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by Warhawks97
10 Sep 2018, 17:37
Forum: Matchmaking & Strategies
Topic: HotchKiss +100 kills
Replies: 15
Views: 3349

Re: HotchKiss +100 kills

@Warhawks97 Scotts did very good btw, all of them were vet.3 and in fact they were very annoying. My scott was max vet as well but it took very long just as these did. Anyway. I gonna try to use them more often and see what happens. HotchKiss is currently OP now, but plz don't increase the barrage ...
by Warhawks97
10 Sep 2018, 12:11
Forum: Balancing & Suggestions
Topic: Dingo-obsolete
Replies: 39
Views: 4161

Re: Dingo-obsolete

Markr, you have always over 50% hit chance by vet 0 and max range. Do you really think anyone spends 300 MP and even fuel that is cruicial in tec up and say: "I have a 40% chance to surivive it a brief encounter, lets build it."? Nope. In the past games i didnt see any early light vehicle ...
by Warhawks97
09 Sep 2018, 21:09
Forum: Matchmaking & Strategies
Topic: New arty changes make the game less fun
Replies: 14
Views: 2017

Re: New arty changes make the game less fun

The speeds - I am not sure which Hotchkiss variant is used in the game. VCoH had the H35 which had max speed of 28km/h but later version (H39) had speed of up to 36.5 km/h - this verison had the SA38 cannon (or at least some were upgraded with this gun) which was better than the original short-barr...
by Warhawks97
09 Sep 2018, 20:32
Forum: Balancing & Suggestions
Topic: [5.1.5] Reload Times
Replies: 19
Views: 4116

Re: [5.1.5] Reload Times

Closest 2 pdr cousin is the 37 mm. It share reload time with it 3-4, then come the puma 50 mm with 4-5 reload time. 37 mm damage is 40-50, 2pdr 40 mm is 40-65 and 50 mm is 50-80. There is nothing that hurt logic here. yes Now I can find something that really hurt logic. Usually everybody dodge and ...
by Warhawks97
09 Sep 2018, 20:15
Forum: Matchmaking & Strategies
Topic: New arty changes make the game less fun
Replies: 14
Views: 2017

Re: New arty changes make the game less fun

The Hotchkiss has still same AoE per rocket, does deals more damage to infantry only on direct hit (but that would have killed infantry even before 5.1.5 so it does not make any difference). The only difference is the range: Hotchkiss.jpg pre-5.1.5 Hotckiss had the range of 175 which meant more spr...
by Warhawks97
09 Sep 2018, 14:58
Forum: Balancing & Suggestions
Topic: [5.1.5] Reload Times
Replies: 19
Views: 4116

Re: [5.1.5] Reload Times

Btw, about 2pdr guns... I also don't understand why should they act like 6pdr guns with long reload and high damage! These small guns should act similarly to the 28mm car, with fast reload.. good penetration, but not too high damage. 2 pdr are 40 mm guns. The damage is 40-65 and 75 for little john ...
by Warhawks97
09 Sep 2018, 14:32
Forum: Matchmaking & Strategies
Topic: New arty changes make the game less fun
Replies: 14
Views: 2017

Re: New arty changes make the game less fun

Yes, giving it acceleration buff was stupid. Not explainable neither by realism nor balance. The acceleration was always high but top speed increased from 2.8 to 5.5 and 4.5 with rockets. In comparission an easy eight has 4.6 top speed. Why i mention that one? Bc its the only US unit that might be ...
by Warhawks97
09 Sep 2018, 13:57
Forum: Matchmaking & Strategies
Topic: New arty changes make the game less fun
Replies: 14
Views: 2017

Re: New arty changes make the game less fun

I would say "one" would be enough.. because "some" will be too much, I guess. And I like how the Hotchkiss became faster now, also... Hetzer should never be delayed. Depending on how strong one of these changes are. EG upgrade cost to 100 ammo or upgrade cost to 75 and barrage c...
by Warhawks97
09 Sep 2018, 11:07
Forum: Matchmaking & Strategies
Topic: New arty changes make the game less fun
Replies: 14
Views: 2017

Re: New arty changes make the game less fun

This is just too funy. srsly. I mean the Hotchkiss had always been like that, just they fired from extrem distances. Now range got lowered and people being forced to fire close range and tada: "OMG, how powerfull is this unit?!" *Facepalm* Anyway. Scatter might get increased so that it has...
by Warhawks97
08 Sep 2018, 19:25
Forum: Balancing & Suggestions
Topic: [5.1.5] Reload Times
Replies: 19
Views: 4116

Re: [5.1.5] Reload Times

Churchill and Tiger are the most fragile heavy tanks in the game, because they are in this weird time-box where they are one of the 'earliest' heavy tanks you can get and so are gimped accordingly for receiving the high praise of being able to rush them so fast. How Tigers gets affected by being th...
by Warhawks97
08 Sep 2018, 13:50
Forum: Balancing & Suggestions
Topic: Scott
Replies: 8
Views: 1244

Re: Scott

You are the guy that keeps repeating how everything is hidden in numbers, then u come and complain that in one of your games your tank didn't hit anything Not one but many already. Scotts used to be deadly, then less deadly and now they have fools as gunners with two closed eyes. And what you mean ...
by Warhawks97
08 Sep 2018, 10:23
Forum: Balancing & Suggestions
Topic: Scott
Replies: 8
Views: 1244

Re: Scott

I take it over shermans for the range sometimes. I use it supportive to counter early AT guns and sometimes late game as a more mobile alternative against anti tank infantry. I'm against more barrage abilities right now until arty is comfortably balanced. If it would hit. I was following a heavy AT...
by Warhawks97
08 Sep 2018, 00:55
Forum: Balancing & Suggestions
Topic: Scott
Replies: 8
Views: 1244

Scott

Does anyone know whats this unit good for? Its very good as long range anti light vehicle unit but it sucks badly vs inf. Even with vet 2 and vet 2 commander that thing hits the dirt hitting miles away from the actual target. And that not just from max range but also schreck range. That thing as poo...
by Warhawks97
07 Sep 2018, 22:19
Forum: Balancing & Suggestions
Topic: [5.1.5] Reload Times
Replies: 19
Views: 4116

Re: [5.1.5] Reload Times

Tiger1996 wrote:I just wonder if it's also fine...


All such modes reduce reload time by 25%. Nashorn as well. So yes.
by Warhawks97
07 Sep 2018, 21:40
Forum: Balancing & Suggestions
Topic: [5.1.5] Reload Times
Replies: 19
Views: 4116

Re: [5.1.5] Reload Times

I dont see much of an issue except accuracy and AP damage boost. jacks is a dedicated Tank destroyer. It shall repell attack from heavy and even super heavy tanks and is limited to a single doc. But its not that good in hunting them with stat mode which btw makes you 25% easier to hit and leaves you...
by Warhawks97
07 Sep 2018, 16:20
Forum: Matchmaking & Strategies
Topic: EPIC 3v3 *Agony*
Replies: 2
Views: 952

Re: EPIC 3v3 *Agony*

Nice. You use AP ammo against a Ostwind? Damage increase works for axis and CW, not for US. Also why did you never get a Tank commander and the off map strike. You had lots of MP and ammo to do that. Like at min 30 onwards. edit: At min 35 these could have made a difference. The panthers stood long ...
by Warhawks97
06 Sep 2018, 10:22
Forum: General - CoH1 / BKMOD1
Topic: Regarding My Experiences
Replies: 41
Views: 7589

Re: Regarding My Experiences

The fact that you COULD kill a Panther.D with just 2 Cromwell(s) and perhaps even without losing any of them, is just too much for PvP balance. I could take on the whole statement, but this particular statement and the many more like it is what bothers me the most... Part of what makes CoH CoH is t...
by Warhawks97
05 Sep 2018, 21:40
Forum: General - CoH1 / BKMOD1
Topic: Regarding My Experiences
Replies: 41
Views: 7589

Re: Regarding My Experiences

Flank speed was also what kept the Hetzer alive from Bazooka rush btw, but it was removed completely.. so what? Here i didn't even suggest to remove it completely from the Achilles, however.. it would just require some veterancy. Achilles would still have HE rounds to defend itself against inf rush...
by Warhawks97
05 Sep 2018, 19:32
Forum: General - CoH1 / BKMOD1
Topic: Regarding My Experiences
Replies: 41
Views: 7589

Re: Regarding My Experiences

Ya, I know about the Cromwell. I recently even killed 2 Panther.D with it.. and talked about that with MarKr privately, even before this topic was created... The solution: Achilles and Cromwell wouldn't have flank speed ability except with veterancy, vet1 or vet2. This way, the Comet would have a c...
by Warhawks97
05 Sep 2018, 15:14
Forum: Bugs
Topic: Super Pershing and Sherman Gunner Texture bugs.
Replies: 9
Views: 3319

Re: Super Pershing and Sherman Gunner Texture bugs.

I meant i had a pink gunner last time when i played. So i actually still have it. Perhaps i will try to reinstall it too but didnt bother arround with it that much.
by Warhawks97
05 Sep 2018, 14:44
Forum: Bugs
Topic: Super Pershing and Sherman Gunner Texture bugs.
Replies: 9
Views: 3319

Re: Super Pershing and Sherman Gunner Texture bugs.

i also had a pink gunner
by Warhawks97
05 Sep 2018, 12:17
Forum: General - CoH1 / BKMOD1
Topic: The Truth about the Hotchkiss
Replies: 6
Views: 2494

The Truth about the Hotchkiss

I gonna tell you guys what really changed the hotchkiss and why there is suddenly such an outcry about being OP. There have been many speculations. Has the AoE damage been increased? Is there a bug? The truth is, nothing essential has been changed in terms of damage an AoE. Before the Hotckiss deale...
by Warhawks97
04 Sep 2018, 22:03
Forum: General - CoH1 / BKMOD1
Topic: Regarding My Experiences
Replies: 41
Views: 7589

Re: Regarding My Experiences

speed is more a thing in pvp rather than pve. In PvE you need armor and a big gun usually.
by Warhawks97
04 Sep 2018, 18:16
Forum: Matchmaking & Strategies
Topic: *Blitzing*
Replies: 3
Views: 991

Re: *Blitzing*

After 13 min you could have finished it easily. Just 1-2 Puma, a 50 mm AT and molotiv from volks hitting the truck. In addition you could have had a stug and Tank IV D as well. Both together are just insane. Why are you always waiting? All your games as WG that ive watched recently could have ended ...
by Warhawks97
04 Sep 2018, 14:57
Forum: General - CoH1 / BKMOD1
Topic: Regarding My Experiences
Replies: 41
Views: 7589

Re: Regarding My Experiences

I think its a bad idea to remove so many cruical units in certain docs. SE would miss its purpose without hetzer and nashorn. Hetzer in general is important to PE. Panther is tool that you use or not but by far not as cruical as hetzers if you want to keep in the game later on. Same as i feel the M1...