Search found 5395 matches
- 25 Feb 2018, 20:25
- Forum: Bugs
- Topic: Quick shooting ability Bug
- Replies: 3
- Views: 1349
Re: Quick shooting ability Bug
i know that i am not allowed to move. Still, sometimes the ability works and sometimes not.
- 24 Feb 2018, 21:43
- Forum: General - CoH1 / BKMOD1
- Topic: Factions Armor Philosophy
- Replies: 78
- Views: 12160
Factions Armor Philosophy
This is a continuation of the debattes we had about armor and in Particular US one. This is not aimed at certain doctrines or at least just partially. Its about the understanding of the role and doctinal ideology of armor in each faction respectively. I will simply start with what i think the curren...
- 24 Feb 2018, 20:19
- Forum: Bugs
- Topic: Quick shooting ability Bug
- Replies: 3
- Views: 1349
Quick shooting ability Bug
Can someone take a look at those? Usually abilties that are in use are marked in yellow (the ability button). But here when activating the ability it turns directly grey with that blue clock covering the icon. Sometimes the unit uses the ability though (although ability is already marked as being in...
- 24 Feb 2018, 12:11
- Forum: Matchmaking & Strategies
- Topic: Company of Heroes 1 :D
- Replies: 8
- Views: 1336
Re: Company of Heroes 1 :D
pitifully the people of vcoh, for the most part, prefer this type of damage system, that is why they do not play bk, there are few people who can play bk, because there is "pressure" in the game, it is practically chess, but more dynamic , this repetition reminds me of a person, who told ...
- 23 Feb 2018, 21:50
- Forum: Matchmaking & Strategies
- Topic: Company of Heroes 1 :D
- Replies: 8
- Views: 1336
Re: Company of Heroes 1 :D
Vcoh is in this regard whole different anyway. Zooks are much worse but also far less common. However a very interesting aspect of vcoh is that Skirts provide mainly better protection against zooks. They reduce the penetration of those further and the damage by 25%. Against gun shots the skirts do n...
- 23 Feb 2018, 17:23
- Forum: General - CoH1 / BKMOD1
- Topic: Comprehensive 5.1.3 Feedback
- Replies: 28
- Views: 6187
Re: Comprehensive 5.1.3 Feedback
When these units become better in killing tanks rather than defenses it just ends up that non of them will be used against any defenses anymore. The AVRE will stay behind AA tanks and firefly or whatever and kills all the tanks the firefly cant. And the ST doesnt shoot emplacments bc its a waste act...
- 23 Feb 2018, 16:57
- Forum: Matchmaking & Strategies
- Topic: Company of Heroes 1 :D
- Replies: 8
- Views: 1336
Re: Company of Heroes 1 :D
Too bad, we couldnt see the stuh in action. I love stuhs in vanilla. A lot more than in BK. Not that part where they loop shots over hedgerows. But as they work as close range support. They destroy an emplacment in two or three shots which is great for vanilla style damage.
- 23 Feb 2018, 16:48
- Forum: General - CoH1 / BKMOD1
- Topic: Comprehensive 5.1.3 Feedback
- Replies: 28
- Views: 6187
Re: Comprehensive 5.1.3 Feedback
Actually i agree that would be a change to avre i cant say 1 hit to take down bunkers however i like the idea of reworking the effectiveness against tanks What?! Its a bunker cracker which shall be more effective vs tanks now? I hope we wont end up as with fucking ST. Only being used against tanks ...
- 22 Feb 2018, 23:10
- Forum: Matchmaking & Strategies
- Topic: Super Pershing last stand?
- Replies: 11
- Views: 2204
Re: Super Pershing last stand?
Right now you can use a huge "glitch" (i consider it as one) as axis. Allied heavy AT guns have almost no chance to hit a moving Puma. If they can fire at all due to aim time. Thus double puma will surely overrun any 17 pdr if these are little protected (like by smaller AT guns or whateve...
- 22 Feb 2018, 12:41
- Forum: Matchmaking & Strategies
- Topic: Super Pershing last stand?
- Replies: 11
- Views: 2204
Re: Super Pershing last stand?
I am short in time generally. And if i get time to get to a game its then not more than 30-45 mins in a row usually. And i dont want to leave games in case they take longer. And a major work is ahead of me. A work i wanted to have finished in the past already but got delayed. That will probably take...
- 20 Feb 2018, 20:45
- Forum: Matchmaking & Strategies
- Topic: Super Pershing last stand?
- Replies: 11
- Views: 2204
Re: Super Pershing last stand?
I would never go tiger when facing armor doc. I prefer to outspam them with tank IV´s. I also switched over to Stug IV since HE rounds work. One good HE and you might have vet 1 and tada, a nice td that counters armor doc. Two of these things and you can almost write gg to armor doc. Also its always...
- 19 Feb 2018, 14:17
- Forum: Matchmaking & Strategies
- Topic: Super Pershing last stand?
- Replies: 11
- Views: 2204
Re: Super Pershing last stand?
I had the time now to watch more of that game. But a few things i dont get: 1. Why getting tiger? 2. Why did you play literally without spotters. I would never get a tiger without having an idea what my enemie has 3. Why you guys didnt simply continue to get out Panzer IV J´s, Hetzers and 20 mm arme...
- 19 Feb 2018, 00:31
- Forum: General - CoH1 / BKMOD1
- Topic: Comprehensive 5.1.3 Feedback
- Replies: 28
- Views: 6187
Re: Comprehensive 5.1.3 Feedback
So them working as they do is actually correct. just that they fall from the sky without any airplane involved And they had little ammount of HE and used against soft targets. Would be nice if it would work like that in BK as well. It could damage vehicles but not killing them with just 3 hits of s...
- 18 Feb 2018, 14:38
- Forum: General - CoH1 / BKMOD1
- Topic: Comprehensive 5.1.3 Feedback
- Replies: 28
- Views: 6187
Re: Comprehensive 5.1.3 Feedback
Butterfly bombs were no mines so far. Thy got dropped like normal bombs above enemies and exploding by contact. There had been a version of mines but rarley used or just developed. Practically its not impossible to lay mines in enemie territory. By ground forces, airplanes or ships. The effeciency a...
- 17 Feb 2018, 23:16
- Forum: Balancing & Suggestions
- Topic: Riflemen the new Fjr?
- Replies: 34
- Views: 5868
Re: Riflemen the new Fjr?
These lads cost 255MP but they can rape assault grenadiers and grens that cost 350 mp + , how does this make sense? By the time you have 2x grens, they field 3 riflemen at the same time. My grens were shooting at these guys in red cover and they just ate that shit for breakfast. (...) [ While I don...
- 16 Feb 2018, 11:56
- Forum: Balancing & Suggestions
- Topic: Riflemen the new Fjr?
- Replies: 34
- Views: 5868
Re: Riflemen the new Fjr?
I said "few % points" - if it goes down by even as little as 3% then it will underline the intended advantage to Kar98s at longer ranges but at closer range it will not really change anything for Riflemen, especially if Volks will be able to get MP40s faster. So why making changes at all?...
- 16 Feb 2018, 00:00
- Forum: Balancing & Suggestions
- Topic: Riflemen the new Fjr?
- Replies: 34
- Views: 5868
Re: Riflemen the new Fjr?
Pls, markr. Dont touch the rifles again. Just go ahead with changes on the vehicles. All of them. I think that would reshape early game balance already. The rifles will need their current stats when the jeep isnt so "beasty" anymore. Esspecially when volks can get the MP 40 right away it w...
- 15 Feb 2018, 23:21
- Forum: General - CoH1 / BKMOD1
- Topic: Comprehensive 5.1.3 Feedback
- Replies: 28
- Views: 6187
Re: Comprehensive 5.1.3 Feedback
Devilfish wrote:Hello, my suggestions:
-Remove flank speed from every vehicle in the game
why not
-Make every single TD in the mod auto-fire from ambush and include button for hold fire
yeah. pls.
- 15 Feb 2018, 19:14
- Forum: General - CoH1 / BKMOD1
- Topic: Comprehensive 5.1.3 Feedback
- Replies: 28
- Views: 6187
Re: Comprehensive 5.1.3 Feedback
Bugs: 7. yes (also to range increase in exchange for reload time increase to emphasize more on offensives). Also why does this unit has more HP than a normal panther. This i just a normal question for which answer i am waiting for a long time already. suggestion: 1. I have no opinion here. I dont li...
- 15 Feb 2018, 19:02
- Forum: Balancing & Suggestions
- Topic: Riflemen the new Fjr?
- Replies: 34
- Views: 5868
Re: Riflemen the new Fjr?
Jeeps/Schwimms can be tweaked...many patches ago we upgraded the jeep's pea-shooter to a capable MG but I think we did not touch its durability, and durability was (iirc) set higher because of low firepower. Jeeps still have more HP than Schwimms and way more HP than Motorcycles. In this regard Sch...
- 13 Feb 2018, 22:06
- Forum: Balancing & Suggestions
- Topic: Riflemen the new Fjr?
- Replies: 34
- Views: 5868
Re: Riflemen the new Fjr?
its funny. In the games ive played i never felt the rifles are any sort of issue. I had more issues with jeeps that prevent my volks from going from cover to cover, taking many shots while also killing schwimm 1 vs 1. Also rifles take down schwimm much faster as volks the jeep. So from my perspectiv...
- 12 Feb 2018, 20:39
- Forum: Balancing & Suggestions
- Topic: Riflemen the new Fjr?
- Replies: 34
- Views: 5868
Re: Riflemen the new Fjr?
These lads cost 255MP but they can rape assault grenadiers and grens that cost 350 mp +, how does this make sense? How do you use them? The M1 Garand is working differently compared to bolt action rifles. Before they were simply worse than those, now they cant be compared anymore. M1 is a semi rifl...
- 08 Feb 2018, 18:33
- Forum: Matchmaking & Strategies
- Topic: ACE Panther
- Replies: 6
- Views: 1343
Re: ACE Panther
SP managed to engage a Nashorn frontally... So, I think it's the player's fault there! I believe the exact same would happen if a KT would just drive itself into an ambush.. there are also several ways to kill the KT. The whole point of an ambush is that it ambushes an enemie. If everybody would kn...
- 07 Feb 2018, 22:57
- Forum: Matchmaking & Strategies
- Topic: ACE Panther
- Replies: 6
- Views: 1343
Re: ACE Panther
lol, you fought vs major sturmgeist. He was the first player ive met in BK mod. It was back in 2011/12. He stopped in 2012/13 and came back in november/December 2017. Min 38:08-38:18: Thats why kwok is so right with this: http://forum.bkmod.net/viewtopic.php?f=15&t=2498 But lets be honest. There...
- 06 Feb 2018, 22:25
- Forum: Matchmaking & Strategies
- Topic: power of TH!!!!
- Replies: 18
- Views: 2631
Re: power of TH!!!!
@hawks...I really think that Jumbo is not the same as before, I was using armor doc, and it became relatively stronger, you should try it now, play a pvp and you will see, but it depends a lot on other doctrines, only that needs to be improved, i think i know its got stronger Before i ate a jumbo w...