Search found 333 matches

by Devilfish
21 Jan 2016, 18:36
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 50986

Re: Final initial list! v4.95/v5.00

So what is the Pershing's role? My suggestions are putting it into a more versatile, multi-purpose role. That's what i think would be cool for the doc. What i would like. My opinion. But even if someone disagree, only other role i can think of is AT. That's what it is now basically, powerful 90mm ca...
by Devilfish
21 Jan 2016, 16:02
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 50986

Re: Final initial list! v4.95/v5.00

I think part of the reason why pershings aren't used much and considered to "suck" is that they fall into a fairly useless range for their costs. They don't add a role but instead are a pseudo improved jumbo. Generally, in terms of "well rounded" tanks (meaning not including tan...
by Devilfish
21 Jan 2016, 11:07
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 50986

Re: Final initial list! v4.95/v5.00

3) PE mortar HT to receive a smoke barrage. Why? Just why? It comes the earliest of them all, it is the cheapest of them, and it has incendiary round by default, in every doc, without any CP or paid upgrade. So why should they have a smoke rounds? Just because others have it?... ALL tank traps to r...
by Devilfish
19 Jan 2016, 12:58
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 50986

Re: Final initial list! v4.95/v5.00

KT: I don't think KT needs any price reduction. Surely it can get destroyed fairly easily, depending on team set up, as Sukin said, but that doesn't mean it's unfair. KT shouldn't be an ultimate goal for terror players, like eventually getting KT most of the games. Sometimes it fits and it's powerfu...
by Devilfish
13 Jan 2016, 23:46
Forum: General - CoH1 / BKMOD1
Topic: Panther has no External top MG42 in this mod?!?
Replies: 8
Views: 1677

Re: Panther has no External top MG42 in this mod?!?

Wait, so blitzkrieg doc panther has worse armor than others? How is that even possible, armor was the same on all variants. Maybe turret was different, but it's not like anyone cares about turrets in BK, right....I just mean, ok balance>realism, but having same tank in 3 docs, and one having less ef...
by Devilfish
09 Jan 2016, 15:48
Forum: Balancing & Suggestions
Topic: AT boys vs PE (mortar) halftruck
Replies: 2
Views: 675

AT boys vs PE (mortar) halftruck

Hey, I think there is something wrong with at boys damage against PE mortar hf or potentially even more PE hfs. It happens always to me, first hit takes about 50%, after second it is left with like 1% (lowest HP of lowest) and after that if i keep hitting it, it always gets some critical hit pop up,...
by Devilfish
07 Jan 2016, 14:31
Forum: General - CoH1 / BKMOD1
Topic: Cromwell/Churchill HE rounds
Replies: 52
Views: 6920

Re: Cromwell/Churchill HE rounds

... or you can hunt halftracks and stuff but you shouldnt waste the 75 ammo to get such bad anti infantry power. Actually can you even do that? What are the stats for AP rounds? I haven't tested it enough to judge, but after i realized HE is useless i tried to use it as HT hunter, using its mobilit...
by Devilfish
06 Jan 2016, 13:26
Forum: General - CoH1 / BKMOD1
Topic: Cromwell/Churchill HE rounds
Replies: 52
Views: 6920

Re: Cromwell/Churchill HE rounds

Yes it might b, I wasn't in a HE mode, who would actually think it takes less time to load when using other type of ammo, right? It's kinda bullshit isn't it? And the accuracy is terrible btw, can't hit a thing from point black, one must be very lucky....
by Devilfish
05 Jan 2016, 02:10
Forum: General - CoH1 / BKMOD1
Topic: Cromwell/Churchill HE rounds
Replies: 52
Views: 6920

Re: Cromwell/Churchill HE rounds

Are you sure about that 2s reload? Because i played today and used cromwells and purposely counted reload and it was something around 4-5 but definitely NOT 2s.
by Devilfish
04 Jan 2016, 23:44
Forum: General - CoH1 / BKMOD1
Topic: Cromwell/Churchill HE rounds
Replies: 52
Views: 6920

Re: Cromwell/Churchill HE rounds

Guys, although i appreciate your eternal seek for balance, this topic was about cromwell HE performance and now it has 10k words from which 50 is about cromwell....
by Devilfish
04 Jan 2016, 11:49
Forum: General - CoH1 / BKMOD1
Topic: Cromwell/Churchill HE rounds
Replies: 52
Views: 6920

Re: Cromwell/Churchill HE rounds

Why all times people forgot about vehicle speed? Good speed better than good gun, armor, hp. Cromwell shit? try kill this shit, you can't do this with infantry. Thats why Panthers, pumas, shwims, jeeps, helcats, quad 50, scott, recce with good hands feels OP. Pz-4E most times die vs 1 at squad, pum...
by Devilfish
02 Jan 2016, 19:06
Forum: General - CoH1 / BKMOD1
Topic: Cromwell/Churchill HE rounds
Replies: 52
Views: 6920

Cromwell/Churchill HE rounds

Hey guys, Am I the only one who feels like cromwell's and churchill's perma HE rounds are less effective than sherman's and panzer's one? How do damage and splash radius stand in tables? (thx hawks . Also why does HE mode in cromwell (not sure about churchill) cost 75 ammo and AGAIN 75 when switchin...
by Devilfish
19 Dec 2015, 18:51
Forum: Bugs
Topic: recent weird bugs
Replies: 8
Views: 1454

Re: recent weird bugs

The molotov damage is normal vs HQ truck. For years the molotov is my fav weapon vs brits truck HQ. Just nobody else really figured that out apparenty. So you consider this normal? That some cheap ability which is available to cheapest axis infantry, right from the start of the game, freely, shaves...
by Devilfish
18 Dec 2015, 10:48
Forum: General - CoH1 / BKMOD1
Topic: How is the mod's AI doing?
Replies: 4
Views: 1292

Re: How is the mod's AI doing?

Wrong. This will probably be implemented: http://forum.bkmod.net/viewtopic.php?f=15&t=786 Wrong. This is considering AI of squads owned by player, not AI player behavior and strategic decisions. The Hold Ground ability is a great feature, but... "Idle" AI ( Completed Move Orders ).......
by Devilfish
18 Dec 2015, 09:10
Forum: General - CoH1 / BKMOD1
Topic: How is the mod's AI doing?
Replies: 4
Views: 1292

Re: How is the mod's AI doing?

Am i sure you already know that BK is a purely PvP mod. So since you are able to play against AI, there has been absolutely no effort invested in AI improvement. And never will. Currently, there are barely , if at all, any changes ongoing with BK mod. Hibernating for even 10 years won't help you a b...
by Devilfish
11 Dec 2015, 20:01
Forum: General - CoH1 / BKMOD1
Topic: Stug III vs Stug IV
Replies: 4
Views: 2235

Stug III vs Stug IV

Hey guys,
I've been wondering, what is the real difference between these two default/reward tanks? Someone can or had already peeked into game files or/and have experience in game with both of them?
by Devilfish
11 Dec 2015, 19:37
Forum: Balancing & Suggestions
Topic: British Infantry Section - Bad Unit?
Replies: 18
Views: 4479

Re: British Infantry Section - Bad Unit?

and also to the ss squad which ridiculously cost 950 manpower by the way You mean this squad, which cost ridiculous 550 mp, and every squad member gets for free super weak g43 and one dude even weaker stg44? Oh wait, i forgot one man even possess useless sniper rifle, meh. And those pathetic upgrad...
by Devilfish
17 Oct 2015, 12:29
Forum: General - CoH1 / BKMOD1
Topic: Me against all
Replies: 3
Views: 1118

Re: Me against all

Didn't really get the conclusion of your post....

But i give you free advice, if you think game is unbalanced and it annoys you so much, just leave the lobby and you are good.
by Devilfish
06 Oct 2015, 21:54
Forum: Balancing & Suggestions
Topic: Auto-targeting priorities
Replies: 7
Views: 1509

Re: Auto-targeting priorities

Problem is that micro possibilities are quite restricted, since movement orders and attack orders are not separated. So once you continue to micro movement, your own, situational attack priorities are erased. I made this topic because i know that devs altered the TDs for instance, and now they are n...
by Devilfish
06 Oct 2015, 19:45
Forum: Balancing & Suggestions
Topic: Auto-targeting priorities
Replies: 7
Views: 1509

Re: Auto-targeting priorities

Ostwinds are meant to counter inf, so its priorities are infantry. One way around is to direct control. A bit wonky, not as clean as men of war, but an option. One thing is what is it meant for, and what matters on the field. Since Ostwind can be penned reliably even by 37mm at gun, i think once yo...
by Devilfish
06 Oct 2015, 18:19
Forum: Balancing & Suggestions
Topic: Auto-targeting priorities
Replies: 7
Views: 1509

Auto-targeting priorities

Hey guys, So I was playing a match today, and got myself into situation of flanking and circling 17p with my Ostwind. Would be a quick execution for 17p crew with its deadly HE rapid fire, but....auto-targeting. There was a lieutenant on the right and rushing commandos from the top and my Ostwind pi...
by Devilfish
02 Oct 2015, 17:31
Forum: General - CoH1 / BKMOD1
Topic: UNBALANCE 60MM MORTAR WHEN GONNA FIX THIS UNIT?
Replies: 54
Views: 6529

Re: UNBALANCE 60MM MORTAR WHEN GONNA FIX THIS UNIT?

Mortar pit in BK is called 3 inch as far as i know, so there's the misleading. It was called 3 inch in reality aswell, however it was actually 3.209 inch (81.5 mm).

There was no british mortars such as 75mm or 76mm.
by Devilfish
02 Oct 2015, 16:15
Forum: General - CoH1 / BKMOD1
Topic: UNBALANCE 60MM MORTAR WHEN GONNA FIX THIS UNIT?
Replies: 54
Views: 6529

Re: UNBALANCE 60MM MORTAR WHEN GONNA FIX THIS UNIT?

Hem, cw emplacement mortar are not 60mm ones, they're 75mm. The calibre is iirc 76 mm or so Actually... The Ordnance ML 3-inch mortar was the United Kingdom's standard mortar used by the British Army from the early 1930s to the late 1960s, superseding the Stokes mortar[1] Although called the '3-inc...
by Devilfish
01 Oct 2015, 19:01
Forum: General - CoH1 / BKMOD1
Topic: Are mortars basebombing?
Replies: 38
Views: 7147

Re: Are mortars basebombing?

So if you are taking constant and massed arty strikes to the base, it means the enemy has secured safety and resources to do so. Wouldn't that mean successful base bombing requires good map control? This depends on the map itself and available resources. But i think on many 2v2 and all 3v3 it is no...
by Devilfish
01 Oct 2015, 17:11
Forum: General - CoH1 / BKMOD1
Topic: Are mortars basebombing?
Replies: 38
Views: 7147

Re: Are mortars basebombing?

Well, i haven't realized it's a dilema for tournament purposes, my bad. In that case, you set some boundaries (some middle golden way) or alternatively, players might report basebombing and referees (you xD) will check out the replay and decide, though it might end up for you to judge every second g...