You are probably right, but except tanks who can act about alone ? Planes perhaps
What I want to say is ; dont be surprise if people love tanks so much. However everybody seems happy like that.
Search found 473 matches
- 29 May 2018, 14:38
- Forum: Announcements
- Topic: 5.1.5 beta v2
- Replies: 46
- Views: 30832
- 29 May 2018, 07:03
- Forum: Announcements
- Topic: 5.1.5 beta v2
- Replies: 46
- Views: 30832
Re: 5.1.5 beta v2
Yes, and like a Russian tank officer said ; When we enter the tank we become blind and deaf. From a realistic point of view, it is a good thing, especially tank never opened fire while moving during the WWII. It was even forbidden for germans. If you see a tank firing while moving on WW2 archive mov...
- 29 May 2018, 01:00
- Forum: Announcements
- Topic: 5.1.5 beta v2
- Replies: 46
- Views: 30832
Re: 5.1.5 beta v2
Being unable to see as far as you can aim a target directly with your gunsight (that means you see it with your eyes) wouldnt make much sense. Just because you want tank acting in total independence and without infantry support (who could be tank eyes). A tank able to act alone without support dont...
- 27 May 2018, 22:02
- Forum: Announcements
- Topic: 5.1.5 beta v2
- Replies: 46
- Views: 30832
Re: 5.1.5 beta v2
Warhawk, we are really fed up you always reclaim something for allies, so here is the answer for you. Sherman 105 are capped to 1 because USA build only 4700 of it (and perhaps some 3500 M7 on M3 chassis in open casemate) When Axis built at the same time as many as 700 wespe and 700 hummel. It expla...
- 25 May 2018, 22:50
- Forum: Announcements
- Topic: 5.1.5 beta v2
- Replies: 46
- Views: 30832
Re: 5.1.5 beta v2
You dont need to make a lot of demonstration ; loosing so much power at long range for a long barrel is typical from a poor aerodynamic shell. Even without claim what this shell is, you can, for sure, say what it cant be. Here it is obvious it cant be an APCBC shell. to be exact actual US 76 mm gun ...
- 25 May 2018, 19:31
- Forum: Announcements
- Topic: 5.1.5 beta v2
- Replies: 46
- Views: 30832
Re: 5.1.5 beta v2
The US 76 mm and 90 mm APCBC ammo (I assume that is what's considered to be the default ammo). USA dont use the M62 APCBC ammo at BK, but the M79 AP which is a plain shell without filler. Same is true for 90 mm BK use the m77 by default, which is also an AP. So to stay logic, you can ask for damage...
- 25 May 2018, 02:12
- Forum: Announcements
- Topic: 5.1.5 beta v2
- Replies: 46
- Views: 30832
Re: 5.1.5 beta v2
your changelog is far to be completed Pinocchio. And you even didn't provide us translation in Chinese, Czech, german, french, Italian, Spanish, russsian, polish and manx gaelic (one more evidence, if it was need, you try to fool us again.)
- 24 May 2018, 17:06
- Forum: Announcements
- Topic: 5.1.5 beta version
- Replies: 107
- Views: 57614
Re: 5.1.5 beta version
but all of this is irrelevant concerning our present goals concerning speed changes tests in bk. I m not sure peoples are interested by your goal or even remember or know what theses goals are. Consequences ; it is what your players are interested on, imo. Perhaps these players also feel you are no...
- 24 May 2018, 15:45
- Forum: Announcements
- Topic: 5.1.5 beta version
- Replies: 107
- Views: 57614
Re: 5.1.5 beta version
When Jalis said, that a KT was offroad 10 kph and thus as fast as a soldier can walk, why do we have made infantry walking three times as fast as a KT now? It is not as simple. Soldiers never walk at coh, they run. Add to that, except after a sprint, they are never tired, like tanks never ran out f...
- 24 May 2018, 00:31
- Forum: Announcements
- Topic: 5.1.5 beta version
- Replies: 107
- Views: 57614
Re: 5.1.5 beta version
What about Heavy tanks like the Jagdtiger and KT's? historical/realist data ; 10 km/h was usual cross country speed for a Tiger. It was probably less for a Ferdinand ; A walking man speed. All Of that on terrain MarKr displayed with photo in this post. However beta test just started. I tried it, de...
- 22 May 2018, 06:57
- Forum: Announcements
- Topic: 5.1.5 beta version
- Replies: 107
- Views: 57614
Re: 5.1.5 beta version
So the mod currently belongs more to the entire community as a whole.. rather than to a certain group of people! . It is wrong imo. It is a long long time pvp community have hijacked the game, despite it was, and still is a minority. It was a multipurpose mod up to 2013. Facts prove dev have final ...
- 20 May 2018, 15:20
- Forum: Balancing & Suggestions
- Topic: Docs Rework [Perspective]
- Replies: 10
- Views: 3632
Re: Docs Rework [Perspective]
Imo You would better to take high and think about a global normalisation. I will take terror example, then TH ; you thing about add and remove valuable things, but you still keep useless one. Worst you suggest to add cp for things nobody care (that is really a gift or perhaps you recognize inability...
- 09 Apr 2018, 11:32
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 39352
Re: 5.1.4 preview
marder vs classical light weapons bullet. Due to rather low penetration chance at bk, marder is really in danger only vs automatic weapons. However even in these conditions and even if crews are exposed to rear attack, I have some reserves to that. That why one my side I made marder imprevious to ri...
- 09 Apr 2018, 09:42
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 39352
Re: 5.1.4 preview
There is no Marder II at BK. the Geschutzwagen is a marder I. I dont remember the marder III had ever flank speed, but it is not really the problem. It leads to compare Marder III with Hellcat. Like most vehicles germans used during the war, the marder III was underpowered. It would be grotesque to ...
- 07 Apr 2018, 08:14
- Forum: General - CoH1 / BKMOD1
- Topic: open roof tanks
- Replies: 1
- Views: 1586
Re: open roof tanks
You are once more something like 5 years late. Roughly it is not necessary to make a new ability. Using the target table is enough. On my side I use damage multiplier to raise damage effect for open structure vehicle. I introduced others specificities to these vehicles, that balance weakness and mad...
- 29 Mar 2018, 07:50
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 39352
Re: 5.1.4 preview
if really you want some historical basis. remember I said chance a 37 mm destroyed a big cat is low. If an Lucky pen occurs it will more like slightly damage the panzer. In western front ptr 41 anti tank rifle were used against tiger. Aiming and destroyed the tiger optic was enough to disable the he...
- 28 Mar 2018, 15:10
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 39352
Re: 5.1.4 preview
So the range advantage of Axis units is not really reflected here and even with proposed changes of e.g. +5 range to heavy guns it will still not reflect the real life conditions. Real life conditions would require you balance the mod for axis always loose. Also good gun and excellent aiming optics...
- 28 Mar 2018, 07:39
- Forum: Technical Support
- Topic: No steam version
- Replies: 10
- Views: 8536
Re: No steam version
I just gave you the simpliest solution. DVD version allows to play solo, but not multiplayer (except lan). Steam allows you to play both solo and multi. So there is no reason to not go to steam ... except if you have no licence key. However in the last case it is not bk mod forum (for what I know) p...
- 27 Mar 2018, 18:03
- Forum: Technical Support
- Topic: No steam version
- Replies: 10
- Views: 8536
Re: No steam version
easiest solution would be to register your opposing front licence on steam.
Install steam if you have not, then clic on add game (lower left corner). Then activate a product on steam : enter your licence key.
https://support.steampowered.com/kb_art ... -TFBN-1352
Install steam if you have not, then clic on add game (lower left corner). Then activate a product on steam : enter your licence key.
https://support.steampowered.com/kb_art ... -TFBN-1352
- 16 Mar 2018, 09:08
- Forum: General - CoH1 / BKMOD1
- Topic: Blitzkrieg MOD HD on steam
- Replies: 1
- Views: 2217
Re: Blitzkrieg MOD HD on steam
For what I heard it is due to technical problems specific to steam and related to BK mod launcher.
- 16 Mar 2018, 02:45
- Forum: Balancing & Suggestions
- Topic: Sd.Kfz. 251/7 with 28 mm (for all doc of WM)
- Replies: 14
- Views: 2659
Re: Sd.Kfz. 251/7 with 28 mm (for all doc of WM)
Understand. Like said, historically the pak 36 was not exceptional (euphemism). On my side I had problem with it, and quickly understood it was hard to balance according its low historical performance. You ask for it the same price than for the US M6, even not close, especially if you are already in...
- 16 Mar 2018, 01:57
- Forum: Balancing & Suggestions
- Topic: Sd.Kfz. 251/7 with 28 mm (for all doc of WM)
- Replies: 14
- Views: 2659
Re: Sd.Kfz. 251/7 with 28 mm (for all doc of WM)
Kronoz ; I m a bit surprised. I understand what you means and it is well explained. However I m not sure it is suitable to compare -- apple with apple -- both is game and historical context. Especially with low caliber, stats have to be display with usual ammo, so pzgr 39 for the pak 36. According y...
- 15 Mar 2018, 22:28
- Forum: Balancing & Suggestions
- Topic: Sd.Kfz. 251/7 with 28 mm (for all doc of WM)
- Replies: 14
- Views: 2659
Re: Sd.Kfz. 251/7 with 28 mm (for all doc of WM)
i have a question pe 37mm halftrack is better in my opinion cause it has more abilities. Unlike the pak 38 50 mm which is overpowered (or overcheated) the pak 36 is quite accurately coded at bk. Roughly it is a rather bad gun especially if you compare it to its allies counterpart. chance to score a...
- 15 Mar 2018, 22:28
- Forum: Balancing & Suggestions
- Topic: Sd.Kfz. 251/7 with 28 mm (for all doc of WM)
- Replies: 14
- Views: 2659
Re: Sd.Kfz. 251/7 with 28 mm (for all doc of WM)
i have a question pe 37mm halftrack is better in my opinion cause it has more abilities. Unlike the pak 38 50 mm which is overpowered (or overcheated) the pak 36 is quite accurately coded at bk. Roughly it is a rather bad gun especially if you compare it to its allies counterpart. chance to score a...
- 09 Mar 2018, 18:37
- Forum: Balancing & Suggestions
- Topic: RE Doc?
- Replies: 67
- Views: 7617
Re: RE Doc?
As I never really understood why Achilles should ever have HE rounds, Hetzers for example don't have it.. even the M10 Wolverine doesn't. Explanation may be historical. Yes old dev team had knowledge with these bullshit . (it is why I think pseudo mistakes are intentionals). German th like jpziv ha...