vs StPioneers

I'm not sure how to get the others, so you'll probably have to ask Warhawks, but Panzergrenadier health: 65 Assault Grenadier health: 75 Sturmpioneer health: 65 They all get the exact same k98 gun, which is the standard k98 (there is also a worse volks k98 and a better elite k98 used by WH Grens). S...
by Wake
15 Feb 2016, 23:01
Forum: Matchmaking & Strategies
Topic: Blitzkrieg Tech Tree (List of All Units & Prices)
Replies: 74
Views: 105495

Re: Blitzkrieg Tech Tree (List of All Units & Prices)

1) I am right, that PE Heavy PGrens (which is 425MP) have "1" speed of capturing? 2) How much speed of capturing of PE Kettenkrad, PE Schwimmenwagen, Tanks of WH BK-doc (after upgrade of CP)? 3) How much speed of capturing is incresed after upgrade "improved capture!" in PE Infa...
by Wake
15 Feb 2016, 06:01
Forum: Matchmaking & Strategies
Topic: Blitzkrieg Tech Tree (List of All Units & Prices)
Replies: 74
Views: 105495

Re: Blitzkrieg Tech Tree (List of All Units & Prices)

I added some information about veterancy and capture rates to the bottom of the original post, which you can view there. But just to clarify, the standard promotion veterancy bonuses are: Vet 1 +5% Accuracy -5% Received Accuracy -5% Received Suppression Vet 2 +5% Accuracy -5% Received Accuracy -5% R...
by Wake
15 Feb 2016, 03:18
Forum: General - CoH1 / BKMOD1
Topic: Artillery: Before & After
Replies: 5
Views: 1775

Re: Artillery: Before & After

American Inf Doc and British Arty vs Defensive and SE. With those docs, it was bound to end up like this. Both teams make bunkers and emplacements then put artillery behind them.
by Wake
14 Feb 2016, 07:38
Forum: General - CoH1 / BKMOD1
Topic: Artillery: Before & After
Replies: 5
Views: 1775

Re: Artillery: Before & After

Here are some great examples from a 2 hour long game I played earlier on Duclair. http://i.imgur.com/RaPoF96.png http://i.imgur.com/tbo48ty.png http://i.imgur.com/sJ9BNLn.png http://i.imgur.com/AVYWHhm.png A perfect definition of what Warhawks would call a late-game "cratered" map that Def...
by Wake
12 Feb 2016, 04:11
Forum: Matchmaking & Strategies
Topic: inf combat at its best! awesome match!
Replies: 13
Views: 2124

Re: inf combat at its best! awesome match!

Triple British? WTF?