Search found 2410 matches
- 25 Apr 2022, 22:57
- Forum: Balancing & Suggestions
- Topic: PE minesweeper.
- Replies: 32
- Views: 2416
Re: PE minesweeper.
Maybe make fieldcraft not a joke?
- 25 Apr 2022, 20:33
- Forum: Balancing & Suggestions
- Topic: PE minesweeper.
- Replies: 32
- Views: 2416
Re: PE minesweeper.
Doesn't an upgrade give ALL pgrens minesweeping?
- 24 Apr 2022, 17:20
- Forum: General - CoH1 / BKMOD1
- Topic: First impression of 531
- Replies: 38
- Views: 4627
Re: First impression of 531
What do you mean "forgotten"? When did any dev say that these things would be in the update, or implemented at all? Not sure, but i think Kwok mentioned somewhere that he agreed? After all, anything that speaks against these 2 points? I am pretty sure they are quite valid. even if i did agree it do...
- 10 Apr 2022, 17:39
- Forum: Matchmaking & Strategies
- Topic: Check this SAS bug, how 1 man is in a parallel universe demolishing buildings by scouts, Vampires
- Replies: 26
- Views: 2699
Re: Check this SAS bug, how 1 man is in a parallel universe demolishing buildings by scouts, Vampires
As far as I can see, it’s the only unit with a 1 radius detection. I’m not sure what else would make it so. The squad has two kinds of units: Commando_SAS and Commando_SAS_leader. The commando SAS regular has a radius of 3. The leader has 1. That’s why when you kill it down to just one, it might be ...
- 10 Apr 2022, 06:12
- Forum: Matchmaking & Strategies
- Topic: Check this SAS bug, how 1 man is in a parallel universe demolishing buildings by scouts, Vampires
- Replies: 26
- Views: 2699
Re: Check this SAS bug, how 1 man is in a parallel universe demolishing buildings by scouts, Vampires
It means that a detecting unit needs to be at a range of 1 to reveal the SAS. That is why you have to "step on it" to see it.
We don't have to standardize, but what should the value be instead of 1? like... 3? 4? 5? 15? 10?
We don't have to standardize, but what should the value be instead of 1? like... 3? 4? 5? 15? 10?
- 10 Apr 2022, 03:43
- Forum: Matchmaking & Strategies
- Topic: Check this SAS bug, how 1 man is in a parallel universe demolishing buildings by scouts, Vampires
- Replies: 26
- Views: 2699
Re: Check this SAS bug, how 1 man is in a parallel universe demolishing buildings by scouts, Vampires
Ah ha well I found the problem. The SAS Leader has a reveal radius of 1. I mean, the issue still applies in general. Camo reveal radius is different for everything. Should we just standardize it?
- 10 Apr 2022, 01:31
- Forum: Matchmaking & Strategies
- Topic: Check this SAS bug, how 1 man is in a parallel universe demolishing buildings by scouts, Vampires
- Replies: 26
- Views: 2699
Re: Check this SAS bug, how 1 man is in a parallel universe demolishing buildings by scouts, Vampires
ah okay. i didn't see the whole replay. i stopped after like 30 minutes.
- 10 Apr 2022, 00:16
- Forum: Matchmaking & Strategies
- Topic: Check this SAS bug, how 1 man is in a parallel universe demolishing buildings by scouts, Vampires
- Replies: 26
- Views: 2699
Re: Check this SAS bug, how 1 man is in a parallel universe demolishing buildings by scouts, Vampires
I watched the replay for the camo. First thing I noticed was no deetection units were used to find the SAS except for the shwim... and that's a big reason why i use the motorcycle instead of the shwim... The detection radius for a shwim is a lot lower than the motorcycle. If your teammate made a ket...
- 04 Apr 2022, 05:13
- Forum: Balancing & Suggestions
- Topic: Flank speed
- Replies: 39
- Views: 3258
Re: Flank speed
bump pls
- 04 Apr 2022, 05:12
- Forum: Balancing & Suggestions
- Topic: Flank speed
- Replies: 14
- Views: 1180
Re: Flank speed
bump pls
- 28 Mar 2022, 23:58
- Forum: Balancing & Suggestions
- Topic: Flank speed
- Replies: 39
- Views: 3258
Re: Flank speed
kiwi birds are pretty cool though. they dont have wings.Krieger Blitzer wrote: ↑28 Mar 2022, 23:40in my opinion, Cromwell without Flank Speed is like bird without wings... The role of both Comet & Cromwell would be hurt significantly.
- 27 Mar 2022, 06:00
- Forum: General - CoH1 / BKMOD1
- Topic: ReplayManager
- Replies: 1
- Views: 558
Re: ReplayManager
Hmmmmm......... I actually think so.......... I'll research more.
- 24 Mar 2022, 02:44
- Forum: General - CoH1 / BKMOD1
- Topic: Walking stuka
- Replies: 7
- Views: 1232
Re: Walking stuka
315 hp
I was going to say that damage modifiers on cover is 50% so that might do something... but then i checked the damage of this sucker... whopping 350 lol. I don't know of any inf that has more than 175 HP.
Best way to survive is probably make your daily sacrifices to RN-Jesus.
I was going to say that damage modifiers on cover is 50% so that might do something... but then i checked the damage of this sucker... whopping 350 lol. I don't know of any inf that has more than 175 HP.
Best way to survive is probably make your daily sacrifices to RN-Jesus.
- 24 Mar 2022, 02:33
- Forum: Matchmaking & Strategies
- Topic: Breaking Markrs Myths
- Replies: 13
- Views: 1078
Re: Breaking Markrs Myths
So... I think almost everyone chose not to read this. But, because I made promises I regret now... I did read it. So here's Markr's "Myth" I suppose... I've seen many replays since the change was introduced where players kept in the field just two or three arty units and still were able to use infan...
- 23 Mar 2022, 15:45
- Forum: Balancing & Suggestions
- Topic: 37mm PaK HE - OP, N, or UP?
- Replies: 10
- Views: 762
Re: 37mm PaK HE - OP, N, or UP?
Results seem to heavily trend towards yes. How about we poll the proposed fixes?
- 12 Feb 2022, 04:10
- Forum: Bugs
- Topic: Commandos Zooka
- Replies: 1
- Views: 381
Re: Commandos Zooka
found the problem.
- 11 Feb 2022, 22:26
- Forum: Balancing & Suggestions
- Topic: PE SS squad call in.
- Replies: 35
- Views: 2822
Re: PE SS squad call in.
Lol warhawks, you basically just suggested hard nerfs to almost all the line infantry for PE just so that the SS squad has a role. You really want the community to think i'm an allied fanboy don't you? And tiger, man that's like saying the tommy squads don't represent british faction at all except f...
- 10 Feb 2022, 19:35
- Forum: Balancing & Suggestions
- Topic: PE SS squad call in.
- Replies: 35
- Views: 2822
Re: PE SS squad call in.
What exactly is the role of the SS squad... In this topic a major point was brought up that the SS squad basically shares a similar role to assault grens which shares a similar role to pgrens. If we're just price dropping, all we're doing is making a cheaper assault grens squad for what... just for ...
- 02 Feb 2022, 17:00
- Forum: Bugs
- Topic: Unconfimred Speculation
- Replies: 2
- Views: 469
Re: Unconfimred Speculation
I've gotten a lot of reports lately about desyncs in general. We haven't pushed a patch for some time so I think it might be something server side.
But, if we keep getting reports on e8 AP rounds then we'll experiment more. Good thing this one is easier to test. Thanks for the report.
But, if we keep getting reports on e8 AP rounds then we'll experiment more. Good thing this one is easier to test. Thanks for the report.
- 27 Jan 2022, 17:50
- Forum: Balancing & Suggestions
- Topic: Further Vehicle/Tank Price Decompression
- Replies: 21
- Views: 2167
Re: Further Vehicle/Tank Price Decompression
BTW: it's just my personal opinion. I don't know what the other devs think of this. I'll concede and say that I do think that the general idea is a more balanced version of the mod but I think it would backfire in terms of encouraged playstyle. I think it would cause even more camping which has, ad...
- 26 Jan 2022, 06:22
- Forum: History/Realism
- Topic: To end up all discussions about how good the US 76 mm gun really was
- Replies: 17
- Views: 5413
Re: To end up all discussions about how good the US 76 mm gun really was
he isn't pitching this on a balance thread. but i do like to joke around warhawks and his love for shermans. or perhaps it's more of his hate for the wehraboo fantasy. the biggest irony to me is two of the biggest US faction advocates in this community is german whereas it's really common to find ax...
- 25 Jan 2022, 18:51
- Forum: Balancing & Suggestions
- Topic: Blitz Doc Panzer F2, J, and H Changes
- Replies: 15
- Views: 1345
Re: Blitz Doc Panzer F2, J, and H Changes
We'd need to discuss counter balances too. It makes sense this comes up as a topic because the Panzer H is hardly used. However, there's no doubt that blitz doc is one of the most popular docs right now and has a decent win rate when paired with Luft. My personal assessment is because Blitz provides...
- 25 Jan 2022, 17:57
- Forum: History/Realism
- Topic: To end up all discussions about how good the US 76 mm gun really was
- Replies: 17
- Views: 5413
- 25 Jan 2022, 17:27
- Forum: Balancing & Suggestions
- Topic: Blitz Doc Panzer F2, J, and H Changes
- Replies: 15
- Views: 1345
Re: Blitz Doc Panzer F2, J, and H Changes
Where can i vote for acceleration? Devs should add this to the vote options as well instead of speed increase. the speed is not the problem actually. Its not far away from a normal sherman, but it takes while to get there. Thats one thing we could work on perhaps. However, iirc the acceleration of ...
- 25 Jan 2022, 09:10
- Forum: Balancing & Suggestions
- Topic: Panzer IV H
- Replies: 37
- Views: 2864