Search found 82 matches

by Michael_Z_Freeman
12 Oct 2020, 16:25
Forum: General - CoH1 / BKMOD1
Topic: New Patch Constructive Feedback
Replies: 14
Views: 2356

Re: New Patch Constructive Feedback

At first I thought "Oh my God what have they done?" but then realised I just needed to get used to the new "style". One thing is I think some of the "unfair" ability of some armies gave them their own personality of sorts. I didn't have a problem with the Axis sometimes seeming to be much more power...
by Michael_Z_Freeman
12 Oct 2020, 16:16
Forum: Bugs
Topic: [5.2.0] British AI team mate HQ vehicles jam
Replies: 5
Views: 1092

[5.2.0] British AI team mate HQ vehicles jam

Seen this kind of thing a few times now. I think its also why a British AI controlled team mate have so few medium to heavy tanks on the field even by mid to late game. The two attached images show 1. A "jam" of HQ vehicles. At first I thought it was the light tank stuck at the wall that was blockin...
by Michael_Z_Freeman
22 Sep 2020, 13:20
Forum: Bugs
Topic: [V5.2.0] British AI Squad mate does not rebuild base
Replies: 0
Views: 273

[V5.2.0] British AI Squad mate does not rebuild base

This was on Manor Hill v2 (4). The British base vehicle was destroyed but a new one was never put on the field. I was playing as American with the two enemy teams being AI as well.
by Michael_Z_Freeman
01 Sep 2020, 14:10
Forum: Bugs
Topic: [5.0.0] Enemy AI not aggressive and tanks stay in base area
Replies: 7
Views: 1930

Re: [5.0.0] Enemy AI not aggressive and tanks stay in base area

No we haven't touched the AI settings during the beta at all. This is what confuses me about the AI - you change nothing in the AI setting and suddenly it performs better :? But as I said the balance/damage of various weapons, vehicles and units has changed so this would affect the AI as well, righ...
by Michael_Z_Freeman
31 Aug 2020, 16:00
Forum: Bugs
Topic: [5.0.0] Enemy AI not aggressive and tanks stay in base area
Replies: 7
Views: 1930

Re: [5.0.0] Enemy AI not aggressive and tanks stay in base area

I know his is an old thread but it applies to the current beta and I think dev's deserve to know when all their hard work is paying off ! So I've been playing 5.1.8f beta and it's there's a MUCH more difficult end game with both opposing armies as AI. I've had multiple times now when huge flanking o...
by Michael_Z_Freeman
05 Jul 2020, 13:38
Forum: Balancing & Suggestions
Topic: Show when base attacks can't be used and possible revised victory condition
Replies: 0
Views: 317

Show when base attacks can't be used and possible revised victory condition

Hi, mod just keeps on getting better and better ! First off I have used some abilities to attack the base before that allow their use but the attack never happens. For example the Nebelwerfer will start producing smoke but never actually fire anything when fired on the enemy base. There was another ...
by Michael_Z_Freeman
14 Apr 2020, 19:19
Forum: Announcements
Topic: New Super Pershing model for BK!
Replies: 14
Views: 13030

Re: New Super Pershing model for BK!

Looks great !

What's the double barrelled thing on the turret ?
by Michael_Z_Freeman
24 Mar 2020, 12:54
Forum: Forum Stuff
Topic: Forum update 19.3.2020
Replies: 3
Views: 1325

Re: Forum update 19.3.2020

Thanks. Does look a bit bare. Get creative !
by Michael_Z_Freeman
02 Mar 2020, 19:41
Forum: Other mods
Topic: Historical Add-on For Blitzkrieg mod
Replies: 172
Views: 171435

Re: Historical Add-on For Blitzkrieg mod

Hello guys! the new Historical Add-on V2.4.5. is now available! https://www.moddb.com/mods/historical-add-on-for-bk-mod/downloads/historical-add-on-10-afrika-43-d-day-44 Have fun! Hi justforfun1. Thanks so much for the update ! However I am still getting this problem with the German AI. As you can ...
by Michael_Z_Freeman
01 Mar 2020, 13:41
Forum: Balancing & Suggestions
Topic: Prevent tanks from showing rear end to enemy when manouvering
Replies: 12
Views: 1674

Prevent tanks from showing rear end to enemy when manouvering

Sometimes when I've sent a tank somewhere it goes into an elaborate maneuver and ends up deciding it needs to reverse for no apparent reason. This is often into the enemy. On more than one occasion I've been frantically having to micromanage a tank because it goes into "suicide" mode and insists on ...
by Michael_Z_Freeman
01 Mar 2020, 13:31
Forum: Balancing & Suggestions
Topic: Crew eject capability
Replies: 3
Views: 813

Re: Crew eject capability

Interesting. The post title actually made me think of the tank commander who does get ejected. I did not get a screenshot but he does not take the tank experience with him.
by Michael_Z_Freeman
21 Dec 2019, 19:30
Forum: General - CoH1 / BKMOD1
Topic: Screenshot thread
Replies: 1
Views: 1137

Screenshot thread

Taken from Afrika 43 for BK mod . http://files.michaelzfreeman.org/RelicCOH_2019_12_21_17_45_07_411.jpg Tank beauty shot. http://files.michaelzfreeman.org/RelicCOH_2019_12_21_18_03_02_175.jpg A quiet moment with with the commander. http://files.michaelzfreeman.org/RelicCOH_2019_11_09_19_13_53_437.jp...
by Michael_Z_Freeman
21 Dec 2019, 19:11
Forum: General - CoH1 / BKMOD1
Topic: Amazing work
Replies: 2
Views: 5763

Re: Amazing work

It's splendid isn't it. If your're a North Afrika fan then I also recommend a modthat is based on BK. I was just playing in the desert. Smoke was choking the battlefield. Spitfires were falling from the skies. "I can almost smell the cordite" is a cliche, but it holds here :lol:.
by Michael_Z_Freeman
19 Nov 2019, 19:48
Forum: Announcements
Topic: COH2 is free only for this WE!
Replies: 6
Views: 2248

Re: COH2 is free only for this WE!

Oh, well. Yes, you can't beat a good free game - This site has got me many over the years that I would have otherwise missed - https://isthereanydeal.com
by Michael_Z_Freeman
19 Nov 2019, 19:43
Forum: Other mods
Topic: Historical Add-on For Blitzkrieg mod
Replies: 172
Views: 171435

Re: Historical Add-on For Blitzkrieg mod

Hi. Anyone else having problems with AI games in BK Afrika mod ? The Axis AI can only build engineers. Something seems to have changed in the BK scripts since Afrika was last updated that broke something. I can only play as the Axis with Allied AI opposition as the, what seems to be a bug, does not ...
by Michael_Z_Freeman
17 Nov 2019, 18:14
Forum: Announcements
Topic: COH2 is free only for this WE!
Replies: 6
Views: 2248

Re: COH2 is free only for this WE!

Could this be a hint that they have COH3 on the way ?
by Michael_Z_Freeman
03 Nov 2019, 21:41
Forum: Balancing & Suggestions
Topic: What happened to the "Reinforce" icon ?
Replies: 2
Views: 741

Re: What happened to the "Reinforce" icon ?

Right. Weird. I could swear the icon was in vanilla Blitzkrieg but it appears to be from Africa 43. So to me the Blitzkrieg one could do with something similar.
RelicCOH_2019_07_01_17_02_07_759.jpg
by Michael_Z_Freeman
03 Nov 2019, 17:20
Forum: Balancing & Suggestions
Topic: What happened to the "Reinforce" icon ?
Replies: 2
Views: 741

What happened to the "Reinforce" icon ?

Hi, I always thought the little bit of artwork for for the reinforce icon was a slightly amusing thumbnail of a rather narked off looking soldier. It just added to the style and character of Blitzkrieg. But now it's gone being replaced by a generic looking black and white silhouette of a soldier and...
by Michael_Z_Freeman
02 Nov 2019, 14:24
Forum: Announcements
Topic: 5.1.8 Beta (Update 5, Balance Checkpoint)
Replies: 9
Views: 13032

Re: 5.1.8 Beta (Update 5, Balance Checkpoint)

Hi. what was the 2.0 GB steam update today ? I'm not signed up to the beta unless this has just come out of beta ?
by Michael_Z_Freeman
29 Aug 2019, 16:50
Forum: General Discussions on Strategy and Theory
Topic: Who's is the artwork in victory message and other places ?
Replies: 1
Views: 16326

Who's is the artwork in victory message and other places ?

Hi, I searched the forum and tried finding a readme in my steam installation but could not see this. There is artwork (paintings) on, for example, the victory message that comes up at the end of a round as well as other places in the mod. Were these paintings custom made for BK or are they from some...
by Michael_Z_Freeman
02 Apr 2019, 16:22
Forum: Bugs
Topic: Stuka siren way too loud
Replies: 1
Views: 7099

Stuka siren way too loud

Hi, All the other sounds are fine but this stuka sound is literally in danger of damaging my hearing. I either have to turn the master volume right down, quickly rip my headphones off (seriously!) or quickly shift to another position on the map. I know the Stuka siren is supposed to sound scary but ...
by Michael_Z_Freeman
28 Mar 2019, 14:10
Forum: Announcements
Topic: Public Beta access
Replies: 10
Views: 22913

Re: Public Beta access

Viper wrote:
Michael_Z_Freeman wrote:Hi. Is the beta still the same as the live files as I'm not getting a download.

yes.
517 beta = 517 official
at the moment.


OK, thanks.
by Michael_Z_Freeman
27 Mar 2019, 20:43
Forum: Announcements
Topic: Public Beta access
Replies: 10
Views: 22913

Re: Public Beta access

Hi. Is the beta still the same as the live files as I'm not getting a download.
by Michael_Z_Freeman
24 Mar 2019, 17:02
Forum: Bugs
Topic: 25p bug
Replies: 6
Views: 6352

Re: 25p bug

Hi. I get this as well. I was playing on Beamont against AI and built a British Howitzer ( 87.6mm Q.F. 25-Pounder Mk II L/28 Howitzer emplacement ). It failed to fire when selecting "Supercharge" bombardment. At first I thought it was because I built it too near a building. I destroyed it ...