Search found 101 matches
- 27 May 2015, 08:53
- Forum: Balancing & Suggestions
- Topic: PE Luftwaffe Pioniere
- Replies: 9
- Views: 1762
Re: PE Luftwaffe Pioniere
They are assault engineers, so they could get that 50 ammo grenade, which have PE and infantry company assault pioneers. This sounds fair. Don't you think guys ?
- 27 May 2015, 08:43
- Forum: Balancing & Suggestions
- Topic: Veterancy and other things reveal hidden units
- Replies: 7
- Views: 2195
Re: Veterancy and other things reveal hidden units
Agreed. Every better player will notice that. So it should not be visible for enemies.
- 27 May 2015, 00:44
- Forum: Technical Support
- Topic: Axis speaking native!
- Replies: 9
- Views: 19341
Re: Axis speaking native!
path simplier:
C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes Relaunch\WW2\Archives
C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes Relaunch\WW2\Archives
- 25 May 2015, 17:24
- Forum: Balancing & Suggestions
- Topic: Bunkers
- Replies: 24
- Views: 3622
Re: Bunkers
More important question for me is, why I need 2 demolition charges for SE mortar bunker and panherturm and even 3 demo charges for that basic bunker by 500MP. I think 150 ammo is pretty much, when I finally get so close to bunker....
- 25 May 2015, 14:42
- Forum: Balancing & Suggestions
- Topic: What the hell is this ? (suppression)
- Replies: 4
- Views: 977
Re: What the hell is this ? (suppression)
Anybody can say me something to this ? I never saw it before. If they will have BAR... ok... I will admit this as possible, but they don't. They don't even have that ability without BAR. And anyway, my pioneers were in green cover. So what is this ? m US engineers and WE pios are easily suppressed ...
- 25 May 2015, 13:59
- Forum: Balancing & Suggestions
- Topic: Bazooka vs Tank Destroyers
- Replies: 49
- Views: 7938
Re: Bazooka vs Tank Destroyers
I have many times seen bazooka rockets bouncing of the frontal armor of Hetzers and Jagdpanzers. Isn't it unrealistic? Hetzer's armor is 60 mm (yes, it is slopped, but HEAT ignores slops) and bazooka could penetrate up to 100 mm of armor. LOL... how it ignore the slope ? You think that thing, HEAT ...
- 25 May 2015, 13:35
- Forum: Balancing & Suggestions
- Topic: What the hell is this ? (suppression)
- Replies: 4
- Views: 977
What the hell is this ? (suppression)
Anybody can say me something to this ? I never saw it before. If they will have BAR... ok... I will admit this as possible, but they don't. They don't even have that ability without BAR. And anyway, my pioneers were in green cover. So what is this ?
https://www.youtube.com/watch?v=M3qlAsfu7Go
https://www.youtube.com/watch?v=M3qlAsfu7Go
- 24 May 2015, 22:42
- Forum: General - CoH1 / BKMOD1
- Topic: Inspiring for perfection!
- Replies: 330
- Views: 44039
Re: Inspiring for perfection!
2 - ok
20 - what about one like sten commandos ?
21 - don't hink so
23 - it should be for free
25 - I thought their price is ok
26 - why ?
28 - ok
29 - for V1 the same price as Long Tom
31 - agree, without flanks speed.... cost should be stay on 35
32 - disagree
20 - what about one like sten commandos ?
21 - don't hink so
23 - it should be for free
25 - I thought their price is ok
26 - why ?
28 - ok
29 - for V1 the same price as Long Tom
31 - agree, without flanks speed.... cost should be stay on 35
32 - disagree
- 24 May 2015, 22:19
- Forum: General - CoH1 / BKMOD1
- Topic: Inspiring for perfection!
- Replies: 330
- Views: 44039
Re: Inspiring for perfection!
35 - long tom should cost more than 250
37 - no, it's poor gun
38 - why ?
39 - ok
37 - no, it's poor gun
38 - why ?
39 - ok
- 24 May 2015, 19:43
- Forum: Balancing & Suggestions
- Topic: Stuh, Stupa, Scott
- Replies: 33
- Views: 5959
Re: Stuh, Stupa, Scott
I think this units got their perfect role in last updates, long range support with poor accuracy, neither OP, nore underperfoming, its fine. I especially like to combine scott + Jackson + m4 HE + command vehicle, most axis players usually strugles so much with beating this combination. Btw Mark, te...
- 19 May 2015, 21:23
- Forum: Balancing & Suggestions
- Topic: Stuh, Stupa, Scott
- Replies: 33
- Views: 5959
Re: Stuh, Stupa, Scott
I think this units got their perfect role in last updates, long range support with poor accuracy, neither OP, nore underperfoming, its fine. I especially like to combine scott + Jackson + m4 HE + command vehicle, most axis players usually strugles so much with beating this combination. Btw Mark, te...
- 19 May 2015, 21:20
- Forum: Balancing & Suggestions
- Topic: SD2 vs vehicles
- Replies: 42
- Views: 5461
Re: SD2 vs vehicles
It should be nerfed against infantry too... last time it killed 3 my squads when it fell in them... and there will be added longer cooldawn... now is really too short cooldown? what you mean. Currently the sd2 are quite long visible which leads to massive suicides. Pak crews blwoing up themselves s...
- 18 May 2015, 21:09
- Forum: Balancing & Suggestions
- Topic: SD2 vs vehicles
- Replies: 42
- Views: 5461
Re: SD2 vs vehicles
It should be nerfed against infantry too... last time it killed 3 my squads when it fell in them... and there will be added longer cooldawn... now is really too short
- 18 May 2015, 21:02
- Forum: Balancing & Suggestions
- Topic: Base defences
- Replies: 3
- Views: 1008
Re: Base defences
Guys, I think, he is writing aboute that aditional mg defence of base. It must be activated in command tree.
- 17 May 2015, 19:47
- Forum: Balancing & Suggestions
- Topic: Range of tanks
- Replies: 29
- Views: 4729
Re: Range of tanks
I bet 100 rubles that Jackson was in lock down, the thing is that this unit is missing white round marker while being in stationary mod, thats why enemie never able to figure out in what condition Jackson is currently. So it should be fixed. And that stationary mod... should be changed like Hawks w...
- 13 May 2015, 15:08
- Forum: Balancing & Suggestions
- Topic: Range of tanks
- Replies: 29
- Views: 4729
Re: Range of tanks
Today's game. Allied tanks against longer range. Jackson without any command car, lock down or anything was shooting on my Panther and he was out of my range. I can join replay if someone don't believe
- 13 May 2015, 15:07
- Forum: Balancing & Suggestions
- Topic: Range of tanks
- Replies: 29
- Views: 4729
Re: Range of tanks
In the replay of danjel a scott immobilized a Panther and the Panther with its long canon couldnt reach the scott while those was shooting the panther all the time keeping it immobilized. constant immobilizing is ok... but causing damage by every shot was bullshit, because it's only 75mm howitzer w...
- 11 May 2015, 19:27
- Forum: Balancing & Suggestions
- Topic: Hold position button for vehicles
- Replies: 11
- Views: 2229
Re: Hold position button for vehicles
JimQwilleran wrote:Hmm, but as I remember this works the same in vanilla. Am I wrong?
I dont play vanilla... here we are talking about blitzkrieg mod
- 11 May 2015, 19:13
- Forum: Balancing & Suggestions
- Topic: Range of tanks
- Replies: 29
- Views: 4729
Re: Range of tanks
In the replay of danjel a scott immobilized a Panther and the Panther with its long canon couldnt reach the scott while those was shooting the panther all the time keeping it immobilized. constant immobilizing is ok... but causing damage by every shot was bullshit, because it's only 75mm howitzer s...
- 10 May 2015, 11:19
- Forum: Balancing & Suggestions
- Topic: One little suggestion
- Replies: 75
- Views: 10140
Re: One little suggestion
To original suggestion.... AT boys are the best early AT in game... they are much more effective against scout cars than USA 37mm.
- 10 May 2015, 11:12
- Forum: Balancing & Suggestions
- Topic: Range of tanks
- Replies: 29
- Views: 4729
Re: Range of tanks
I am glad, that Tiger1996 isn't coder of Bk Mod ... btw. flanks speed should ha only fast vehicles... so all wolverines chasis vehicles, hellcat, comet and panther... I never got, why tiger have this ability ... omfg stationary ability only with vet ? ... is nothing like that in bk And guys, pls com...
- 09 May 2015, 01:19
- Forum: Balancing & Suggestions
- Topic: Hold position button for vehicles
- Replies: 11
- Views: 2229
Re: Hold position button for vehicles
If enemy tank is in range your tank won't drive. If it is out of range it will. As simple as that. You can use that button to order your tank to hold in the moment when enemy is in range. Or jut simply wait for the enemy to come to you. ... this is exactly what I needed to know.. thank u... thank u...
- 09 May 2015, 00:56
- Forum: Matchmaking & Strategies
- Topic: One man show
- Replies: 4
- Views: 996
Re: One man show
AB and luft have so high points as their para reinforcments are count as "build" and not "reinforced" thus giving huge ammount of points in the end stats. And whats RAS? You mean RAF? And i wonder if it is RAF why you guys didnt simply use 88´s, AA tanks and some inf units. Inf ...
- 08 May 2015, 18:05
- Forum: Matchmaking & Strategies
- Topic: One man show
- Replies: 4
- Views: 996
- 08 May 2015, 17:46
- Forum: Balancing & Suggestions
- Topic: Hold position button for vehicles
- Replies: 11
- Views: 2229
Re: Hold position button for vehicles
JimQwilleran wrote:Dude, use this:
How it will help ? U push button... tank will stop, then u command fire and tank will drive against.