Search found 3461 matches
- 19 Oct 2018, 11:26
- Forum: Balancing & Suggestions
- Topic: Flaks88
- Replies: 18
- Views: 4255
Re: Flaks88
Para que usar aviones? Si tenes artilleria de sobra en todas las facciones?, si no queres usar artilleria, usa cortina de humo, pero es menos seguro.Mejor hacete un 105 mm y te lo cagas a palos..si sos blindado caliopealo y despues entra como loco ( lo menos recomendable, en resumen deja que tu com...
- 18 Oct 2018, 08:48
- Forum: Balancing & Suggestions
- Topic: Flaks88
- Replies: 18
- Views: 4255
Re: Flaks88
@markr Ah I see. What a pain to deal with. Not even using modifiers would get around this? I never tried in coh2 and am away right now so I can’t test if it would work in coh2 EDIT about 88s: Actually, never mind, fixed Is this going to be leaved like that or its at least being considerated by mark...
- 18 Oct 2018, 08:42
- Forum: Balancing & Suggestions
- Topic: Stuka patrole on base
- Replies: 12
- Views: 3032
Re: Stuka patrole on base
kwok wrote:I wait for the reworks before going on my fallsj rant lol.
Can you perhaps start the rant now so that I don't have to rework the rework 3 hours after it's been reworked?
- 17 Oct 2018, 21:58
- Forum: Balancing & Suggestions
- Topic: Flaks88
- Replies: 18
- Views: 4255
Re: Flaks88
@mofeta: I will check it but last time I tried it, smoke worked. I will also check the effectiveness of AP vs infantry and HE vs tanks. @kwok: I am not sure now but I think the sight was set this way because otherwise the emplaced 88s never used their maximum range of 85 and were capped at 60. I thi...
- 17 Oct 2018, 21:37
- Forum: Balancing & Suggestions
- Topic: BK improvements
- Replies: 65
- Views: 11728
Re: BK improvements
Axis are designed to have access to tanks that can to a certain degree work as a "one unit armies" (KT, JP, Panther G, JT...) - combining good armor, gun to kill tanks and usually also some degree of anti-infantry protection. US are not designed to work this way. However the SP is an optio...
- 17 Oct 2018, 19:54
- Forum: Balancing & Suggestions
- Topic: BK improvements
- Replies: 65
- Views: 11728
Re: BK improvements
About the SP/PAce selection - the original intention was that the US does not have any tank that could go head on head against the strongest Axis tanks and so the SP is an exception. It is hands down the strongest tank tha Allies have. And because it deviates from the original intention, it is only ...
- 17 Oct 2018, 19:44
- Forum: Balancing & Suggestions
- Topic: Flaks88
- Replies: 18
- Views: 4255
Re: Flaks88
You're right, US grenades deal less damage to emplacement than they should. Will be fixed.
- 17 Oct 2018, 19:36
- Forum: Bugs
- Topic: The new WH AT rifle team can detect mines
- Replies: 1
- Views: 2013
Re: The new WH AT rifle team can detect mines
Will be fixed. Thanks for the report.
- 17 Oct 2018, 18:10
- Forum: Balancing & Suggestions
- Topic: Flaks88
- Replies: 18
- Views: 4255
Re: Flaks88
Grenades have same "kill all crew" chance on any emplacement - with (iirc) 60%HP and more the chance is 30%, when on 59% and less, the decrew chance is 60% per grenade. Appart from that I would recommend shooting a mortar smoke at it (smoke from mortars has longer range than normal shots +...
- 17 Oct 2018, 13:39
- Forum: Balancing & Suggestions
- Topic: Stuka patrole on base
- Replies: 12
- Views: 3032
Re: Stuka patrole on base
That would probably be the only way solving it. Or the ability could ignore the base AA emplacements and then it will have nothing to target in a base, unless you build some emplacements there yourself. Also i wonder, isnt it possible to place Victor target, firestorm etc on CW truck areas but not ...
- 17 Oct 2018, 12:37
- Forum: Balancing & Suggestions
- Topic: Stuka patrole on base
- Replies: 12
- Views: 3032
Re: Stuka patrole on base
You don't have to send the planes to the base sector - they look for targets in a radius around the place where you click so even if you click to the sector next to base (as close to the base sector border as possible) they will still go after the base AA emplacements. So I don't think that making i...
- 14 Oct 2018, 16:01
- Forum: Bugs
- Topic: (5.1.5) Wehrmacht Light AT squad (GrB 39 problem)
- Replies: 2
- Views: 2269
Re: (5.1.5) Wehrmacht Light AT squad (GrB 39 problem)
This looks like model issue but since noone else has this problem I would say it is something on your side. I would try to "verify local cache intergrity" 1) In your Steam Library right-click on "CoH:BK mod" and select "Properties" 2) Go to "Local Files" tab a...
- 14 Oct 2018, 11:22
- Forum: Announcements
- Topic: Blitzkrieg Mod 5.1.5
- Replies: 81
- Views: 63114
Re: Blitzkrieg Mod 5.1.5
If it does not install automatically, I would recommend trying this: 1) In your Steam Library right-click on "CoH:BK mod" and select "Properties" 2a) Go to "Updates" tab and make sure you have this thing set: Nový obrázek (49).jpg Click on "close" and see if t...
- 10 Oct 2018, 12:39
- Forum: Balancing & Suggestions
- Topic: Hey Marck check this Please
- Replies: 26
- Views: 7320
Re: Hey Marck check this Please
here an panzer "H" with tank captain, with a little damage, just a little, being destroyed by a sherman M4 75mm two shot, omg Man, PIV H has a lot better chance against an M4 Sherman than the other way. Sherman vs PIV H Penetration: 40%/33.8%/26%/19% 250-450 damage PIV H vs Sherman: Penet...
- 10 Oct 2018, 06:45
- Forum: Balancing & Suggestions
- Topic: Hey Marck check this Please
- Replies: 26
- Views: 7320
Re: Hey Marck check this Please
I see you're taking the same way of argumentation as the flat earthers...ok.Shanks wrote:everyone knows it, I do not need to prove it
- 09 Oct 2018, 20:35
- Forum: Balancing & Suggestions
- Topic: Hey Marck check this Please
- Replies: 26
- Views: 7320
Re: Hey Marck check this Please
@Shanks: Do you wanna test it? You build a Tiger (use Direct fire so that you don't destroy my tank), I build a Sherman and we'll see how many frontal shots it takes to destroy the Tiger - test game so we would repeat the test at least 10x
- 09 Oct 2018, 19:11
- Forum: Balancing & Suggestions
- Topic: Hey Marck check this Please
- Replies: 26
- Views: 7320
Re: Hey Marck check this Please
75mm Sherman frontal penetration against Tigers has not changed, there were some minor changes e.g. against Hetzer it is now 21% (from 31%), against PIV H it is now 20% (from 25%) the only substantial increase was against StuGs but that has been lowered again in 5.1.6 beta. 76mm guns (Shermans, Hell...
- 09 Oct 2018, 17:50
- Forum: Balancing & Suggestions
- Topic: Hey Marck check this Please
- Replies: 26
- Views: 7320
Re: Hey Marck check this Please
OK, I watched it. In 5.1.5 the Chaffee has the same rear penetration chance against Tigers as Sherman (they have same guns). However the first hit was a rear hit: 20181009182249_1.jpg The shot visibly hit the rear half of the tank. The next 3 shots hit the front of the tank: 20181009182306_1.jpg 201...
- 09 Oct 2018, 10:32
- Forum: Balancing & Suggestions
- Topic: Hey Marck check this Please
- Replies: 26
- Views: 7320
Re: Hey Marck check this Please
I'm at work so I cannot start a game here to watch to replay. Can you just describe what happened? Chaffee survived hits from Tiger, Tiger got destroyed by Chaffee? It is a light tank but it has the gun of M4 Sherman, so penetrative shots are possible, especially from rear.
- 08 Oct 2018, 12:29
- Forum: Bugs
- Topic: Almost impossible to join skirmish games due to seeming BKM lobby bug
- Replies: 13
- Views: 4172
Re: Almost impossible to join skirmish games due to seeming BKM lobby bug
@Pblitz: I think he answered it already
Yes i know, but not all mods are jamming bk, only EaW it seems, surely because the mod has copy/paste files from us.
winterflaw wrote:No other mods, fresh Steam install.
Yes i know, but not all mods are jamming bk, only EaW it seems, surely because the mod has copy/paste files from us.
- 08 Oct 2018, 10:14
- Forum: Bugs
- Topic: Almost impossible to join skirmish games due to seeming BKM lobby bug
- Replies: 13
- Views: 4172
Re: Almost impossible to join skirmish games due to seeming BKM lobby bug
You made it sound like "BK mod does not give a shit about PvE players" and that is not entirely true. If the PvE players are these: Most would more likely play the 4.6.xx with op axis, + remove all cap to become even more OP (+ new units, including useless one, and actual bk improvements)....
- 08 Oct 2018, 08:47
- Forum: Bugs
- Topic: Almost impossible to join skirmish games due to seeming BKM lobby bug
- Replies: 13
- Views: 4172
Re: Almost impossible to join skirmish games due to seeming BKM lobby bug
So it can hardly be a network problem. You said that "vCoH works fine but BK not" so it seemed like you mean "if vCoH works, it must be BK problem" and I just said that if vCoH works, it does not necessarily need to be problem of BK - several times people reported problems in BK...
- 08 Oct 2018, 06:56
- Forum: Bugs
- Topic: Almost impossible to join skirmish games due to seeming BKM lobby bug
- Replies: 13
- Views: 4172
Re: Almost impossible to join skirmish games due to seeming BKM lobby bug
Here it is said Voch work fine but BK dont. So? There have been cases when mods did not work correctly because there was a collision between two mods, while the vCoH worked fine. He does not say if he does or does not have other mods installed so it could be it too. As for "no room for skirmis...
- 08 Oct 2018, 06:25
- Forum: Bugs
- Topic: Almost impossible to join skirmish games due to seeming BKM lobby bug
- Replies: 13
- Views: 4172
Re: Almost impossible to join skirmish games due to seeming BKM lobby bug
Well usually nobody dare to answer such post, mainly, I presume to avoid to be cruel . Not really, it is more the thing that I don't know what could cause it, so I wouldn't say that writing "I don't know how to help you" is more beneficial to him than not writing anything at all. Also, he...
- 04 Oct 2018, 23:45
- Forum: Balancing & Suggestions
- Topic: Overperforming Garands
- Replies: 79
- Views: 16341
Re: Overperforming Garands
All I want is for the Garand to have a fair representation and to not be treated like an ugly stepchild. At the very least, it should be recognizeable ingame that the US has a factional strength of a superb semi automatic rifle for its service rifle. I still don't see where I said it wouldn't be li...