Search found 82 matches

by Michael_Z_Freeman
08 Dec 2017, 19:34
Forum: General - CoH2 / BKMOD2
Topic: Bkmod2 vs Speargead mod
Replies: 15
Views: 33978

Re: Bkmod2 vs Speargead mod

I just delved into Spearhead and it's clearly heavily inspired by BK (I recognised the max 2 unit cap on anti-tank squads for example). Dev team seems good as well, as I somehow started with a doctrine that has the only major bug in it; the British artillery doctrine with pyro upgrade that does not ...
by Michael_Z_Freeman
05 Dec 2017, 21:30
Forum: Announcements
Topic: Steam Release and Blitzkrieg Mod 5.1.2 Patch!
Replies: 16
Views: 10962

Re: Steam Release and Blitzkrieg Mod 5.1.2 Patch!

The performance issues with AI-heavy settings are unfortunately not really something we can solve Hi. Are you're saying AI can somehow be forced onto another thread/cpu core ? Much like can be done with Battelfield 2 with lots of bots - run dedicated server on one core for AI and client on another ...
by Michael_Z_Freeman
03 Dec 2017, 17:10
Forum: Announcements
Topic: Steam Release and Blitzkrieg Mod 5.1.2 Patch!
Replies: 16
Views: 10962

Re: Steam Release and Blitzkrieg Mod 5.1.2 Patch!

So the Blitzkrieg has been unleashed on Steam ! I just wrote a review - http://steamcommunity.com/id/res1s7/recommended/681590 - Would be nice if performance issue could be solved for AI players (I guess this also applies to Coop is some slots are AI) by adding more win conditions that keep the popcap low (as described in this thread).
by Michael_Z_Freeman
14 Nov 2017, 16:44
Forum: Balancing & Suggestions
Topic: Lower Popcap win conditions for AI/Comp stomp players
Replies: 6
Views: 8092

Re: Lower Popcap win conditions for AI/Comp stomp players

I am practicing/learning lua. So I did this for you just for fun : Let me know if it works and have fun! Yes it works ! Plus you inspired me to extract the SGA with Corsix's Mod Studio as I've dabbled in doing simple map fixes before for maps that crash when AI saved games are loaded ( m ). So I sh...
by Michael_Z_Freeman
13 Nov 2017, 20:52
Forum: Announcements
Topic: Blitzkrieg Mod 5.0.0 Patch
Replies: 138
Views: 106724

Re: Blitzkrieg Mod 5.0.0 Patch

Aryan222 wrote:sup guys! so i downloaded the patch and run the game , but when i try to play the custom maps the game crashes , any ideas why this is happening ?


Not getting any crashes here. Sounds like a problem with you CoH installation.
by Michael_Z_Freeman
13 Nov 2017, 20:49
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.1 Limited Steam Beta
Replies: 54
Views: 20925

Re: Blitzkrieg Mod 5.1.1 Limited Steam Beta

Would love a key ! For all of you testing the beta build - the changes and mod in general is made to be played under certain settings and other settings might cause ballance issues. The seetings were mentioned 1000times but just to be safe, I will say it once more: - 2v2 or 3v3 - High resources - bi...
by Michael_Z_Freeman
13 Nov 2017, 20:42
Forum: General - CoH1 / BKMOD1
Topic: Awesome game moments
Replies: 7
Views: 3372

Re: Awesome game moments

More awesome-ness. P-47 fighter bombers stomp enemy base in Annihilation win condition. http://files.michaelzfreeman.org/relic00030.jpg http://files.michaelzfreeman.org/relic00031.jpg http://files.michaelzfreeman.org/relic00032.jpg http://files.michaelzfreeman.org/relic00033.jpg
by Michael_Z_Freeman
13 Nov 2017, 20:36
Forum: Balancing & Suggestions
Topic: Lower Popcap win conditions for AI/Comp stomp players
Replies: 6
Views: 8092

Re: Lower Popcap win conditions for AI/Comp stomp players

I am practicing/learning lua. So I did this for you just for fun : m There are two files there. Put the blitzkrieg module file into C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes Relaunch (replace the existing) Put the Kwok Test SGA into C:\Program Files (x86)\Steam\steamapps\commo...
by Michael_Z_Freeman
12 Nov 2017, 18:49
Forum: Balancing & Suggestions
Topic: Lower Popcap win conditions for AI/Comp stomp players
Replies: 6
Views: 8092

Lower Popcap win conditions for AI/Comp stomp players

Hi. The performance of the AI has always been a long standing problem with Blitzkreig on larger maps due to BK having so many functions and addon's. It took me ages to work out that to get an acceptable performance I needed to choose "Win Condition: Annihilate with 150 Popcap" so that perf...
by Michael_Z_Freeman
30 Oct 2017, 20:36
Forum: Bugs
Topic: [5.0.0] Enemy AI not aggressive and tanks stay in base area
Replies: 7
Views: 2026

Re: [5.0.0] Enemy AI not aggressive and tanks stay in base area

This sometimes happens, but as far as I know it is a map-related problem. When you're making a map, you can put some sort of "markers" on the map which tells the AI where to go and what to do. If a map-maker doesn't do that, the AI may act this way. I am not sure how exactely it works bec...
by Michael_Z_Freeman
29 Oct 2017, 17:21
Forum: Bugs
Topic: [5.0.0] Enemy AI not aggressive and tanks stay in base area
Replies: 7
Views: 2026

[5.0.0] Enemy AI not aggressive and tanks stay in base area

Hi, I hope the devs can look at this as I have to play offline Skirmish. I can't play online as I need to be able to pause the game occasionally. This happened on "BK MOD TIP 2: Kurland Pocket (2)". I'll try another game with same army and difficulty settings to see if this effects other m...
by Michael_Z_Freeman
26 Oct 2017, 21:01
Forum: Announcements
Topic: Blitzkrieg Mod 5.0.0 Patch
Replies: 138
Views: 106724

Re: Blitzkrieg Mod 5.0.0 Patch

Yay ! Thanks for the release ! Seems to be chucking away quite nicely. Only thing I noticed but have not played for a while. Is it normal to be able to put Heavy Artillery Barrage and other artillery into the fog of war ?
by Michael_Z_Freeman
31 Jul 2017, 21:15
Forum: Mapping Corner
Topic: MapPack 2 - Bug Reports
Replies: 44
Views: 33797

Re: MapPack 2 - Bug Reports

Hi. Is anyone else experiencing decreased game difficulty on these (and other) maps ? Might just be me. Maybe my BK skills massively improved somehow (well, you never know). I'm used to, especially on hard with the AI, having legions of German tanks turning up very early but this just does not seem ...
by Michael_Z_Freeman
31 Jul 2017, 21:08
Forum: Bugs
Topic: Volume too high on "AP shells loaded" voice
Replies: 3
Views: 1365

Re: Volume too high on "AP shells loaded" voice

Yes. I checked everything. Sound normal in other games.
by Michael_Z_Freeman
22 Jul 2017, 10:44
Forum: General - CoH1 / BKMOD1
Topic: Need your help tracking forbidden symbols
Replies: 8
Views: 2931

Re: Need your help tracking forbidden symbols

Ah, so just to confirm I will be able to restore the symbols after a steam install by installing the historical addon over it ?

Not sure I can be much help with symbols. The resource point and VP's of course. Propogranda leaflet drop.
by Michael_Z_Freeman
22 Jul 2017, 10:39
Forum: General - CoH1 / BKMOD1
Topic: BLITZKRIEG MOD FORCE POWER
Replies: 5
Views: 19994

Re: BLITZKRIEG MOD FORCE POWER

Seem to remember diagrams like this for army power over time. Americans start weak, Brits start stronger, etc.
by Michael_Z_Freeman
22 Jul 2017, 10:37
Forum: Announcements
Topic: Blitzkrieg Mod has been Greenlit!
Replies: 127
Views: 46168

Re: Blitzkrieg Mod has been Greenlit!

I'm looking forward to launching BK through Steam. The launchers for both Far East War and Europe at War appear to be broken, at least they are on my machine. UPDATE: Don't know if this would effect BK mod on Steam but I finally fixed these other two mods not starting. The Steam process allows mods ...
by Michael_Z_Freeman
21 Jul 2017, 16:57
Forum: Balancing & Suggestions
Topic: Suggestions for AI behavior
Replies: 50
Views: 10218

Re: Suggestions for AI behavior

Maybe the Blitzkrieg AI should have a name like the Blizkreig 3 "Boris" Neural AI ? how about Kilroy ? Kilroy_Was_Here_-_Washington_DC_WWII_Memorial.jpg Anyway I was just playing "BK MOD TOP 2: Bloody Gulch (4)" and the AI did try and break out when their base was under attack. I...
by Michael_Z_Freeman
18 Jul 2017, 15:20
Forum: Balancing & Suggestions
Topic: Suggestions for AI behavior
Replies: 50
Views: 10218

Re: Suggestions for AI behavior

I put this here as I'm noticing things in light of this thread. They can either be improved or they can't. I don't make any demands here just could be some inspiration for the devs Enemy AI Tiger Tank stays in base while it's under full attack by me with artillery. I assume it's sitting there waitin...
by Michael_Z_Freeman
17 Jul 2017, 13:14
Forum: Bugs
Topic: Volume too high on "AP shells loaded" voice
Replies: 3
Views: 1365

Re: Volume too high on "AP shells loaded" voice

To follow up. I'm now getting the same problem with other sounds. For example the Stuka dive siren sound is MASSIVELY LOUD. I'm pretty sure I've got my sound settings in COH set properly. I wonder what could be happening is that some sounds are not actually "FX" sounds but "Voice"...
by Michael_Z_Freeman
17 Jul 2017, 12:50
Forum: Balancing & Suggestions
Topic: Suggestions for AI behavior
Replies: 50
Views: 10218

Re: Suggestions for AI behavior

I was comparing with AI in Battlefield 2 which is functional (AI can use most vehicles and assets) but very basic tactically as the AI just sends in suicide wave after suicide wave in order to capture a point. At least here (as noted above) the AI will retreat once unit power is below a certain perc...
by Michael_Z_Freeman
16 Jul 2017, 13:13
Forum: Balancing & Suggestions
Topic: Suggestions for AI behavior
Replies: 50
Views: 10218

Re: Suggestions for AI behavior

But when it comes to encroaching on the AI enemy base they don't seem to know what to do; they continue with trying to send everything out to capture resources points or even worse sit around waiting to be annihilated by waves of artillery ! It is true, basically AI is not a defender. It usually do...
by Michael_Z_Freeman
15 Jul 2017, 18:10
Forum: Balancing & Suggestions
Topic: Suggestions for AI behavior
Replies: 50
Views: 10218

Re: Suggestions for AI behavior

So, I don't know if AI coding goes this deep but it's too easy to destroy the AI base. I don't play much with human players but I assume advanced players take a little time to cover base defence, at least building a couple of slit tranches when there's no cover available. It's always difficult even ...
by Michael_Z_Freeman
15 Jul 2017, 18:00
Forum: General - CoH1 / BKMOD1
Topic: Awesome game moments
Replies: 7
Views: 3372

Re: Awesome game moments

Yes, there can certainly be some moments . There's been a few times when I've missed enemy tanks because of the way the models are camouflaged. I can't think of any other game where that kind of visual aspect is used so well. took me ages to spot this guy ... http://files.michaelzfreeman.org/DCiFbty...
by Michael_Z_Freeman
15 Jul 2017, 16:14
Forum: Bugs
Topic: Volume too high on "AP shells loaded" voice
Replies: 3
Views: 1365

Volume too high on "AP shells loaded" voice

Hi, This response from whatever vehicle has just received the AP shells upgrade (the one's you have to be near HQ or ammo truck to load) keeps almost blowing out my ears. I have to quickly whip off my headphones every time ! All other sounds are about the same volume range apart form this single voi...