Search found 138 matches
- 13 Aug 2017, 22:02
- Forum: Balancing & Suggestions
- Topic: Doctrine Specialization: Example Firefly in the RAF doc and Grenadiers in Wermacht
- Replies: 31
- Views: 7588
Re: Doctrine Specialization: Example Firefly in the RAF doc and Grenadiers in Wermacht
IF it were up to me, yes. But it's not - I'll do my best to provide good concepts, but in the end all the work needed to make them a reality must be done by Wolf and Markr which means if they don't like it it's not happening. And to make it very clear, we are talking about a LOT of work; not only th...
- 13 Aug 2017, 20:51
- Forum: Balancing & Suggestions
- Topic: Doctrine Specialization: Example Firefly in the RAF doc and Grenadiers in Wermacht
- Replies: 31
- Views: 7588
Re: Doctrine Specialization: Example Firefly in the RAF doc and Grenadiers in Wermacht
Well, I'm currently working on a new def doc idea which should be done sometime next week. This will have some ideas you guys might like, but until then I kindly ask not to debate specialization of this doctrine.
- 11 Aug 2017, 23:23
- Forum: General - CoH1 / BKMOD1
- Topic: Sticky Bombs
- Replies: 19
- Views: 4579
Re: Sticky Bombs
HHL3 is supposed to be used on immobilized tanks. while it was powerful, using it was crazy dangerous which we wanted to bring to the game as well. Use mines or arty to immobilize, then close in for the kill - it should finish off most tank if they have already suffered mine damage or arty hits.
- 09 Aug 2017, 13:57
- Forum: Announcements
- Topic: 4.9.9 Patch Preview
- Replies: 249
- Views: 55617
Re: 4.9.9 Patch Preview
Well, that talk about def doc has been held already with Markr and he was less than convinced. Therefore, the ideas I had have been canned for the time being. However, since I've been given an unexpected, if not very detailed, leg up by someone here claiming that def doc is the most confusing and il...
- 09 Aug 2017, 12:42
- Forum: Announcements
- Topic: 4.9.9 Patch Preview
- Replies: 249
- Views: 55617
Re: 4.9.9 Patch Preview
Well, adding new stuff isn't helping much at this point, there's so many units in the mod already that it's been difficult finding reasonable placements, let alone balance all of them againts each other. Reworks are large projects because they impact a lot more than just the doctrine being reworked;...
- 07 Aug 2017, 09:01
- Forum: Bugs
- Topic: Bofors Emplacement (base defense) bounces Artillery
- Replies: 3
- Views: 982
Bofors Emplacement (base defense) bounces Artillery
The CW base defense Bofors emplacement can bounce the shells from the le.IG 18 75mm Howitzer for 0 damage, even though it's HE-shells.
That shouldn't be possible I think...
(I'm aware the practically nobody seems to use that unit but still... would be nice if it could get fixed.)
That shouldn't be possible I think...
(I'm aware the practically nobody seems to use that unit but still... would be nice if it could get fixed.)
- 07 Aug 2017, 08:52
- Forum: Bugs
- Topic: CW truck vs. Brandflasche
- Replies: 0
- Views: 970
CW truck vs. Brandflasche
Just a small Bug I happened to notice yesterday: - CW Field Support Truck was placed on a sector - I came close to it with Volks and it started packing up to flee - used the "Brandflasche" ability on it after it went mobile and got the "immobilized" kicker message in red over it,...
- 04 Aug 2017, 17:24
- Forum: Technical Support
- Topic: The build server will stamp this field has stopped working
- Replies: 9
- Views: 4474
Re: The build server will stamp this field has stopped working
Update to this issue: I have now encountered this problem as well, it happens when you start the american campaign (1st mission, "Omaha Beach"). The map loads, but then instead of starting normally the game crashes and I get this very same error message. No logs I could find though. Can an...
- 03 Aug 2017, 23:11
- Forum: Announcements
- Topic: 4.9.9 Patch Preview
- Replies: 249
- Views: 55617
Re: 4.9.9 Patch Preview
On that subject, I had a 4 hour long talk with Markr in which we also discussed that; let's say we found a reasonable middle ground, but I don't know what Wolf might have to say and there has been no mention of any numbers in the changelog as of yet (I think), so I can't actually say what's gonna ha...
- 29 Jul 2017, 10:09
- Forum: Balancing & Suggestions
- Topic: Anti tank gun and veterancy.
- Replies: 28
- Views: 4363
Re: Anti tank gun and veterancy.
People should really start using snipers if the enemy brings elite infantry like that.
- 29 Jul 2017, 10:02
- Forum: Bugs
- Topic: Stuka vs Trench
- Replies: 6
- Views: 1472
Re: Stuka vs Trench
"drops bomb on trench - trench capacity doubled"
- 29 Jul 2017, 10:00
- Forum: Announcements
- Topic: 4.9.9 Patch Preview
- Replies: 249
- Views: 55617
Re: 4.9.9 Patch Preview
you have an air raid that can destroy defensive lines, and another one that can turn large portion of opponent's armored units into smoking pile of rust What? When do you played the last time against the KI? These air attacks of PE are not effective. That's due to the AI always knowing where an off...
- 27 Jul 2017, 07:19
- Forum: Announcements
- Topic: 4.9.9 Patch Preview
- Replies: 249
- Views: 55617
Re: 4.9.9 Patch Preview
Wow guys, seriously? That escalated quickly ^^ Look who speaks now! Play another, and sustain the chatter. Though it's honestly not a surprise how you try to insert ur nose in here right now, as you are obviously now trying to exploit my disagreement with Panzerblitz1 to your own favor.. just to enf...
- 26 Jul 2017, 15:37
- Forum: Balancing & Suggestions
- Topic: Replacing 75mm emplacement with 88mm emplacement
- Replies: 27
- Views: 5071
Re: Replacing 75mm emplacement with 88mm emplacement
If you want to mess up def doc I'd like a crack at it as well. Some things never sat well with me but Xali did what he thought was best. Markr, are you on discord sometime? I have a few ideas to make def doc work a little better / differently. Seeing how i was the only betatester who played that doc...
- 25 Jul 2017, 22:55
- Forum: Announcements
- Topic: 4.9.9 Patch Preview
- Replies: 249
- Views: 55617
Re: 4.9.9 Patch Preview
Well, but the idea was to have the J be cheaper than the H even after both get the cost reduction; So the 380MP 30F for the J is intended. Otherwise, the cost difference between the cheapo Auf. H and the J is too small to make the J attractive due to it's worse performance (mainly turrent rotation b...
- 22 Jul 2017, 19:20
- Forum: Balancing & Suggestions
- Topic: Armor doctrine
- Replies: 27
- Views: 5090
Re: Armor doctrine
*and is it only work for 3 units? like if u have 5tanks and u lose all of them, u get back only 3 of them? You sure? I rarely play armor so I don't know for sure but at some pont it used to replace all tanks... maybe that change slipped by me, in that case my bad - but still not a bad ability if yo...
- 22 Jul 2017, 19:08
- Forum: Balancing & Suggestions
- Topic: Armor doctrine
- Replies: 27
- Views: 5090
Re: Armor doctrine
Allied Warmachine, the doctrine unlock gives you an ability which you can activate and all tanks lost during the active time will be replaced instantly by spawning new tanks of the same type from offmap as reinforcements. So in theory if you do a tank assault with 7 Shermans, 2 M10 and a Pershing an...
- 20 Jul 2017, 18:08
- Forum: Off-Topic
- Topic: Just some neat technical article about the CoH1 Engine
- Replies: 0
- Views: 9388
Just some neat technical article about the CoH1 Engine
Hey Guys,
I just discovered this:
https://www.rockpapershotgun.com/2017/0 ... ttlefield/
It's an interesting read if game engine details are your thing.
Enjoy!
I just discovered this:
https://www.rockpapershotgun.com/2017/0 ... ttlefield/
It's an interesting read if game engine details are your thing.
Enjoy!
- 20 Jul 2017, 13:52
- Forum: Balancing & Suggestions
- Topic: The Artillery Talk
- Replies: 24
- Views: 4164
Re: The Artillery Talk
Well, its a usability thing. Too little range would mean its useless because it can get countered easily and its not mobile like the maultier or walking stuka. However, i dont think there is an easy fix for this. More realism would mean half range compared to the lFh18, but that is sooo shortrange t...
- 18 Jul 2017, 17:29
- Forum: Matchmaking & Strategies
- Topic: 1v1 vs Hard AI Wikinger Mod - New US Armor tech tree
- Replies: 4
- Views: 11907
Re: 1v1 vs Hard AI Wikinger Mod - New US Armor tech tree
All game, basically; you spent half the time with the builders, 1 combat squad, 1 MG and 1 AT squad; later the call-in troops showed up but there were some situations where I thought "he has so much MP, why doesn't he get another rifle squad???".
- 17 Jul 2017, 22:54
- Forum: Matchmaking & Strategies
- Topic: 1v1 vs Hard AI Wikinger Mod - New US Armor tech tree
- Replies: 4
- Views: 11907
Re: 1v1 vs Hard AI Wikinger Mod - New US Armor tech tree
Some more infantry wouldn't have hurt...
- 16 Jul 2017, 21:59
- Forum: Balancing & Suggestions
- Topic: The Artillery Talk
- Replies: 24
- Views: 4164
Re: The Artillery Talk
Well, I think nebelwerfers should get limited to terror and SE (if they have them... not sure^^)
https://www.youtube.com/watch?v=0fZ_ySyXA4s
This is the definition of terror.
Blitz has the Maultier, Def has all the gun arty; luft as planes, SE has a ton of SPGs and TH has the hotchkiss.
https://www.youtube.com/watch?v=0fZ_ySyXA4s
This is the definition of terror.
Blitz has the Maultier, Def has all the gun arty; luft as planes, SE has a ton of SPGs and TH has the hotchkiss.
- 15 Jul 2017, 19:47
- Forum: Matchmaking & Strategies
- Topic: 2v2
- Replies: 8
- Views: 1534
Re: 2v2
Well, that last part was ageed on by the dev team.
I din't know when the preliminary change log will go public but it's quite extensive and I think some people may be surprised
(although I can't say if everybody will like it )
I din't know when the preliminary change log will go public but it's quite extensive and I think some people may be surprised
(although I can't say if everybody will like it )
- 13 Jul 2017, 20:59
- Forum: Matchmaking & Strategies
- Topic: New kind of cheating?
- Replies: 12
- Views: 2076
Re: New kind of cheating?
Pleasure to be of assistance
- 13 Jul 2017, 20:34
- Forum: Matchmaking & Strategies
- Topic: New kind of cheating?
- Replies: 12
- Views: 2076
Re: New kind of cheating?
Ok, I think I found your problem.
1. your math is off, 24 + 36 = 60 ammo, I don't see where you could get 90+
2. you had 2 25pdr emplacements - if you put them on overwatch, they have a significant ammo drain; I assume you did that based on the white circle I see around the guns in the emplacement.
1. your math is off, 24 + 36 = 60 ammo, I don't see where you could get 90+
2. you had 2 25pdr emplacements - if you put them on overwatch, they have a significant ammo drain; I assume you did that based on the white circle I see around the guns in the emplacement.