Search found 583 matches
- 05 Feb 2018, 00:33
- Forum: General - CoH1 / BKMOD1
- Topic: Sturmtiger
- Replies: 54
- Views: 13100
Re: Sturmtiger
I think the real hypocrisy here is when some players complain about the SturmTiger being a self-propelled nuke, but at the same time.. the same players are totally fine with the AB airstrike "nukes" on the other hand... That's the real hypocrisy right there I guess! I'm not a big fan of A...
- 02 Feb 2018, 11:51
- Forum: General - CoH1 / BKMOD1
- Topic: Sturmtiger
- Replies: 54
- Views: 13100
Re: Sturmtiger
WHen it first came out, I thought it would be a close range super unit to blast fortifctaions. I expected it to be more like a slightly stronger Stupa. I didn't expect it to be a long range, cheap, heavy tank destoryer, marksman Hummel x2 with shiton of armour and health. The range is insane, the ar...
- 02 Feb 2018, 09:13
- Forum: General - CoH1 / BKMOD1
- Topic: Sturmtiger
- Replies: 54
- Views: 13100
Re: Sturmtiger
If that means to kill whole blob within range - yes, it means that then. Might teach "recent CW players kind" to least micro a bit, wish there was maybe trophy kind of ST for Allies against Luftwaffe... I dont think micro is enough. I think that the oppoent has to be braindead to miss wit...
- 23 Jan 2018, 08:58
- Forum: General Discussions on Strategy and Theory
- Topic: Wehrmacht utility squad/ mobile HQ
- Replies: 4
- Views: 10561
Re: Wehrmacht utility squad/ mobile HQ
It's great, no doubt. Big investment, definietly pays off. The only problem is putting alot off eggs in one basket. one shot from a 270 mp gun and you lose over 700 manpower. Other problem, they are so effective you wont stop attacking intil you run out of resources. It's must have in keeping your f...
- 23 Jan 2018, 08:40
- Forum: Balancing & Suggestions
- Topic: Rework of Defensive Doctrine - Concept
- Replies: 43
- Views: 33662
Re: Rework of Defensive Doctrine - Concept
That is quite bold statement about the Elefant, Tiger. I for one am scared if the elephant just got a range increase. This change does not change the weakness of the tank and only strenghtens what it's supposed to do. And I think it's already good at what it's supposed to do. I can't support this ch...
- 13 Jan 2018, 19:11
- Forum: Balancing & Suggestions
- Topic: "Vehicle Button" ability rework
- Replies: 40
- Views: 6391
Re: "Vehicle Button" ability rework
Would this allow Axis infantry to cancel out an activated 50 cal suppression fire ability on Shermans? I dont think it will cancel it out. I think the ability affects the coxial and hull gunner too, so your squads will still be suppressed quite easily. Though, if it klls the 50 cal gunner it will d...
- 12 Jan 2018, 08:25
- Forum: Balancing & Suggestions
- Topic: "Vehicle Button" ability rework
- Replies: 40
- Views: 6391
Re: "Vehicle Button" ability rework
The M10 is also my favourite tank in bk and in real life.
A fully upgraded m10 actually has a decent chance to 1v1 the panther, it's just not very cost efficent. And it requires the m10 not to die in 1 hit.
A fully upgraded m10 actually has a decent chance to 1v1 the panther, it's just not very cost efficent. And it requires the m10 not to die in 1 hit.
- 11 Jan 2018, 09:49
- Forum: Balancing & Suggestions
- Topic: "Vehicle Button" ability rework
- Replies: 40
- Views: 6391
Re: "Vehicle Button" ability rework
the HEAT shot (which has shorter ranged) as afaik a guranteed penetration against Panthers. One shot makes you cost 75 ammo, but a guranteed pen vs a Panther is pretty rare among allied guns. So the M10 has already something no other unit has (and can achieve). My expirence with the HEAT shot is th...
- 08 Jan 2018, 10:03
- Forum: Balancing & Suggestions
- Topic: "Vehicle Button" ability rework
- Replies: 40
- Views: 6391
Re: "Vehicle Button" ability rework
That souns pretty weak to me. You use an entire fullyupgraded squad have to pay a small fee. To remove one top gunner and a bit of sight reduxtion? And while doing so they have to sit complerly still shooting the tank. I would prefer the deply marksman just killed the gunner.
- 26 Dec 2017, 15:38
- Forum: Balancing & Suggestions
- Topic: "Vehicle Button" ability rework
- Replies: 40
- Views: 6391
Re: "Vehicle Button" ability rework
So the way it works right now isn't wrong, but it should disable or massively debuff the top gunner on top of it (making this ability even better) You can actually see the top gunner going into hiding when the ability is activated. I dont mind if it only affects the gunner if the ability becomes fr...
- 25 Dec 2017, 17:34
- Forum: Balancing & Suggestions
- Topic: a question to pvp
- Replies: 7
- Views: 2080
Re: a question to pvp
Well, I would love such option. Currently there is no way to match skills of players effiecntly. And it just needs to be added as an option. Not forced upon all players.
Now that I think about it. Can it even be done like that? oh well I see your concern.
Now that I think about it. Can it even be done like that? oh well I see your concern.
- 23 Dec 2017, 19:34
- Forum: General - CoH1 / BKMOD1
- Topic: Sturmtiger
- Replies: 54
- Views: 13100
Re: Sturmtiger
G-43 its Gewerh 43, good at long ranges. I dont think the g43 ehnances the long range capabilities. I would just treat it as a Gren KAR. And holy shit the garands were buffed, 1,5-0,5 cooldown? now they are even better than grease guns :O And honestly, just remove the thompsons. They are far from n...
- 20 Dec 2017, 20:25
- Forum: General - CoH1 / BKMOD1
- Topic: First large scale pvp experience of the latest versions (5.1.3)
- Replies: 33
- Views: 5815
Re: First large scale pvp experience of the latest versions (5.1.3)
Quick question, ¿does every AP round hability of allied tanks works the same? and ¿why the ap rounds of axis tanks has to be way better not having any drawback and costing the same? Sherman 76, Sherman Easy Eight, and pershings all have different AP abilities. Sherman 76: Changes the current gun in...
- 20 Dec 2017, 20:14
- Forum: General - CoH1 / BKMOD1
- Topic: First large scale pvp experience of the latest versions (5.1.3)
- Replies: 33
- Views: 5815
Re: First large scale pvp experience of the latest versions (5.1.3)
Man, what did you exactly falsify?? The numbers you provided only prove what I said earlier.. it's as I told you; Panzer4 reload a bit faster, but in return has a bit weaker chance to penetrate Pershing which is 26% but the 76mm on the other hand take a bit longer to reload, because they can penetr...
- 16 Nov 2017, 10:55
- Forum: Matchmaking & Strategies
- Topic: Why I prefer my settings: High vs Standard Resources
- Replies: 10
- Views: 2710
Re: Why I prefer my settings: High vs Standard Resources
That is why I propose playing vp. It takes the neverending lategame away.
- 05 Nov 2017, 11:53
- Forum: Balancing & Suggestions
- Topic: Axis aa
- Replies: 34
- Views: 5036
Re: Axis aa
)@Mark. I used the 20mm halftrack. And yes the wirblewind is just so insane that it easily kills planes even when moving. Even if ilm strong advocate for strong aa. I feel like the wirblewind is a little bit op.
- 03 Nov 2017, 10:55
- Forum: Balancing & Suggestions
- Topic: Axis aa
- Replies: 34
- Views: 5036
Re: Axis aa
For how op planes are. I would like to have my aa just as op to counter aa. So if we reduce dmg/dps of aa guns, then we should also reduce plane hp accordingly. And i dont think we need a flakwierling buff since I think, that an mg42 like performance should be just right. And I hate burst fire weapo...
- 01 Nov 2017, 09:25
- Forum: Balancing & Suggestions
- Topic: Axis aa
- Replies: 34
- Views: 5036
Re: Axis aa
@Tiger. I have always felt that wh 20mm is the best anti air. That is all.
- 01 Nov 2017, 09:20
- Forum: Balancing & Suggestions
- Topic: Limit every sniper to 1.
- Replies: 21
- Views: 4083
Re: Limit every sniper to 1.
@Lehr. I think they are saying it's bad because US snipers are most often the only/best thing US can get. I dont understand the comment either. @Warjawks. Fuel is not something you need loads of in this game. Shermans cost 45 fuel. Compared to vcoh where shermans cost 90 fuels i would almost say you...
- 29 Oct 2017, 11:02
- Forum: Balancing & Suggestions
- Topic: AT squads
- Replies: 6
- Views: 1514
Re: AT squads
I think anti tank guns and td should keep he. But change the he to be some kind of anti emplacement. Killing inf behinde cover. And decrewing mg crews and other gun crews that are clumped together
- 29 Oct 2017, 10:52
- Forum: Balancing & Suggestions
- Topic: Limit every sniper to 1.
- Replies: 21
- Views: 4083
Re: Limit every sniper to 1.
Just limited hp. And increase rifle cooldown. I dont like even cheaper jeeps or other cancer units. Counter to snipers are either 100% mech units. Or snipers of your own.
- 19 Oct 2017, 18:25
- Forum: Balancing & Suggestions
- Topic: few ideas & suggestions
- Replies: 66
- Views: 9203
Re: few ideas & suggestions
La Fiere is a good map imo, why should anyone wonder why you play that map? lol And we camped in middle, which we took from you after wurf made barracks in every possible building (which i'd call camping too) but your side was constantly falling to bob's attacks, so no need to come here and complai...
- 16 Oct 2017, 08:29
- Forum: Balancing & Suggestions
- Topic: few ideas & suggestions
- Replies: 66
- Views: 9203
Re: few ideas & suggestions
And about the white phsophrpous rounds. The only thing I actually hate about the ability is that it says it "Stuns" the target when it clearly dosen't. So if you were to change the tooltip to something like "Blinds the Driver" then people will know that the target will still kill...
- 15 Oct 2017, 18:38
- Forum: Balancing & Suggestions
- Topic: few ideas & suggestions
- Replies: 66
- Views: 9203
Re: few ideas & suggestions
I currently only need 1 HE shell to get the squad dead or forced to retreat. I honestly dont see how increasing the cooldown is going to fix anything. But go ahead, surprise me. And regarding the white phosphuros round replacing HIT & Run I dont really see the point. They are both the same, just...
- 14 Oct 2017, 08:03
- Forum: Balancing & Suggestions
- Topic: Rotation Tanks
- Replies: 5
- Views: 1305
Re: Rotation Tanks
Yeah, it's a pian in the ass to micro such units, understandable why there were alot of complaints. But since reverse got improved I'm quite curious what people would think about it now.