Search found 82 matches
- 08 Dec 2017, 19:34
- Forum: General - CoH2 / BKMOD2
- Topic: Bkmod2 vs Speargead mod
- Replies: 15
- Views: 33978
Re: Bkmod2 vs Speargead mod
I just delved into Spearhead and it's clearly heavily inspired by BK (I recognised the max 2 unit cap on anti-tank squads for example). Dev team seems good as well, as I somehow started with a doctrine that has the only major bug in it; the British artillery doctrine with pyro upgrade that does not ...
- 05 Dec 2017, 21:30
- Forum: Announcements
- Topic: Steam Release and Blitzkrieg Mod 5.1.2 Patch!
- Replies: 16
- Views: 10962
Re: Steam Release and Blitzkrieg Mod 5.1.2 Patch!
The performance issues with AI-heavy settings are unfortunately not really something we can solve Hi. Are you're saying AI can somehow be forced onto another thread/cpu core ? Much like can be done with Battelfield 2 with lots of bots - run dedicated server on one core for AI and client on another ...
- 03 Dec 2017, 17:10
- Forum: Announcements
- Topic: Steam Release and Blitzkrieg Mod 5.1.2 Patch!
- Replies: 16
- Views: 10962
Re: Steam Release and Blitzkrieg Mod 5.1.2 Patch!
So the Blitzkrieg has been unleashed on Steam ! I just wrote a review - http://steamcommunity.com/id/res1s7/recommended/681590 - Would be nice if performance issue could be solved for AI players (I guess this also applies to Coop is some slots are AI) by adding more win conditions that keep the popcap low (as described in this thread).
- 14 Nov 2017, 16:44
- Forum: Balancing & Suggestions
- Topic: Lower Popcap win conditions for AI/Comp stomp players
- Replies: 6
- Views: 8092
Re: Lower Popcap win conditions for AI/Comp stomp players
I am practicing/learning lua. So I did this for you just for fun : Let me know if it works and have fun! Yes it works ! Plus you inspired me to extract the SGA with Corsix's Mod Studio as I've dabbled in doing simple map fixes before for maps that crash when AI saved games are loaded ( m ). So I sh...
- 13 Nov 2017, 20:52
- Forum: Announcements
- Topic: Blitzkrieg Mod 5.0.0 Patch
- Replies: 138
- Views: 106724
Re: Blitzkrieg Mod 5.0.0 Patch
Aryan222 wrote:sup guys! so i downloaded the patch and run the game , but when i try to play the custom maps the game crashes , any ideas why this is happening ?
Not getting any crashes here. Sounds like a problem with you CoH installation.
- 13 Nov 2017, 20:49
- Forum: Announcements
- Topic: Blitzkrieg Mod 5.1.1 Limited Steam Beta
- Replies: 54
- Views: 20925
Re: Blitzkrieg Mod 5.1.1 Limited Steam Beta
Would love a key ! For all of you testing the beta build - the changes and mod in general is made to be played under certain settings and other settings might cause ballance issues. The seetings were mentioned 1000times but just to be safe, I will say it once more: - 2v2 or 3v3 - High resources - bi...
- 13 Nov 2017, 20:42
- Forum: General - CoH1 / BKMOD1
- Topic: Awesome game moments
- Replies: 7
- Views: 3372
Re: Awesome game moments
More awesome-ness. P-47 fighter bombers stomp enemy base in Annihilation win condition. http://files.michaelzfreeman.org/relic00030.jpg http://files.michaelzfreeman.org/relic00031.jpg http://files.michaelzfreeman.org/relic00032.jpg http://files.michaelzfreeman.org/relic00033.jpg
- 13 Nov 2017, 20:36
- Forum: Balancing & Suggestions
- Topic: Lower Popcap win conditions for AI/Comp stomp players
- Replies: 6
- Views: 8092
Re: Lower Popcap win conditions for AI/Comp stomp players
I am practicing/learning lua. So I did this for you just for fun : m There are two files there. Put the blitzkrieg module file into C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes Relaunch (replace the existing) Put the Kwok Test SGA into C:\Program Files (x86)\Steam\steamapps\commo...
- 12 Nov 2017, 18:49
- Forum: Balancing & Suggestions
- Topic: Lower Popcap win conditions for AI/Comp stomp players
- Replies: 6
- Views: 8092
Lower Popcap win conditions for AI/Comp stomp players
Hi. The performance of the AI has always been a long standing problem with Blitzkreig on larger maps due to BK having so many functions and addon's. It took me ages to work out that to get an acceptable performance I needed to choose "Win Condition: Annihilate with 150 Popcap" so that perf...
- 30 Oct 2017, 20:36
- Forum: Bugs
- Topic: [5.0.0] Enemy AI not aggressive and tanks stay in base area
- Replies: 7
- Views: 2026
Re: [5.0.0] Enemy AI not aggressive and tanks stay in base area
This sometimes happens, but as far as I know it is a map-related problem. When you're making a map, you can put some sort of "markers" on the map which tells the AI where to go and what to do. If a map-maker doesn't do that, the AI may act this way. I am not sure how exactely it works bec...
- 29 Oct 2017, 17:21
- Forum: Bugs
- Topic: [5.0.0] Enemy AI not aggressive and tanks stay in base area
- Replies: 7
- Views: 2026
[5.0.0] Enemy AI not aggressive and tanks stay in base area
Hi, I hope the devs can look at this as I have to play offline Skirmish. I can't play online as I need to be able to pause the game occasionally. This happened on "BK MOD TIP 2: Kurland Pocket (2)". I'll try another game with same army and difficulty settings to see if this effects other m...
- 26 Oct 2017, 21:01
- Forum: Announcements
- Topic: Blitzkrieg Mod 5.0.0 Patch
- Replies: 138
- Views: 106724
Re: Blitzkrieg Mod 5.0.0 Patch
Yay ! Thanks for the release ! Seems to be chucking away quite nicely. Only thing I noticed but have not played for a while. Is it normal to be able to put Heavy Artillery Barrage and other artillery into the fog of war ?
- 31 Jul 2017, 21:15
- Forum: Mapping Corner
- Topic: MapPack 2 - Bug Reports
- Replies: 44
- Views: 33797
Re: MapPack 2 - Bug Reports
Hi. Is anyone else experiencing decreased game difficulty on these (and other) maps ? Might just be me. Maybe my BK skills massively improved somehow (well, you never know). I'm used to, especially on hard with the AI, having legions of German tanks turning up very early but this just does not seem ...
- 31 Jul 2017, 21:08
- Forum: Bugs
- Topic: Volume too high on "AP shells loaded" voice
- Replies: 3
- Views: 1365
Re: Volume too high on "AP shells loaded" voice
Yes. I checked everything. Sound normal in other games.
- 22 Jul 2017, 10:44
- Forum: General - CoH1 / BKMOD1
- Topic: Need your help tracking forbidden symbols
- Replies: 8
- Views: 2931
Re: Need your help tracking forbidden symbols
Ah, so just to confirm I will be able to restore the symbols after a steam install by installing the historical addon over it ?
Not sure I can be much help with symbols. The resource point and VP's of course. Propogranda leaflet drop.
Not sure I can be much help with symbols. The resource point and VP's of course. Propogranda leaflet drop.
- 22 Jul 2017, 10:39
- Forum: General - CoH1 / BKMOD1
- Topic: BLITZKRIEG MOD FORCE POWER
- Replies: 5
- Views: 19994
Re: BLITZKRIEG MOD FORCE POWER
Seem to remember diagrams like this for army power over time. Americans start weak, Brits start stronger, etc.
- 22 Jul 2017, 10:37
- Forum: Announcements
- Topic: Blitzkrieg Mod has been Greenlit!
- Replies: 127
- Views: 46168
Re: Blitzkrieg Mod has been Greenlit!
I'm looking forward to launching BK through Steam. The launchers for both Far East War and Europe at War appear to be broken, at least they are on my machine. UPDATE: Don't know if this would effect BK mod on Steam but I finally fixed these other two mods not starting. The Steam process allows mods ...
- 21 Jul 2017, 16:57
- Forum: Balancing & Suggestions
- Topic: Suggestions for AI behavior
- Replies: 50
- Views: 10218
Re: Suggestions for AI behavior
Maybe the Blitzkrieg AI should have a name like the Blizkreig 3 "Boris" Neural AI ? how about Kilroy ? Kilroy_Was_Here_-_Washington_DC_WWII_Memorial.jpg Anyway I was just playing "BK MOD TOP 2: Bloody Gulch (4)" and the AI did try and break out when their base was under attack. I...
- 18 Jul 2017, 15:20
- Forum: Balancing & Suggestions
- Topic: Suggestions for AI behavior
- Replies: 50
- Views: 10218
Re: Suggestions for AI behavior
I put this here as I'm noticing things in light of this thread. They can either be improved or they can't. I don't make any demands here just could be some inspiration for the devs Enemy AI Tiger Tank stays in base while it's under full attack by me with artillery. I assume it's sitting there waitin...
- 17 Jul 2017, 13:14
- Forum: Bugs
- Topic: Volume too high on "AP shells loaded" voice
- Replies: 3
- Views: 1365
Re: Volume too high on "AP shells loaded" voice
To follow up. I'm now getting the same problem with other sounds. For example the Stuka dive siren sound is MASSIVELY LOUD. I'm pretty sure I've got my sound settings in COH set properly. I wonder what could be happening is that some sounds are not actually "FX" sounds but "Voice"...
- 17 Jul 2017, 12:50
- Forum: Balancing & Suggestions
- Topic: Suggestions for AI behavior
- Replies: 50
- Views: 10218
Re: Suggestions for AI behavior
I was comparing with AI in Battlefield 2 which is functional (AI can use most vehicles and assets) but very basic tactically as the AI just sends in suicide wave after suicide wave in order to capture a point. At least here (as noted above) the AI will retreat once unit power is below a certain perc...
- 16 Jul 2017, 13:13
- Forum: Balancing & Suggestions
- Topic: Suggestions for AI behavior
- Replies: 50
- Views: 10218
Re: Suggestions for AI behavior
But when it comes to encroaching on the AI enemy base they don't seem to know what to do; they continue with trying to send everything out to capture resources points or even worse sit around waiting to be annihilated by waves of artillery ! It is true, basically AI is not a defender. It usually do...
- 15 Jul 2017, 18:10
- Forum: Balancing & Suggestions
- Topic: Suggestions for AI behavior
- Replies: 50
- Views: 10218
Re: Suggestions for AI behavior
So, I don't know if AI coding goes this deep but it's too easy to destroy the AI base. I don't play much with human players but I assume advanced players take a little time to cover base defence, at least building a couple of slit tranches when there's no cover available. It's always difficult even ...
- 15 Jul 2017, 18:00
- Forum: General - CoH1 / BKMOD1
- Topic: Awesome game moments
- Replies: 7
- Views: 3372
Re: Awesome game moments
Yes, there can certainly be some moments . There's been a few times when I've missed enemy tanks because of the way the models are camouflaged. I can't think of any other game where that kind of visual aspect is used so well. took me ages to spot this guy ... http://files.michaelzfreeman.org/DCiFbty...
- 15 Jul 2017, 16:14
- Forum: Bugs
- Topic: Volume too high on "AP shells loaded" voice
- Replies: 3
- Views: 1365
Volume too high on "AP shells loaded" voice
Hi, This response from whatever vehicle has just received the AP shells upgrade (the one's you have to be near HQ or ammo truck to load) keeps almost blowing out my ears. I have to quickly whip off my headphones every time ! All other sounds are about the same volume range apart form this single voi...