Search found 471 matches

by idliketoplaybetter
25 Aug 2017, 10:45
Forum: Announcements
Topic: 4.9.9 Patch Preview
Replies: 249
Views: 53413

Re: 4.9.9 Patch Preview

Im not going to requote it again But, armor-angling-penetration system is very different. Example's of how good that or other unit being used at MoW aside of it's gameplay role - irrelevant. Preety much same Sherman, but feels different, because game is different. Range of fire is messing it. I'm no...
by idliketoplaybetter
25 Aug 2017, 07:07
Forum: Announcements
Topic: 4.9.9 Patch Preview
Replies: 249
Views: 53413

Re: 4.9.9 Patch Preview

Sherman armor its stronger in MoW it can resist 50 mm and other pzIV with ease, play the game first before talking please. I wouldnt say it's armor there is stronger. Battle scene looks different. Angling of armor. Less RNG in penetration/dmg dealing. I was talking about Unit role, and chances to s...
by idliketoplaybetter
24 Aug 2017, 20:50
Forum: Announcements
Topic: 4.9.9 Patch Preview
Replies: 249
Views: 53413

Re: 4.9.9 Patch Preview

What i meant, by the similarity between Coh/MoW, was that, there and there Shermans die/live preety much the same.
Same few shots.
In that context that felt more correct, but im lazy to track it up and quote everything :D
by idliketoplaybetter
24 Aug 2017, 12:01
Forum: Announcements
Topic: 4.9.9 Patch Preview
Replies: 249
Views: 53413

Re: 4.9.9 Patch Preview

Crocodile from MOW has 2 cannons in the turret one to shoot his 75mm and other as a flamethrower, so you can check the model there and how it works. Here, as u might not seen it or ignored. I tried to see if it is even technically possible to turn the hull MG into a flamethrower and it is not possi...
by idliketoplaybetter
24 Aug 2017, 09:31
Forum: Announcements
Topic: 4.9.9 Patch Preview
Replies: 249
Views: 53413

Re: 4.9.9 Patch Preview

Well, as was claimed there above, making cannon work WITH flame is out of options, unless they get modelers ( even if they consider re-balancing possible with such a multi-role unit). Aside of that, using Crocodile at MenOfWar is preety much like it is in Coh, no?But maybe more obviously shown a nee...
by idliketoplaybetter
24 Aug 2017, 09:21
Forum: Bugs
Topic: drunk ass bug
Replies: 2
Views: 1012

Re: drunk ass bug

First i decided those are very rasist pictures u made :D
by idliketoplaybetter
23 Aug 2017, 23:40
Forum: Announcements
Topic: 4.9.9 Patch Preview
Replies: 249
Views: 53413

Re: 4.9.9 Patch Preview

Regarding surviveability and this "2shots and croc dead". Does upgrading Buldoser also give extra HP to the tank, as it was at vCoh? And just to make it full question to the players, who feel like unit is nothing. What do u guys expect it to be?Another FlameChurchill?or another "panth...
by idliketoplaybetter
23 Aug 2017, 09:00
Forum: Announcements
Topic: 4.9.9 Patch Preview
Replies: 249
Views: 53413

Re: 4.9.9 Patch Preview

Well, regardless Crocc M4 i'd like to point few things. First of all, i sorta agree to Warhawks, by the matter clarifying the role of the unit. But i disagree, on a proposed changes. Crocc is an assault kind of tank, as any "fire" weapon is, it is meant to be on a frontline, taking first d...
by idliketoplaybetter
19 Aug 2017, 21:43
Forum: Matchmaking & Strategies
Topic: AB vs SE
Replies: 17
Views: 2181

Re: AB vs SE

but doesn't seem like anyone wants to read it/comment I am interested. But was waiting for You, to wrap it in a total and more compromised for a conversation manner. However for now, it looks like, the answer is to whatever could be said there, lays in unfinished part and will bring up only more co...
by idliketoplaybetter
17 Aug 2017, 17:04
Forum: Balancing & Suggestions
Topic: Rework of Defensive Doctrine - Concept
Replies: 43
Views: 33644

Re: Rework of Defensive Doctrine - Concept

Well, first of all, i like preety much all ideas. More ability to counter attack with somewhat earlier Elephants and Offmap groups. More specialised, than normally WM doc's are, but can work itself out. Finally defensive bonus will make sense, instead of just making volks into undeads. G43 extra bon...
by idliketoplaybetter
16 Aug 2017, 22:02
Forum: Off-Topic
Topic: WAR THUNDER CRAZYNESS (Pic only thx)
Replies: 16
Views: 16055

Re: WAR THUNDER CRAZYNESS (Pic only thx)

I liked those 3 last pictures. Spitfire is such a nice plane..heh

(is it on max/ultra setting there, Pzblitz?)
by idliketoplaybetter
16 Aug 2017, 21:55
Forum: Matchmaking & Strategies
Topic: 37mm spam vs Def doc
Replies: 3
Views: 944

Re: 37mm spam vs Def doc

Well, that is a bit frustrating ofcourse, but in fact, when ur playing a decent PE player with good Scout car micro (close engagement flank situation), this extra survavibility sometimes saves the game, not even saying about those magic g43 crits PGrens can make on long range. Is it really a "p...
by idliketoplaybetter
15 Aug 2017, 14:49
Forum: General - CoH1 / BKMOD1
Topic: Sticky Bombs
Replies: 19
Views: 4094

Re: Sticky Bombs

So you are basically saying that stickies work intentionally bad agains Well, that is the kind of impression i've got after a years of playing against TH. Even more, some patches ago, me and Agent Dunham tested US AT mines against TH units, i must say, those rarely work well against them too. Isnt ...
by idliketoplaybetter
15 Aug 2017, 11:39
Forum: General - CoH1 / BKMOD1
Topic: Sticky Bombs
Replies: 19
Views: 4094

Re: Sticky Bombs

Well, guess so, but i no more have replays of those games, where specific time Elephant surprised me. And im not even sure if its a "true" kind of bug, or was intented by modder from the start (if that is even possible). Since unit is slow and so-so easy to counter, so "hey, lets make...
by idliketoplaybetter
15 Aug 2017, 10:22
Forum: General - CoH1 / BKMOD1
Topic: Sticky Bombs
Replies: 19
Views: 4094

Re: Sticky Bombs

Well, first of all lets point out, that its Elephant. Prolly one of the most bugged/weird and rarely used heavy units ingame (not because its bugged or whatever, but just because its again, very specific). I've seen games where totally indestructable Elephants owned everything, seen those where they...
by idliketoplaybetter
14 Aug 2017, 22:43
Forum: General - CoH1 / BKMOD1
Topic: Sticky Bombs
Replies: 19
Views: 4094

Re: Sticky Bombs

are often one of the "best options" to stop armor. Let it be axis TD with strong armor or some of their super heavies with invincible armor. Exactly, so that is my concern on this. I mean, price and hit/crit chance aint as that bad. Not op or useless in my eyes at all (since can be used a...
by idliketoplaybetter
14 Aug 2017, 22:24
Forum: General - CoH1 / BKMOD1
Topic: Sticky Bombs
Replies: 19
Views: 4094

Re: Sticky Bombs

so there is 2 engine damages and it stack to destroyed Stickies are truly trickies. However this double-damage aspect aint as that bad, mostly works with RNG so far i understand it. Since u can get heavy crit with imobilisation on 100%HP vehicle with 1 thing used, and can get nothing from 3-4.., wh...
by idliketoplaybetter
14 Aug 2017, 22:17
Forum: Matchmaking & Strategies
Topic: 3v3 Lafiere Special Tactics
Replies: 15
Views: 3232

Re: 3v3 Lafiere Special Tactics

Who is the 3d player on Axis team?Although, game looks already interesting, as soon as i be able to get a game working i shall watch it.

p.s. Nami on voice chat, huh. Long time ago i was told by him, that he is kinda..unable to do that, another trick revealed lol
by idliketoplaybetter
14 Aug 2017, 21:51
Forum: Bugs
Topic: [4.9.8] rocket artillery don't making shots
Replies: 1
Views: 760

Re: [4.9.8] rocket artillery don't making shots

yeah, the most obvious example of that is Nebelwerfer, after using its angled trajectory aiming. It's not as that of a big deal, unless u know about it and able to "shift-move" unit after shot though..
by idliketoplaybetter
14 Aug 2017, 21:47
Forum: Matchmaking & Strategies
Topic: Why not to abuse AKA Smart Moves from Fair Players
Replies: 5
Views: 1250

Re: Why not to abuse AKA Smart Moves from Fair Players

First, "Irony" was something we had to point out manually to help people go through a conversation, now even that is meaningless. hehe abuse is terrible thing, that have caused many useless "so-called balance" talks, here in particullar, and else where on this forum. im not going...
by idliketoplaybetter
11 Aug 2017, 12:39
Forum: Player Introductions
Topic: Karma Police, UTC +1, PVP
Replies: 17
Views: 19258

Re: Karma Police, UTC +1, PVP

Finally (jk)

btw, Archive - Again. Guess u remember


Take care. Al.
by idliketoplaybetter
10 Aug 2017, 22:15
Forum: General - CoH1 / BKMOD1
Topic: Sticky Bombs
Replies: 19
Views: 4094

Re: Sticky Bombs

Not sure if stickies should be buffed, or anti-inf capabilites of tanks (and overall effectivness of mg's) should be reworked.
What i mean, is that situation when Panther is used as better anti-inf unit than Ostwind, for example, is just comic, as well as Achilles with its HE.
by idliketoplaybetter
09 Aug 2017, 22:07
Forum: Matchmaking & Strategies
Topic: 4v4
Replies: 18
Views: 2745

Re: 4v4

Dunno if such 3v3/4v4 games are very good examples of balance. I mean, we all know that most of such games, are basically filled either with arty or offmap abilities spam (and spam itself) mixed with side per side sitting back, while only few actually carrying/doing anything. Even more to say, from ...
by idliketoplaybetter
09 Aug 2017, 16:59
Forum: Matchmaking & Strategies
Topic: 4v4
Replies: 18
Views: 2745

Re: 4v4

Like one we had few days ago, Toni. I must say, that what everyone afraid of "stall play" is not the case most of the time, more common is arty party.